The Vigilante is an ordinary citizen that has grown tired of the constant suffering and injustice of the world around them. Too often are the weak and the poor tread upon by the strong and affluent, all while law and order turn a blind eye. For the Vigilante, this causes great internal outrage and eventually they see themselves as having no choice but to take matters into their own hands. Soon they are raising arms to defend those that cannot defend themselves or seeking justice when supposedly honorable men and women fail to uphold their own principles.
Fury burns within the Vigilante, who feel honor bound to become the hand of justice. But it is a justice of their own design, forged in the chaos of the streets and filth of the gutters, where every wrong must be repaid in kind. This inevitably puts them at odds with the established laws of the land, but by the time this occurs the Vigilante is likely to already see themselves as above the law.
Some will call them brigand; some will call them hero. Among the common folk, as word of their deeds reaches far and wide, they may even become a champion of the people. This is a dangerous thing for those wishing to establish law and order, or for those that would oppress the weak, for a champion of the people has the protection of those people and can appear untouchable by lawmakers and enforcers. Guided by their own moral compass and sense of honor, a Vigilante is prone to falling prey to their own personal vices, for they typically walk a lonely path through life. For those truly above reproach, it may instead be a well paid assassin’s blade that is their undoing. But regardless of the truth of their life or death, the lasting legacy of any noteworthy Vigilante is for your name to be celebrated among the people and your legend taught to children for generations to come.
Typical Roles: Tank, Support/Utility, Melee Damage
Damage Types: Physical
Class Mechanic: Fury and Honor
Available Races: Dwarf, Halfling, Human, Half-Elf, Orc, Half-Orc, Kayden, Minotaur, Centaur
Initial Gold: varies by race from 128.3 to 236.3
During Character Creation you may choose to use the Default Stat Line, before racial modifiers, instead of rolling for stats, or if after rolling ten sets of stats you don’t like the results
Natural Armor Proficiency: Cloth, Leather
Trainable Armor Proficiency: Mail
Natural Weapon Proficiency: Knives, Swords, Bludgeons, Axes
Trainable Weapon Proficiency: Swords (2-Handed), Bludgeons (2-Handed), Axes (2-Handed), Polearms, Shields
Class Passive & Secondary Skill
Vigilantes use the following chart for levelling up:
- New Honor Codes and new Code Abilities require training unless they are upgrades (i.e. increasing the number of code points in Honor Strike from 1 to 2), see Learning New Honor Codes and Code Abilities for details
- Re-calculate Fury Max each level
- New fury abilities require training unless they are upgrades (i.e. Berserker Strike -> Improved Berserker Strike), see Learning New Fury Abilities for details
Specializations are recommended for advanced players only, and are accomplished through the Secondary Skill system (see Specialist Skills). Vigilantes may choose to specialize their skills in up to one weapon use and/or one combat style.
- Max one Weapon Specialist skill (choose from: Knives, Swords, Bludgeons, Axes, Polearms)
- Max one Combat Specialist skill (choose from: Sword and Board, Freehand, Great Weapon, Paired Weapon, Freestyle, Warder, Mounted)
Vigilantes gain titles based on their deeds and reputation both on and off the battlefield. Ultimately Vigilantes see themselves as heroes of the people and champions of the down trodden. Therefore their Renown is directly related to the stories that people tell about them, and the laws that they side step or even flat out break in the pursuit of ‘true’ justice.
The standard Renown based title ups for Vigilantes are as follows:
|Avenger||3||recognition by 5+ people Accept the First Code of the Vigilante: Street Justice must have broken a significant local law while attempting to seek justice||Gain 1st Code Lawless (passive)|
|Unlikely Hero||6||recognition by 50+ people Friendly common reputation Unfriendly reputation with some kind of law based organization (i.e. City Guard) must have completed at least a mission/quest/adventure resulted in someone referring to you as their ‘Hero’||+2 Melee Hit Heroism (Passive) +1 Martial Secondary Skill|
|Peoples Champion||9||recognition by 500+ people Honored common reputation Hostile reputation with some kind of law based organization (i.e. City Guard) must have successfully championed a cause of the common people in the face of oppression or corruption||Gain 2nd Code +2 Melee Hit +1 Melee Dam Challenge (passive)|
|Vindicator||13||recognition by 5000+ people Revered common reputation Hated reputation with some kind of law based organization (i.e. City Guard) must have avenged, reclaimed, cleared the name, or stood up for, someone or something, in the face of heavy opposition||+3 Max Fury +3 Melee Hit +1 Melee Dam|
|Legend||17||recognition by 50000+ people Revered common rep Hated reputation with some kind of law based organization (i.e. City Guard) one or more tale of your legendary exploits must be in circulation||Gain 3rd Code +5 Max Fury +3 Melee Hit +1 Melee Dam|