Runeweaver

Runeweaver TrimmedRuneweavers are perhaps the most exotic practitioners of the Spiritual arts. They believe that by spending time in meditation and reflection the Soul can attune itself to the Spirit, becoming a harmonious and potentially deadly force. That force is then channeled through the body by means of a network of runic tattoos inscribed on their skin.

By activating their tattoos and tracing runes with their fingers, wands, knives, or even the fluid movements of their entire body, they can weave together complex Spiritual powers. As they grow in power they use the canvas of their skin to record an ever-increasing number of tattoos. Thus it becomes very easy to identify the most powerful Runeweavers from among their peers.

This method of spell casting is more akin to martial arts than the academic approach of most other Spirit users. Runeweavers do not spend their time in dusty libraries studying ancient tomes, instead preferring intense sessions of martial training followed by deep meditation. Not only does this make them extremely focused and adept at hand-to-hand combat, it also means they can cast spells that would normally take academics years to master simply by channeling the harmony of Body, Soul, and Spirit.

Class Overview


Typical Roles: Support/Utility, Melee Damage, Ranged Damage
Damage Types: Physical, Spirit (Arcane, Elemental, Natural)
Class Mechanic: Spirit and Focus
Available Races: High ElfWild ElfDwarfHalflingHumanHalf-ElfOrcHalf-OrcKayden
Initial Gold: varies by race from 118.8 to 218.8

During Character Creation you may choose to use the Default Stat Line, before racial modifiers, instead of rolling for stats, or if after rolling ten sets of stats you don’t like the results

Natural Armor Proficiency: Cloth
Trainable Armor Proficiency: None
Natural Weapon Proficiency: None
Trainable Weapon Proficiency: Knives, Staves, Wands

See Equipment section for details. When using a weapon that your class is not proficient with, see Combat Penalties.

Class Passive & Secondary Skill


Class Passive Skill: Arcane, Elemental, or Natural Focus (choose one Domain)
Class Secondary Skill: RunecraftMartial Arts, or Performer

Level Ups


Runeweavers use the following chart for leveling up:

HP Dice: Slight 1d8, 1d6 (Small), 1d10 (Large)

Notes:

  1. Add bonus spirit gain from intellect bonuses if applicable
  2. Max Spirit Powers Known does not include Tier 0 powers
  3. Leveling up only increases the capacity for known Spirit Powers, to actually learn new powers see Learning New Spirit Powers for details
  4. New focus abilities require training unless they are upgrades (i.e. Rank1 Heart Punch -> Rank2 Heart Punch), see Learning New Focus Abilities for details

Specializations


Specializations are recommended for advanced players only, and are accomplished through the Secondary Skill system (see Specialist Skills). Runeweavers may choose to specialize their skills in up to one weapon use, one combat style and/or one spirit study, but can not have more than two specializations in total.

  • Max one Weapon Specialist skill (choose from: Knives, Staves, Wands)
  • Max one Combat Specialist skill (choose from:Freehand, Great Weapon, Paired Weapon, Freestyle, Peltast, Warder, Pugilist, Physical Defense)
  • Max one Spirit Specialist skill (choose from: Devastation, Destruction, Conjuration, Alteration, Fortification)

 

Title System


Runeweavers gain titles as part of the system of runes that they tattoo on their skin, also known as the Rites of the Runeweaver. These rites are informal, usually being personal rites of passage or rituals performed in the presence of a small group of other Runeweavers. For Runeweavers, each Rite is accompanied by the ritual tattooing of a new Root Rune upon their skin. Either by their own hand or by the hand of one whom already possesses that Rune. For Runeweaver Titles, the particular Rite they have completed is added as a suffix to the title, i.e. the T5 rite of nature would be something to the effect of Emerald Tiger, Green Tiger, or Wild Tiger

The standard Rites based title ups for Runeweavers are as follows:

Title Level Qualifications Rewards & Consequences
Fox 2 Rite of the Fox:

  • add a Root Tattoo associated with a single School of Spirit Powers
  • demonstrate wisdom with regards to the spirits of the associated School of powers
  • Tier 1 Root Tattoo becomes active
  • Tier 1 Powers
  • +2 Melee Hit
  • +1 Melee Damage
Eagle 4 Rite of the Eagle:

  • add a Root Tattoo attuned to a single School of Spirit Powers
  • demonstrate perception with regards to the spirits of the associated School of powers
  • Tier 2 Root Tattoo becomes active
  • +2 Melee Hit
  • Deep Meditation (passive)
Boar 7 Rite of the Boar:

  • add a Root Tattoo attuned to a single School of Spirit Powers
  • demonstrate stamina with regards to the spirits of the associated School of powers
  • Tier 3 Root Tattoo becomes active
  • +2 Melee Hit
  • +1 Artistic Secondary Skill Point
Bear 11 Rite of the Bear:

  • add a Root Tattoo attuned to a single School of Spirit Powers
  • demonstrate strength with regards to the spirits of the associated School of powers
  • Tier 4 Root Tattoo becomes active
  • +2 Melee Hit
  • Rhythms of Magic (passive)
Tiger 14 Rite of the Tiger:

  • add a Root Tattoo attuned to a single School of Spirit Powers
  • demonstrate agility with regards to the spirits of the associated School of powers
  • Tier 5 Root Tattoo becomes active
  • +2 Focus ability pts
  • +2 Melee Hit
Griffon 17 Rite of the Griffon:

  • add a Root Tattoo attuned to a single School of Spirit Powers
  • demonstrate initiative with regards to the spirits of the associated School of powers
  • Tier 6 Root Tattoo becomes active
  • +3 Focus ability pts
Dragon 19 Rite of the Dragon:

  • add a Root Tattoo attuned to a single School of Spirit Powers
  • demonstrate intellect with regards to the spirits of the associated School of powers
  • Tier 7 Root Tattoo becomes active

Outlaw Titles

Serpent

Among Runeweavers there is a forbidden Rite, shrouded in mystery and spoken of only in whispers. It is said that the Rite of the Serpent allows a Runeweaver to access every school of spiritual powers with a singular root tattoo. Anyone choosing to mark themselves with this forbidden root tattoo are forever identified as the Serpent. While Runeweavers circumvent the traditional laws of Spiritual Powers by Tattooing a separate root tattoo for each tier and school of power that they have access to, isolating their use, unless attuned to a single School of Powers, those who follow the Rite of the Serpent ignore this procedure. By using a singular root tattoo that allows access to all Schools and Tiers of Power a Serpent Runeweaver has no need to use Spiritual Attunement. However misunderstood Runeweaver practices may be among the Mage Colleges, one thing is clear; The Serpent breaks the most fundamental laws of Magic and the Mage Wardens have no choice but to intervene and attempt to sever the Serpents root tattoo, thereby rendering them powerless.

Qualifications:

The Forbidden Rite of the Serpent:

  • replace all existing Root Tattoos with a single Root Tattoo that is attuned to all Schools of Spirit Powers
  • deceive the spirits of ALL Schools of Powers using charm

Rewards & Consequences:

  • Gain Tiers at the minimum level requirement for non-outlawed titles
  • retain any other title rewards gained prior to becoming a Serpent
  • Mage Wardens will hunt you down and attempt to permanently sever your Root Tattoo

Common Builds


coming soon…

Additional Lore


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Notable Characters


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Example Character


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