Possessing an unusual dichotomy, Berserkers combine raw fury with stealthy battle tactics, all with one goal in mind: to instill fear and doubt into their opponents before violently spilling their blood. Born killers, it is sometimes said that the Berserker is more animal than person. They are known to wear animal skins and even eat the heart of savage beasts in the belief that they will be granted some measure of its ferocity.
Berserkers prefer to start most battles in hiding, but certainly not out of fear or cowardice. Rather they use stealth to sneak along the flanks of the enemy and then, when the time is right, charge in with a bestial roar or unnerving howl. Once the blood begins to flow they wholly give themselves over to battle rage, unrelenting until all of their foes lie dead at their feet.
Wild and unruly, Berserkers can at times be a liability and run the risk of losing themselves to violence. In order to bring some semblance of order to their lives they tend to pledge their loyalty to the banner of those they deem worthy. This makes Berserkers highly prized by warlords and battle chiefs, who rely on their particular set of skills to sow chaos into the ranks of their enemies, or terrorize villages into compliance. When a Berserker makes their presence known then death, violence, and terror follow in their wake.
Typical Roles: Support/Utility, Stealth, Melee Damage
Damage Types: Physical
Class Mechanic: Fury and Stealth
Available Races: Wild Elf, Dwarf, Human, Half-Elf, Orc, Half-Orc
Initial Gold: varies by race from 114.0 to 210.0
During Character Creation you may choose to use the Default Stat Line, before racial modifiers, instead of rolling for stats, or if after rolling ten sets of stats you don’t like the results
Natural Armor Proficiency: Cloth, Leather
Trainable Armor Proficiency: None
Natural Weapon Proficiency: Knives, Swords, Bludgeons, Axes
Trainable Weapon Proficiency: Handweapons, Whips
Class Passives & Secondary Skill
Berserkers use the following chart for levelling up:
- Re-calculate Fury Max each level
- New fury abilities require training unless they are upgrades (i.e. Berserker Strike -> Improved Berserker Strike), see Learning New Fury Abilities for details
- Re-calculate Base Stealth each level
- New stealth abilities require training unless they are upgrades (i.e. Rank1 Stealth Shot -> Rank2 Stealth Shot), see Learning New Stealth Abilities for details
Specializations are recommended for advanced players only, and are accomplished through the Secondary Skill system (see Specialist Skills). Berserkers may choose to specialize their skills in up to one weapon use, one combat style and/or one stealth discipline, but can not have more than two specializations in total.
- Max one Weapon Specialist skill (choose from any known weapon proficiency)
- Max one Combat Specialist skill (choose from: Freehand, Great Weapon, Paired Weapon, Freestyle, Peltast)
- Max one Stealth Specialist skill (choose from: Thievery, Sabotage, Dirty Fighting, Traps, Assassination)
Berserkers gain titles by completing a series of violent and savage Rites to prove themselves worthy and channel their violent temperament. However, Berserkers must also pledge themselves to a cause or a figurehead of some kind, known as becoming Bloodsworn. Without this sense of purpose they will lose themselves to violence, taking up the outlaw title of Savage.
The standard Rites based title ups for Berserkers are as follows:
|Title||Level||Qualifications||Rewards & Consequences|
|Wildbourne||3||Rite of the Wildbourne: must kill a Lesser Beast (typically with your bare hands) eat its heart and then wear its skin (See Primal Faith: Beast Calling for list of Lesser Beasts)||+1 Fury Max Survival Instincts (passive)|
|Bloodsworn||6||Rite of the Bloodsworn: Must pledge yourself to a cause or a figure head signified in a ceremonial shedding of your own blood||+2 Fury Max Bathe-in-Blood (passive) +1 Brute Secondary Skill Point|
|Predator||9||Rite of the Predator: must kill an Greater Beast (typically with your bare hands) eat its heart and then wear its skin (See Primal Faith: Beast Calling for list of Greater Beasts)||+3 Fury Max +1% melee Crit Thrill Seeker (passive)|
|Masochist||13||Rite of the Masochist: must willingly submit yourself to be beaten near to death must suffering at least a Serious Injury||+3 Fury Max +1% melee Crit|
|Apex Predator||17||Rite of the Apex Predator: must kill a Superior Beast (typically with your bare hands), eat its heart and then wear its skin (See Primal Faith: Beast Calling for list of Superior Beasts)||+4 Fury Max -1 required stealth +1% melee Crit|
A savage is an outlaw title acquired by Berserkers who either neglect or refuse to pledge themselves to a cause and/or figurehead (such as a tribal chief), also known as becoming Bloodsworn to that cause or figurehead. Without this pledge of service or duty to anchor them, most Berserkers will lose themselves to mindless rage. While a Berserker can become Bloodsworn at any time, even switching causes or allegiances at times, it is best for Berserkers to pledge themselves early on in their lives. The longer a Berserker engages in their wild fury induced battle practices without being Bloodsworn, the more likely they will forever be lost to their rage.
- Neglect or refuse the Rite of the Bloodsworn
Rewards & Consequences:
- At level 6 gain Mindless Rage (passive)
- all other Title Rewards are ignored