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List of Common Material Strengths

Realm of Strife™ > List of Common Material Strengths
Material   Typical Absorption Immune to (no damage) Hardened to (half damage) Sensitive to (double damage) Weakened by (ignore absorption
Soft Fibers cloth, hemp none        
Tough Fibers silk none        
Leather   none        
Glass man-made or naturally occurring (i.e. Obsidian) 10% Caustic, Light   Earth, Metal Weapons w/ Crushing Blow
Ice   10% Water Frost, Light (luminous) Heat (Fire, Solar), Earth Weapons w/ Cleaving or Crushing Blow
Ceramic clay, porcelain 25% Storm Heat/Fire Frost Weapons w/ Crushing Blow
Bone   10%       Weapons w/ Crushing Blow
Crystal   25% Light      
Soft Woods cedar, pine, spruce, etc… 25%     Fire Weapons w/ Cleaving
Hard Woods ash, maple, oak, elm, etc… 50%     Fire Weapons w/ Cleaving
Soft Metals bronze, copper, brass, tin, etc… 50%   Earth Storm, Caustic Heat/Fire, Weapons w/ Crushing Blow or
Armor Piercing
Hard Metals iron, steel, titanium, etc… 75%   Earth Storm, Caustic Heat/Fire, Weapons w/ Crushing Blow or
Armor Piercing
Stone   75% Earth Metal Water, Frost Heat/Fire, Weapons w/ Crushing Blow or
Armor Piercing
Rubber   75% Storm Heat/Fire   Weapons w/ Cleaving

Note: all inorganic materials are immune to poison, disease, psychological effects and most non-physical faith-based damage/effects