At the outset of battle you may choose to activate either a virtue, essentially a self-buff that benefits your character in some way, or an oath, which benefits not only yourself but also any allies within 0.5” per current Honor. Characters may assign a ‘default’ oath or virtue that will be assumed to apply automatically when entering a battle if no Oath or Virtue is stated. This must be clearly indicated on a character sheet.
Skill Name | Polarity | School | Discipline | Required Honor | Use | Duration | Range | Description | Class Restriction |
---|---|---|---|---|---|---|---|---|---|
Sacrifice | Order | Virtue | None | 14 | passive | battle | self | if a blow would put a friendly below 0, may move out of turn (up to 2x maximum movement on foot) to intercept and take the damage onto self • costs entire next turn • if this puts caster below 0, all enemies w/on 1"/lvl are stunned for two rounds |
Knight, Guardian, Vigilante, Paladin, Wizard, Swashbuckler, Samurai |
Service | Order | Oath | None | 14 | passive | battle | 0.5"/honor radius | +2HP per level of caster | Knight, Guardian, Vigilante, Paladin, Wizard, Swashbuckler, Samurai |
Patience | Order | Virtue | None | 13 | passive | battle | self | if no offensive instants or actions are taken for one round (including as a result of CC) on the next round caster has +1 damage/level and +1 hit/level | Knight, Guardian, Vigilante, Paladin, Wizard, Swashbuckler, Samurai |
Excellence | Order | Oath | None | 13 | passive | battle | 0.5"/honor radius | once per round may re-roll any miss (including a critical) but must abide by second roll | Knight, Guardian, Vigilante, Paladin, Wizard, Swashbuckler, Samurai |
Resilience | Order | Virtue | None | 12 | passive | battle | self | negates all types of physical damage (at 0.5/level) does not stack with any other form of damage negation or absorption | Knight, Guardian, Vigilante, Paladin, Wizard, Swashbuckler, Samurai |
Protection | Order | Oath | None | 12 | passive | battle | 0.5"/honor radius | grants +1 AC/level of caster to all friendlies w/in oath radius but reduces the casters AC by the same amount, any un-engaged enemy inside the oath radius must attack the caster if they are the closest target unless passing a Resolve test | Knight, Guardian, Vigilante, Paladin, Wizard, Swashbuckler, Samurai |
Wisdom | Order | Virtue | None | 11 | passive | battle | self | choose one resistance before the battle begins, increase that resistance by 3 per level of caster | Knight, Guardian, Vigilante, Paladin, Wizard, Swashbuckler, Samurai |
Purity | Order | Oath | None | 11 | passive | battle | 0.5"/honor radius | all resistances increased by 1 per level of caster | Knight, Guardian, Vigilante, Paladin, Wizard, Swashbuckler, Samurai |
Courage | Order | Virtue | None | 10 | passive | battle | self | Gain +2HP/level and +3 Resolve whenever the combined Threat Rating of enemies within 3" is greater your level | Knight, Guardian, Vigilante, Paladin, Wizard, Swashbuckler, Samurai |
Valor | Order | Oath | None | 10 | passive | battle | 0.5"/honor radius | Gain +0.5 damage/level when facing an enemy group or single opponent that has a higher Threar Rating than the party (where the parties Threat rating is equal to the combined level of all PCs +Threat Rating of any pets/minions), gain +0.5 damage/level • recalculate the Threat Rating of both groups each time someone is knocked unconscious or killed |
Knight, Guardian, Vigilante, Paladin, Wizard, Swashbuckler, Samurai |
Faithfulness | Order | Virtue | None | 9 | passive | battle | self | reduces difficulty of faith based abilities by 1 for level 1-10, 2 for level 10+ (can't reduce below 1) and increases all faith based healing effects used on you by 20% | Knight, Guardian, Vigilante, Paladin, Wizard, Swashbuckler, Samurai |
Voracity | Order | Oath | None | 9 | passive | battle | 0.5"/honor radius | +1 melee damage from level 1-5, +2 melee damage from level 6-10, +3 melee damage from level 11-20 | Knight, Guardian, Vigilante, Paladin, Wizard, Swashbuckler, Samurai |
Battle | Order | Virtue | None | 8 | passive | battle | self | +3 Initiative Score • while the virtue is active any 'strike', 'shot', or unarmed attack has +0.5 dam/level • if you did not attack with your main hand on the previous round may attack twice with your main hand, however the second attack cannot be a special ability/skill of any kind |
Knight, Guardian, Vigilante, Paladin, Wizard, Swashbuckler, Samurai |
Vitality | Order | Oath | None | 8 | passive | battle | 0.5"/honor radius | +1 Vigor/round OR +1 Spirit/round OR +1 Fury/round, increases to +2 at level 6-10, +3 at level 11-20 | Knight, Guardian, Vigilante, Paladin, Wizard, Swashbuckler, Samurai |
Justice | Order | Virtue | None | 7 | passive | battle | self | while active, grants two mutually exclusive instant abilities against any humanoid target w/in 10" that attacked someone in your party (or a non-combatant) • Justice Demanded: an instant that treats the target as Taunted if failing a Resolve test • Justice Served: an instant that grants +0.5 hit/level on your next attack, and if hitting automatically stacks an honor code |
Knight, Guardian, Vigilante, Paladin, Wizard, Swashbuckler, Samurai |
Authority | Order | Oath | None | 7 | passive | battle | 0.5"/honor radius | gain +1 /5 levels to Initiative Score when determining turn order and may re-roll failed Resolve tests | Knight, Guardian, Vigilante, Paladin, Wizard, Swashbuckler, Samurai |
Honor | Order | Virtue | None | 6 | passive | battle | self | +1 to hit per level for all types of damage and +5 Advantage on Honor tests when rolling to stack a Code • may also use an Instant to auto-stack a Code |
Knight, Guardian, Vigilante, Paladin, Wizard, Swashbuckler, Samurai |
Perseverance | Order | Oath | None | 6 | passive | battle | 0.5"/honor radius | +1 hit per level for all types of damage | Knight, Guardian, Vigilante, Paladin, Wizard, Swashbuckler, Samurai |
Strength | Order | Virtue | None | 5 | passive | battle | self | +1 physical damage and +0.5 Advantage/level for Strength Stat rolls | Knight, Guardian, Vigilante, Paladin, Wizard, Swashbuckler, Samurai |
Purpose | Order | Oath | None | 5 | passive | battle | 0.5"/honor radius | choose one enemy at start of battle, until that enemy is destroyed/incapacitated gain +1 movement | Knight, Guardian, Vigilante, Paladin, Wizard, Swashbuckler, Samurai |