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Common Magic

Realm of Strife™ > Character Skills  > Spirit > Common Magic
School of Magic Common
Domain Arcane
Polarity Balance
Origins The Realm of Wonders
Associated Colors Purple, Violet, Amethyst
Associated Materials Amethyst, Unicorn Horn
Crafting/Enchainting Material Manastone
School of Powers Mana
Academic Name Arcanamancy
Traditional Name Lore of Wonder
School of Powers, Volatile Null
Academic Name Antimancy
Traditional Name Lore of Nullification

Lore coming soon…

Passive Effects

Passive Effects for Common Magic are unique to each School of Powers:

Mana Power Passives

Applies to Manna powers only NOT Null Powers

Arcane Capacitance

  • All Tier2 and higher powers add a stack of Arcane Capacitance when successfully cast
  • The stack can be consumed (as an instant) at any time to add +1dam/+2hit per stack to the next power

Null Power Passives

Volatile Powers

  • All Null Powers are considered Volatile Powers


Null powers accumulate negative spirit energy with every cast, becoming less and less effective.

For each Volatile Null energy stack:

  • increase base Miscast chance by +5% 
  • apply -5 to hit modifier
  • increase Spirit cost of all powers by 1

Mana & Null Power List

See Spirit Disciplines & Archetypes for detailed descriptions of each Discipline and Archetype (including its Critical Cast and Miscast results). Use the filters below to refine your search.