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Knight Class Codex Trimmed

A Knight’s dedication to Honor and willingness to fight no matter the odds makes them formidable opponents and stalwart allies. Heavily armed and armored, they are well-equipped to defend themselves from most physical threats, representing a unmovable wall of steel on the battlefield. They are not without their weaknesses and are known to be susceptible to Spirit or Faith based attacks. Regardless, they are one of the most defensive classes in the Realm of Strife, and can use their abilities to protect and buff their allies. While their unwavering Honor and strict codes is sometimes inconvenient, they are typically welcome in any group.

It is said that a Knight is not truly a Knight without his mount. While many theories exist as to why Knights prefer mounted combat, the simplest explanation is that as one of the most heavily armored classes in the Realm of Strife, they are also ponderously slow when on foot. A mount allows them to overcome this obstacle, remaining both mobile and near impenetrable by conventional weaponry. In the Realm of Strife, few are willing to embrace the strict codes and regimented lifestyle of the Knight class. As a result, it has the least options in terms of available races.

Class Overview

Typical Roles: Tank, Support/Utility, Melee Damage
Damage Types: Physical
Class Mechanic: Honor

Available Races Initial Gold
Centaur 300.0
High Elf 320.0
Human 300.0

Default Stats: During Character Creation you may choose to use the default stat line shown below, before racial modifiers. This can be instead of rolling for stats, or if after rolling ten sets of stats you don’t like the results.

Default Stat Knight

During Character Creation you may choose to use the Default Stat Line, before racial modifiers, instead of rolling for stats, or if after rolling ten sets of stats you don’t like the results


Natural Armor Proficiency: Cloth, Leather, Mail
Trainable Armor Proficiency: Plate
Natural Weapon Proficiency: Knives, Swords (including 2-Handed), Bludgeons, Axes, Polearms, Shields
Trainable Weapon Proficiency: Bludgeons (2-Handed), Axes (2-Handed), Firearms

See Equipment section for details. When using a weapon that your class is not proficient with, see Combat Penalties. There is no level or title prerequisite to train in a new proficiency, however you must receive the appropriate Training.

Class Skills

Class Passive Skill: My Word is My Oath
Class Secondary Skill: (choose one) Riding SkillCommander, or Equipment Trainer
Because of their naturally high movement speed and mobility Centaurs make some of the best Knights of all. They are effectively their own mount and therefore Centaur Knights may exchange any free Riding Skill Secondary Skill points for a skill point in Combat Specialist.

Primary Skills


For Knights there is no greater motivator, no greater reward, and no higher calling than Honor. As such Knights have the most robust array of Honor skills of any class, takign the form of Oaths, Virtues, and Codes.

No training is required for Oaths and Virtues, as these are a function of the Knights personal and imposed sense of honor. However Code training is typically facilitated by the Order to which the Knight belongs. There a higher ranking Knight will act as Mentor and trainer for one of the following Knight’s Code:

  • Chivalry (Default first code)
  • Leader of Men
  • Sacred Quest
  • Feudal lord (in development)
  • Corruptor of Man (in development)

Knights cannot learn a previously unknown Code or Code Skill (i.e. putting the first code point into Feudal Strike) unless they are taught/instructed by a Mentor (aka Code Trainer) that knows the corresponding skill. If assigning additional code points to an already known code skill, then no trainer is required and the point can be assigned immediately (i.e. increasing the number of code points in Feudal Strike from 1 to 2). This represents an Knight honing their skills rather than actually learning a new skill.

See Learning New Honor Codes and Code Abilities for details.

Level Ups

Knights use the following chart for levelling up:

HP Dice (Regular): Small Race (1d8), Medium Race (1d10), Large Race (1d12)


Specializations are recommended for advanced players only, and are accomplished through the Secondary Skill system (see Specialist Skills). Knights may choose to specialize their skills in up to two weapon uses and/or two combat styles, but can not have more than two specializations in total.

  • Max one Weapon Specialist skill (choose from: Knives, Swords, Bludgeons, Axes, Polearms)
  • Max two Combat Specialist skills (choose from: Sword and Board, Freehand, Great Weapon, Paired Weapon, Freestyle, Warder, Mounted)

Title System

Knightly Orders

Knights gain titles based on their rank and standing within an highly organized and hierarchical Order of fellow Knights. While the individual precepts of Knightly Orders vary based on the culture and function their play in society (anywhere from elite soldiers, to land owners, to nobility) the basic rules for advancement are the same. Relying on promotion through good standing within the Order and completing honorable quests assigned by their superiors. In this way Knights can climb the ranks within their Order and gain Titles. While Knights can be a part of other organizations, it is first and foremost their affiliation with their Knightly Order that defines who they are and the title they are known by, as well as the rewards and benefits befitting their station.

Knightly Orders can vary greatly in size, and do not necessarily require anything beyond a Knight Captain to lead them, so long as they have swore service to a Liege Lord of some kind (often a King or high ranking noble). When a Knightly Order serves a Liege Lord in this manner, the Liege Lord acts as the ultimate authority over that Knightly Order.

The initial titles awarded by a Knightly Order are as follows: