Specialist Secondary Skills

Specialist secondary skills represent a character focusing their training into a specific area related to their class or fighting style to enhance its capabilities. This could be a soldier training countless hours with a sword and shield to make their defenses neigh penetrable, a marksman honing their bowcraft until they can hit an apple off a fair maidens head with their eyes closed, or a priest that studies long and hard to become a peerless healer.

Unlike Standard Secondary Skills, Specialist skills typically require a specific set of conditions to be met in order to benefit from them.

Specialist secondary skills are a significant investment but yield significant payoffs, that tend to have a direct impact on combat. Because they are so potent, a character may only take a maximum of two specialist skills across all types (global maximum), and are also subject to maximums under each specialist sub-type.

Examples:

  • A Mage could potentially take 1 Weapon Specialization and 2 Spirit Specializations; however due to global maximum for all Specialist Skills, would only be able to take 2 out of 3 of these.
  • A Warrior could potentially take 1 Weapon Specializations and 1 Combat Specializations; in this case the global maximum for all Specialist Skills does not interfere
  • A Soldier could potentially take 2 Weapon Specializations and 1 Combat Specializations; however due to global maximum for all Specialist Skills, would only be able to take 2 out of 3 of these.
  • An Assassin could potentially take 1 Weapon Specialization, 1 Combat Specialization, 1 Stealth Specialization , and 1 Spirit Specialization; however the global maximum for all Specialist Skills applies and therefore he/she could only take 2 out of 4 of these

Specialist Secondary Skills are divided into five categories:

Weapon Specialist
Combat Specialist
Stealth Specialist
Faith Specialist
Spirit Specialist