Honor is not the sole domain of ironclad Knights and pious Paladins, nor do all who cling to its virtues find themselves among the law abiding. There is Honor among thieves, and even scoundrels sometimes hold themselves to a Code. Swashbucklers view Honor as personal matter, derived from ideals of heroism and poetic justice, not dictated by wealthy nobles or Lords for their own self-serving benefit. While most would see stealth as a dishonorable tactic, the Swashbuckler uses it to their advantage, outmaneuvering and confounding their foes as they seek to tip the balance back into the favor of the downtrodden and the underdog.
Many Swashbucklers come from backgrounds of ill-repute and as such are often viewed as outlaws and villains. However, this only a matter of perspective as a Swashbuckler believes that every person has their own path to redemption. While not afraid to bend or break the rules, Swashbucklers can also be exceptionally loyal to the Kings and Lords of the land they regard as just and true. Ultimately they are guided by their own strict sense of right and wrong.
A defining feature of most Swashbucklers is an uncanny confidence in their own abilities, said to be peerless experts when it comes to bragging or spinning a tale. They are also known far and wide for their puffed up bravado and extravagant styles. Swashbucklers are most comfortable with a quick blade in their hand and live for the thrill of a good duel. They also know the value of keeping a foe at a distance and often employ whips or other ranged weapons to frustrate their foes into making brash decisions.
Typical Roles: Support/Utility, Stealth, Melee Damage, Ranged Damage
Damage Types: Physical
Class Mechanic: Honor and Stealth
Available Races: High Elf, Wild Elf, Dwarf, Gnome, Halfling, Human, Half-Elf, Half-Orc, Kayden, Minotaur, Centaur
Initial Gold: varies by race from 194.3 to 323.8
During Character Creation you may choose to use the Default Stat Line, before racial modifiers, instead of rolling for stats, or if after rolling ten sets of stats you don’t like the results
Natural Armor Proficiency: Cloth, Leather
Trainable Armor Proficiency: None
Natural Weapon Proficiency: Knives, Swords, Whips
Trainable Weapon Proficiency: Bludgeons, Axes, Bows, Crossbows
Class Passive & Secondary Skill
Swashbucklers use the following chart for levelling up:
- New Honor Codes and new Code Abilities require training unless they are upgrades (i.e. increasing the number of code points in Honor Strike from 1 to 2), see Learning New Honor Codes and Code Abilities for details
- Re-calculate Base Stealth each level
- New stealth abilities require training unless they are upgrades (i.e. Rank1 Stealth Shot -> Rank2 Stealth Shot), see Learning New Stealth Abilities for details
Specializations are recommended for advanced players only, and are accomplished through the Secondary Skill system (see Specialist Skills). Swashbucklers may choose to specialize their skills in up to one weapon use, one combat styles and/or one stealth discipline, but can not have more than two specializations in total.
- Max one Weapon Specialist skill (choose from: Knives, Swords, Whips, Bludgeons, Axes, Bows, Crossbows)
- Max one Combat Specialist skill (choose from: Sword and Board, Freehand, Great Weapon, Paired Weapon, Freestyle, Sharp Shooter, Skirmisher, Peltast, Mounted)
- Max one Stealth Specialist skill (choose from: Thievery, Sabotage, Dirty Fighting, Avoidance, Subterfuge)
Swashbucklers are best known for the wild and typically over exaggerated tales of their deeds. As the rumors and stories grow so do does their renown and the titles by which they become known. Swashbucklers live for the duel, always keen to prove that they are the best of the best.
The standard Renown based title ups for Swashbucklers are as follows:
|Scoundrel||3||recognition by 5+ people Accept the Code of the Swashbuckler: The Scoundrels Code must have taken someones money through trickery (picking pockets doesn’t count)||Gain 1st Code Lawless (passive) +1 Artistic Secondary Skill Point|
|Braggart||6||recognition by 50+ people Friendly common reputation Unfriendly reputation with some kind of law based organization (i.e. City Guard) must have boasted or bragged of your fighting prowess to the point of someone either getting annoyed with you and challenging you to a duel or questioning your honor resulting in you challenging them to a duel (it doesn’t matter if you win or lose)||+1 Combat Specialist Secondary Skill Point|
|Desperado||9||recognition by 500+ people Honored common reputation Hostile reputation with some kind of law based organization (i.e. City Guard) must have won a duel against a high profile agent of the law (preferably one that is corrupt) or otherwise evaded the law in a grandiose manner||Gain 2nd Code Funeral Dirge (passive)|
|Notorious Blade||13||recognition by 5000+ people Revered/Hated common rep must have bested all other known duelists in the area||-1 required stealth Refusing ANY duel results in an immediate lose of honor|
|Prince of Thieves||17||recognition by 50000+ people Revered common reputation Hated reputation with some kind of law based organization (i.e. City Guard) must have defeated someone with the Prince of Thieves title in a duel, or have self proclaimed the title, or have had a group of people give you the title||Gain 3rd Code will likely have to defend your title on a regular basis (by dueling to the death with any one who challenges)|