While they vary dramatically by culture and function, at the heart of almost every religion or Faith path is a priestly order. Priests are individuals who both care for the sacred places of their Faith and minister to its followers. Completely devoted to their chosen Faith path, whether it be a deity or a philosophy, they are unshakable in their dedication and see themselves as responsible for maintaining or advancing its influence and reach. As either a conduit for their god into the physical world or a skilled teacher in their chosen path, a Priest is capable of performing miraculous feats through prayer, meditation, and supplication.
While Priests are typically some of the most prolific healers throughout the land, they should not be passed off as simple well-doers. They are just as capable at calling down the wrath of their gods to smite their enemies as they are in influencing a friend or foe with a vast array of powers. Some even delve into the sinister world of demonic forces, trading their very soul in exchange for immense power.
Despite lacking the versatility of a mixed Faith class, Priests are invaluable additions to any band of adventurers, providing the most reliable and potent application of Faith powers of any class. This comes at a price—wielding these miraculous powers with such proficiency requires a great deal of time and effort spent in quiet contemplation, leaving little time for martial training of any kind. This means that when a Priest takes to the field of battle, they typically do so wearing priestly robes and wielding ornamental weapons. They are extremely fragile and should be well-protected in combat to realize their full potential in a group.
Typical Roles: Healer, Support/Utility, Ranged Damage
Damage Types: Faith (Holy, Demonic, Psionic, Primal)
Class Mechanic: Faith
Available Races: High Elf, Wild Elf, Dwarf, Gnome, Halfling, Human, Half-Elf, Orc, Half-Orc, Kayden, Minotaur, Centaur
Initial Gold: varies by race from 85.5 to 157.5
During Character Creation you may choose to use the Default Stat Line, before racial modifiers, instead of rolling for stats, or if after rolling ten sets of stats you don’t like the results
Natural Armor Proficiency: Cloth
Trainable Armor Proficiency: none
Natural Weapon Proficiency: Knives, Bludgeons, Staves
Trainable Weapon Proficiency: Whips
Class Passives & Secondary Skill
Priests use the following chart for levelling up:
- Max Faith Powers Known does not include Tier 0 powers (i.e. Prayers/Rituals/Systems/Mantras)
- Leveling up only increases the capacity for known Faith Powers, to actually learn new powers see Learning New Faith Powers for details
Specializations are recommended for advanced players only, and are accomplished through the Secondary Skill system (see Specialist Skills). Priests may choose to specialize their skills in up to one weapon use and/or two faith disciplines, but can not have more than two specializations in total.
- Max one Weapon Specialist skill (choose from: Knives, Bludgeons, Staves, Whips)
- Max two Faith Specialist skills (choose from any Discipline associated with your Faith Path)
Priests have several different ways in which they can gain titles. Ranging from a tribal or temple Priesthood, a Religious Order, or even a Cult. However all of these are essentially treated as an Order in thier own right.
Priesthoods are most often found among tribal cultures and tend to lean towards Primal Faiths, ancestor worship, and veneration or deification of powerful extra-planar beings and natural demigods. Some Priesthoods may serve demonic entities, willingly or even through an elaborate deception by a Demon Prince. Centered around temple worship or tribal ritual and customs, members of a Priesthood may operate in relative autonomy, particularly at higher ranks.
The Priesthood based title ups for Priests are as follows:
|Title||Level||Qualifications||Rewards & Consequences|
|Proselyte||1||profess unrelenting belief in a known/accepted Faith witnessed by an acolyte or higher||Tier 1 Powers +1 new power +1 hit w/ faith powers Sacred Text|
|Neophyte||3||must have received regimented teaching regarding the Priesthood of your choosen faith from a Vested Priest or higher||Tier 2 Powers +1 new power +1 to difficulty roll +2 hit w/ faith powers Lay on Hands (passive)|
|Acolyte||5||invitation by a Vested Priest or higher to assist in the performance of a ceremony/ritual||Tier 3 Powers +1 new power +2 hit w/ faith powers must regularly assist in the performance of ceremonies and rituals at a Temple or at Tribal gatherings|
|Vested Priest||7||Vesting ceremony performed by a Temple or Tribal priest after faithfully serving the priesthood in the completion of many ceremonies and/or rituals||Tier 4 Powers +1 new power +1 to difficulty roll +2 hit w/ faith powers|
|Temple Priest||11||Previous Temple Priest must have been promoted, died or cast out, with you being named as their successor alternately, could be appointed by higher ranking priests||Tier 5 Powers +1 new power +1 to difficulty roll +4 hit w/ faith powers MUST preside over a Temple Rousing Sermon (passive) +1 Academic Secondary Skill Point|
|Tribal Priest||11||Previous Tribal Priest must have been promoted, died or cast out, with you being named as their successor if not possible the Tribe must choose you to become their Priest||Tier 5 Powers +1 new power +1 to difficulty roll +4 hit w/ faith powers MUST preside over an entire Tribe Tribal Power (passive) +1 Survival Secondary Skill Point|
|Chief/Elder Priest||14||Must have served in the role as Temple or Tribal Priest must have trained a successor before being promoted by a council of Chief/Elder Priest or by the High Priest||Tier 6 Powers +1 new power +3 hit w/ faith powers Benediction (passive) authority over multiple tribes or temples|
|High Priest||16||When current High Priest dies the Chief/Elder Priest named as successor assumes the title if not applicable other Priests vote and or compete for the title||Tier 7 Powers +1 new power +1 to difficulty roll +2 hit w/ faith powers preside over the entire Priesthood and all its temples and/or Tribes|
Religious Order are the most structured and Hierarchical orders which priests may belong to. There is a strong emphasis on becoming a member of the clergy, a Priest who is ordained both by their god and their superiors. Most typical among monotheistic Holy Faiths, Religious Orders also tend to carry with them increasing degrees of governance. Within a strict Theocracy, the clergy may be among the most powerful offices of state.
The Religious Order based title ups for Priests are as follows:
|Title||Level||Qualifications||Rewards & Consequences|
|Brother/Sister||1||profess unrelenting belief in a known/accepted Faith witnessed by a deacon or higher||Tier 1 Powers +1 new power +1 hit w/ faith powers Sacred Text|
|Lector||3||give at least one public reading of the sacred text at a ceremony or service witnessed by a deacon or higher||Tier 2 Powers +1 new power +1 to difficulty roll +2 hit w/ faith powers Lay on Hands (passive) must publicly read from the Sacred text whenever called upon|
|Deacon||5||faithfully serve your particular religious order under the witness of an under priest or higher may be given minor task to complete as a final test of your faithfulness||Tier 3 Powers +1 new power +2 hit w/ faith powers,|
|Under Priest||7||ordination ceremony after serving directly under your Parish Priest completing a minor quest or errand||Tier 4 Powers +1 new power +1 to difficulty roll +2 hit w/ faith powers MUST assist a Parish Priest and often given responsibility over Chapels in small villages and hamlets, or local palaces/castles|
|Parish Priest||11||sponsored promotion by your bishop or higher after faithfully caring for a chapel and complete a quest or errand of some significance||Tier 5 Powers +1 new power +1 to difficulty roll +4 hit w/ faith powers Rousing Sermon (passive) +1 Academic Secondary Skill Point MUST preside over a Religious Parish (typically a small region of villages or a single town) with their seat of power located at a Parish Church|
|Bishop||14||sponsored promotion by your arch bishop or appointed by Patriarch after faithfully serving in a local parish must include at least one instance of defending or guiding your Parish through a significant threat or crisis||Tier 6 Powers +1 new power +3 hit w/ faith powers Benediction (passive) MUST preside over a Religious Diocese (typically a county or city) with their seat of power located at a Cathedral|
|Arch Bishop/Cardinal||16||appointed by the Patriarch after faithfully serving in a Religious Diocese must include at least one instance of defending or guiding your Diocese through a significant threat or crisis||Tier 7 Powers +1 new power +1 to difficulty roll +2 hit w/ faith powers MUST preside over a Religious Arch-Diocese (typically a state, province, or very large city) with their seat of power located at a Grand Cathedral or Basilica if no Patriarch exists then they preside over the entire religious order as well|
|Patriarch/Matriarch||18||when current Patriarch dies a Cardinal or Arch Bishop steps into the position if more than 1 Cardinal or Arch Bishop exists, then voted by council of Council of their peers some Faiths exclude this rank/title or hand its authority over to a Sovereign Ruler||+1 new power +1 to difficulty roll +2 hit w/ faith powers MUST preside over an entire religious order (often with authority extending over Priests Paladins, and Monks) with their seat f power located at a Basilica veto over all matters of the order ‘Staff of the Patriarch’|
Cults tend to worship their leaders as much as whatever power their leaders claim to serve. The ultimate goal of any Cult Priest is to reach a point where they become the personification of that power and gain the devotion of a multitude of followers. Some even go so far as to claim they are power incarnate, god in flesh. With personal power at its core, many Cults will be involved in Psionic Faiths due to its emphasis on self. However the path to personal power can also be easily forged by an individual willing to offer their soul to demonic forces. Cults are extremely dangerous, and if growing large enough can topple governments and destroy empires. Thankfully most cults operate in secret or on the fringes of society.
The Cult based title ups for Priests are as follows:
|Title||Level||Qualifications||Rewards & Consequences|
|Supplicant||1||Renounce or refuse to submit to the authority and hierarchy of an established religious order or priesthood instead pursue inclusion in a cult||Tier 1 Powers +1 new power +1 hit w/ faith powers Sacred Text|
|Follower||3||Demonstrate your choice to follow the persona and/or incarnate of your particular cult in a very outwards and public manner witnessed by others from the same cult||Tier 2 Powers +1 new power +1 to difficulty roll +2 hit w/ faith powers Fanatical Beliefs (passive)|
|Ritualist||5||Be invited to actively participate in a cult ritual (not just as an observer)||Tier 3 Powers +1 new power +2 hit w/ faith powers|
|Adherent||7||Demonstrate your adherence to a particular aspect or principle of the established dogma or your cult, in a very outwards and public manner witnessed by others from the same cult||Tier 4 Powers +1 new power +1 to difficulty roll +2 hit w/ faith powers|
|Devotee||11||Pledge undying devotion to a Persona and/or Incarnate of your cult convince 5 or more others to follow them||Tier 5 Powers +1 new power +1 to difficulty roll +4 hit w/ faith powers Rousing Sermon (passive) +1 Artistic Secondary Skill Point|
|Persona||14||Create your own cult or be elevated to the position of Persona have at least 1 Devotee and 30+ Followers||Tier 6 Powers +1 new power +3 hit w/ faith powers Benediction (passive) may create your own Cult|
|Incarnate||16||Have at least 1 Devotee and 100+ Followers||Tier 7 Powers +1 new power +1 to difficulty roll +2 hit w/ faith powers may create your own cult|
An apostate is typically a Priest who has chosen to walk away from a Religious Order, Priesthood, or Cult they once belonged to, with one of two goals in mind; to reconcile with their faith on their own terms outside of that Orders authority or to convert to another known faith without joining an Order associated with their newly chosen Faith. Apostates will sometimes be pursued by the Orders they have left, seeking either to convince them to return or forcing them to do so. In some cases an Apostate may simply be a Priest that follows a known Faith, but has never joined an Order.
A Heretic is one of the most hated a reviled outlaw titles for faith classes. These individuals have broken the most sacred doctrines of their faith, choosing to dabble in forbidden powers, or choosing to follow a faith path of their own making. While a Faith class may be able to hide these practices for a time, even maintaining other Titles, once found out they are either immediately branded Heretics or labelled so after a trial of some kind. The most militant orders will then seek to execute the Heretic as an example, while more lenient Orders may simply force the Heretic into exile. While a Heretic may escape the immediate wrath of his former Order, nothing will spare him from the attention of Zealots of the Faith.
Witch or Warlock
A Witch (female) or Warlock (male) is someone who does not follow an known faith of any kind and as such has never joined a Religious Order or Priesthood, as none would exist that would fit their particular beliefs. Sometimes witches and warlocks will form loosely structured organizations called Covens. These outlaw groups are typically quite small and serve as means for like minded individuals to dabble in powers that they would not be able to on their own. They lack the scope and cohesion of a traditional Religious or faith Order and so remain as a fringe element or gathering of outlaws.
Regardless of whether Witches and Warlocks join a coven or go it alone, they are shunned and often feared by the common folk. Likewise they are prime targets for Zealots of the faith, who would love nothing more than to force a confession our of them. As such Witches and Warlocks are forced to live in hiding or on the outer edges of civilization to avoid persecution and the attention of Witch Hunters.
|Outlaw Title||Qualifications||Rewards & Consequences|
|Apostate||Renounce or refuse to submit to the authority and hierarchy of an established religious order, priesthood, or cult Follow a known faith and adheres to its basic orthodoxy, doctrine, or creed (no mixing of powers)||Gain Tiers at the minimum level requirement for non-outlawed titles with the exception of positions of governance, retain any other title rewards gained prior to becoming an Apostate may be pursued by your former Order or Priesthood in an attempt to convince (or force) you to rejoin|
|Heretic||Must be labelled as a Heretic (either summarily or after a trial) by an established religious order or priesthood or for breaking away from their orthodoxy, doctrine or creed, most often as a result of being caught using Forbidden powers and/or mixing of powers||Gain Tiers at the minimum level requirement for non-outlawed titles with the exception of positions of governance, retain any other title rewards gained prior to becoming a Heretic can use any Faith powers they choose (except for Opposing Faith Powers) Religious Orders may attempt to exile or execute you will be pursued by Witch Hunters|
|Witch/Warlock||Follow a Faith Path of your own making usually including forbidden and/or mixing of powers can be completely independent or may join a Coven of like minded individuals||Gain Tiers at the minimum level requirement for non-outlawed titles with the exception of positions of governance, retain any other title rewards gained prior to becoming a Witch or Warlock forced to live in hiding or on fringes of civilization to avoid persecution and the attention of Witch Hunters|
more coming soon…