Among those that have learned to master the Spiritual Arts, it is Wizards who have the greatest respect for the immense power at their disposal. Viewed as a sacred and honorable charge bestowed upon them for the service of all creation, they know the effects of even the slightest misuse of power can echo across creation. Ever in search of truth, Wizards are scholarly, making them highly prized advisers and seers in royal courts and other governmental bodies.
Their commitment to service and studied caution regarding magic perhaps hold them back compared to the unbridled thirst for power of their Mage counterparts. Wizards believe that Honor is its own reward, and in many ways this makes them superior to a simple, though powerful, spell caster. Versatile allies, Wizards are equally adept at both offensive and support roles. They are unafraid to wade into the thick of battle, many even known for wielding powerful enchanted swords in close combat.
Wizards do not shy away from leadership, but rather wear it as a mantle, for they accept that their authority is woven into all of Creation. However, there is a darker side to that authority when a Wizard grows so powerful or so diluted that they believe it sets them above the very Creation they are meant to serve. Though it is rare, a Wizard straying from the path can have dire consequences for entire continents—or worlds.
Contents
Class Overview
Typical Roles: Support/Utility, Melee Damage, Ranged Damage
Damage Types: Physical, Spirit (Arcane, Elemental, Natural)
Class Mechanic: Honor and Spirit
Default Stats: During Character Creation you may choose to use the default stat line shown below, before racial modifiers. This can be instead of rolling for stats, or if after rolling ten sets of stats you don’t like the results.
Default Stat | Wizard |
---|---|
STRENGTH | 10 |
AGILITY | 10 |
STAMINA | 10 |
INTELLECT | 14 |
WISDOM | 10 |
AVOIDANCE | 10 |
PERCEPTION | 10 |
RESOLVE | 10 |
INITIATIVE | 11 |
CHARM | 10 |
During Character Creation you may choose to use the Default Stat Line, before racial modifiers, instead of rolling for stats, or if after rolling ten sets of stats you don’t like the results
Proficiencies
Natural Armor Proficiency: Cloth
Trainable Armor Proficiency: None
Natural Weapon Proficiency: Knives, Swords, Staves, Wands
Trainable Weapon Proficiency: Whips
See Equipment section for details. When using a weapon that your class is not proficient with, see Combat Penalties. There is no level or title prerequisite to train in a new proficiency, however you must receive the appropriate Training.
Class Skills
Class Passive Skill: Spiritual Authority
Class Secondary Skill: Commander, Teacher, Academic (choice of)
Primary Skills
Spirit
Dedicated School of Magic
While every Wizard possesses an innate gifting or connection with the Spirit of Creation, their skills are refined and developed though intensive training and formalized schooling. As such all Wizards begin with a foundation in the basics of Common Arcane magic, learning and wielding this School of Magic exclusively for the duration of Tier 1 powers.
Upon advancing to Tier 2 and beyond, Wizards must swear a solemn oath to serve a particular School of Magic for the remainder of their lifetime. To deviate from their path, is to become the reviled and dishonored Oathbroken. Though this system can be seen as restrictive, it also has its benefits. Unlike other practitioners of the spiritual arts, Wizards are permitted to retain all Tier 1 Common powers throughout their career, regardless of which School they belong to, while simultaneously being granted access to Tier 1 powers of their chosen School as well.
Academic Approach
The academic approach to learning new powers is utilized by Mages, Battlemages, and Wizards. In order to use the Academic method the Wizard must have access to the appropriate Tier and School of the power, through their College of Wizardry or choose the path of an outlaw (Hedge Wizard or Oathbroken). Either way, the Wizard must then proceed though the following procedure:
- First the caster must find, purchase, or be given a scroll or text for that selected power. Scrolls are often awarded to students of the spiritual arts by their masters, in exchange for the completion of tasks or errands. Colleges also retain extensive libraries of source material that can be utilized, with permission of course.
- Then the caster must attempt to cast the power by consuming the scroll AND expending the Spirit cost.
- Next the caster must pass an Intellect test at -1 Disadvantage per Tier of the power they are attempting to learn.
- If failing: The scroll is destroyed and any damage and/or negative effects are inflicted on the caster or on a nearby (unintended) target.
- If succeeding: The power works as intended and is now available in the memory of the caster, and can now be used at will while it remains in the caster’s memory.
Alternately, if the power is taught by a Wizard of the appropriate Title/rank (aka Spirit Teacher), no scroll is required and any failure is contained by the teacher.
Personal Spell Book
Personal Spell Books are used by Mages, Battlemages, and Wizards. While they may vary greatly in size and complexity, they remain the personal property of the Spirit user and typically cannot be read by anyone other than their owner, sometimes even driving an unauthorized reader mad. These casters use their Spirit Books as a means of simplifying the process of re-learning and over-writing powers currently in their memory. So long as a power is recorded in the caster’s Spirit Book, the Tier 0 power ‘Memorize Power’ can be used to successfully return a power to memory from the Spell Book without having to go through the process of learning the power (as outlined in the previous section). All rolls and requirements are waived. See the description of ‘Memorize Power’ in the Spirit Powers section for details on the frequency at which it can be cast.
Essentially this allows Mages, Battlemages, and Wizards to learn as many powers as they desire for the task at hand while using a Spell Book to store excess powers without having to re-learn them. Spell Books can store as many powers as there are pages available, where the number of pages required for a given power is equal to the tier of the power. To transcribe a power to a Spell Book the caster must have at least Rank1 Scholar (secondary skill). Transcribing takes a half rest and takes one known power from memory and permanently records it in the Spirit Book. Under no circumstances can Spell Books be used to directly cast powers. With the exception of Tier 0 powers, only powers stored in memory may be cast.
Incantation: Dragon Tongue
In order to actually cast any of their powers, a Mage, Battlemage, or Wizard must speak out a memorized incantation while picturing the substance and form of the spell in their mind. This must be paired with a casting gesture of some kind to set the spell into motion (see Methods of Casting).
For Wizards, this incantation must be spoken in one of the primordial languages of creation. This most often takes the form of the Dragon Tongue, for Dragons are believed to be one of the first to ever wield the spiritual force of magic. The Draconic languages, each with its own dialect linked to its Realm of Origin, carry immense power and are bound to the very fabric of Creation.
Such is the power of the Dragon Tongue, that mere mortals cannot use their bodies to directly set their spells into motion and must physically channel their spell-work through an inanimate object instead. Typically Wizards will use a staff, sword, wand, or knife to preform the required gestures, however any lifeless object in hand will do in a pinch.
Honor
Codes
Wizards seek spiritual truth, ever searching and reaching to understand and record the mysteries of creation. While all Wizards pledge themselves to this code of honor, most will belong to Wizard Order or College that may ask them to pledge themselves to additional code of honor as they grow in power.
Class Restriction | ||||||
---|---|---|---|---|---|---|
wdt_ID | Code | Polarity | Type | Alignment | Class Restriction | Concept |
49 | All-for-one and One-for-all | Balance | Core | None | Musketeer | "wait what? What is the Musketeer class? Is this a thing? A new class? Maybe one day... |
50 | Bushido | Order | Core | None | Samurai | "Sincerity, frugality, mastery of the martial arts, honour until death, bravery, and loyalty to your lord (Shogun)." |
51 | Chivalry | Order | Core | None | Knight | "one must temper the warrior ethos with devout loyalty (to church/state) and strict adhereance to courtly manners." |
52 | Faithsworn | Balance | Core | None | Paladin | "Piety and devotion to our faith are paramount, and any threat to them will see the full force of our might brought to bear against it." |
53 | Guardian's Code | Balance | Core | None | Guardian | "I am my brothers keeper." |
54 | Hellsworn | Balance | Core | None | Hellsworn Paladin | "Surrendering to the infernal powers, I have sworn myself to the depths of Hell. My allegiance to demonic forces is unyielding, and I shall wield their dark might to achieve my unholy goals." |
55 | Holysworn | Balance | Core | None | Holysworn Paladin | "The holy and divine light of creation shines upon all, bringing hope but also exposing corruption, as its agent I too am sworn to these ideals." |
56 | Primalsworn | Balance | Core | None | Primalsworn Paladin | "In reverence to the primal forces of creation, I have sworn to protect the delicate balance of life and nature. I shall be the guardian of the untamed realms, and my actions will ensure the preservation of the natural order." |
57 | Scoundrel's Code | Chaos | Core | None | Swashbuckler | "Of this you can be assured, I will always act in the best interest others, so long as their best interest serves me." |
58 | Soulsworn | Balance | Core | None | Soulsworn Paladin | "Delving into the recesses of my own soul, I have sworn to harness the potent psionic forces within. I shall be the conduit between the astral and the tangible, wielding the power of the mind for the protection and enlightenment of all." |
59 | Spiritual Truths | Balance | Core | None | Wizard | "The spiritual realms touch all aspects of life, and if studied, their great truths guide us to better things." |
60 | Street Justice | Chaos | Core | None | Vigilante | "Justice is rarely seen by those who need it most, but the streets have their own way of righting this wrong." |
61 | Beyond the Law | Chaos | Great | None | Vigilante, Swashbuckler | "The law only serves those in power, upholding their system of tryanny and oppresssion. To bring the system down requires one to move beyond the law." |
62 | Conquest | Order | Great | None | Knight, Hellsworn Paladin, Samurai | "Only through conquest can we bring order to the chaos. We shape the world to our iron will, allowing no voice of dissent or defiance." |
63 | Eye for an Eye | Balance | Great | None | Vigilante, Guardian, Swashbuckler, Soulsworn Paladin | "The only true form of justice is an eye for an eye and a tooth for a tooth." |
64 | Iconoclasm | Chaos | Great | None | Hellsworn Paladin, Soulsworn Paladin, Wizard | "Shatter the idols of orthodoxy and from its ruins forge a new destiny." |
65 | Leader of Men | Order | Great | None | Knight, Holysworn Paladin, Samurai | "Only through strong leadership can civilizations and orginaztions thrive." |
66 | Sacred Quest | Balance | Great | None | Knight, Samurai, Holysworn Paladin, Hellsworn Paladin, Primalsworn Paladin, Soulsworn Paladin | "There is no higher calling than to fulfill a sacred quest, and nothing can stand in the way of its fullfillment." |
67 | Servant of Creation | Balance | Great | None | Wizard, Primalsworn Paladin | "Spirit, substance, and soul, I exist to serve and safeguard creation." |
68 | Sworn Vengeance | Chaos | Great | None | Swashbuckler, Vigilante, Guardian | "I have sworn venegeance, nothing will stand in my way. I am duty bound to avenge wrongs and settles grudges, even if doing so creates more." |
69 | Watcher on the Wall | Order | Great | None | Holysworn Paladin, Primalsworn Paladin, Wizard, Guardian | "I stand vigilant upon the bastion of order, ever watchful for the encroaching chaos." |
70 | A Power Greater | Order | Minor | Neutral | Holysworn Paladin, Hellsworn Paladin, Primalsworn Paladin, Wizard | "Regardless of my own power, I must acknowledge that there is always a power (or powers) greater." |
71 | A Power Older | Chaos | Minor | Neutral | Hellsworn Paladin, Primalsworn Paladin, Wizard | "There are powers older than creation itself, for once all was chaos, and to chaos it shall return." |
72 | Apocalypse | Chaos | Minor | Evil | Wizard, Vigilante, Hellsworn Paladin | "I am pledged to the powers that would see the apocolypse come, the end of all things is the natural conclusion." |
73 | Cabalist | Order | Minor | Evil | Knight, Wizard | "We must act from the shadows, an unseen hand that guiding the masses to our own designs." |
Skills
Wizards view their spiritual gifts as a great honor bestowed upon them by creation itself, or in some cases, powers so ancient they existed before creation. This provides them with an assortment of Honor skills, in the form of Oaths, Virtues, and Code skills, to defend those who cannot defend themselves and seek violent retribution against those who have done wrong.
No training is required for Oaths and Virtues, as they are a function of one or more of the Codes that a Wizard is pledged to. However, oaths must still be sworn and upheld, while virtues must be demonstrated through a Wizards research and fieldwork. Training in Code Skills is required and is typically facilitated by the College of Wizardry to which the Wizard belongs, where an instructor will act as a Mentor and trainer to a lesser Wizard.
Wizards classes cannot learn a previously unknown Code or Code Skill (i.e. putting the first code point into Threads of Creation) unless they are taught/instructed by a Mentor (aka Code Trainer) that knows the corresponding skill. If assigning additional code points to an already known code skill, then no trainer is required and the point can be assigned immediately (i.e. increasing the number of code points in Threads of Creation from 1 to 2). This represents an Wizard honing their skills rather than actually learning a new skill.
Level Ups
Wizards use the following chart for levelling up:
HP Dice (Slight): Small Race (1d6), Medium Race (1d8), Large Race (1d10)
Class | Mechanic1 | Mechanic2 | Level | Experience Required | Secondary Skill Points | Free Stat Training | Power Tier | Max HP | Class Resources | Class Skills | Resource1 | Resource2 | Skill1 | Skill2 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Assassin | SPIRIT | STEALTH | 0 | n/a | race (+1) class (+1) |
0 | Set equal to STAM | Spirit Max (1d8) Base Stealth (n/a) |
Gain all Tier 0 powers for your class Rank1 of 2 Stealth skills from primary discipline |
Spirit Max (1d8) | Base Stealth (n/a) | Gain all Tier 0 powers for your class | Rank1 of 2 Stealth skills from primary discipline | |
Assassin | SPIRIT | STEALTH | 1 | 0 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+1d8) Base Stealth = AVD/2 + 0.5 |
(+2) Memorized Spirit Powers (+3) Stealth skills, min. 1 in primary discipline |
Spirit Max (+1d8) | Base Stealth = AVD/2 + 0.5 | (+2) Memorized Spirit Powers | (+3) Stealth skills, min. 1 in primary discipline | |
Assassin | SPIRIT | STEALTH | 2 | 30 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+1d8) Base Stealth = AVD/2 + 1 |
(+2) Memorized Spirit Powers (+3) Stealth skills, min. 1 in primary discipline |
Spirit Max (+1d8) | Base Stealth = AVD/2 + 1 | (+2) Memorized Spirit Powers | (+3) Stealth skills, min. 1 in primary discipline | |
Assassin | SPIRIT | STEALTH | 3 | 80 | (+1) | Avoidance | 1 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+1d8) Base Stealth = AVD/2 + 1.5 |
(+2) Memorized Spirit Powers (+3) Stealth skills, min. 1 in primary discipline |
Spirit Max (+1d8) | Base Stealth = AVD/2 + 1.5 | (+2) Memorized Spirit Powers | (+3) Stealth skills, min. 1 in primary discipline |
Assassin | SPIRIT | STEALTH | 4 | 160 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+1d8) Base Stealth = AVD/2 + 2 |
(+2) Memorized Spirit Powers (+3) Stealth skills, min. 1 in primary discipline |
Spirit Max (+1d8) | Base Stealth = AVD/2 + 2 | (+2) Memorized Spirit Powers | (+3) Stealth skills, min. 1 in primary discipline | |
Assassin | SPIRIT | STEALTH | 5 | 280 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+1d8) Base Stealth = AVD/2 + 2.5 |
(+2) Memorized Spirit Powers (+3) Stealth skills, min. 1 in primary discipline |
Spirit Max (+1d8) | Base Stealth = AVD/2 + 2.5 | (+2) Memorized Spirit Powers | (+3) Stealth skills, min. 1 in primary discipline | |
Assassin | SPIRIT | STEALTH | 6 | 440 | (+1) | Intellect | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+1d8) Base Stealth = AVD/2 + 3 |
(+2) Memorized Spirit Powers (+3) Stealth skills, min. 1 in primary discipline |
Spirit Max (+1d8) | Base Stealth = AVD/2 + 3 | (+2) Memorized Spirit Powers | (+3) Stealth skills, min. 1 in primary discipline |
Assassin | SPIRIT | STEALTH | 7 | 640 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+1d8) Base Stealth = AVD/2 + 3.5 |
(+2) Memorized Spirit Powers (+3) Stealth skills, min. 1 in primary discipline |
Spirit Max (+1d8) | Base Stealth = AVD/2 + 3.5 | (+2) Memorized Spirit Powers | (+3) Stealth skills, min. 1 in primary discipline | |
Assassin | SPIRIT | STEALTH | 8 | 900 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+1d8) Base Stealth = AVD/2 + 4 |
(+2) Memorized Spirit Powers (+3) Stealth skills, min. 1 in primary discipline |
Spirit Max (+1d8) | Base Stealth = AVD/2 + 4 | (+2) Memorized Spirit Powers | (+3) Stealth skills, min. 1 in primary discipline | |
Assassin | SPIRIT | STEALTH | 9 | 1,230 | (+1) | Perception | 3 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+1d8) Base Stealth = AVD/2 + 4.5 |
(+2) Memorized Spirit Powers (+3) Stealth skills, min. 1 in primary discipline |
Spirit Max (+1d8) | Base Stealth = AVD/2 + 4.5 | (+2) Memorized Spirit Powers | (+3) Stealth skills, min. 1 in primary discipline |
Assassin | SPIRIT | STEALTH | 10 | 1,640 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+1d8) Base Stealth = AVD/2 + 5 |
(+2) Memorized Spirit Powers (+3) Stealth skills, min. 1 in primary discipline |
Spirit Max (+1d8) | Base Stealth = AVD/2 + 5 | (+2) Memorized Spirit Powers | (+3) Stealth skills, min. 1 in primary discipline | |
Assassin | SPIRIT | STEALTH | 11 | 2,140 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+1d8) Base Stealth = AVD/2 + 5.5 |
(+1) Memorized Spirit Powers (+3) Stealth skills, min. 1 in primary discipline |
Spirit Max (+1d8) | Base Stealth = AVD/2 + 5.5 | (+1) Memorized Spirit Powers | (+3) Stealth skills, min. 1 in primary discipline | |
Assassin | SPIRIT | STEALTH | 12 | 2,750 | (+1) | Avoidance | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+1d8) Base Stealth = AVD/2 + 6 |
(+1) Memorized Spirit Powers (+3) Stealth skills, min. 1 in primary discipline |
Spirit Max (+1d8) | Base Stealth = AVD/2 + 6 | (+1) Memorized Spirit Powers | (+3) Stealth skills, min. 1 in primary discipline |
Assassin | SPIRIT | STEALTH | 13 | 3,480 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+1d8) Base Stealth = AVD/2 + 6.5 |
(+1) Memorized Spirit Powers (+3) Stealth skills, min. 1 in primary discipline |
Spirit Max (+1d8) | Base Stealth = AVD/2 + 6.5 | (+1) Memorized Spirit Powers | (+3) Stealth skills, min. 1 in primary discipline | |
Assassin | SPIRIT | STEALTH | 14 | 4,350 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+1d8) Base Stealth = AVD/2 + 7 |
(+1) Memorized Spirit Powers (+3) Stealth skills, min. 1 in primary discipline |
Spirit Max (+1d8) | Base Stealth = AVD/2 + 7 | (+1) Memorized Spirit Powers | (+3) Stealth skills, min. 1 in primary discipline | |
Assassin | SPIRIT | STEALTH | 15 | 5,390 | (+1) | Intellect | 5 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+1d8) Base Stealth = AVD/2 + 7.5 |
(+1) Memorized Spirit Powers (+3) Stealth skills, min. 1 in primary discipline |
Spirit Max (+1d8) | Base Stealth = AVD/2 + 7.5 | (+1) Memorized Spirit Powers | (+3) Stealth skills, min. 1 in primary discipline |
Assassin | SPIRIT | STEALTH | 16 | 6,610 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+1d8) Base Stealth = AVD/2 + 8 |
(+1) Memorized Spirit Powers (+3) Stealth skills, min. 1 in primary discipline |
Spirit Max (+1d8) | Base Stealth = AVD/2 + 8 | (+1) Memorized Spirit Powers | (+3) Stealth skills, min. 1 in primary discipline | |
Assassin | SPIRIT | STEALTH | 17 | 8,030 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+1d8) Base Stealth = AVD/2 + 8.5 |
(+1) Memorized Spirit Powers (+3) Stealth skills, min. 1 in primary discipline |
Spirit Max (+1d8) | Base Stealth = AVD/2 + 8.5 | (+1) Memorized Spirit Powers | (+3) Stealth skills, min. 1 in primary discipline | |
Assassin | SPIRIT | STEALTH | 18 | 9,680 | (+1) | Wisdom | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+1d8) Base Stealth = AVD/2 + 9 |
(+1) Memorized Spirit Powers (+3) Stealth skills, min. 1 in primary discipline |
Spirit Max (+1d8) | Base Stealth = AVD/2 + 9 | (+1) Memorized Spirit Powers | (+3) Stealth skills, min. 1 in primary discipline |
Assassin | SPIRIT | STEALTH | 19 | 11,590 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+1d8) Base Stealth = AVD/2 + 9.5 |
(+1) Memorized Spirit Powers (+3) Stealth skills, min. 1 in primary discipline |
Spirit Max (+1d8) | Base Stealth = AVD/2 + 9.5 | (+1) Memorized Spirit Powers | (+3) Stealth skills, min. 1 in primary discipline | |
Assassin | SPIRIT | STEALTH | 20 | 13,780 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+1d8) Base Stealth = AVD/2 + 10 |
(+1) Memorized Spirit Powers (+3) Stealth skills, min. 1 in primary discipline |
Spirit Max (+1d8) | Base Stealth = AVD/2 + 10 | (+1) Memorized Spirit Powers | (+3) Stealth skills, min. 1 in primary discipline | |
Barbarian | FURY | FURY | 0 | n/a | race (+1) class (+1) |
0 | Set equal to STAM | Fury Max (n/a) | Pick 2 level 0 Fury skills | Fury Max (n/a) | Fury Max (n/a) | Pick 2 level 0 Fury skills | Pick 2 level 0 Fury skills | |
Barbarian | FURY | FURY | 1 | 0 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 0.58 + 1 | (+4) Fury skills | Fury Max = STAM x 0.58 + 1 | Fury Max = STAM x 0.58 + 1 | (+4) Fury skills | (+4) Fury skills | |
Barbarian | FURY | FURY | 2 | 30 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 0.8 + 1 | (+4) Fury skills | Fury Max = STAM x 0.8 + 1 | Fury Max = STAM x 0.8 + 1 | (+4) Fury skills | (+4) Fury skills | |
Barbarian | FURY | FURY | 3 | 80 | (+1) | Strength | 2 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 1.0 + 2 | (+4) Fury skills | Fury Max = STAM x 1.0 + 2 | Fury Max = STAM x 1.0 + 2 | (+4) Fury skills | (+4) Fury skills |
Barbarian | FURY | FURY | 4 | 160 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 1.18 + 2 | (+4) Fury skills | Fury Max = STAM x 1.18 + 2 | Fury Max = STAM x 1.18 + 2 | (+4) Fury skills | (+4) Fury skills | |
Barbarian | FURY | FURY | 5 | 280 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 1.35 + 3 | (+4) Fury skills | Fury Max = STAM x 1.35 + 3 | Fury Max = STAM x 1.35 + 3 | (+4) Fury skills | (+4) Fury skills | |
Barbarian | FURY | FURY | 6 | 440 | (+1) | Stamina | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 1.5 + 3 | (+4) Fury skills | Fury Max = STAM x 1.5 + 3 | Fury Max = STAM x 1.5 + 3 | (+4) Fury skills | (+4) Fury skills |
Barbarian | FURY | FURY | 7 | 640 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 1.65 + 4 | (+4) Fury skills | Fury Max = STAM x 1.65 + 4 | Fury Max = STAM x 1.65 + 4 | (+4) Fury skills | (+4) Fury skills | |
Barbarian | FURY | FURY | 8 | 900 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 1.8 + 4 | (+4) Fury skills | Fury Max = STAM x 1.8 + 4 | Fury Max = STAM x 1.8 + 4 | (+4) Fury skills | (+4) Fury skills | |
Barbarian | FURY | FURY | 9 | 1,230 | (+1) | Agility | 4 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 1.94 + 5 | (+4) Fury skills | Fury Max = STAM x 1.94 + 5 | Fury Max = STAM x 1.94 + 5 | (+4) Fury skills | (+4) Fury skills |
Barbarian | FURY | FURY | 10 | 1,640 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 2.08 + 5 | (+4) Fury skills | Fury Max = STAM x 2.08 + 5 | Fury Max = STAM x 2.08 + 5 | (+4) Fury skills | (+4) Fury skills | |
Barbarian | FURY | FURY | 11 | 2,140 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 2.21 + 6 | (+2) Fury skills | Fury Max = STAM x 2.21 + 6 | Fury Max = STAM x 2.21 + 6 | (+2) Fury skills | (+2) Fury skills | |
Barbarian | FURY | FURY | 12 | 2,750 | (+1) | Stamina | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 2.35 + 6 | (+2) Fury skills | Fury Max = STAM x 2.35 + 6 | Fury Max = STAM x 2.35 + 6 | (+2) Fury skills | (+2) Fury skills |
Barbarian | FURY | FURY | 13 | 3,480 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 2.48 + 7 | (+2) Fury skills | Fury Max = STAM x 2.48 + 7 | Fury Max = STAM x 2.48 + 7 | (+2) Fury skills | (+2) Fury skills | |
Barbarian | FURY | FURY | 14 | 4,350 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 2.6 + 7 | (+2) Fury skills | Fury Max = STAM x 2.6 + 7 | Fury Max = STAM x 2.6 + 7 | (+2) Fury skills | (+2) Fury skills | |
Barbarian | FURY | FURY | 15 | 5,390 | (+1) | Strength | 6 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 2.73 + 8 | (+2) Fury skills | Fury Max = STAM x 2.73 + 8 | Fury Max = STAM x 2.73 + 8 | (+2) Fury skills | (+2) Fury skills |
Barbarian | FURY | FURY | 16 | 6,610 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 2.86 + 8 | (+2) Fury skills | Fury Max = STAM x 2.86 + 8 | Fury Max = STAM x 2.86 + 8 | (+2) Fury skills | (+2) Fury skills | |
Barbarian | FURY | FURY | 17 | 8,030 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 2.98 + 9 | (+2) Fury skills | Fury Max = STAM x 2.98 + 9 | Fury Max = STAM x 2.98 + 9 | (+2) Fury skills | (+2) Fury skills | |
Barbarian | FURY | FURY | 18 | 9,680 | (+1) | Stamina | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 3.1 + 9 | (+2) Fury skills | Fury Max = STAM x 3.1 + 9 | Fury Max = STAM x 3.1 + 9 | (+2) Fury skills | (+2) Fury skills |
Barbarian | FURY | FURY | 19 | 11,590 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 3.22 + 10 | (+2) Fury skills | Fury Max = STAM x 3.22 + 10 | Fury Max = STAM x 3.22 + 10 | (+2) Fury skills | (+2) Fury skills | |
Barbarian | FURY | FURY | 20 | 13,780 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 3.34 + 10 | (+2) Fury skills | Fury Max = STAM x 3.34 + 10 | Fury Max = STAM x 3.34 + 10 | (+2) Fury skills | (+2) Fury skills | |
Berserker | FURY | STEALTH | 0 | n/a | race (+1) class (+1) |
0 | Set equal to STAM | Fury Max (n/a) Base Stealth (n/a) |
Pick 2 level 0 Fury skills Rank1 of 2 Stealth skills from primary discipline |
Fury Max (n/a) | Base Stealth (n/a) | Pick 2 level 0 Fury skills | Rank1 of 2 Stealth skills from primary discipline | |
Berserker | FURY | STEALTH | 1 | 0 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 0.58 Base Stealth = AVD/2 + 0.5 |
(+2) Fury skills (+3) Stealth skills, min. 1 in primary discipline |
Fury Max = STAM x 0.58 | Base Stealth = AVD/2 + 0.5 | (+2) Fury skills | (+3) Stealth skills, min. 1 in primary discipline | |
Berserker | FURY | STEALTH | 2 | 30 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 0.8 Base Stealth = AVD/2 + 1 |
(+2) Fury skills (+3) Stealth skills, min. 1 in primary discipline |
Fury Max = STAM x 0.8 | Base Stealth = AVD/2 + 1 | (+2) Fury skills | (+3) Stealth skills, min. 1 in primary discipline | |
Berserker | FURY | STEALTH | 3 | 80 | (+1) | Avoidance | 1 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 1.0 Base Stealth = AVD/2 + 1.5 |
(+2) Fury skills (+3) Stealth skills, min. 1 in primary discipline |
Fury Max = STAM x 1.0 | Base Stealth = AVD/2 + 1.5 | (+2) Fury skills | (+3) Stealth skills, min. 1 in primary discipline |
Berserker | FURY | STEALTH | 4 | 160 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 1.18 Base Stealth = AVD/2 + 2 |
(+2) Fury skills (+3) Stealth skills, min. 1 in primary discipline |
Fury Max = STAM x 1.18 | Base Stealth = AVD/2 + 2 | (+2) Fury skills | (+3) Stealth skills, min. 1 in primary discipline | |
Berserker | FURY | STEALTH | 5 | 280 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 1.35 Base Stealth = AVD/2 + 2.5 |
(+2) Fury skills (+3) Stealth skills, min. 1 in primary discipline |
Fury Max = STAM x 1.35 | Base Stealth = AVD/2 + 2.5 | (+2) Fury skills | (+3) Stealth skills, min. 1 in primary discipline | |
Berserker | FURY | STEALTH | 6 | 440 | (+1) | Stamina | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 1.5 Base Stealth = AVD/2 + 3 |
(+2) Fury skills (+3) Stealth skills, min. 1 in primary discipline |
Fury Max = STAM x 1.5 | Base Stealth = AVD/2 + 3 | (+2) Fury skills | (+3) Stealth skills, min. 1 in primary discipline |
Berserker | FURY | STEALTH | 7 | 640 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 1.65 Base Stealth = AVD/2 + 3.5 |
(+2) Fury skills (+3) Stealth skills, min. 1 in primary discipline |
Fury Max = STAM x 1.65 | Base Stealth = AVD/2 + 3.5 | (+2) Fury skills | (+3) Stealth skills, min. 1 in primary discipline | |
Berserker | FURY | STEALTH | 8 | 900 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 1.8 Base Stealth = AVD/2 + 4 |
(+2) Fury skills (+3) Stealth skills, min. 1 in primary discipline |
Fury Max = STAM x 1.8 | Base Stealth = AVD/2 + 4 | (+2) Fury skills | (+3) Stealth skills, min. 1 in primary discipline | |
Berserker | FURY | STEALTH | 9 | 1,230 | (+1) | Avoidance | 3 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 1.94 Base Stealth = AVD/2 + 4.5 |
(+2) Fury skills (+3) Stealth skills, min. 1 in primary discipline |
Fury Max = STAM x 1.94 | Base Stealth = AVD/2 + 4.5 | (+2) Fury skills | (+3) Stealth skills, min. 1 in primary discipline |
Berserker | FURY | STEALTH | 10 | 1,640 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 2.08 Base Stealth = AVD/2 + 5 |
(+2) Fury skills (+3) Stealth skills, min. 1 in primary discipline |
Fury Max = STAM x 2.08 | Base Stealth = AVD/2 + 5 | (+2) Fury skills | (+3) Stealth skills, min. 1 in primary discipline | |
Berserker | FURY | STEALTH | 11 | 2,140 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 2.21 Base Stealth = AVD/2 + 5.5 |
(+1) Fury skills (+3) Stealth skills, min. 1 in primary discipline |
Fury Max = STAM x 2.21 | Base Stealth = AVD/2 + 5.5 | (+1) Fury skills | (+3) Stealth skills, min. 1 in primary discipline | |
Berserker | FURY | STEALTH | 12 | 2,750 | (+1) | Initiative | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 2.35 Base Stealth = AVD/2 + 6 |
(+1) Fury skills (+3) Stealth skills, min. 1 in primary discipline |
Fury Max = STAM x 2.35 | Base Stealth = AVD/2 + 6 | (+1) Fury skills | (+3) Stealth skills, min. 1 in primary discipline |
Berserker | FURY | STEALTH | 13 | 3,480 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 2.48 Base Stealth = AVD/2 + 6.5 |
(+1) Fury skills (+3) Stealth skills, min. 1 in primary discipline |
Fury Max = STAM x 2.48 | Base Stealth = AVD/2 + 6.5 | (+1) Fury skills | (+3) Stealth skills, min. 1 in primary discipline | |
Berserker | FURY | STEALTH | 14 | 4,350 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 2.6 Base Stealth = AVD/2 + 7 |
(+1) Fury skills (+3) Stealth skills, min. 1 in primary discipline |
Fury Max = STAM x 2.6 | Base Stealth = AVD/2 + 7 | (+1) Fury skills | (+3) Stealth skills, min. 1 in primary discipline | |
Berserker | FURY | STEALTH | 15 | 5,390 | (+1) | Stamina | 5 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 2.73 Base Stealth = AVD/2 + 7.5 |
(+1) Fury skills (+3) Stealth skills, min. 1 in primary discipline |
Fury Max = STAM x 2.73 | Base Stealth = AVD/2 + 7.5 | (+1) Fury skills | (+3) Stealth skills, min. 1 in primary discipline |
Berserker | FURY | STEALTH | 16 | 6,610 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 2.86 Base Stealth = AVD/2 + 8 |
(+1) Fury skills (+3) Stealth skills, min. 1 in primary discipline |
Fury Max = STAM x 2.86 | Base Stealth = AVD/2 + 8 | (+1) Fury skills | (+3) Stealth skills, min. 1 in primary discipline | |
Berserker | FURY | STEALTH | 17 | 8,030 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 2.98 Base Stealth = AVD/2 + 8.5 |
(+1) Fury skills (+3) Stealth skills, min. 1 in primary discipline |
Fury Max = STAM x 2.98 | Base Stealth = AVD/2 + 8.5 | (+1) Fury skills | (+3) Stealth skills, min. 1 in primary discipline | |
Berserker | FURY | STEALTH | 18 | 9,680 | (+1) | Resolve | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 3.1 Base Stealth = AVD/2 + 9 |
(+1) Fury skills (+3) Stealth skills, min. 1 in primary discipline |
Fury Max = STAM x 3.1 | Base Stealth = AVD/2 + 9 | (+1) Fury skills | (+3) Stealth skills, min. 1 in primary discipline |
Berserker | FURY | STEALTH | 19 | 11,590 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 3.22 Base Stealth = AVD/2 + 9.5 |
(+1) Fury skills (+3) Stealth skills, min. 1 in primary discipline |
Fury Max = STAM x 3.22 | Base Stealth = AVD/2 + 9.5 | (+1) Fury skills | (+3) Stealth skills, min. 1 in primary discipline | |
Berserker | FURY | STEALTH | 20 | 13,780 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 3.34 Base Stealth = AVD/2 + 10 |
(+1) Fury skills (+3) Stealth skills, min. 1 in primary discipline |
Fury Max = STAM x 3.34 | Base Stealth = AVD/2 + 10 | (+1) Fury skills | (+3) Stealth skills, min. 1 in primary discipline | |
Battlemage | VIGOR | SPIRIT | 0 | n/a | race (+1) class (+1) |
0 | Set equal to STAM | Vigor Max (n/a) Spirit Max (1d8) |
Pick 2 level 0 Vigor skills Gain all Tier 0 powers for your class |
Vigor Max (n/a) | Spirit Max (1d8) | Pick 2 level 0 Vigor skills | Gain all Tier 0 powers for your class | |
Battlemage | VIGOR | SPIRIT | 1 | 0 | (+1) | 0 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 0.5 Spirit Max (+1d8) |
(+2) Vigor skills (+2) Memorized Spirit Powers |
Vigor Max = STR x 0.5 | Spirit Max (+1d8) | (+2) Vigor skills | (+2) Memorized Spirit Powers | |
Battlemage | VIGOR | SPIRIT | 2 | 30 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 1 Spirit Max (+1d8) |
(+2) Vigor skills (+2) Memorized Spirit Powers |
Vigor Max = STR x 1 | Spirit Max (+1d8) | (+2) Vigor skills | (+2) Memorized Spirit Powers | |
Battlemage | VIGOR | SPIRIT | 3 | 80 | (+1) | Strength | 1 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 1.5 Spirit Max (+1d8) |
(+2) Vigor skills (+2) Memorized Spirit Powers |
Vigor Max = STR x 1.5 | Spirit Max (+1d8) | (+2) Vigor skills | (+2) Memorized Spirit Powers |
Battlemage | VIGOR | SPIRIT | 4 | 160 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 2 Spirit Max (+1d8) |
(+2) Vigor skills (+2) Memorized Spirit Powers |
Vigor Max = STR x 2 | Spirit Max (+1d8) | (+2) Vigor skills | (+2) Memorized Spirit Powers | |
Battlemage | VIGOR | SPIRIT | 5 | 280 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 2.5 Spirit Max (+1d8) |
(+2) Vigor skills (+2) Memorized Spirit Powers |
Vigor Max = STR x 2.5 | Spirit Max (+1d8) | (+2) Vigor skills | (+2) Memorized Spirit Powers | |
Battlemage | VIGOR | SPIRIT | 6 | 440 | (+1) | Intellect | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 3 Spirit Max (+1d8) |
(+2) Vigor skills (+2) Memorized Spirit Powers |
Vigor Max = STR x 3 | Spirit Max (+1d8) | (+2) Vigor skills | (+2) Memorized Spirit Powers |
Battlemage | VIGOR | SPIRIT | 7 | 640 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 3.5 Spirit Max (+1d8) |
(+2) Vigor skills (+2) Memorized Spirit Powers |
Vigor Max = STR x 3.5 | Spirit Max (+1d8) | (+2) Vigor skills | (+2) Memorized Spirit Powers | |
Battlemage | VIGOR | SPIRIT | 8 | 900 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 4 Spirit Max (+1d8) |
(+2) Vigor skills (+2) Memorized Spirit Powers |
Vigor Max = STR x 4 | Spirit Max (+1d8) | (+2) Vigor skills | (+2) Memorized Spirit Powers | |
Battlemage | VIGOR | SPIRIT | 9 | 1,230 | (+1) | Stamina | 3 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 4.5 Spirit Max (+1d8) |
(+2) Vigor skills (+2) Memorized Spirit Powers |
Vigor Max = STR x 4.5 | Spirit Max (+1d8) | (+2) Vigor skills | (+2) Memorized Spirit Powers |
Battlemage | VIGOR | SPIRIT | 10 | 1,640 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 5 Spirit Max (+1d8) |
(+2) Vigor skills (+2) Memorized Spirit Powers |
Vigor Max = STR x 5 | Spirit Max (+1d8) | (+2) Vigor skills | (+2) Memorized Spirit Powers | |
Battlemage | VIGOR | SPIRIT | 11 | 2,140 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 5.3 Spirit Max (+1d8) |
(+1) Vigor skills (+1) Memorized Spirit Powers |
Vigor Max = STR x 5.3 | Spirit Max (+1d8) | (+1) Vigor skills | (+1) Memorized Spirit Powers | |
Battlemage | VIGOR | SPIRIT | 12 | 2,750 | (+1) | Intellect | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 5.5 Spirit Max (+1d8) |
(+1) Vigor skills (+1) Memorized Spirit Powers |
Vigor Max = STR x 5.5 | Spirit Max (+1d8) | (+1) Vigor skills | (+1) Memorized Spirit Powers |
Battlemage | VIGOR | SPIRIT | 13 | 3,480 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 5.8 Spirit Max (+1d8) |
(+1) Vigor skills (+1) Memorized Spirit Powers |
Vigor Max = STR x 5.8 | Spirit Max (+1d8) | (+1) Vigor skills | (+1) Memorized Spirit Powers | |
Battlemage | VIGOR | SPIRIT | 14 | 4,350 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 6 Spirit Max (+1d8) |
(+1) Vigor skills (+1) Memorized Spirit Powers |
Vigor Max = STR x 6 | Spirit Max (+1d8) | (+1) Vigor skills | (+1) Memorized Spirit Powers | |
Battlemage | VIGOR | SPIRIT | 15 | 5,390 | (+1) | Strength | 5 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 6.3 Spirit Max (+1d8) |
(+1) Vigor skills (+1) Memorized Spirit Powers |
Vigor Max = STR x 6.3 | Spirit Max (+1d8) | (+1) Vigor skills | (+1) Memorized Spirit Powers |
Battlemage | VIGOR | SPIRIT | 16 | 6,610 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 6.5 Spirit Max (+1d8) |
(+1) Vigor skills (+1) Memorized Spirit Powers |
Vigor Max = STR x 6.5 | Spirit Max (+1d8) | (+1) Vigor skills | (+1) Memorized Spirit Powers | |
Battlemage | VIGOR | SPIRIT | 17 | 8,030 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 6.8 Spirit Max (+1d8) |
(+1) Vigor skills (+1) Memorized Spirit Powers |
Vigor Max = STR x 6.8 | Spirit Max (+1d8) | (+1) Vigor skills | (+1) Memorized Spirit Powers | |
Battlemage | VIGOR | SPIRIT | 18 | 9,680 | (+1) | Wisdom | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 7 Spirit Max (+1d8) |
(+1) Vigor skills (+1) Memorized Spirit Powers |
Vigor Max = STR x 7 | Spirit Max (+1d8) | (+1) Vigor skills | (+1) Memorized Spirit Powers |
Battlemage | VIGOR | SPIRIT | 19 | 11,590 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 7.3 Spirit Max (+1d8) |
(+1) Vigor skills (+1) Memorized Spirit Powers |
Vigor Max = STR x 7.3 | Spirit Max (+1d8) | (+1) Vigor skills | (+1) Memorized Spirit Powers | |
Battlemage | VIGOR | SPIRIT | 20 | 13,780 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 7.5 Spirit Max (+1d8) |
(+1) Vigor skills (+1) Memorized Spirit Powers |
Vigor Max = STR x 7.5 | Spirit Max (+1d8) | (+1) Vigor skills | (+1) Memorized Spirit Powers | |
Cleric | VIGOR | FAITH | 0 | n/a | race (+1) class (+1) |
0 | Set equal to STAM | Vigor Max (n/a) | Pick 2 level 0 Vigor skills Select 3 Tier 0 powers from your Faith path |
Vigor Max (n/a) | Pick 2 level 0 Vigor skills | Select 3 Tier 0 powers from your Faith path | ||
Cleric | VIGOR | FAITH | 1 | 0 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 0.5 | (+2) Vigor skills (+2) Memorized Faith Powers |
Vigor Max = STR x 0.5 | (+2) Vigor skills | (+2) Memorized Faith Powers | ||
Cleric | VIGOR | FAITH | 2 | 30 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 1 | (+2) Vigor skills (+2) Memorized Faith Powers |
Vigor Max = STR x 1 | (+2) Vigor skills | (+2) Memorized Faith Powers | ||
Cleric | VIGOR | FAITH | 3 | 80 | (+1) | Strength | 2 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 1.5 | (+2) Vigor skills (+2) Memorized Faith Powers |
Vigor Max = STR x 1.5 | (+2) Vigor skills | (+2) Memorized Faith Powers | |
Cleric | VIGOR | FAITH | 4 | 160 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 2 | (+2) Vigor skills (+2) Memorized Faith Powers |
Vigor Max = STR x 2 | (+2) Vigor skills | (+2) Memorized Faith Powers | ||
Cleric | VIGOR | FAITH | 5 | 280 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 2.5 | (+2) Vigor skills (+2) Memorized Faith Powers |
Vigor Max = STR x 2.5 | (+2) Vigor skills | (+2) Memorized Faith Powers | ||
Cleric | VIGOR | FAITH | 6 | 440 | (+1) | Wisdom | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 3 | (+2) Vigor skills (+2) Memorized Faith Powers |
Vigor Max = STR x 3 | (+2) Vigor skills | (+2) Memorized Faith Powers | |
Cleric | VIGOR | FAITH | 7 | 640 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 3.5 | (+2) Vigor skills (+2) Memorized Faith Powers |
Vigor Max = STR x 3.5 | (+2) Vigor skills | (+2) Memorized Faith Powers | ||
Cleric | VIGOR | FAITH | 8 | 900 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 4 | (+2) Vigor skills (+2) Memorized Faith Powers |
Vigor Max = STR x 4 | (+2) Vigor skills | (+2) Memorized Faith Powers | ||
Cleric | VIGOR | FAITH | 9 | 1,230 | (+1) | Strength | 4 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 4.5 | (+2) Vigor skills (+2) Memorized Faith Powers |
Vigor Max = STR x 4.5 | (+2) Vigor skills | (+2) Memorized Faith Powers | |
Cleric | VIGOR | FAITH | 10 | 1,640 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 5 | (+2) Vigor skills (+2) Memorized Faith Powers |
Vigor Max = STR x 5 | (+2) Vigor skills | (+2) Memorized Faith Powers | ||
Cleric | VIGOR | FAITH | 11 | 2,140 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 5.3 | (+1) Vigor skills (+1) Memorized Faith Powers |
Vigor Max = STR x 5.3 | (+1) Vigor skills | (+1) Memorized Faith Powers | ||
Cleric | VIGOR | FAITH | 12 | 2,750 | (+1) | Stamina | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 5.5 | (+1) Vigor skills (+1) Memorized Faith Powers |
Vigor Max = STR x 5.5 | (+1) Vigor skills | (+1) Memorized Faith Powers | |
Cleric | VIGOR | FAITH | 13 | 3,480 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 5.8 | (+1) Vigor skills (+1) Memorized Faith Powers |
Vigor Max = STR x 5.8 | (+1) Vigor skills | (+1) Memorized Faith Powers | ||
Cleric | VIGOR | FAITH | 14 | 4,350 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 6 | (+1) Vigor skills (+1) Memorized Faith Powers |
Vigor Max = STR x 6 | (+1) Vigor skills | (+1) Memorized Faith Powers | ||
Cleric | VIGOR | FAITH | 15 | 5,390 | (+1) | Stamina | 5 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 6.3 | (+1) Vigor skills (+1) Memorized Faith Powers |
Vigor Max = STR x 6.3 | (+1) Vigor skills | (+1) Memorized Faith Powers | |
Cleric | VIGOR | FAITH | 16 | 6,610 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 6.5 | (+1) Vigor skills (+1) Memorized Faith Powers |
Vigor Max = STR x 6.5 | (+1) Vigor skills | (+1) Memorized Faith Powers | ||
Cleric | VIGOR | FAITH | 17 | 8,030 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 6.8 | (+1) Vigor skills (+1) Memorized Faith Powers |
Vigor Max = STR x 6.8 | (+1) Vigor skills | (+1) Memorized Faith Powers | ||
Cleric | VIGOR | FAITH | 18 | 9,680 | (+1) | Wisdom | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 7 | (+1) Vigor skills (+1) Memorized Faith Powers |
Vigor Max = STR x 7 | (+1) Vigor skills | (+1) Memorized Faith Powers | |
Cleric | VIGOR | FAITH | 19 | 11,590 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 7.3 | (+1) Vigor skills (+1) Memorized Faith Powers |
Vigor Max = STR x 7.3 | (+1) Vigor skills | (+1) Memorized Faith Powers | ||
Cleric | VIGOR | FAITH | 20 | 13,780 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 7.5 | (+1) Vigor skills (+1) Memorized Faith Powers |
Vigor Max = STR x 7.5 | (+1) Vigor skills | (+1) Memorized Faith Powers | ||
Druid | SPIRIT | FAITH | 0 | n/a | race (+1) class (+1) |
0 | Set equal to STAM | Spirit Max (1d8) | Gain all Tier 0 powers for your class Select 3 Tier 0 powers from your Faith path |
Spirit Max (1d8) | Gain all Tier 0 powers for your class | Select 3 Tier 0 powers from your Faith path | ||
Druid | SPIRIT | FAITH | 1 | 0 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+1d8) | (+2) Memorized Spirit Powers (+2) Memorized Faith Powers |
Spirit Max (+1d8) | (+2) Memorized Spirit Powers | (+2) Memorized Faith Powers | ||
Druid | SPIRIT | FAITH | 2 | 30 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+1d8) | (+2) Memorized Spirit Powers (+2) Memorized Faith Powers |
Spirit Max (+1d8) | (+2) Memorized Spirit Powers | (+2) Memorized Faith Powers | ||
Druid | SPIRIT | FAITH | 3 | 80 | (+1) | Wisdom | 1 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+1d8) | (+2) Memorized Spirit Powers (+2) Memorized Faith Powers |
Spirit Max (+1d8) | (+2) Memorized Spirit Powers | (+2) Memorized Faith Powers | |
Druid | SPIRIT | FAITH | 4 | 160 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+1d8) | (+2) Memorized Spirit Powers (+2) Memorized Faith Powers |
Spirit Max (+1d8) | (+2) Memorized Spirit Powers | (+2) Memorized Faith Powers | ||
Druid | SPIRIT | FAITH | 5 | 280 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+1d8) | (+2) Memorized Spirit Powers (+2) Memorized Faith Powers |
Spirit Max (+1d8) | (+2) Memorized Spirit Powers | (+2) Memorized Faith Powers | ||
Druid | SPIRIT | FAITH | 6 | 440 | (+1) | Intellect | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+1d8) | (+2) Memorized Spirit Powers (+2) Memorized Faith Powers |
Spirit Max (+1d8) | (+2) Memorized Spirit Powers | (+2) Memorized Faith Powers | |
Druid | SPIRIT | FAITH | 7 | 640 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+1d8) | (+2) Memorized Spirit Powers (+2) Memorized Faith Powers |
Spirit Max (+1d8) | (+2) Memorized Spirit Powers | (+2) Memorized Faith Powers | ||
Druid | SPIRIT | FAITH | 8 | 900 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+1d8) | (+2) Memorized Spirit Powers (+2) Memorized Faith Powers |
Spirit Max (+1d8) | (+2) Memorized Spirit Powers | (+2) Memorized Faith Powers | ||
Druid | SPIRIT | FAITH | 9 | 1,230 | (+1) | Initiative | 3 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+1d8) | (+2) Memorized Spirit Powers (+2) Memorized Faith Powers |
Spirit Max (+1d8) | (+2) Memorized Spirit Powers | (+2) Memorized Faith Powers | |
Druid | SPIRIT | FAITH | 10 | 1,640 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+1d8) | (+2) Memorized Spirit Powers (+2) Memorized Faith Powers |
Spirit Max (+1d8) | (+2) Memorized Spirit Powers | (+2) Memorized Faith Powers | ||
Druid | SPIRIT | FAITH | 11 | 2,140 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+1d8) | (+1) Memorized Spirit Powers (+1) Memorized Faith Powers |
Spirit Max (+1d8) | (+1) Memorized Spirit Powers | (+1) Memorized Faith Powers | ||
Druid | SPIRIT | FAITH | 12 | 2,750 | (+1) | Wisdom | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+1d8) | (+1) Memorized Spirit Powers (+1) Memorized Faith Powers |
Spirit Max (+1d8) | (+1) Memorized Spirit Powers | (+1) Memorized Faith Powers | |
Druid | SPIRIT | FAITH | 13 | 3,480 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+1d8) | (+1) Memorized Spirit Powers (+1) Memorized Faith Powers |
Spirit Max (+1d8) | (+1) Memorized Spirit Powers | (+1) Memorized Faith Powers | ||
Druid | SPIRIT | FAITH | 14 | 4,350 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+1d8) | (+1) Memorized Spirit Powers (+1) Memorized Faith Powers |
Spirit Max (+1d8) | (+1) Memorized Spirit Powers | (+1) Memorized Faith Powers | ||
Druid | SPIRIT | FAITH | 15 | 5,390 | (+1) | Intellect | 5 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+1d8) | (+1) Memorized Spirit Powers (+1) Memorized Faith Powers |
Spirit Max (+1d8) | (+1) Memorized Spirit Powers | (+1) Memorized Faith Powers | |
Druid | SPIRIT | FAITH | 16 | 6,610 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+1d8) | (+1) Memorized Spirit Powers (+1) Memorized Faith Powers |
Spirit Max (+1d8) | (+1) Memorized Spirit Powers | (+1) Memorized Faith Powers | ||
Druid | SPIRIT | FAITH | 17 | 8,030 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+1d8) | (+1) Memorized Spirit Powers (+1) Memorized Faith Powers |
Spirit Max (+1d8) | (+1) Memorized Spirit Powers | (+1) Memorized Faith Powers | ||
Druid | SPIRIT | FAITH | 18 | 9,680 | (+1) | Resolve | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+1d8) | (+1) Memorized Spirit Powers (+1) Memorized Faith Powers |
Spirit Max (+1d8) | (+1) Memorized Spirit Powers | (+1) Memorized Faith Powers | |
Druid | SPIRIT | FAITH | 19 | 11,590 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+1d8) | (+1) Memorized Spirit Powers (+1) Memorized Faith Powers |
Spirit Max (+1d8) | (+1) Memorized Spirit Powers | (+1) Memorized Faith Powers | ||
Druid | SPIRIT | FAITH | 20 | 13,780 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+1d8) | (+1) Memorized Spirit Powers (+1) Memorized Faith Powers |
Spirit Max (+1d8) | (+1) Memorized Spirit Powers | (+1) Memorized Faith Powers | ||
Guardian | HONOR | VIGOR | 0 | n/a | race (+1) class (+1) |
0 | Set equal to STAM | Core Code Only Vigor Max (n/a) |
(+1) Oath, (+1) Virtue Pick 2 level 0 Vigor skills |
Core Code Only | Vigor Max (n/a) | (+1) Oath, (+1) Virtue | Pick 2 level 0 Vigor skills | |
Guardian | HONOR | VIGOR | 1 | 0 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd up) | Core Code Only Vigor Max = STR x 0.5 |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Vigor skills |
Core Code Only | Vigor Max = STR x 0.5 | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Vigor skills | |
Guardian | HONOR | VIGOR | 2 | 30 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd dwn) | Core Code Only Vigor Max = STR x 1 |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Vigor skills |
Core Code Only | Vigor Max = STR x 1 | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Vigor skills | |
Guardian | HONOR | VIGOR | 3 | 80 | (+1) | Strength | 2 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor Codes Vigor Max = STR x 1.5 |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Vigor skills |
Core + Minor Codes | Vigor Max = STR x 1.5 | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Vigor skills |
Guardian | HONOR | VIGOR | 4 | 160 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor Codes Vigor Max = STR x 2 |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Vigor skills |
Core + Minor Codes | Vigor Max = STR x 2 | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Vigor skills | |
Guardian | HONOR | VIGOR | 5 | 280 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor Codes Vigor Max = STR x 2.5 |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Vigor skills |
Core + Minor Codes | Vigor Max = STR x 2.5 | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Vigor skills | |
Guardian | HONOR | VIGOR | 6 | 440 | (+1) | Perception | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor Codes Vigor Max = STR x 3 |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Vigor skills |
Core + Minor Codes | Vigor Max = STR x 3 | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Vigor skills |
Guardian | HONOR | VIGOR | 7 | 640 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor Codes Vigor Max = STR x 3.5 |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Vigor skills |
Core + Minor Codes | Vigor Max = STR x 3.5 | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Vigor skills | |
Guardian | HONOR | VIGOR | 8 | 900 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor Codes Vigor Max = STR x 4 |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Vigor skills |
Core + Minor Codes | Vigor Max = STR x 4 | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Vigor skills | |
Guardian | HONOR | VIGOR | 9 | 1,230 | (+1) | Stamina | 4 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor + Great Codes Vigor Max = STR x 4.5 |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Vigor skills |
Core + Minor + Great Codes | Vigor Max = STR x 4.5 | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Vigor skills |
Guardian | HONOR | VIGOR | 10 | 1,640 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor + Great Codes Vigor Max = STR x 5 |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Vigor skills |
Core + Minor + Great Codes | Vigor Max = STR x 5 | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Vigor skills | |
Guardian | HONOR | VIGOR | 11 | 2,140 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor + Great Codes Vigor Max = STR x 5.3 |
(+1) Oath, (+1) Code Skill (+1) Vigor skills |
Core + Minor + Great Codes | Vigor Max = STR x 5.3 | (+1) Oath, (+1) Code Skill | (+1) Vigor skills | |
Guardian | HONOR | VIGOR | 12 | 2,750 | (+1) | Strength | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor + Great Codes Vigor Max = STR x 5.5 |
(+1) Virtue, (+1) Code Skill (+1) Vigor skills |
Core + Minor + Great Codes | Vigor Max = STR x 5.5 | (+1) Virtue, (+1) Code Skill | (+1) Vigor skills |
Guardian | HONOR | VIGOR | 13 | 3,480 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor + Great Codes Vigor Max = STR x 5.8 |
(+1) Oath, (+1) Code Skill (+1) Vigor skills |
Core + Minor + Great Codes | Vigor Max = STR x 5.8 | (+1) Oath, (+1) Code Skill | (+1) Vigor skills | |
Guardian | HONOR | VIGOR | 14 | 4,350 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor + Great Codes Vigor Max = STR x 6 |
(+1) Virtue, (+1) Code Skill (+1) Vigor skills |
Core + Minor + Great Codes | Vigor Max = STR x 6 | (+1) Virtue, (+1) Code Skill | (+1) Vigor skills | |
Guardian | HONOR | VIGOR | 15 | 5,390 | (+1) | Stamina | 6 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor + Great Codes Vigor Max = STR x 6.3 |
(+1) Oath, (+1) Code Skill (+1) Vigor skills |
Core + Minor + Great Codes | Vigor Max = STR x 6.3 | (+1) Oath, (+1) Code Skill | (+1) Vigor skills |
Guardian | HONOR | VIGOR | 16 | 6,610 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor + Great Codes Vigor Max = STR x 6.5 |
(+1) Virtue, (+1) Code Skill (+1) Vigor skills |
Core + Minor + Great Codes | Vigor Max = STR x 6.5 | (+1) Virtue, (+1) Code Skill | (+1) Vigor skills | |
Guardian | HONOR | VIGOR | 17 | 8,030 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor + Great Codes Vigor Max = STR x 6.8 |
(+1) Oath, (+1) Code Skill (+1) Vigor skills |
Core + Minor + Great Codes | Vigor Max = STR x 6.8 | (+1) Oath, (+1) Code Skill | (+1) Vigor skills | |
Guardian | HONOR | VIGOR | 18 | 9,680 | (+1) | Stamina | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor + Great Codes Vigor Max = STR x 7 |
(+1) Virtue, (+1) Code Skill (+1) Vigor skills |
Core + Minor + Great Codes | Vigor Max = STR x 7 | (+1) Virtue, (+1) Code Skill | (+1) Vigor skills |
Guardian | HONOR | VIGOR | 19 | 11,590 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor + Great Codes Vigor Max = STR x 7.3 |
(+1) Oath, (+1) Code Skill (+1) Vigor skills |
Core + Minor + Great Codes | Vigor Max = STR x 7.3 | (+1) Oath, (+1) Code Skill | (+1) Vigor skills | |
Guardian | HONOR | VIGOR | 20 | 13,780 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor + Great Codes Vigor Max = STR x 7.5 |
(+1) Virtue, (+1) Code Skill (+1) Vigor skills |
Core + Minor + Great Codes | Vigor Max = STR x 7.5 | (+1) Virtue, (+1) Code Skill | (+1) Vigor skills | |
Knight | HONOR | HONOR | 0 | n/a | race (+1) class (+1) |
0 | Set equal to STAM | Core Code Only | (+1) Oath, (+1) Virtue | Core Code Only | Core Code Only | (+1) Oath, (+1) Virtue | (+1) Oath, (+1) Virtue | |
Knight | HONOR | HONOR | 1 | 0 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd up) | Core Code Only | (+1) Oath, (+1) Virtue, (+1) Code Skill | Core Code Only | Core Code Only | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+1) Oath, (+1) Virtue, (+1) Code Skill | |
Knight | HONOR | HONOR | 2 | 30 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd dwn) | Core Code Only | (+1) Oath, (+1) Virtue, (+1) Code Skill | Core Code Only | Core Code Only | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+1) Oath, (+1) Virtue, (+1) Code Skill | |
Knight | HONOR | HONOR | 3 | 80 | (+1) | Stamina | 2 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor Codes | (+1) Oath, (+1) Virtue, (+1) Code Skill | Core + Minor Codes | Core + Minor Codes | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+1) Oath, (+1) Virtue, (+1) Code Skill |
Knight | HONOR | HONOR | 4 | 160 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor Codes | (+1) Oath, (+1) Virtue, (+1) Code Skill | Core + Minor Codes | Core + Minor Codes | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+1) Oath, (+1) Virtue, (+1) Code Skill | |
Knight | HONOR | HONOR | 5 | 280 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor Codes | (+1) Oath, (+1) Virtue, (+1) Code Skill | Core + Minor Codes | Core + Minor Codes | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+1) Oath, (+1) Virtue, (+1) Code Skill | |
Knight | HONOR | HONOR | 6 | 440 | (+1) | Initiative | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor Codes | (+1) Oath, (+1) Virtue, (+1) Code Skill | Core + Minor Codes | Core + Minor Codes | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+1) Oath, (+1) Virtue, (+1) Code Skill |
Knight | HONOR | HONOR | 7 | 640 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor + Great Codes | (+1) Oath, (+1) Virtue, (+1) Code Skill | Core + Minor + Great Codes | Core + Minor + Great Codes | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+1) Oath, (+1) Virtue, (+1) Code Skill | |
Knight | HONOR | HONOR | 8 | 900 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor + Great Codes | (+1) Oath, (+1) Virtue, (+1) Code Skill | Core + Minor + Great Codes | Core + Minor + Great Codes | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+1) Oath, (+1) Virtue, (+1) Code Skill | |
Knight | HONOR | HONOR | 9 | 1,230 | (+1) | Stamina | 4 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor + Great Codes | (+1) Oath, (+1) Virtue, (+1) Code Skill | Core + Minor + Great Codes | Core + Minor + Great Codes | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+1) Oath, (+1) Virtue, (+1) Code Skill |
Knight | HONOR | HONOR | 10 | 1,640 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor + Great Codes | (+1) Oath, (+1) Virtue, (+1) Code Skill | Core + Minor + Great Codes | Core + Minor + Great Codes | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+1) Oath, (+1) Virtue, (+1) Code Skill | |
Knight | HONOR | HONOR | 11 | 2,140 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor + Great Codes | (+1) Oath, (+1) Code Skill | Core + Minor + Great Codes | Core + Minor + Great Codes | (+1) Oath, (+1) Code Skill | (+1) Oath, (+1) Code Skill | |
Knight | HONOR | HONOR | 12 | 2,750 | (+1) | Initiative | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor + Great Codes | (+1) Virtue, (+1) Code Skill | Core + Minor + Great Codes | Core + Minor + Great Codes | (+1) Virtue, (+1) Code Skill | (+1) Virtue, (+1) Code Skill |
Knight | HONOR | HONOR | 13 | 3,480 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor + Great Codes | (+1) Oath, (+1) Code Skill | Core + Minor + Great Codes | Core + Minor + Great Codes | (+1) Oath, (+1) Code Skill | (+1) Oath, (+1) Code Skill | |
Knight | HONOR | HONOR | 14 | 4,350 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor + Great Codes | (+1) Virtue, (+1) Code Skill | Core + Minor + Great Codes | Core + Minor + Great Codes | (+1) Virtue, (+1) Code Skill | (+1) Virtue, (+1) Code Skill | |
Knight | HONOR | HONOR | 15 | 5,390 | (+1) | Initiative | 6 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor + Great Codes | (+1) Oath, (+1) Code Skill | Core + Minor + Great Codes | Core + Minor + Great Codes | (+1) Oath, (+1) Code Skill | (+1) Oath, (+1) Code Skill |
Knight | HONOR | HONOR | 16 | 6,610 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor + Great Codes | (+1) Virtue, (+1) Code Skill | Core + Minor + Great Codes | Core + Minor + Great Codes | (+1) Virtue, (+1) Code Skill | (+1) Virtue, (+1) Code Skill | |
Knight | HONOR | HONOR | 17 | 8,030 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor + Great Codes | (+1) Oath, (+1) Code Skill | Core + Minor + Great Codes | Core + Minor + Great Codes | (+1) Oath, (+1) Code Skill | (+1) Oath, (+1) Code Skill | |
Knight | HONOR | HONOR | 18 | 9,680 | (+1) | Wisdom | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor + Great Codes | (+1) Virtue, (+1) Code Skill | Core + Minor + Great Codes | Core + Minor + Great Codes | (+1) Virtue, (+1) Code Skill | (+1) Virtue, (+1) Code Skill |
Knight | HONOR | HONOR | 19 | 11,590 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor + Great Codes | (+1) Oath, (+1) Code Skill | Core + Minor + Great Codes | Core + Minor + Great Codes | (+1) Oath, (+1) Code Skill | (+1) Oath, (+1) Code Skill | |
Knight | HONOR | HONOR | 20 | 13,780 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor + Great Codes | (+1) Virtue, (+1) Code Skill | Core + Minor + Great Codes | Core + Minor + Great Codes | (+1) Virtue, (+1) Code Skill | (+1) Virtue, (+1) Code Skill | |
Mage | SPIRIT | SPIRIT | 0 | n/a | race (+1) class (+1) |
0 | Set equal to STAM | Spirit Max (2d6) | Gain all Tier 0 powers for your class | Spirit Max (2d6) | Spirit Max (2d6) | Gain all Tier 0 powers for your class | Gain all Tier 0 powers for your class | |
Mage | SPIRIT | SPIRIT | 1 | 0 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+2d6) | (+2) Memorized Spirit Powers | Spirit Max (+2d6) | Spirit Max (+2d6) | (+2) Memorized Spirit Powers | (+2) Memorized Spirit Powers | |
Mage | SPIRIT | SPIRIT | 2 | 30 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+2d6) | (+2) Memorized Spirit Powers | Spirit Max (+2d6) | Spirit Max (+2d6) | (+2) Memorized Spirit Powers | (+2) Memorized Spirit Powers | |
Mage | SPIRIT | SPIRIT | 3 | 80 | (+1) | Intellect | 2 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+2d6) | (+2) Memorized Spirit Powers | Spirit Max (+2d6) | Spirit Max (+2d6) | (+2) Memorized Spirit Powers | (+2) Memorized Spirit Powers |
Mage | SPIRIT | SPIRIT | 4 | 160 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+2d6) | (+2) Memorized Spirit Powers | Spirit Max (+2d6) | Spirit Max (+2d6) | (+2) Memorized Spirit Powers | (+2) Memorized Spirit Powers | |
Mage | SPIRIT | SPIRIT | 5 | 280 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+2d6) | (+2) Memorized Spirit Powers | Spirit Max (+2d6) | Spirit Max (+2d6) | (+2) Memorized Spirit Powers | (+2) Memorized Spirit Powers | |
Mage | SPIRIT | SPIRIT | 6 | 440 | (+1) | Intellect | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+2d6) | (+2) Memorized Spirit Powers | Spirit Max (+2d6) | Spirit Max (+2d6) | (+2) Memorized Spirit Powers | (+2) Memorized Spirit Powers |
Mage | SPIRIT | SPIRIT | 7 | 640 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+2d6) | (+2) Memorized Spirit Powers | Spirit Max (+2d6) | Spirit Max (+2d6) | (+2) Memorized Spirit Powers | (+2) Memorized Spirit Powers | |
Mage | SPIRIT | SPIRIT | 8 | 900 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+2d6) | (+2) Memorized Spirit Powers | Spirit Max (+2d6) | Spirit Max (+2d6) | (+2) Memorized Spirit Powers | (+2) Memorized Spirit Powers | |
Mage | SPIRIT | SPIRIT | 9 | 1,230 | (+1) | Wisdom | 4 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+2d6) | (+2) Memorized Spirit Powers | Spirit Max (+2d6) | Spirit Max (+2d6) | (+2) Memorized Spirit Powers | (+2) Memorized Spirit Powers |
Mage | SPIRIT | SPIRIT | 10 | 1,640 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+2d6) | (+2) Memorized Spirit Powers | Spirit Max (+2d6) | Spirit Max (+2d6) | (+2) Memorized Spirit Powers | (+2) Memorized Spirit Powers | |
Mage | SPIRIT | SPIRIT | 11 | 2,140 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+2d6) | (+1) Memorized Spirit Powers | Spirit Max (+2d6) | Spirit Max (+2d6) | (+1) Memorized Spirit Powers | (+1) Memorized Spirit Powers | |
Mage | SPIRIT | SPIRIT | 12 | 2,750 | (+1) | Intellect | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+2d6) | (+1) Memorized Spirit Powers | Spirit Max (+2d6) | Spirit Max (+2d6) | (+1) Memorized Spirit Powers | (+1) Memorized Spirit Powers |
Mage | SPIRIT | SPIRIT | 13 | 3,480 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+2d6) | (+1) Memorized Spirit Powers | Spirit Max (+2d6) | Spirit Max (+2d6) | (+1) Memorized Spirit Powers | (+1) Memorized Spirit Powers | |
Mage | SPIRIT | SPIRIT | 14 | 4,350 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+2d6) | (+1) Memorized Spirit Powers | Spirit Max (+2d6) | Spirit Max (+2d6) | (+1) Memorized Spirit Powers | (+1) Memorized Spirit Powers | |
Mage | SPIRIT | SPIRIT | 15 | 5,390 | (+1) | Wisdom | 6 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+2d6) | (+1) Memorized Spirit Powers | Spirit Max (+2d6) | Spirit Max (+2d6) | (+1) Memorized Spirit Powers | (+1) Memorized Spirit Powers |
Mage | SPIRIT | SPIRIT | 16 | 6,610 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+2d6) | (+1) Memorized Spirit Powers | Spirit Max (+2d6) | Spirit Max (+2d6) | (+1) Memorized Spirit Powers | (+1) Memorized Spirit Powers | |
Mage | SPIRIT | SPIRIT | 17 | 8,030 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+2d6) | (+1) Memorized Spirit Powers | Spirit Max (+2d6) | Spirit Max (+2d6) | (+1) Memorized Spirit Powers | (+1) Memorized Spirit Powers | |
Mage | SPIRIT | SPIRIT | 18 | 9,680 | (+1) | Resolve | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+2d6) | (+1) Memorized Spirit Powers | Spirit Max (+2d6) | Spirit Max (+2d6) | (+1) Memorized Spirit Powers | (+1) Memorized Spirit Powers |
Mage | SPIRIT | SPIRIT | 19 | 11,590 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+2d6) | (+1) Memorized Spirit Powers | Spirit Max (+2d6) | Spirit Max (+2d6) | (+1) Memorized Spirit Powers | (+1) Memorized Spirit Powers | |
Mage | SPIRIT | SPIRIT | 20 | 13,780 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+2d6) | (+1) Memorized Spirit Powers | Spirit Max (+2d6) | Spirit Max (+2d6) | (+1) Memorized Spirit Powers | (+1) Memorized Spirit Powers | |
Martial Artist | FOCUS | FOCUS | 0 | n/a | race (+1) class (+1) |
0 | Set equal to STAM | Focus Max (n/a), Focus Dice (1) | (+1) Racial Focus skill point | Focus Max (n/a), Focus Dice (1) | Focus Max (n/a), Focus Dice (1) | (+1) Racial Focus skill point | (+1) Racial Focus skill point | |
Martial Artist | FOCUS | FOCUS | 1 | 0 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd up) | Focus Max = RES/2 + 0.5, Focus Dice (2) | (+2) Focus skill points | Focus Max = RES/2 + 0.5, Focus Dice (2) | Focus Max = RES/2 + 0.5, Focus Dice (2) | (+2) Focus skill points | (+2) Focus skill points | |
Martial Artist | FOCUS | FOCUS | 2 | 30 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd dwn) | Focus Max = RES/2 + 1, Focus Dice (2) | (+2) Focus skill points | Focus Max = RES/2 + 1, Focus Dice (2) | Focus Max = RES/2 + 1, Focus Dice (2) | (+2) Focus skill points | (+2) Focus skill points | |
Martial Artist | FOCUS | FOCUS | 3 | 80 | (+1) | Resolve | 2 | Gain HP Dice + STAM/2 (rnd up) | Focus Max = RES/2 + 1.5, Focus Dice (3) | (+2) Focus skill points, Unarmed Alacrity (passive) | Focus Max = RES/2 + 1.5, Focus Dice (3) | Focus Max = RES/2 + 1.5, Focus Dice (3) | (+2) Focus skill points, Unarmed Alacrity (passive) | (+2) Focus skill points, Unarmed Alacrity (passive) |
Martial Artist | FOCUS | FOCUS | 4 | 160 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Focus Max = RES/2 + 2, Focus Dice (3) | (+2) Focus skill points | Focus Max = RES/2 + 2, Focus Dice (3) | Focus Max = RES/2 + 2, Focus Dice (3) | (+2) Focus skill points | (+2) Focus skill points | |
Martial Artist | FOCUS | FOCUS | 5 | 280 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Focus Max = RES/2 + 2.5, Focus Dice (3) | (+2) Focus skill points | Focus Max = RES/2 + 2.5, Focus Dice (3) | Focus Max = RES/2 + 2.5, Focus Dice (3) | (+2) Focus skill points | (+2) Focus skill points | |
Martial Artist | FOCUS | FOCUS | 6 | 440 | (+1) | Avoidance | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Focus Max = RES/2 + 3, Focus Dice (4) | (+2) Focus skill points, One-Against-Many (passive) OR Battle Zen (passive) | Focus Max = RES/2 + 3, Focus Dice (4) | Focus Max = RES/2 + 3, Focus Dice (4) | (+2) Focus skill points, One-Against-Many (passive) OR Battle Zen (passive) | (+2) Focus skill points, One-Against-Many (passive) OR Battle Zen (passive) |
Martial Artist | FOCUS | FOCUS | 7 | 640 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Focus Max = RES/2 + 3.5, Focus Dice (4) | (+2) Focus skill points | Focus Max = RES/2 + 3.5, Focus Dice (4) | Focus Max = RES/2 + 3.5, Focus Dice (4) | (+2) Focus skill points | (+2) Focus skill points | |
Martial Artist | FOCUS | FOCUS | 8 | 900 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Focus Max = RES/2 + 4, Focus Dice (4) | (+2) Focus skill points | Focus Max = RES/2 + 4, Focus Dice (4) | Focus Max = RES/2 + 4, Focus Dice (4) | (+2) Focus skill points | (+2) Focus skill points | |
Martial Artist | FOCUS | FOCUS | 9 | 1,230 | (+1) | Resolve | 4 | Gain HP Dice + STAM/2 (rnd up) | Focus Max = RES/2 + 4.5, Focus Dice (5) | (+2) Focus skill points, Double Reaction (passive) | Focus Max = RES/2 + 4.5, Focus Dice (5) | Focus Max = RES/2 + 4.5, Focus Dice (5) | (+2) Focus skill points, Double Reaction (passive) | (+2) Focus skill points, Double Reaction (passive) |
Martial Artist | FOCUS | FOCUS | 10 | 1,640 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Focus Max = RES/2 + 5, Focus Dice (5) | (+2) Focus skill points | Focus Max = RES/2 + 5, Focus Dice (5) | Focus Max = RES/2 + 5, Focus Dice (5) | (+2) Focus skill points | (+2) Focus skill points | |
Martial Artist | FOCUS | FOCUS | 11 | 2,140 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd up) | Focus Max = RES/2 + 5.5, Focus Dice (5) | (+1) Focus skill point, Extra Attack (passive) | Focus Max = RES/2 + 5.5, Focus Dice (5) | Focus Max = RES/2 + 5.5, Focus Dice (5) | (+1) Focus skill point, Extra Attack (passive) | (+1) Focus skill point, Extra Attack (passive) | |
Martial Artist | FOCUS | FOCUS | 12 | 2,750 | (+1) | Agility | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Focus Max = RES/2 + 6, Focus Dice (6) | (+1) Focus skill point | Focus Max = RES/2 + 6, Focus Dice (6) | Focus Max = RES/2 + 6, Focus Dice (6) | (+1) Focus skill point | (+1) Focus skill point |
Martial Artist | FOCUS | FOCUS | 13 | 3,480 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd up) | Focus Max = RES/2 + 6.5, Focus Dice (6) | (+1) Focus skill point | Focus Max = RES/2 + 6.5, Focus Dice (6) | Focus Max = RES/2 + 6.5, Focus Dice (6) | (+1) Focus skill point | (+1) Focus skill point | |
Martial Artist | FOCUS | FOCUS | 14 | 4,350 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Focus Max = RES/2 + 7.5, Focus Dice (6) | (+1) Focus skill point | Focus Max = RES/2 + 7.5, Focus Dice (6) | Focus Max = RES/2 + 7.5, Focus Dice (6) | (+1) Focus skill point | (+1) Focus skill point | |
Martial Artist | FOCUS | FOCUS | 15 | 5,390 | (+1) | Initiative | 6 | Gain HP Dice + STAM/2 (rnd up) | Focus Max = RES/2 + 7.5, Focus Dice (7) | (+1) Focus skill point | Focus Max = RES/2 + 7.5, Focus Dice (7) | Focus Max = RES/2 + 7.5, Focus Dice (7) | (+1) Focus skill point | (+1) Focus skill point |
Martial Artist | FOCUS | FOCUS | 16 | 6,610 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Focus Max = RES/2 + 8, Focus Dice (7) | (+1) Focus skill point | Focus Max = RES/2 + 8, Focus Dice (7) | Focus Max = RES/2 + 8, Focus Dice (7) | (+1) Focus skill point | (+1) Focus skill point | |
Martial Artist | FOCUS | FOCUS | 17 | 8,030 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | Focus Max = RES/2 + 8.5, Focus Dice (7) | (+1) Focus skill point | Focus Max = RES/2 + 8.5, Focus Dice (7) | Focus Max = RES/2 + 8.5, Focus Dice (7) | (+1) Focus skill point | (+1) Focus skill point | |
Martial Artist | FOCUS | FOCUS | 18 | 9,680 | (+1) | Resolve | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Focus Max = RES/2 + 9, Focus Dice (7) | (+1) Focus skill point | Focus Max = RES/2 + 9, Focus Dice (7) | Focus Max = RES/2 + 9, Focus Dice (7) | (+1) Focus skill point | (+1) Focus skill point |
Martial Artist | FOCUS | FOCUS | 19 | 11,590 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | Focus Max = RES/2 + 9.5, Focus Dice (7) | (+1) Focus skill point | Focus Max = RES/2 + 9.5, Focus Dice (7) | Focus Max = RES/2 + 9.5, Focus Dice (7) | (+1) Focus skill point | (+1) Focus skill point | |
Martial Artist | FOCUS | FOCUS | 20 | 13,780 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Focus Max = RES/2 + 10, Focus Dice (7) | (+1) Focus skill point | Focus Max = RES/2 + 10, Focus Dice (7) | Focus Max = RES/2 + 10, Focus Dice (7) | (+1) Focus skill point | (+1) Focus skill point | |
Monk | FAITH | STEALTH | 0 | n/a | race (+1) class (+1) |
0 | Set equal to STAM | Base Stealth (n/a) | Select 3 Tier 0 powers from your Faith path Rank1 of 2 Stealth skills from primary discipline |
Base Stealth (n/a) | Select 3 Tier 0 powers from your Faith path | Rank1 of 2 Stealth skills from primary discipline | ||
Monk | FAITH | STEALTH | 1 | 0 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd up) | Base Stealth = AVD/2 + 0.5 | (+2) Memorized Faith Powers (+3) Stealth skills, min. 1 in primary discipline |
Base Stealth = AVD/2 + 0.5 | (+2) Memorized Faith Powers | (+3) Stealth skills, min. 1 in primary discipline | ||
Monk | FAITH | STEALTH | 2 | 30 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd dwn) | Base Stealth = AVD/2 + 1 | (+2) Memorized Faith Powers (+3) Stealth skills, min. 1 in primary discipline |
Base Stealth = AVD/2 + 1 | (+2) Memorized Faith Powers | (+3) Stealth skills, min. 1 in primary discipline | ||
Monk | FAITH | STEALTH | 3 | 80 | (+1) | Avoidance | 2 | Gain HP Dice + STAM/2 (rnd up) | Base Stealth = AVD/2 + 1.5 | (+2) Memorized Faith Powers (+3) Stealth skills, min. 1 in primary discipline |
Base Stealth = AVD/2 + 1.5 | (+2) Memorized Faith Powers | (+3) Stealth skills, min. 1 in primary discipline | |
Monk | FAITH | STEALTH | 4 | 160 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Base Stealth = AVD/2 + 2 | (+2) Memorized Faith Powers (+3) Stealth skills, min. 1 in primary discipline |
Base Stealth = AVD/2 + 2 | (+2) Memorized Faith Powers | (+3) Stealth skills, min. 1 in primary discipline | ||
Monk | FAITH | STEALTH | 5 | 280 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Base Stealth = AVD/2 + 2.5 | (+2) Memorized Faith Powers (+3) Stealth skills, min. 1 in primary discipline |
Base Stealth = AVD/2 + 2.5 | (+2) Memorized Faith Powers | (+3) Stealth skills, min. 1 in primary discipline | ||
Monk | FAITH | STEALTH | 6 | 440 | (+1) | Avoidance | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Base Stealth = AVD/2 + 3 | (+2) Memorized Faith Powers (+3) Stealth skills, min. 1 in primary discipline |
Base Stealth = AVD/2 + 3 | (+2) Memorized Faith Powers | (+3) Stealth skills, min. 1 in primary discipline | |
Monk | FAITH | STEALTH | 7 | 640 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Base Stealth = AVD/2 + 3.5 | (+2) Memorized Faith Powers (+3) Stealth skills, min. 1 in primary discipline |
Base Stealth = AVD/2 + 3.5 | (+2) Memorized Faith Powers | (+3) Stealth skills, min. 1 in primary discipline | ||
Monk | FAITH | STEALTH | 8 | 900 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Base Stealth = AVD/2 + 4 | (+2) Memorized Faith Powers (+3) Stealth skills, min. 1 in primary discipline |
Base Stealth = AVD/2 + 4 | (+2) Memorized Faith Powers | (+3) Stealth skills, min. 1 in primary discipline | ||
Monk | FAITH | STEALTH | 9 | 1,230 | (+1) | Wisdom | 4 | Gain HP Dice + STAM/2 (rnd up) | Base Stealth = AVD/2 + 4.5 | (+2) Memorized Faith Powers (+3) Stealth skills, min. 1 in primary discipline |
Base Stealth = AVD/2 + 4.5 | (+2) Memorized Faith Powers | (+3) Stealth skills, min. 1 in primary discipline | |
Monk | FAITH | STEALTH | 10 | 1,640 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Base Stealth = AVD/2 + 5 | (+2) Memorized Faith Powers (+3) Stealth skills, min. 1 in primary discipline |
Base Stealth = AVD/2 + 5 | (+2) Memorized Faith Powers | (+3) Stealth skills, min. 1 in primary discipline | ||
Monk | FAITH | STEALTH | 11 | 2,140 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd up) | Base Stealth = AVD/2 + 5.5 | (+1) Memorized Faith Powers (+3) Stealth skills, min. 1 in primary discipline |
Base Stealth = AVD/2 + 5.5 | (+1) Memorized Faith Powers | (+3) Stealth skills, min. 1 in primary discipline | ||
Monk | FAITH | STEALTH | 12 | 2,750 | (+1) | Resolve | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Base Stealth = AVD/2 + 6 | (+1) Memorized Faith Powers (+3) Stealth skills, min. 1 in primary discipline |
Base Stealth = AVD/2 + 6 | (+1) Memorized Faith Powers | (+3) Stealth skills, min. 1 in primary discipline | |
Monk | FAITH | STEALTH | 13 | 3,480 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd up) | Base Stealth = AVD/2 + 6.5 | (+1) Memorized Faith Powers (+3) Stealth skills, min. 1 in primary discipline |
Base Stealth = AVD/2 + 6.5 | (+1) Memorized Faith Powers | (+3) Stealth skills, min. 1 in primary discipline | ||
Monk | FAITH | STEALTH | 14 | 4,350 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Base Stealth = AVD/2 + 7 | (+1) Memorized Faith Powers (+3) Stealth skills, min. 1 in primary discipline |
Base Stealth = AVD/2 + 7 | (+1) Memorized Faith Powers | (+3) Stealth skills, min. 1 in primary discipline | ||
Monk | FAITH | STEALTH | 15 | 5,390 | (+1) | Wisdom | 6 | Gain HP Dice + STAM/2 (rnd up) | Base Stealth = AVD/2 + 7.5 | (+1) Memorized Faith Powers (+3) Stealth skills, min. 1 in primary discipline |
Base Stealth = AVD/2 + 7.5 | (+1) Memorized Faith Powers | (+3) Stealth skills, min. 1 in primary discipline | |
Monk | FAITH | STEALTH | 16 | 6,610 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Base Stealth = AVD/2 + 8 | (+1) Memorized Faith Powers (+3) Stealth skills, min. 1 in primary discipline |
Base Stealth = AVD/2 + 8 | (+1) Memorized Faith Powers | (+3) Stealth skills, min. 1 in primary discipline | ||
Monk | FAITH | STEALTH | 17 | 8,030 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | Base Stealth = AVD/2 + 8.5 | (+1) Memorized Faith Powers (+3) Stealth skills, min. 1 in primary discipline |
Base Stealth = AVD/2 + 8.5 | (+1) Memorized Faith Powers | (+3) Stealth skills, min. 1 in primary discipline | ||
Monk | FAITH | STEALTH | 18 | 9,680 | (+1) | Resolve | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Base Stealth = AVD/2 + 9 | (+1) Memorized Faith Powers (+3) Stealth skills, min. 1 in primary discipline |
Base Stealth = AVD/2 + 9 | (+1) Memorized Faith Powers | (+3) Stealth skills, min. 1 in primary discipline | |
Monk | FAITH | STEALTH | 19 | 11,590 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | Base Stealth = AVD/2 + 9.5 | (+1) Memorized Faith Powers (+3) Stealth skills, min. 1 in primary discipline |
Base Stealth = AVD/2 + 9.5 | (+1) Memorized Faith Powers | (+3) Stealth skills, min. 1 in primary discipline | ||
Monk | FAITH | STEALTH | 20 | 13,780 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Base Stealth = AVD/2 + 10 | (+1) Memorized Faith Powers (+3) Stealth skills, min. 1 in primary discipline |
Base Stealth = AVD/2 + 10 | (+1) Memorized Faith Powers | (+3) Stealth skills, min. 1 in primary discipline | ||
Ninja | STEALTH | FOCUS | 0 | n/a | race (+1) class (+1) |
0 | Set equal to STAM | Base Stealth (n/a) Focus Max (n/a), Focus Dice (1) |
Rank1 of 2 Stealth skills from primary discipline (+1) Racial Focus skill point |
Base Stealth (n/a) | Focus Max (n/a), Focus Dice (1) | Rank1 of 2 Stealth skills from primary discipline | (+1) Racial Focus skill point | |
Ninja | STEALTH | FOCUS | 1 | 0 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd up) | Base Stealth = AVD/2 + 0.5 Focus Max = RES/2 + 0.5, Focus Dice (1) |
(+3) Stealth skills, min. 1 in primary discipline (+2) Focus skill points |
Base Stealth = AVD/2 + 0.5 | Focus Max = RES/2 + 0.5, Focus Dice (1) | (+3) Stealth skills, min. 1 in primary discipline | (+2) Focus skill points | |
Ninja | STEALTH | FOCUS | 2 | 30 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd dwn) | Base Stealth = AVD/2 + 1 Focus Max = RES/2 + 1, Focus Dice (2) |
(+3) Stealth skills, min. 1 in primary discipline (+2) Focus skill points |
Base Stealth = AVD/2 + 1 | Focus Max = RES/2 + 1, Focus Dice (2) | (+3) Stealth skills, min. 1 in primary discipline | (+2) Focus skill points | |
Ninja | STEALTH | FOCUS | 3 | 80 | (+1) | Avoidance | 2 | Gain HP Dice + STAM/2 (rnd up) | Base Stealth = AVD/2 + 1.5 Focus Max = RES/2 + 1.5, Focus Dice (2) |
(+3) Stealth skills, min. 1 in primary discipline (+2) Focus skill points & (+1) Racial Focus skill point |
Base Stealth = AVD/2 + 1.5 | Focus Max = RES/2 + 1.5, Focus Dice (2) | (+3) Stealth skills, min. 1 in primary discipline | (+2) Focus skill points & (+1) Racial Focus skill point |
Ninja | STEALTH | FOCUS | 4 | 160 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Base Stealth = AVD/2 + 2 Focus Max = RES/2 + 2, Focus Dice (2) |
(+3) Stealth skills, min. 1 in primary discipline (+2) Focus skill points, Unarmed Alacrity (passive) |
Base Stealth = AVD/2 + 2 | Focus Max = RES/2 + 2, Focus Dice (2) | (+3) Stealth skills, min. 1 in primary discipline | (+2) Focus skill points, Unarmed Alacrity (passive) | |
Ninja | STEALTH | FOCUS | 5 | 280 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd up) | Base Stealth = AVD/2 + 2.5 Focus Max = RES/2 + 2.5, Focus Dice (3) |
(+3) Stealth skills, min. 1 in primary discipline (+2) Focus skill points |
Base Stealth = AVD/2 + 2.5 | Focus Max = RES/2 + 2.5, Focus Dice (3) | (+3) Stealth skills, min. 1 in primary discipline | (+2) Focus skill points | |
Ninja | STEALTH | FOCUS | 6 | 440 | (+1) | Resolve | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Base Stealth = AVD/2 + 3 Focus Max = RES/2 + 3, Focus Dice (3) |
(+3) Stealth skills, min. 1 in primary discipline (+2) Focus skill points & (+1) Racial Focus skill point |
Base Stealth = AVD/2 + 3 | Focus Max = RES/2 + 3, Focus Dice (3) | (+3) Stealth skills, min. 1 in primary discipline | (+2) Focus skill points & (+1) Racial Focus skill point |
Ninja | STEALTH | FOCUS | 7 | 640 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Base Stealth = AVD/2 + 3.5 Focus Max = RES/2 + 3.5, Focus Dice (3) |
(+3) Stealth skills, min. 1 in primary discipline (+2) Focus skill points |
Base Stealth = AVD/2 + 3.5 | Focus Max = RES/2 + 3.5, Focus Dice (3) | (+3) Stealth skills, min. 1 in primary discipline | (+2) Focus skill points | |
Ninja | STEALTH | FOCUS | 8 | 900 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Base Stealth = AVD/2 + 4 Focus Max = RES/2 + 4, Focus Dice (4) |
(+3) Stealth skills, min. 1 in primary discipline (+2) Focus skill points, One-Against-Many (passive) OR Battle Zen (passive) |
Base Stealth = AVD/2 + 4 | Focus Max = RES/2 + 4, Focus Dice (4) | (+3) Stealth skills, min. 1 in primary discipline | (+2) Focus skill points, One-Against-Many (passive) OR Battle Zen (passive) | |
Ninja | STEALTH | FOCUS | 9 | 1,230 | (+1) | Avoidance | 4 | Gain HP Dice + STAM/2 (rnd up) | Base Stealth = AVD/2 + 4.5 Focus Max = RES/2 + 4.5, Focus Dice (4) |
(+3) Stealth skills, min. 1 in primary discipline (+2) Focus skill points & (+1) Racial Focus skill point |
Base Stealth = AVD/2 + 4.5 | Focus Max = RES/2 + 4.5, Focus Dice (4) | (+3) Stealth skills, min. 1 in primary discipline | (+2) Focus skill points & (+1) Racial Focus skill point |
Ninja | STEALTH | FOCUS | 10 | 1,640 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Base Stealth = AVD/2 + 5 Focus Max = RES/2 + 5, Focus Dice (4) |
(+3) Stealth skills, min. 1 in primary discipline (+2) Focus skill points, Double Reaction (passive) |
Base Stealth = AVD/2 + 5 | Focus Max = RES/2 + 5, Focus Dice (4) | (+3) Stealth skills, min. 1 in primary discipline | (+2) Focus skill points, Double Reaction (passive) | |
Ninja | STEALTH | FOCUS | 11 | 2,140 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd up) | Base Stealth = AVD/2 + 5.5 Focus Max = RES/2 + 5.5, Focus Dice (4) |
(+3) Stealth skills, min. 1 in primary discipline (+1) Focus skill point |
Base Stealth = AVD/2 + 5.5 | Focus Max = RES/2 + 5.5, Focus Dice (4) | (+3) Stealth skills, min. 1 in primary discipline | (+1) Focus skill point | |
Ninja | STEALTH | FOCUS | 12 | 2,750 | (+1) | Agility | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Base Stealth = AVD/2 + 6 Focus Max = RES/2 + 6, Focus Dice (5) |
(+3) Stealth skills, min. 1 in primary discipline (+1) Focus skill point, Extra Attack (passive) |
Base Stealth = AVD/2 + 6 | Focus Max = RES/2 + 6, Focus Dice (5) | (+3) Stealth skills, min. 1 in primary discipline | (+1) Focus skill point, Extra Attack (passive) |
Ninja | STEALTH | FOCUS | 13 | 3,480 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd up) | Base Stealth = AVD/2 + 6.5 Focus Max = RES/2 + 6.5, Focus Dice (5) |
(+3) Stealth skills, min. 1 in primary discipline (+1) Focus skill point & (+1) Racial Focus skill point |
Base Stealth = AVD/2 + 6.5 | Focus Max = RES/2 + 6.5, Focus Dice (5) | (+3) Stealth skills, min. 1 in primary discipline | (+1) Focus skill point & (+1) Racial Focus skill point | |
Ninja | STEALTH | FOCUS | 14 | 4,350 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Base Stealth = AVD/2 + 7 Focus Max = RES/2 + 7, Focus Dice (5) |
(+3) Stealth skills, min. 1 in primary discipline (+1) Focus skill point |
Base Stealth = AVD/2 + 7 | Focus Max = RES/2 + 7, Focus Dice (5) | (+3) Stealth skills, min. 1 in primary discipline | (+1) Focus skill point | |
Ninja | STEALTH | FOCUS | 15 | 5,390 | (+1) | Resolve | 6 | Gain HP Dice + STAM/2 (rnd up) | Base Stealth = AVD/2 + 7.5 Focus Max = RES/2 + 7.5, Focus Dice (6) |
(+3) Stealth skills, min. 1 in primary discipline (+1) Focus skill point |
Base Stealth = AVD/2 + 7.5 | Focus Max = RES/2 + 7.5, Focus Dice (6) | (+3) Stealth skills, min. 1 in primary discipline | (+1) Focus skill point |
Ninja | STEALTH | FOCUS | 16 | 6,610 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Base Stealth = AVD/2 + 8 Focus Max = RES/2 + 8, Focus Dice (6) |
(+3) Stealth skills, min. 1 in primary discipline (+1) Focus skill point |
Base Stealth = AVD/2 + 8 | Focus Max = RES/2 + 8, Focus Dice (6) | (+3) Stealth skills, min. 1 in primary discipline | (+1) Focus skill point | |
Ninja | STEALTH | FOCUS | 17 | 8,030 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd up) | Base Stealth = AVD/2 + 8.5 Focus Max = RES/2 + 8.5, Focus Dice (6) |
(+3) Stealth skills, min. 1 in primary discipline (+1) Focus skill point & (+1) Racial Focus skill point |
Base Stealth = AVD/2 + 8.5 | Focus Max = RES/2 + 8.5, Focus Dice (6) | (+3) Stealth skills, min. 1 in primary discipline | (+1) Focus skill point & (+1) Racial Focus skill point | |
Ninja | STEALTH | FOCUS | 18 | 9,680 | (+1) | Wisdom | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Base Stealth = AVD/2 + 9 Focus Max = RES/2 + 9, Focus Dice (7) |
(+3) Stealth skills, min. 1 in primary discipline (+1) Focus skill point |
Base Stealth = AVD/2 + 9 | Focus Max = RES/2 + 9, Focus Dice (7) | (+3) Stealth skills, min. 1 in primary discipline | (+1) Focus skill point |
Ninja | STEALTH | FOCUS | 19 | 11,590 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | Base Stealth = AVD/2 + 9.5 Focus Max = RES/2 + 9.5, Focus Dice (7) |
(+3) Stealth skills, min. 1 in primary discipline (+1) Focus skill point |
Base Stealth = AVD/2 + 9.5 | Focus Max = RES/2 + 9.5, Focus Dice (7) | (+3) Stealth skills, min. 1 in primary discipline | (+1) Focus skill point | |
Ninja | STEALTH | FOCUS | 20 | 13,780 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Base Stealth = AVD/2 + 10 Focus Max = RES/2 + 10, Focus Dice (7) |
(+3) Stealth skills, min. 1 in primary discipline (+1) Focus skill point |
Base Stealth = AVD/2 + 10 | Focus Max = RES/2 + 10, Focus Dice (7) | (+3) Stealth skills, min. 1 in primary discipline | (+1) Focus skill point | |
Paladin | HONOR | FAITH | 0 | n/a | race (+1) class (+1) |
0 | Set equal to STAM | (+1) Oath, (+1) Virtue Select 3 Tier 0 powers from your Faith path |
Core Code Only | (+1) Oath, (+1) Virtue | Select 3 Tier 0 powers from your Faith path | |||
Paladin | HONOR | FAITH | 1 | 0 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd up) | (+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Memorized Faith Powers |
Core Code Only | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Memorized Faith Powers | |||
Paladin | HONOR | FAITH | 2 | 30 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd dwn) | (+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Memorized Faith Powers |
Core Code Only | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Memorized Faith Powers | |||
Paladin | HONOR | FAITH | 3 | 80 | (+1) | Stamina | 2 | Gain HP Dice + STAM/2 (rnd up) | (+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Memorized Faith Powers |
Core + Minor Codes | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Memorized Faith Powers | ||
Paladin | HONOR | FAITH | 4 | 160 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd dwn) | (+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Memorized Faith Powers |
Core + Minor Codes | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Memorized Faith Powers | |||
Paladin | HONOR | FAITH | 5 | 280 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | (+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Memorized Faith Powers |
Core + Minor Codes | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Memorized Faith Powers | |||
Paladin | HONOR | FAITH | 6 | 440 | (+1) | Wisdom | 3 | Gain HP Dice + STAM/2 (rnd dwn) | (+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Memorized Faith Powers |
Core + Minor Codes | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Memorized Faith Powers | ||
Paladin | HONOR | FAITH | 7 | 640 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | (+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Memorized Faith Powers |
Core + Minor Codes | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Memorized Faith Powers | |||
Paladin | HONOR | FAITH | 8 | 900 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | (+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Memorized Faith Powers |
Core + Minor + Great Codes | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Memorized Faith Powers | |||
Paladin | HONOR | FAITH | 9 | 1,230 | (+1) | Initiative | 4 | Gain HP Dice + STAM/2 (rnd up) | (+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Memorized Faith Powers |
Core + Minor + Great Codes | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Memorized Faith Powers | ||
Paladin | HONOR | FAITH | 10 | 1,640 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | (+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Memorized Faith Powers |
Core + Minor + Great Codes | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Memorized Faith Powers | |||
Paladin | HONOR | FAITH | 11 | 2,140 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd up) | (+1) Oath, (+1) Code Skill (+1) Memorized Faith Powers |
Core + Minor + Great Codes | (+1) Oath, (+1) Code Skill | (+1) Memorized Faith Powers | |||
Paladin | HONOR | FAITH | 12 | 2,750 | (+1) | Wisdom | 5 | Gain HP Dice + STAM/2 (rnd dwn) | (+1) Virtue, (+1) Code Skill (+1) Memorized Faith Powers |
Core + Minor + Great Codes | (+1) Virtue, (+1) Code Skill | (+1) Memorized Faith Powers | ||
Paladin | HONOR | FAITH | 13 | 3,480 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd up) | (+1) Oath, (+1) Code Skill (+1) Memorized Faith Powers |
Core + Minor + Great Codes | (+1) Oath, (+1) Code Skill | (+1) Memorized Faith Powers | |||
Paladin | HONOR | FAITH | 14 | 4,350 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd dwn) | (+1) Virtue, (+1) Code Skill (+1) Memorized Faith Powers |
Core + Minor + Great Codes | (+1) Virtue, (+1) Code Skill | (+1) Memorized Faith Powers | |||
Paladin | HONOR | FAITH | 15 | 5,390 | (+1) | Resolve | 6 | Gain HP Dice + STAM/2 (rnd up) | (+1) Oath, (+1) Code Skill (+1) Memorized Faith Powers |
Core + Minor + Great Codes | (+1) Oath, (+1) Code Skill | (+1) Memorized Faith Powers | ||
Paladin | HONOR | FAITH | 16 | 6,610 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd dwn) | (+1) Virtue, (+1) Code Skill (+1) Memorized Faith Powers |
Core + Minor + Great Codes | (+1) Virtue, (+1) Code Skill | (+1) Memorized Faith Powers | |||
Paladin | HONOR | FAITH | 17 | 8,030 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | (+1) Oath, (+1) Code Skill (+1) Memorized Faith Powers |
Core + Minor + Great Codes | (+1) Oath, (+1) Code Skill | (+1) Memorized Faith Powers | |||
Paladin | HONOR | FAITH | 18 | 9,680 | (+1) | Stamina | 7 | Gain HP Dice + STAM/2 (rnd dwn) | (+1) Virtue, (+1) Code Skill (+1) Memorized Faith Powers |
Core + Minor + Great Codes | (+1) Virtue, (+1) Code Skill | (+1) Memorized Faith Powers | ||
Paladin | HONOR | FAITH | 19 | 11,590 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | (+1) Oath, (+1) Code Skill (+1) Memorized Faith Powers |
Core + Minor + Great Codes | (+1) Oath, (+1) Code Skill | (+1) Memorized Faith Powers | |||
Paladin | HONOR | FAITH | 20 | 13,780 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd dwn) | (+1) Virtue, (+1) Code Skill (+1) Memorized Faith Powers |
Core + Minor + Great Codes | (+1) Virtue, (+1) Code Skill | (+1) Memorized Faith Powers | |||
Pit-Fighter | FURY | FOCUS | 0 | n/a | race (+1) class (+1) |
0 | Set equal to STAM | Fury Max (n/a) Focus Max (n/a), Focus Dice (1) |
Pick 2 level 0 Fury skills (+1) Racial Focus skill point |
Fury Max (n/a) | Focus Max (n/a), Focus Dice (1) | Pick 2 level 0 Fury skills | (+1) Racial Focus skill point | |
Pit-Fighter | FURY | FOCUS | 1 | 0 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 0.58 Focus Max = RES/2 + 0.5, Focus Dice (1) |
(+2) Fury skills (+2) Focus skill points |
Fury Max = STAM x 0.58 | Focus Max = RES/2 + 0.5, Focus Dice (1) | (+2) Fury skills | (+2) Focus skill points | |
Pit-Fighter | FURY | FOCUS | 2 | 30 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 0.8 Focus Max = RES/2 + 1, Focus Dice (1) |
(+2) Fury skills (+2) Focus skill points |
Fury Max = STAM x 0.8 | Focus Max = RES/2 + 1, Focus Dice (1) | (+2) Fury skills | (+2) Focus skill points | |
Pit-Fighter | FURY | FOCUS | 3 | 80 | (+1) | Resolve | 2 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 1.0 Focus Max = RES/2 + 1.5, Focus Dice (2) |
(+2) Fury skills (+2) Focus skill points & (+1) Racial Focus skill point |
Fury Max = STAM x 1.0 | Focus Max = RES/2 + 1.5, Focus Dice (2) | (+2) Fury skills | (+2) Focus skill points & (+1) Racial Focus skill point |
Pit-Fighter | FURY | FOCUS | 4 | 160 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 1.18 Focus Max = RES/2 + 2, Focus Dice (2) |
(+2) Fury skills (+2) Focus skill points, Unarmed Alacrity (passive) |
Fury Max = STAM x 1.18 | Focus Max = RES/2 + 2, Focus Dice (2) | (+2) Fury skills | (+2) Focus skill points, Unarmed Alacrity (passive) | |
Pit-Fighter | FURY | FOCUS | 5 | 280 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 1.35 Focus Max = RES/2 + 2.5, Focus Dice (2) |
(+2) Fury skills (+2) Focus skill points |
Fury Max = STAM x 1.35 | Focus Max = RES/2 + 2.5, Focus Dice (2) | (+2) Fury skills | (+2) Focus skill points | |
Pit-Fighter | FURY | FOCUS | 6 | 440 | (+1) | Stamina | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 1.5 Focus Max = RES/2 + 3, Focus Dice (3) |
(+2) Fury skills (+2) Focus skill points & (+1) Racial Focus skill point |
Fury Max = STAM x 1.5 | Focus Max = RES/2 + 3, Focus Dice (3) | (+2) Fury skills | (+2) Focus skill points & (+1) Racial Focus skill point |
Pit-Fighter | FURY | FOCUS | 7 | 640 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 1.65 Focus Max = RES/2 + 3.5, Focus Dice (3) |
(+2) Fury skills (+2) Focus skill points |
Fury Max = STAM x 1.65 | Focus Max = RES/2 + 3.5, Focus Dice (3) | (+2) Fury skills | (+2) Focus skill points | |
Pit-Fighter | FURY | FOCUS | 8 | 900 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 1.8 Focus Max = RES/2 + 4, Focus Dice (3) |
(+2) Fury skills (+2) Focus skill points, One-Against-Many (passive) |
Fury Max = STAM x 1.8 | Focus Max = RES/2 + 4, Focus Dice (3) | (+2) Fury skills | (+2) Focus skill points, One-Against-Many (passive) | |
Pit-Fighter | FURY | FOCUS | 9 | 1,230 | (+1) | Initiative | 4 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 1.94 Focus Max = RES/2 + 4.5, Focus Dice (4) |
(+2) Fury skills (+2) Focus skill points & (+1) Racial Focus skill point |
Fury Max = STAM x 1.94 | Focus Max = RES/2 + 4.5, Focus Dice (4) | (+2) Fury skills | (+2) Focus skill points & (+1) Racial Focus skill point |
Pit-Fighter | FURY | FOCUS | 10 | 1,640 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 2.08 Focus Max = RES/2 + 5, Focus Dice (4) |
(+2) Fury skills (+2) Focus skill points, Double Reaction (passive) |
Fury Max = STAM x 2.08 | Focus Max = RES/2 + 5, Focus Dice (4) | (+2) Fury skills | (+2) Focus skill points, Double Reaction (passive) | |
Pit-Fighter | FURY | FOCUS | 11 | 2,140 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 2.21 Focus Max = RES/2 + 5.5, Focus Dice (4) |
(+1) Fury skills (+1) Focus skill point |
Fury Max = STAM x 2.21 | Focus Max = RES/2 + 5.5, Focus Dice (4) | (+1) Fury skills | (+1) Focus skill point | |
Pit-Fighter | FURY | FOCUS | 12 | 2,750 | (+1) | Resolve | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 2.35 Focus Max = RES/2 + 6, Focus Dice (4) |
(+1) Fury skills (+1) Focus skill point, Extra Attack (passive) |
Fury Max = STAM x 2.35 | Focus Max = RES/2 + 6, Focus Dice (4) | (+1) Fury skills | (+1) Focus skill point, Extra Attack (passive) |
Pit-Fighter | FURY | FOCUS | 13 | 3,480 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 2.48 Focus Max = RES/2 + 6.5, Focus Dice (5) |
(+1) Fury skills (+1) Focus skill point & (+1) Racial Focus skill point |
Fury Max = STAM x 2.48 | Focus Max = RES/2 + 6.5, Focus Dice (5) | (+1) Fury skills | (+1) Focus skill point & (+1) Racial Focus skill point | |
Pit-Fighter | FURY | FOCUS | 14 | 4,350 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 2.6 Focus Max = RES/2 + 7, Focus Dice (5) |
(+1) Fury skills (+1) Focus skill point |
Fury Max = STAM x 2.6 | Focus Max = RES/2 + 7, Focus Dice (5) | (+1) Fury skills | (+1) Focus skill point | |
Pit-Fighter | FURY | FOCUS | 15 | 5,390 | (+1) | Stamina | 5 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 2.73 Focus Max = RES/2 + 7.5, Focus Dice (5) |
(+1) Fury skills (+1) Focus skill point |
Fury Max = STAM x 2.73 | Focus Max = RES/2 + 7.5, Focus Dice (5) | (+1) Fury skills | (+1) Focus skill point |
Pit-Fighter | FURY | FOCUS | 16 | 6,610 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 2.86 Focus Max = RES/2 + 8, Focus Dice (6) |
(+1) Fury skills (+1) Focus skill point |
Fury Max = STAM x 2.86 | Focus Max = RES/2 + 8, Focus Dice (6) | (+1) Fury skills | (+1) Focus skill point | |
Pit-Fighter | FURY | FOCUS | 17 | 8,030 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 2.98 Focus Max = RES/2 + 8.5, Focus Dice (6) |
(+1) Fury skills (+1) Focus skill point & (+1) Racial Focus skill point |
Fury Max = STAM x 2.98 | Focus Max = RES/2 + 8.5, Focus Dice (6) | (+1) Fury skills | (+1) Focus skill point & (+1) Racial Focus skill point | |
Pit-Fighter | FURY | FOCUS | 18 | 9,680 | (+1) | Initiative | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 3.1 Focus Max = RES/2 + 9, Focus Dice (6) |
(+1) Fury skills (+1) Focus skill point |
Fury Max = STAM x 3.1 | Focus Max = RES/2 + 9, Focus Dice (6) | (+1) Fury skills | (+1) Focus skill point |
Pit-Fighter | FURY | FOCUS | 19 | 11,590 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 3.22 Focus Max = RES/2 + 9.5, Focus Dice (7) |
(+1) Fury skills (+1) Focus skill point |
Fury Max = STAM x 3.22 | Focus Max = RES/2 + 9.5, Focus Dice (7) | (+1) Fury skills | (+1) Focus skill point | |
Pit-Fighter | FURY | FOCUS | 20 | 13,780 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 3.34 Focus Max = RES/2 + 10, Focus Dice (7) |
(+1) Fury skills (+1) Focus skill point |
Fury Max = STAM x 3.34 | Focus Max = RES/2 + 10, Focus Dice (7) | (+1) Fury skills | (+1) Focus skill point | |
Priest | FAITH | FAITH | 0 | n/a | race (+1) class (+1) |
0 | Set equal to STAM | Select 5 Tier 0 powers from your Faith path | Select 5 Tier 0 powers from your Faith path | Select 5 Tier 0 powers from your Faith path | ||||
Priest | FAITH | FAITH | 1 | 0 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd up) | (+2) Memorized Faith Powers | (+2) Memorized Faith Powers | (+2) Memorized Faith Powers | ||||
Priest | FAITH | FAITH | 2 | 30 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd dwn) | (+2) Memorized Faith Powers | (+2) Memorized Faith Powers | (+2) Memorized Faith Powers | ||||
Priest | FAITH | FAITH | 3 | 80 | (+1) | Wisdom | 2 | Gain HP Dice + STAM/2 (rnd up) | (+2) Memorized Faith Powers | (+2) Memorized Faith Powers | (+2) Memorized Faith Powers | |||
Priest | FAITH | FAITH | 4 | 160 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd dwn) | (+2) Memorized Faith Powers | (+2) Memorized Faith Powers | (+2) Memorized Faith Powers | ||||
Priest | FAITH | FAITH | 5 | 280 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | (+2) Memorized Faith Powers | (+2) Memorized Faith Powers | (+2) Memorized Faith Powers | ||||
Priest | FAITH | FAITH | 6 | 440 | (+1) | Wisdom | 3 | Gain HP Dice + STAM/2 (rnd dwn) | (+2) Memorized Faith Powers | (+2) Memorized Faith Powers | (+2) Memorized Faith Powers | |||
Priest | FAITH | FAITH | 7 | 640 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd up) | (+2) Memorized Faith Powers | (+2) Memorized Faith Powers | (+2) Memorized Faith Powers | ||||
Priest | FAITH | FAITH | 8 | 900 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | (+2) Memorized Faith Powers | (+2) Memorized Faith Powers | (+2) Memorized Faith Powers | ||||
Priest | FAITH | FAITH | 9 | 1,230 | (+1) | Resolve | 4 | Gain HP Dice + STAM/2 (rnd up) | (+2) Memorized Faith Powers | (+2) Memorized Faith Powers | (+2) Memorized Faith Powers | |||
Priest | FAITH | FAITH | 10 | 1,640 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | (+2) Memorized Faith Powers | (+2) Memorized Faith Powers | (+2) Memorized Faith Powers | ||||
Priest | FAITH | FAITH | 11 | 2,140 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd up) | (+1) Memorized Faith Powers | (+1) Memorized Faith Powers | (+1) Memorized Faith Powers | ||||
Priest | FAITH | FAITH | 12 | 2,750 | (+1) | Wisdom | 5 | Gain HP Dice + STAM/2 (rnd dwn) | (+1) Memorized Faith Powers | (+1) Memorized Faith Powers | (+1) Memorized Faith Powers | |||
Priest | FAITH | FAITH | 13 | 3,480 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd up) | (+1) Memorized Faith Powers | (+1) Memorized Faith Powers | (+1) Memorized Faith Powers | ||||
Priest | FAITH | FAITH | 14 | 4,350 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd dwn) | (+1) Memorized Faith Powers | (+1) Memorized Faith Powers | (+1) Memorized Faith Powers | ||||
Priest | FAITH | FAITH | 15 | 5,390 | (+1) | Intellect | 6 | Gain HP Dice + STAM/2 (rnd up) | (+1) Memorized Faith Powers | (+1) Memorized Faith Powers | (+1) Memorized Faith Powers | |||
Priest | FAITH | FAITH | 16 | 6,610 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd dwn) | (+1) Memorized Faith Powers | (+1) Memorized Faith Powers | (+1) Memorized Faith Powers | ||||
Priest | FAITH | FAITH | 17 | 8,030 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | (+1) Memorized Faith Powers | (+1) Memorized Faith Powers | (+1) Memorized Faith Powers | ||||
Priest | FAITH | FAITH | 18 | 9,680 | (+1) | Resolve | 7 | Gain HP Dice + STAM/2 (rnd dwn) | (+1) Memorized Faith Powers | (+1) Memorized Faith Powers | (+1) Memorized Faith Powers | |||
Priest | FAITH | FAITH | 19 | 11,590 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | (+1) Memorized Faith Powers | (+1) Memorized Faith Powers | (+1) Memorized Faith Powers | ||||
Priest | FAITH | FAITH | 20 | 13,780 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd dwn) | (+1) Memorized Faith Powers | (+1) Memorized Faith Powers | (+1) Memorized Faith Powers | ||||
Ranger | VIGOR | STEALTH | 0 | n/a | race (+1) class (+1) |
0 | Set equal to STAM | Vigor Max (n/a) Base Stealth (n/a) |
Pick 2 level 0 Vigor skills Rank1 of 2 Stealth skills from primary discipline |
Vigor Max (n/a) | Base Stealth (n/a) | Pick 2 level 0 Vigor skills | Rank1 of 2 Stealth skills from primary discipline | |
Ranger | VIGOR | STEALTH | 1 | 0 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 0.5 Base Stealth = AVD/2 + 0.5 |
(+2) Vigor skills (+3) Stealth skills, min. 1 in primary discipline |
Vigor Max = STR x 0.5 | Base Stealth = AVD/2 + 0.5 | (+2) Vigor skills | (+3) Stealth skills, min. 1 in primary discipline | |
Ranger | VIGOR | STEALTH | 2 | 30 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 1 Base Stealth = AVD/2 + 1 |
(+2) Vigor skills (+3) Stealth skills, min. 1 in primary discipline |
Vigor Max = STR x 1 | Base Stealth = AVD/2 + 1 | (+2) Vigor skills | (+3) Stealth skills, min. 1 in primary discipline | |
Ranger | VIGOR | STEALTH | 3 | 80 | (+1) | Perception | 2 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 1.5 Base Stealth = AVD/2 + 1.5 |
(+2) Vigor skills (+3) Stealth skills, min. 1 in primary discipline |
Vigor Max = STR x 1.5 | Base Stealth = AVD/2 + 1.5 | (+2) Vigor skills | (+3) Stealth skills, min. 1 in primary discipline |
Ranger | VIGOR | STEALTH | 4 | 160 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 2 Base Stealth = AVD/2 + 2 |
(+2) Vigor skills (+3) Stealth skills, min. 1 in primary discipline |
Vigor Max = STR x 2 | Base Stealth = AVD/2 + 2 | (+2) Vigor skills | (+3) Stealth skills, min. 1 in primary discipline | |
Ranger | VIGOR | STEALTH | 5 | 280 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 2.5 Base Stealth = AVD/2 + 2.5 |
(+2) Vigor skills (+3) Stealth skills, min. 1 in primary discipline |
Vigor Max = STR x 2.5 | Base Stealth = AVD/2 + 2.5 | (+2) Vigor skills | (+3) Stealth skills, min. 1 in primary discipline | |
Ranger | VIGOR | STEALTH | 6 | 440 | (+1) | Avoidance | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 3 Base Stealth = AVD/2 + 3 |
(+2) Vigor skills (+3) Stealth skills, min. 1 in primary discipline |
Vigor Max = STR x 3 | Base Stealth = AVD/2 + 3 | (+2) Vigor skills | (+3) Stealth skills, min. 1 in primary discipline |
Ranger | VIGOR | STEALTH | 7 | 640 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 3.5 Base Stealth = AVD/2 + 3.5 |
(+2) Vigor skills (+3) Stealth skills, min. 1 in primary discipline |
Vigor Max = STR x 3.5 | Base Stealth = AVD/2 + 3.5 | (+2) Vigor skills | (+3) Stealth skills, min. 1 in primary discipline | |
Ranger | VIGOR | STEALTH | 8 | 900 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 4 Base Stealth = AVD/2 + 4 |
(+2) Vigor skills (+3) Stealth skills, min. 1 in primary discipline |
Vigor Max = STR x 4 | Base Stealth = AVD/2 + 4 | (+2) Vigor skills | (+3) Stealth skills, min. 1 in primary discipline | |
Ranger | VIGOR | STEALTH | 9 | 1,230 | (+1) | Strength | 4 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 4.5 Base Stealth = AVD/2 + 4.5 |
(+2) Vigor skills (+3) Stealth skills, min. 1 in primary discipline |
Vigor Max = STR x 4.5 | Base Stealth = AVD/2 + 4.5 | (+2) Vigor skills | (+3) Stealth skills, min. 1 in primary discipline |
Ranger | VIGOR | STEALTH | 10 | 1,640 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 5 Base Stealth = AVD/2 + 5 |
(+2) Vigor skills (+3) Stealth skills, min. 1 in primary discipline |
Vigor Max = STR x 5 | Base Stealth = AVD/2 + 5 | (+2) Vigor skills | (+3) Stealth skills, min. 1 in primary discipline | |
Ranger | VIGOR | STEALTH | 11 | 2,140 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 5.3 Base Stealth = AVD/2 + 5.5 |
(+1) Vigor skills (+3) Stealth skills, min. 1 in primary discipline |
Vigor Max = STR x 5.3 | Base Stealth = AVD/2 + 5.5 | (+1) Vigor skills | (+3) Stealth skills, min. 1 in primary discipline | |
Ranger | VIGOR | STEALTH | 12 | 2,750 | (+1) | Avoidance | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 5.5 Base Stealth = AVD/2 + 6 |
(+1) Vigor skills (+3) Stealth skills, min. 1 in primary discipline |
Vigor Max = STR x 5.5 | Base Stealth = AVD/2 + 6 | (+1) Vigor skills | (+3) Stealth skills, min. 1 in primary discipline |
Ranger | VIGOR | STEALTH | 13 | 3,480 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 5.8 Base Stealth = AVD/2 + 6.5 |
(+1) Vigor skills (+3) Stealth skills, min. 1 in primary discipline |
Vigor Max = STR x 5.8 | Base Stealth = AVD/2 + 6.5 | (+1) Vigor skills | (+3) Stealth skills, min. 1 in primary discipline | |
Ranger | VIGOR | STEALTH | 14 | 4,350 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 6 Base Stealth = AVD/2 + 7 |
(+1) Vigor skills (+3) Stealth skills, min. 1 in primary discipline |
Vigor Max = STR x 6 | Base Stealth = AVD/2 + 7 | (+1) Vigor skills | (+3) Stealth skills, min. 1 in primary discipline | |
Ranger | VIGOR | STEALTH | 15 | 5,390 | (+1) | Perception | 6 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 6.3 Base Stealth = AVD/2 + 7.5 |
(+1) Vigor skills (+3) Stealth skills, min. 1 in primary discipline |
Vigor Max = STR x 6.3 | Base Stealth = AVD/2 + 7.5 | (+1) Vigor skills | (+3) Stealth skills, min. 1 in primary discipline |
Ranger | VIGOR | STEALTH | 16 | 6,610 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 6.5 Base Stealth = AVD/2 + 8 |
(+1) Vigor skills (+3) Stealth skills, min. 1 in primary discipline |
Vigor Max = STR x 6.5 | Base Stealth = AVD/2 + 8 | (+1) Vigor skills | (+3) Stealth skills, min. 1 in primary discipline | |
Ranger | VIGOR | STEALTH | 17 | 8,030 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 6.8 Base Stealth = AVD/2 + 8.5 |
(+1) Vigor skills (+3) Stealth skills, min. 1 in primary discipline |
Vigor Max = STR x 6.8 | Base Stealth = AVD/2 + 8.5 | (+1) Vigor skills | (+3) Stealth skills, min. 1 in primary discipline | |
Ranger | VIGOR | STEALTH | 18 | 9,680 | (+1) | Strength | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 7 Base Stealth = AVD/2 + 9 |
(+1) Vigor skills (+3) Stealth skills, min. 1 in primary discipline |
Vigor Max = STR x 7 | Base Stealth = AVD/2 + 9 | (+1) Vigor skills | (+3) Stealth skills, min. 1 in primary discipline |
Ranger | VIGOR | STEALTH | 19 | 11,590 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 7.3 Base Stealth = AVD/2 + 9.5 |
(+1) Vigor skills (+3) Stealth skills, min. 1 in primary discipline |
Vigor Max = STR x 7.3 | Base Stealth = AVD/2 + 9.5 | (+1) Vigor skills | (+3) Stealth skills, min. 1 in primary discipline | |
Ranger | VIGOR | STEALTH | 20 | 13,780 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 7.5 Base Stealth = AVD/2 + 10 |
(+1) Vigor skills (+3) Stealth skills, min. 1 in primary discipline |
Vigor Max = STR x 7.5 | Base Stealth = AVD/2 + 10 | (+1) Vigor skills | (+3) Stealth skills, min. 1 in primary discipline | |
Runeweaver | SPIRIT | FOCUS | 0 | n/a | race (+1) class (+1) |
0 | Set equal to STAM | Spirit Max (1d8) Focus Max (n/a), Focus Dice (1) |
Gain all Tier 0 powers for your class as Runic Tattoos (+1) Racial Focus skill point |
Spirit Max (1d8) | Focus Max (n/a), Focus Dice (1) | Gain all Tier 0 powers for your class as Runic Tattoos | (+1) Racial Focus skill point | |
Runeweaver | SPIRIT | FOCUS | 1 | 0 | (+1) | 0 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+1d8) Focus Max = RES/2 + 0.5, Focus Dice (1) |
(+3) Runic Tattoos (+2) Focus skill points |
Spirit Max (+1d8) | Focus Max = RES/2 + 0.5, Focus Dice (1) | (+3) Runic Tattoos | (+2) Focus skill points | |
Runeweaver | SPIRIT | FOCUS | 2 | 30 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+1d8) Focus Max = RES/2 + 1, Focus Dice (2) |
(+3) Runic Tattoos (+2) Focus skill points |
Spirit Max (+1d8) | Focus Max = RES/2 + 1, Focus Dice (2) | (+3) Runic Tattoos | (+2) Focus skill points | |
Runeweaver | SPIRIT | FOCUS | 3 | 80 | (+1) | Resolve | 1 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+1d8) Focus Max = RES/2 + 1.5, Focus Dice (2) |
(+3) Runic Tattoos (+2) Focus skill points & (+1) Racial Focus skill point |
Spirit Max (+1d8) | Focus Max = RES/2 + 1.5, Focus Dice (2) | (+3) Runic Tattoos | (+2) Focus skill points & (+1) Racial Focus skill point |
Runeweaver | SPIRIT | FOCUS | 4 | 160 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+1d8) Focus Max = RES/2 + 2, Focus Dice (3) |
(+3) Runic Tattoos (+2) Focus skill points, Unarmed Alacrity (passive) |
Spirit Max (+1d8) | Focus Max = RES/2 + 2, Focus Dice (3) | (+3) Runic Tattoos | (+2) Focus skill points, Unarmed Alacrity (passive) | |
Runeweaver | SPIRIT | FOCUS | 5 | 280 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+1d8) Focus Max = RES/2 + 2.5, Focus Dice (3) |
(+3) Runic Tattoos (+2) Focus skill points |
Spirit Max (+1d8) | Focus Max = RES/2 + 2.5, Focus Dice (3) | (+3) Runic Tattoos | (+2) Focus skill points | |
Runeweaver | SPIRIT | FOCUS | 6 | 440 | (+1) | Agility | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+1d8) Focus Max = RES/2 + 3, Focus Dice (3) |
(+3) Runic Tattoos (+2) Focus skill points & (+1) Racial Focus skill point |
Spirit Max (+1d8) | Focus Max = RES/2 + 3, Focus Dice (3) | (+3) Runic Tattoos | (+2) Focus skill points & (+1) Racial Focus skill point |
Runeweaver | SPIRIT | FOCUS | 7 | 640 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+1d8) Focus Max = RES/2 + 3.5, Focus Dice (4) |
(+3) Runic Tattoos (+2) Focus skill points |
Spirit Max (+1d8) | Focus Max = RES/2 + 3.5, Focus Dice (4) | (+3) Runic Tattoos | (+2) Focus skill points | |
Runeweaver | SPIRIT | FOCUS | 8 | 900 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+1d8) Focus Max = RES/2 + 4, Focus Dice (4) |
(+3) Runic Tattoos (+2) Focus skill points, One-Against-Many (passive) OR Battle Zen (passive) |
Spirit Max (+1d8) | Focus Max = RES/2 + 4, Focus Dice (4) | (+3) Runic Tattoos | (+2) Focus skill points, One-Against-Many (passive) OR Battle Zen (passive) | |
Runeweaver | SPIRIT | FOCUS | 9 | 1,230 | (+1) | Intellect | 3 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+1d8) Focus Max = RES/2 + 4.5, Focus Dice (4) |
(+3) Runic Tattoos (+2) Focus skill points & (+1) Racial Focus skill point |
Spirit Max (+1d8) | Focus Max = RES/2 + 4.5, Focus Dice (4) | (+3) Runic Tattoos | (+2) Focus skill points & (+1) Racial Focus skill point |
Runeweaver | SPIRIT | FOCUS | 10 | 1,640 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+1d8) Focus Max = RES/2 + 5, Focus Dice (4) |
(+3) Runic Tattoos (+2) Focus skill points, Double Reaction (passive) |
Spirit Max (+1d8) | Focus Max = RES/2 + 5, Focus Dice (4) | (+3) Runic Tattoos | (+2) Focus skill points, Double Reaction (passive) | |
Runeweaver | SPIRIT | FOCUS | 11 | 2,140 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+1d8) Focus Max = RES/2 + 5.5, Focus Dice (5) |
(+2) Runic Tattoos (+1) Focus skill point |
Spirit Max (+1d8) | Focus Max = RES/2 + 5.5, Focus Dice (5) | (+2) Runic Tattoos | (+1) Focus skill point | |
Runeweaver | SPIRIT | FOCUS | 12 | 2,750 | (+1) | Resolve | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+1d8) Focus Max = RES/2 + 6, Focus Dice (5) |
(+2) Runic Tattoos (+1) Focus skill point, Extra Attack (passive) |
Spirit Max (+1d8) | Focus Max = RES/2 + 6, Focus Dice (5) | (+2) Runic Tattoos | (+1) Focus skill point, Extra Attack (passive) |
Runeweaver | SPIRIT | FOCUS | 13 | 3,480 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+1d8) Focus Max = RES/2 + 6.5, Focus Dice (5) |
(+2) Runic Tattoos (+1) Focus skill point & (+1) Racial Focus skill point |
Spirit Max (+1d8) | Focus Max = RES/2 + 6.5, Focus Dice (5) | (+2) Runic Tattoos | (+1) Focus skill point & (+1) Racial Focus skill point | |
Runeweaver | SPIRIT | FOCUS | 14 | 4,350 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+1d8) Focus Max = RES/2 + 7, Focus Dice (6) |
(+2) Runic Tattoos (+1) Focus skill point |
Spirit Max (+1d8) | Focus Max = RES/2 + 7, Focus Dice (6) | (+2) Runic Tattoos | (+1) Focus skill point | |
Runeweaver | SPIRIT | FOCUS | 15 | 5,390 | (+1) | Intellect | 5 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+1d8) Focus Max = RES/2 + 7.5, Focus Dice (6) |
(+2) Runic Tattoos (+1) Focus skill point |
Spirit Max (+1d8) | Focus Max = RES/2 + 7.5, Focus Dice (6) | (+2) Runic Tattoos | (+1) Focus skill point |
Runeweaver | SPIRIT | FOCUS | 16 | 6,610 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+1d8) Focus Max = RES/2 + 8, Focus Dice (6) |
(+2) Runic Tattoos (+1) Focus skill point |
Spirit Max (+1d8) | Focus Max = RES/2 + 8, Focus Dice (6) | (+2) Runic Tattoos | (+1) Focus skill point | |
Runeweaver | SPIRIT | FOCUS | 17 | 8,030 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+1d8) Focus Max = RES/2 + 8.5, Focus Dice (7) |
(+2) Runic Tattoos (+1) Focus skill point & (+1) Racial Focus skill point |
Spirit Max (+1d8) | Focus Max = RES/2 + 8.5, Focus Dice (7) | (+2) Runic Tattoos | (+1) Focus skill point & (+1) Racial Focus skill point | |
Runeweaver | SPIRIT | FOCUS | 18 | 9,680 | (+1) | Wisdom | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+1d8) Focus Max = RES/2 + 9, Focus Dice (7) |
(+2) Runic Tattoos (+1) Focus skill point |
Spirit Max (+1d8) | Focus Max = RES/2 + 9, Focus Dice (7) | (+2) Runic Tattoos | (+1) Focus skill point |
Runeweaver | SPIRIT | FOCUS | 19 | 11,590 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | Spirit Max (+1d8) Focus Max = RES/2 + 9.5, Focus Dice (7) |
(+2) Runic Tattoos (+1) Focus skill point |
Spirit Max (+1d8) | Focus Max = RES/2 + 9.5, Focus Dice (7) | (+2) Runic Tattoos | (+1) Focus skill point | |
Runeweaver | SPIRIT | FOCUS | 20 | 13,780 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Spirit Max (+1d8) Focus Max = RES/2 + 10, Focus Dice (7) |
(+2) Runic Tattoos (+1) Focus skill point |
Spirit Max (+1d8) | Focus Max = RES/2 + 10, Focus Dice (7) | (+2) Runic Tattoos | (+1) Focus skill point | |
Samurai | HONOR | FOCUS | 0 | n/a | race (+1) class (+1) |
0 | Set equal to STAM | Core Code Only Focus Max (n/a), Focus Dice (1) |
Core Code Only | Focus Max (n/a), Focus Dice (1) | (+1) Oath, (+1) Virtue | (+1) Racial Focus skill point | ||
Samurai | HONOR | FOCUS | 1 | 0 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd up) | Core Code Only Focus Max = RES/2 + 0.5, Focus Dice (1) |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Focus skill points |
Core Code Only | Focus Max = RES/2 + 0.5, Focus Dice (1) | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Focus skill points | |
Samurai | HONOR | FOCUS | 2 | 30 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd dwn) | Core Code Only Focus Max = RES/2 + 1, Focus Dice (1) |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Focus skill points |
Core Code Only | Focus Max = RES/2 + 1, Focus Dice (1) | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Focus skill points | |
Samurai | HONOR | FOCUS | 3 | 80 | (+1) | Resolve | 2 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor Codes Focus Max = RES/2 + 1.5, Focus Dice (2) |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Focus skill points & (+1) Racial Focus skill point |
Core + Minor Codes | Focus Max = RES/2 + 1.5, Focus Dice (2) | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Focus skill points & (+1) Racial Focus skill point |
Samurai | HONOR | FOCUS | 4 | 160 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor Codes Focus Max = RES/2 + 2, Focus Dice (2) |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Focus skill points, Unarmed Alacrity (passive) |
Core + Minor Codes | Focus Max = RES/2 + 2, Focus Dice (2) | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Focus skill points, Unarmed Alacrity (passive) | |
Samurai | HONOR | FOCUS | 5 | 280 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor Codes Focus Max = RES/2 + 2.5, Focus Dice (2) |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Focus skill points |
Core + Minor Codes | Focus Max = RES/2 + 2.5, Focus Dice (2) | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Focus skill points | |
Samurai | HONOR | FOCUS | 6 | 440 | (+1) | Stamina | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor Codes Focus Max = RES/2 + 3, Focus Dice (3) |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Focus skill points & (+1) Racial Focus skill point |
Core + Minor Codes | Focus Max = RES/2 + 3, Focus Dice (3) | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Focus skill points & (+1) Racial Focus skill point |
Samurai | HONOR | FOCUS | 7 | 640 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor Codes Focus Max = RES/2 + 3.5, Focus Dice (3) |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Focus skill points |
Core + Minor Codes | Focus Max = RES/2 + 3.5, Focus Dice (3) | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Focus skill points | |
Samurai | HONOR | FOCUS | 8 | 900 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor + Great Codes Focus Max = RES/2 + 4, Focus Dice (3) |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Focus skill points, One-Against-Many (passive) OR Battle Zen (passive) |
Core + Minor + Great Codes | Focus Max = RES/2 + 4, Focus Dice (3) | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Focus skill points, One-Against-Many (passive) OR Battle Zen (passive) | |
Samurai | HONOR | FOCUS | 9 | 1,230 | (+1) | Strength | 4 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor + Great Codes Focus Max = RES/2 + 4.5, Focus Dice (4) |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Focus skill points & (+1) Racial Focus skill point |
Core + Minor + Great Codes | Focus Max = RES/2 + 4.5, Focus Dice (4) | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Focus skill points & (+1) Racial Focus skill point |
Samurai | HONOR | FOCUS | 10 | 1,640 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor + Great Codes Focus Max = RES/2 + 5, Focus Dice (4) |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Focus skill points, Double Reaction (passive) |
Core + Minor + Great Codes | Focus Max = RES/2 + 5, Focus Dice (4) | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Focus skill points, Double Reaction (passive) | |
Samurai | HONOR | FOCUS | 11 | 2,140 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor + Great Codes Focus Max = RES/2 + 5.5, Focus Dice (4) |
(+1) Oath, (+1) Code Skill (+1) Focus skill point |
Core + Minor + Great Codes | Focus Max = RES/2 + 5.5, Focus Dice (4) | (+1) Oath, (+1) Code Skill | (+1) Focus skill point | |
Samurai | HONOR | FOCUS | 12 | 2,750 | (+1) | Resolve | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor + Great Codes Focus Max = RES/2 + 6, Focus Dice (4) |
(+1) Virtue, (+1) Code Skill (+1) Focus skill point, Extra Attack (passive) |
Core + Minor + Great Codes | Focus Max = RES/2 + 6, Focus Dice (4) | (+1) Virtue, (+1) Code Skill | (+1) Focus skill point, Extra Attack (passive) |
Samurai | HONOR | FOCUS | 13 | 3,480 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor + Great Codes Focus Max = RES/2 + 6.5, Focus Dice (5) |
(+1) Oath, (+1) Code Skill (+1) Focus skill point & (+1) Racial Focus skill point |
Core + Minor + Great Codes | Focus Max = RES/2 + 6.5, Focus Dice (5) | (+1) Oath, (+1) Code Skill | (+1) Focus skill point & (+1) Racial Focus skill point | |
Samurai | HONOR | FOCUS | 14 | 4,350 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor + Great Codes Focus Max = RES/2 + 7, Focus Dice (5) |
(+1) Virtue, (+1) Code Skill (+1) Focus skill point |
Core + Minor + Great Codes | Focus Max = RES/2 + 7, Focus Dice (5) | (+1) Virtue, (+1) Code Skill | (+1) Focus skill point | |
Samurai | HONOR | FOCUS | 15 | 5,390 | (+1) | Initiative | 6 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor + Great Codes Focus Max = RES/2 + 7.5, Focus Dice (5) |
(+1) Oath, (+1) Code Skill (+1) Focus skill point |
Core + Minor + Great Codes | Focus Max = RES/2 + 7.5, Focus Dice (5) | (+1) Oath, (+1) Code Skill | (+1) Focus skill point |
Samurai | HONOR | FOCUS | 16 | 6,610 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor + Great Codes Focus Max = RES/2 + 8, Focus Dice (6) |
(+1) Virtue, (+1) Code Skill (+1) Focus skill point |
Core + Minor + Great Codes | Focus Max = RES/2 + 8, Focus Dice (6) | (+1) Virtue, (+1) Code Skill | (+1) Focus skill point | |
Samurai | HONOR | FOCUS | 17 | 8,030 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor + Great Codes Focus Max = RES/2 + 8.5, Focus Dice (6) |
(+1) Oath, (+1) Code Skill (+1) Focus skill point & (+1) Racial Focus skill point |
Core + Minor + Great Codes | Focus Max = RES/2 + 8.5, Focus Dice (6) | (+1) Oath, (+1) Code Skill | (+1) Focus skill point & (+1) Racial Focus skill point | |
Samurai | HONOR | FOCUS | 18 | 9,680 | (+1) | Stamina | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor + Great Codes Focus Max = RES/2 + 9, Focus Dice (6) |
(+1) Virtue, (+1) Code Skill (+1) Focus skill point |
Core + Minor + Great Codes | Focus Max = RES/2 + 9, Focus Dice (6) | (+1) Virtue, (+1) Code Skill | (+1) Focus skill point |
Samurai | HONOR | FOCUS | 19 | 11,590 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor + Great Codes Focus Max = RES/2 + 9.5, Focus Dice (7) |
(+1) Oath, (+1) Code Skill (+1) Focus skill point |
Core + Minor + Great Codes | Focus Max = RES/2 + 9.5, Focus Dice (7) | (+1) Oath, (+1) Code Skill | (+1) Focus skill point | |
Samurai | HONOR | FOCUS | 20 | 13,780 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor + Great Codes Focus Max = RES/2 + 10, Focus Dice (7) |
(+1) Virtue, (+1) Code Skill (+1) Focus skill point |
Core + Minor + Great Codes | Focus Max = RES/2 + 10, Focus Dice (7) | (+1) Virtue, (+1) Code Skill | (+1) Focus skill point | |
Shaman | FURY | SPIRIT | 0 | n/a | race (+1) class (+1) |
0 | Set equal to STAM | Fury Max (n/a) Spirit Max (1d8) |
Pick 2 level 0 Fury skills Gain all Tier 0 powers for your class |
Fury Max (n/a) | Spirit Max (1d8) | Pick 2 level 0 Fury skills | Gain all Tier 0 powers for your class | |
Shaman | FURY | SPIRIT | 1 | 0 | (+1) | 0 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 0.58 Spirit Max (+1d8) |
(+2) Fury skills (+2) Mastered Spirit Powers |
Fury Max = STAM x 0.58 | Spirit Max (+1d8) | (+2) Fury skills | (+2) Mastered Spirit Powers | |
Shaman | FURY | SPIRIT | 2 | 30 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 0.8 Spirit Max (+1d8) |
(+2) Fury skills (+2) Mastered Spirit Powers |
Fury Max = STAM x 0.8 | Spirit Max (+1d8) | (+2) Fury skills | (+2) Mastered Spirit Powers | |
Shaman | FURY | SPIRIT | 3 | 80 | (+1) | Stamina | 1 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 1.0 Spirit Max (+1d8) |
(+2) Fury skills (+2) Mastered Spirit Powers |
Fury Max = STAM x 1.0 | Spirit Max (+1d8) | (+2) Fury skills | (+2) Mastered Spirit Powers |
Shaman | FURY | SPIRIT | 4 | 160 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 1.18 Spirit Max (+1d8) |
(+2) Fury skills (+2) Mastered Spirit Powers |
Fury Max = STAM x 1.18 | Spirit Max (+1d8) | (+2) Fury skills | (+2) Mastered Spirit Powers | |
Shaman | FURY | SPIRIT | 5 | 280 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 1.35 Spirit Max (+1d8) |
(+2) Fury skills (+2) Mastered Spirit Powers |
Fury Max = STAM x 1.35 | Spirit Max (+1d8) | (+2) Fury skills | (+2) Mastered Spirit Powers | |
Shaman | FURY | SPIRIT | 6 | 440 | (+1) | Strength | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 1.5 Spirit Max (+1d8) |
(+2) Fury skills (+2) Mastered Spirit Powers |
Fury Max = STAM x 1.5 | Spirit Max (+1d8) | (+2) Fury skills | (+2) Mastered Spirit Powers |
Shaman | FURY | SPIRIT | 7 | 640 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 1.65 Spirit Max (+1d8) |
(+2) Fury skills (+2) Mastered Spirit Powers |
Fury Max = STAM x 1.65 | Spirit Max (+1d8) | (+2) Fury skills | (+2) Mastered Spirit Powers | |
Shaman | FURY | SPIRIT | 8 | 900 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 1.8 Spirit Max (+1d8) |
(+2) Fury skills (+2) Mastered Spirit Powers |
Fury Max = STAM x 1.8 | Spirit Max (+1d8) | (+2) Fury skills | (+2) Mastered Spirit Powers | |
Shaman | FURY | SPIRIT | 9 | 1,230 | (+1) | Intellect | 3 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 1.94 Spirit Max (+1d8) |
(+2) Fury skills (+2) Mastered Spirit Powers |
Fury Max = STAM x 1.94 | Spirit Max (+1d8) | (+2) Fury skills | (+2) Mastered Spirit Powers |
Shaman | FURY | SPIRIT | 10 | 1,640 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 2.08 Spirit Max (+1d8) |
(+2) Fury skills (+2) Mastered Spirit Powers |
Fury Max = STAM x 2.08 | Spirit Max (+1d8) | (+2) Fury skills | (+2) Mastered Spirit Powers | |
Shaman | FURY | SPIRIT | 11 | 2,140 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 2.21 Spirit Max (+1d8) |
(+1) Fury skills (+1) Mastered Spirit Powers |
Fury Max = STAM x 2.21 | Spirit Max (+1d8) | (+1) Fury skills | (+1) Mastered Spirit Powers | |
Shaman | FURY | SPIRIT | 12 | 2,750 | (+1) | Stamina | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 2.35 Spirit Max (+1d8) |
(+1) Fury skills (+1) Mastered Spirit Powers |
Fury Max = STAM x 2.35 | Spirit Max (+1d8) | (+1) Fury skills | (+1) Mastered Spirit Powers |
Shaman | FURY | SPIRIT | 13 | 3,480 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 2.48 Spirit Max (+1d8) |
(+1) Fury skills (+1) Mastered Spirit Powers |
Fury Max = STAM x 2.48 | Spirit Max (+1d8) | (+1) Fury skills | (+1) Mastered Spirit Powers | |
Shaman | FURY | SPIRIT | 14 | 4,350 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 2.6 Spirit Max (+1d8) |
(+1) Fury skills (+1) Mastered Spirit Powers |
Fury Max = STAM x 2.6 | Spirit Max (+1d8) | (+1) Fury skills | (+1) Mastered Spirit Powers | |
Shaman | FURY | SPIRIT | 15 | 5,390 | (+1) | Resolve | 5 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 2.73 Spirit Max (+1d8) |
(+1) Fury skills (+1) Mastered Spirit Powers |
Fury Max = STAM x 2.73 | Spirit Max (+1d8) | (+1) Fury skills | (+1) Mastered Spirit Powers |
Shaman | FURY | SPIRIT | 16 | 6,610 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 2.86 Spirit Max (+1d8) |
(+1) Fury skills (+1) Mastered Spirit Powers |
Fury Max = STAM x 2.86 | Spirit Max (+1d8) | (+1) Fury skills | (+1) Mastered Spirit Powers | |
Shaman | FURY | SPIRIT | 17 | 8,030 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 2.98 Spirit Max (+1d8) |
(+1) Fury skills (+1) Mastered Spirit Powers |
Fury Max = STAM x 2.98 | Spirit Max (+1d8) | (+1) Fury skills | (+1) Mastered Spirit Powers | |
Shaman | FURY | SPIRIT | 18 | 9,680 | (+1) | Intellect | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 3.1 Spirit Max (+1d8) |
(+1) Fury skills (+1) Mastered Spirit Powers |
Fury Max = STAM x 3.1 | Spirit Max (+1d8) | (+1) Fury skills | (+1) Mastered Spirit Powers |
Shaman | FURY | SPIRIT | 19 | 11,590 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 3.22 Spirit Max (+1d8) |
(+1) Fury skills (+1) Mastered Spirit Powers |
Fury Max = STAM x 3.22 | Spirit Max (+1d8) | (+1) Fury skills | (+1) Mastered Spirit Powers | |
Shaman | FURY | SPIRIT | 20 | 13,780 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 3.34 Spirit Max (+1d8) |
(+1) Fury skills (+1) Mastered Spirit Powers |
Fury Max = STAM x 3.34 | Spirit Max (+1d8) | (+1) Fury skills | (+1) Mastered Spirit Powers | |
Shaolin | FAITH | FOCUS | 0 | n/a | race (+1) class (+1) |
0 | Set equal to STAM | Focus Max (n/a), Focus Dice (1) | Select 3 Tier 0 powers from your Faith path (+1) Racial Focus skill point |
Focus Max (n/a), Focus Dice (1) | Select 3 Tier 0 powers from your Faith path | (+1) Racial Focus skill point | ||
Shaolin | FAITH | FOCUS | 1 | 0 | (+1) | 0 | Gain HP Dice + STAM/2 (rnd up) | Focus Max = RES/2 + 0.5, Focus Dice (1) | (+2) Memorized Faith Powers (+2) Focus skill points |
Focus Max = RES/2 + 0.5, Focus Dice (1) | (+2) Memorized Faith Powers | (+2) Focus skill points | ||
Shaolin | FAITH | FOCUS | 2 | 30 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd dwn) | Focus Max = RES/2 + 1, Focus Dice (2) | (+2) Memorized Faith Powers (+2) Focus skill points |
Focus Max = RES/2 + 1, Focus Dice (2) | (+2) Memorized Faith Powers | (+2) Focus skill points | ||
Shaolin | FAITH | FOCUS | 3 | 80 | (+1) | Agility | 1 | Gain HP Dice + STAM/2 (rnd up) | Focus Max = RES/2 + 1.5, Focus Dice (2) | (+2) Memorized Faith Powers (+2) Focus skill points & (+1) Racial Focus skill point |
Focus Max = RES/2 + 1.5, Focus Dice (2) | (+2) Memorized Faith Powers | (+2) Focus skill points & (+1) Racial Focus skill point | |
Shaolin | FAITH | FOCUS | 4 | 160 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Focus Max = RES/2 + 2, Focus Dice (3) | (+2) Memorized Faith Powers (+2) Focus skill points, Unarmed Alacrity (passive) |
Focus Max = RES/2 + 2, Focus Dice (3) | (+2) Memorized Faith Powers | (+2) Focus skill points, Unarmed Alacrity (passive) | ||
Shaolin | FAITH | FOCUS | 5 | 280 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd up) | Focus Max = RES/2 + 2.5, Focus Dice (3) | (+2) Memorized Faith Powers (+2) Focus skill points |
Focus Max = RES/2 + 2.5, Focus Dice (3) | (+2) Memorized Faith Powers | (+2) Focus skill points | ||
Shaolin | FAITH | FOCUS | 6 | 440 | (+1) | Resolve | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Focus Max = RES/2 + 3, Focus Dice (3) | (+2) Memorized Faith Powers (+2) Focus skill points & (+1) Racial Focus skill point |
Focus Max = RES/2 + 3, Focus Dice (3) | (+2) Memorized Faith Powers | (+2) Focus skill points & (+1) Racial Focus skill point | |
Shaolin | FAITH | FOCUS | 7 | 640 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Focus Max = RES/2 + 3.5, Focus Dice (4) | (+2) Memorized Faith Powers (+2) Focus skill points |
Focus Max = RES/2 + 3.5, Focus Dice (4) | (+2) Memorized Faith Powers | (+2) Focus skill points | ||
Shaolin | FAITH | FOCUS | 8 | 900 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Focus Max = RES/2 + 4, Focus Dice (4) | (+2) Memorized Faith Powers (+2) Focus skill points, One-Against-Many (passive) OR Battle Zen (passive) |
Focus Max = RES/2 + 4, Focus Dice (4) | (+2) Memorized Faith Powers | (+2) Focus skill points, One-Against-Many (passive) OR Battle Zen (passive) | ||
Shaolin | FAITH | FOCUS | 9 | 1,230 | (+1) | Resolve | 3 | Gain HP Dice + STAM/2 (rnd up) | Focus Max = RES/2 + 4.5, Focus Dice (4) | (+2) Memorized Faith Powers (+2) Focus skill points & (+1) Racial Focus skill point |
Focus Max = RES/2 + 4.5, Focus Dice (4) | (+2) Memorized Faith Powers | (+2) Focus skill points & (+1) Racial Focus skill point | |
Shaolin | FAITH | FOCUS | 10 | 1,640 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Focus Max = RES/2 + 5, Focus Dice (5) | (+2) Memorized Faith Powers (+2) Focus skill points, Double Reaction (passive) |
Focus Max = RES/2 + 5, Focus Dice (5) | (+2) Memorized Faith Powers | (+2) Focus skill points, Double Reaction (passive) | ||
Shaolin | FAITH | FOCUS | 11 | 2,140 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd up) | Focus Max = RES/2 + 5.5, Focus Dice (5) | (+1) Memorized Faith Powers (+1) Focus skill point |
Focus Max = RES/2 + 5.5, Focus Dice (5) | (+1) Memorized Faith Powers | (+1) Focus skill point | ||
Shaolin | FAITH | FOCUS | 12 | 2,750 | (+1) | Wisdom | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Focus Max = RES/2 + 6, Focus Dice (5) | (+1) Memorized Faith Powers (+1) Focus skill point, Extra Attack (passive) |
Focus Max = RES/2 + 6, Focus Dice (5) | (+1) Memorized Faith Powers | (+1) Focus skill point, Extra Attack (passive) | |
Shaolin | FAITH | FOCUS | 13 | 3,480 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd up) | Focus Max = RES/2 + 6.5, Focus Dice (6) | (+1) Memorized Faith Powers (+1) Focus skill point & (+1) Racial Focus skill point |
Focus Max = RES/2 + 6.5, Focus Dice (6) | (+1) Memorized Faith Powers | (+1) Focus skill point & (+1) Racial Focus skill point | ||
Shaolin | FAITH | FOCUS | 14 | 4,350 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Focus Max = RES/2 + 7, Focus Dice (6) | (+1) Memorized Faith Powers (+1) Focus skill point |
Focus Max = RES/2 + 7, Focus Dice (6) | (+1) Memorized Faith Powers | (+1) Focus skill point | ||
Shaolin | FAITH | FOCUS | 15 | 5,390 | (+1) | Wisdom | 5 | Gain HP Dice + STAM/2 (rnd up) | Focus Max = RES/2 + 7.5, Focus Dice (6) | (+1) Memorized Faith Powers (+1) Focus skill point |
Focus Max = RES/2 + 7.5, Focus Dice (6) | (+1) Memorized Faith Powers | (+1) Focus skill point | |
Shaolin | FAITH | FOCUS | 16 | 6,610 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Focus Max = RES/2 + 8, Focus Dice (7) | (+1) Memorized Faith Powers (+1) Focus skill point |
Focus Max = RES/2 + 8, Focus Dice (7) | (+1) Memorized Faith Powers | (+1) Focus skill point | ||
Shaolin | FAITH | FOCUS | 17 | 8,030 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd up) | Focus Max = RES/2 + 8.5, Focus Dice (7) | (+1) Memorized Faith Powers (+1) Focus skill point & (+1) Racial Focus skill point |
Focus Max = RES/2 + 8.5, Focus Dice (7) | (+1) Memorized Faith Powers | (+1) Focus skill point & (+1) Racial Focus skill point | ||
Shaolin | FAITH | FOCUS | 18 | 9,680 | (+1) | Stamina | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Focus Max = RES/2 + 9, Focus Dice (7) | (+1) Memorized Faith Powers (+1) Focus skill point |
Focus Max = RES/2 + 9, Focus Dice (7) | (+1) Memorized Faith Powers | (+1) Focus skill point | |
Shaolin | FAITH | FOCUS | 19 | 11,590 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | Focus Max = RES/2 + 9.5, Focus Dice (7) | (+1) Memorized Faith Powers (+1) Focus skill point |
Focus Max = RES/2 + 9.5, Focus Dice (7) | (+1) Memorized Faith Powers | (+1) Focus skill point | ||
Shaolin | FAITH | FOCUS | 20 | 13,780 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Focus Max = RES/2 + 10, Focus Dice (7) | (+1) Memorized Faith Powers (+1) Focus skill point |
Focus Max = RES/2 + 10, Focus Dice (7) | (+1) Memorized Faith Powers | (+1) Focus skill point | ||
Soldier | VIGOR | VIGOR | 0 | n/a | race (+1) class (+1) |
0 | Set equal to STAM | Vigor Max (n/a) | Pick 2 level 0 Vigor skills | Vigor Max (n/a) | Vigor Max (n/a) | Pick 2 level 0 Vigor skills | Pick 2 level 0 Vigor skills | |
Soldier | VIGOR | VIGOR | 1 | 0 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 0.5 +1 | (+4) Vigor skills | Vigor Max = STR x 0.5 +1 | Vigor Max = STR x 0.5 +1 | (+4) Vigor skills | (+4) Vigor skills | |
Soldier | VIGOR | VIGOR | 2 | 30 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 1 + 2 | (+4) Vigor skills | Vigor Max = STR x 1 + 2 | Vigor Max = STR x 1 + 2 | (+4) Vigor skills | (+4) Vigor skills | |
Soldier | VIGOR | VIGOR | 3 | 80 | (+1) | Strength | 2 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 1.5 + 3 | (+4) Vigor skills | Vigor Max = STR x 1.5 + 3 | Vigor Max = STR x 1.5 + 3 | (+4) Vigor skills | (+4) Vigor skills |
Soldier | VIGOR | VIGOR | 4 | 160 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 2 + 4 | (+4) Vigor skills | Vigor Max = STR x 2 + 4 | Vigor Max = STR x 2 + 4 | (+4) Vigor skills | (+4) Vigor skills | |
Soldier | VIGOR | VIGOR | 5 | 280 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 2.5 + 5 | (+4) Vigor skills | Vigor Max = STR x 2.5 + 5 | Vigor Max = STR x 2.5 + 5 | (+4) Vigor skills | (+4) Vigor skills | |
Soldier | VIGOR | VIGOR | 6 | 440 | (+1) | Strength | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 3 + 6 | (+4) Vigor skills | Vigor Max = STR x 3 + 6 | Vigor Max = STR x 3 + 6 | (+4) Vigor skills | (+4) Vigor skills |
Soldier | VIGOR | VIGOR | 7 | 640 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 3.5 + 7 | (+4) Vigor skills | Vigor Max = STR x 3.5 + 7 | Vigor Max = STR x 3.5 + 7 | (+4) Vigor skills | (+4) Vigor skills | |
Soldier | VIGOR | VIGOR | 8 | 900 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 4 + 8 | (+4) Vigor skills | Vigor Max = STR x 4 + 8 | Vigor Max = STR x 4 + 8 | (+4) Vigor skills | (+4) Vigor skills | |
Soldier | VIGOR | VIGOR | 9 | 1,230 | (+1) | Initiative | 4 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 4.5 + 9 | (+4) Vigor skills | Vigor Max = STR x 4.5 + 9 | Vigor Max = STR x 4.5 + 9 | (+4) Vigor skills | (+4) Vigor skills |
Soldier | VIGOR | VIGOR | 10 | 1,640 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 5 + 10 | (+4) Vigor skills | Vigor Max = STR x 5 + 10 | Vigor Max = STR x 5 + 10 | (+4) Vigor skills | (+4) Vigor skills | |
Soldier | VIGOR | VIGOR | 11 | 2,140 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 5.3 + 11 | (+2) Vigor skills | Vigor Max = STR x 5.3 + 11 | Vigor Max = STR x 5.3 + 11 | (+2) Vigor skills | (+2) Vigor skills | |
Soldier | VIGOR | VIGOR | 12 | 2,750 | (+1) | Stamina | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 5.5 + 12 | (+2) Vigor skills | Vigor Max = STR x 5.5 + 12 | Vigor Max = STR x 5.5 + 12 | (+2) Vigor skills | (+2) Vigor skills |
Soldier | VIGOR | VIGOR | 13 | 3,480 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 5.8 +13 | (+2) Vigor skills | Vigor Max = STR x 5.8 +13 | Vigor Max = STR x 5.8 +13 | (+2) Vigor skills | (+2) Vigor skills | |
Soldier | VIGOR | VIGOR | 14 | 4,350 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 6 + 14 | (+2) Vigor skills | Vigor Max = STR x 6 + 14 | Vigor Max = STR x 6 + 14 | (+2) Vigor skills | (+2) Vigor skills | |
Soldier | VIGOR | VIGOR | 15 | 5,390 | (+1) | Strength | 6 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 6.3 + 15 | (+2) Vigor skills | Vigor Max = STR x 6.3 + 15 | Vigor Max = STR x 6.3 + 15 | (+2) Vigor skills | (+2) Vigor skills |
Soldier | VIGOR | VIGOR | 16 | 6,610 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 6.5 + 16 | (+2) Vigor skills | Vigor Max = STR x 6.5 + 16 | Vigor Max = STR x 6.5 + 16 | (+2) Vigor skills | (+2) Vigor skills | |
Soldier | VIGOR | VIGOR | 17 | 8,030 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 6.8 + 17 | (+2) Vigor skills | Vigor Max = STR x 6.8 + 17 | Vigor Max = STR x 6.8 + 17 | (+2) Vigor skills | (+2) Vigor skills | |
Soldier | VIGOR | VIGOR | 18 | 9,680 | (+1) | Wisdom | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 7 + 18 | (+2) Vigor skills | Vigor Max = STR x 7 + 18 | Vigor Max = STR x 7 + 18 | (+2) Vigor skills | (+2) Vigor skills |
Soldier | VIGOR | VIGOR | 19 | 11,590 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 7.3 + 19 | (+2) Vigor skills | Vigor Max = STR x 7.3 + 19 | Vigor Max = STR x 7.3 + 19 | (+2) Vigor skills | (+2) Vigor skills | |
Soldier | VIGOR | VIGOR | 20 | 13,780 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 7.5 + 20 | (+2) Vigor skills | Vigor Max = STR x 7.5 + 20 | Vigor Max = STR x 7.5 + 20 | (+2) Vigor skills | (+2) Vigor skills | |
Swashbuckler | HONOR | STEALTH | 0 | n/a | race (+1) class (+1) |
0 | Set equal to STAM | Core Code Only Base Stealth (n/a) |
(+1) Oath, (+1) Virtue Rank1 of 2 Stealth skills from primary discipline |
Core Code Only | Base Stealth (n/a) | (+1) Oath, (+1) Virtue | Rank1 of 2 Stealth skills from primary discipline | |
Swashbuckler | HONOR | STEALTH | 1 | 0 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd up) | Core Code Only Base Stealth = AVD/2 + 0.5 |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+3) Stealth skills, min. 1 in primary discipline |
Core Code Only | Base Stealth = AVD/2 + 0.5 | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+3) Stealth skills, min. 1 in primary discipline | |
Swashbuckler | HONOR | STEALTH | 2 | 30 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd dwn) | Core Code Only Base Stealth = AVD/2 + 1 |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+3) Stealth skills, min. 1 in primary discipline |
Core Code Only | Base Stealth = AVD/2 + 1 | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+3) Stealth skills, min. 1 in primary discipline | |
Swashbuckler | HONOR | STEALTH | 3 | 80 | (+1) | Avoidance | 2 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor Codes Base Stealth = AVD/2 + 1.5 |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+3) Stealth skills, min. 1 in primary discipline |
Core + Minor Codes | Base Stealth = AVD/2 + 1.5 | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+3) Stealth skills, min. 1 in primary discipline |
Swashbuckler | HONOR | STEALTH | 4 | 160 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor Codes Base Stealth = AVD/2 + 2 |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+3) Stealth skills, min. 1 in primary discipline |
Core + Minor Codes | Base Stealth = AVD/2 + 2 | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+3) Stealth skills, min. 1 in primary discipline | |
Swashbuckler | HONOR | STEALTH | 5 | 280 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor Codes Base Stealth = AVD/2 + 2.5 |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+3) Stealth skills, min. 1 in primary discipline |
Core + Minor Codes | Base Stealth = AVD/2 + 2.5 | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+3) Stealth skills, min. 1 in primary discipline | |
Swashbuckler | HONOR | STEALTH | 6 | 440 | (+1) | Agility | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor Codes Base Stealth = AVD/2 + 3 |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+3) Stealth skills, min. 1 in primary discipline |
Core + Minor Codes | Base Stealth = AVD/2 + 3 | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+3) Stealth skills, min. 1 in primary discipline |
Swashbuckler | HONOR | STEALTH | 7 | 640 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor Codes Base Stealth = AVD/2 + 3.5 |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+3) Stealth skills, min. 1 in primary discipline |
Core + Minor Codes | Base Stealth = AVD/2 + 3.5 | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+3) Stealth skills, min. 1 in primary discipline | |
Swashbuckler | HONOR | STEALTH | 8 | 900 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor Codes Base Stealth = AVD/2 + 4 |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+3) Stealth skills, min. 1 in primary discipline |
Core + Minor Codes | Base Stealth = AVD/2 + 4 | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+3) Stealth skills, min. 1 in primary discipline | |
Swashbuckler | HONOR | STEALTH | 9 | 1,230 | (+1) | Avoidance | 4 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor + Great Codes Base Stealth = AVD/2 + 4.5 |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+3) Stealth skills, min. 1 in primary discipline |
Core + Minor + Great Codes | Base Stealth = AVD/2 + 4.5 | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+3) Stealth skills, min. 1 in primary discipline |
Swashbuckler | HONOR | STEALTH | 10 | 1,640 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor + Great Codes Base Stealth = AVD/2 + 5 |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+3) Stealth skills, min. 1 in primary discipline |
Core + Minor + Great Codes | Base Stealth = AVD/2 + 5 | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+3) Stealth skills, min. 1 in primary discipline | |
Swashbuckler | HONOR | STEALTH | 11 | 2,140 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor + Great Codes Base Stealth = AVD/2 + 5.5 |
(+1) Oath, (+1) Code Skill (+3) Stealth skills, min. 1 in primary discipline |
Core + Minor + Great Codes | Base Stealth = AVD/2 + 5.5 | (+1) Oath, (+1) Code Skill | (+3) Stealth skills, min. 1 in primary discipline | |
Swashbuckler | HONOR | STEALTH | 12 | 2,750 | (+1) | Agility | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor + Great Codes Base Stealth = AVD/2 + 6 |
(+1) Virtue, (+1) Code Skill (+3) Stealth skills, min. 1 in primary discipline |
Core + Minor + Great Codes | Base Stealth = AVD/2 + 6 | (+1) Virtue, (+1) Code Skill | (+3) Stealth skills, min. 1 in primary discipline |
Swashbuckler | HONOR | STEALTH | 13 | 3,480 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor + Great Codes Base Stealth = AVD/2 + 6.5 |
(+1) Oath, (+1) Code Skill (+3) Stealth skills, min. 1 in primary discipline |
Core + Minor + Great Codes | Base Stealth = AVD/2 + 6.5 | (+1) Oath, (+1) Code Skill | (+3) Stealth skills, min. 1 in primary discipline | |
Swashbuckler | HONOR | STEALTH | 14 | 4,350 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor + Great Codes Base Stealth = AVD/2 + 7 |
(+1) Virtue, (+1) Code Skill (+3) Stealth skills, min. 1 in primary discipline |
Core + Minor + Great Codes | Base Stealth = AVD/2 + 7 | (+1) Virtue, (+1) Code Skill | (+3) Stealth skills, min. 1 in primary discipline | |
Swashbuckler | HONOR | STEALTH | 15 | 5,390 | (+1) | Charm | 6 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor + Great Codes Base Stealth = AVD/2 + 7.5 |
(+1) Oath, (+1) Code Skill (+3) Stealth skills, min. 1 in primary discipline |
Core + Minor + Great Codes | Base Stealth = AVD/2 + 7.5 | (+1) Oath, (+1) Code Skill | (+3) Stealth skills, min. 1 in primary discipline |
Swashbuckler | HONOR | STEALTH | 16 | 6,610 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor + Great Codes Base Stealth = AVD/2 + 8 |
(+1) Virtue, (+1) Code Skill (+3) Stealth skills, min. 1 in primary discipline |
Core + Minor + Great Codes | Base Stealth = AVD/2 + 8 | (+1) Virtue, (+1) Code Skill | (+3) Stealth skills, min. 1 in primary discipline | |
Swashbuckler | HONOR | STEALTH | 17 | 8,030 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor + Great Codes Base Stealth = AVD/2 + 8.5 |
(+1) Oath, (+1) Code Skill (+3) Stealth skills, min. 1 in primary discipline |
Core + Minor + Great Codes | Base Stealth = AVD/2 + 8.5 | (+1) Oath, (+1) Code Skill | (+3) Stealth skills, min. 1 in primary discipline | |
Swashbuckler | HONOR | STEALTH | 18 | 9,680 | (+1) | Charm | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor + Great Codes Base Stealth = AVD/2 + 9 |
(+1) Virtue, (+1) Code Skill (+3) Stealth skills, min. 1 in primary discipline |
Core + Minor + Great Codes | Base Stealth = AVD/2 + 9 | (+1) Virtue, (+1) Code Skill | (+3) Stealth skills, min. 1 in primary discipline |
Swashbuckler | HONOR | STEALTH | 19 | 11,590 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor + Great Codes Base Stealth = AVD/2 + 9.5 |
(+1) Oath, (+1) Code Skill (+3) Stealth skills, min. 1 in primary discipline |
Core + Minor + Great Codes | Base Stealth = AVD/2 + 9.5 | (+1) Oath, (+1) Code Skill | (+3) Stealth skills, min. 1 in primary discipline | |
Swashbuckler | HONOR | STEALTH | 20 | 13,780 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor + Great Codes Base Stealth = AVD/2 + 10 |
(+1) Virtue, (+1) Code Skill (+3) Stealth skills, min. 1 in primary discipline |
Core + Minor + Great Codes | Base Stealth = AVD/2 + 10 | (+1) Virtue, (+1) Code Skill | (+3) Stealth skills, min. 1 in primary discipline | |
Thief | STEALTH | STEALTH | 0 | n/a | race (+1) class (+1) |
0 | Set equal to STAM | Base Stealth (n/a) | Rank1 of 2 Stealth skills from primary discipline | Base Stealth (n/a) | Base Stealth (n/a) | Rank1 of 2 Stealth skills from primary discipline | Rank1 of 2 Stealth skills from primary discipline | |
Thief | STEALTH | STEALTH | 1 | 0 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd up) | Base Stealth = AVD/2 + 2.5 | (+3) Stealth skills, min. 1 in primary discipline | Base Stealth = AVD/2 + 2.5 | Base Stealth = AVD/2 + 2.5 | (+3) Stealth skills, min. 1 in primary discipline | (+3) Stealth skills, min. 1 in primary discipline | |
Thief | STEALTH | STEALTH | 2 | 30 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd dwn) | Base Stealth = AVD/2 + 3 | (+3) Stealth skills, min. 1 in primary discipline | Base Stealth = AVD/2 + 3 | Base Stealth = AVD/2 + 3 | (+3) Stealth skills, min. 1 in primary discipline | (+3) Stealth skills, min. 1 in primary discipline | |
Thief | STEALTH | STEALTH | 3 | 80 | (+1) | Avoidance | 2 | Gain HP Dice + STAM/2 (rnd up) | Base Stealth = AVD/2 + 3.5 | (+3) Stealth skills, min. 1 in primary discipline | Base Stealth = AVD/2 + 3.5 | Base Stealth = AVD/2 + 3.5 | (+3) Stealth skills, min. 1 in primary discipline | (+3) Stealth skills, min. 1 in primary discipline |
Thief | STEALTH | STEALTH | 4 | 160 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Base Stealth = AVD/2 + 4 | (+3) Stealth skills, min. 1 in primary discipline | Base Stealth = AVD/2 + 4 | Base Stealth = AVD/2 + 4 | (+3) Stealth skills, min. 1 in primary discipline | (+3) Stealth skills, min. 1 in primary discipline | |
Thief | STEALTH | STEALTH | 5 | 280 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Base Stealth = AVD/2 + 4.5 | (+3) Stealth skills, min. 1 in primary discipline | Base Stealth = AVD/2 + 4.5 | Base Stealth = AVD/2 + 4.5 | (+3) Stealth skills, min. 1 in primary discipline | (+3) Stealth skills, min. 1 in primary discipline | |
Thief | STEALTH | STEALTH | 6 | 440 | (+1) | Avoidance | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Base Stealth = AVD/2 + 5 | (+3) Stealth skills, min. 1 in primary discipline | Base Stealth = AVD/2 + 5 | Base Stealth = AVD/2 + 5 | (+3) Stealth skills, min. 1 in primary discipline | (+3) Stealth skills, min. 1 in primary discipline |
Thief | STEALTH | STEALTH | 7 | 640 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Base Stealth = AVD/2 + 5.5 | (+3) Stealth skills, min. 1 in primary discipline | Base Stealth = AVD/2 + 5.5 | Base Stealth = AVD/2 + 5.5 | (+3) Stealth skills, min. 1 in primary discipline | (+3) Stealth skills, min. 1 in primary discipline | |
Thief | STEALTH | STEALTH | 8 | 900 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Base Stealth = AVD/2 + 6 | (+3) Stealth skills, min. 1 in primary discipline | Base Stealth = AVD/2 + 6 | Base Stealth = AVD/2 + 6 | (+3) Stealth skills, min. 1 in primary discipline | (+3) Stealth skills, min. 1 in primary discipline | |
Thief | STEALTH | STEALTH | 9 | 1,230 | (+1) | Agility | 4 | Gain HP Dice + STAM/2 (rnd up) | Base Stealth = AVD/2 + 6.5 | (+3) Stealth skills, min. 1 in primary discipline | Base Stealth = AVD/2 + 6.5 | Base Stealth = AVD/2 + 6.5 | (+3) Stealth skills, min. 1 in primary discipline | (+3) Stealth skills, min. 1 in primary discipline |
Thief | STEALTH | STEALTH | 10 | 1,640 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Base Stealth = AVD/2 + 7 | (+3) Stealth skills, min. 1 in primary discipline | Base Stealth = AVD/2 + 7 | Base Stealth = AVD/2 + 7 | (+3) Stealth skills, min. 1 in primary discipline | (+3) Stealth skills, min. 1 in primary discipline | |
Thief | STEALTH | STEALTH | 11 | 2,140 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd up) | Base Stealth = AVD/2 + 7.5 | (+3) Stealth skills, min. 1 in primary discipline | Base Stealth = AVD/2 + 7.5 | Base Stealth = AVD/2 + 7.5 | (+3) Stealth skills, min. 1 in primary discipline | (+3) Stealth skills, min. 1 in primary discipline | |
Thief | STEALTH | STEALTH | 12 | 2,750 | (+1) | Avoidance | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Base Stealth = AVD/2 + 8 | (+3) Stealth skills, min. 1 in primary discipline | Base Stealth = AVD/2 + 8 | Base Stealth = AVD/2 + 8 | (+3) Stealth skills, min. 1 in primary discipline | (+3) Stealth skills, min. 1 in primary discipline |
Thief | STEALTH | STEALTH | 13 | 3,480 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd up) | Base Stealth = AVD/2 + 8.5 | (+3) Stealth skills, min. 1 in primary discipline | Base Stealth = AVD/2 + 8.5 | Base Stealth = AVD/2 + 8.5 | (+3) Stealth skills, min. 1 in primary discipline | (+3) Stealth skills, min. 1 in primary discipline | |
Thief | STEALTH | STEALTH | 14 | 4,350 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Base Stealth = AVD/2 + 9 | (+3) Stealth skills, min. 1 in primary discipline | Base Stealth = AVD/2 + 9 | Base Stealth = AVD/2 + 9 | (+3) Stealth skills, min. 1 in primary discipline | (+3) Stealth skills, min. 1 in primary discipline | |
Thief | STEALTH | STEALTH | 15 | 5,390 | (+1) | Initiative | 6 | Gain HP Dice + STAM/2 (rnd up) | Base Stealth = AVD/2 + 9.5 | (+3) Stealth skills, min. 1 in primary discipline | Base Stealth = AVD/2 + 9.5 | Base Stealth = AVD/2 + 9.5 | (+3) Stealth skills, min. 1 in primary discipline | (+3) Stealth skills, min. 1 in primary discipline |
Thief | STEALTH | STEALTH | 16 | 6,610 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Base Stealth = AVD/2 + 10 | (+3) Stealth skills, min. 1 in primary discipline | Base Stealth = AVD/2 + 10 | Base Stealth = AVD/2 + 10 | (+3) Stealth skills, min. 1 in primary discipline | (+3) Stealth skills, min. 1 in primary discipline | |
Thief | STEALTH | STEALTH | 17 | 8,030 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | Base Stealth = AVD/2 + 10.5 | (+3) Stealth skills, min. 1 in primary discipline | Base Stealth = AVD/2 + 10.5 | Base Stealth = AVD/2 + 10.5 | (+3) Stealth skills, min. 1 in primary discipline | (+3) Stealth skills, min. 1 in primary discipline | |
Thief | STEALTH | STEALTH | 18 | 9,680 | (+1) | Wisdom | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Base Stealth = AVD/2 + 11 | (+3) Stealth skills, min. 1 in primary discipline | Base Stealth = AVD/2 + 11 | Base Stealth = AVD/2 + 11 | (+3) Stealth skills, min. 1 in primary discipline | (+3) Stealth skills, min. 1 in primary discipline |
Thief | STEALTH | STEALTH | 19 | 11,590 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | Base Stealth = AVD/2 + 11.5 | (+3) Stealth skills, min. 1 in primary discipline | Base Stealth = AVD/2 + 11.5 | Base Stealth = AVD/2 + 11.5 | (+3) Stealth skills, min. 1 in primary discipline | (+3) Stealth skills, min. 1 in primary discipline | |
Thief | STEALTH | STEALTH | 20 | 13,780 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Base Stealth = AVD/2 + 12 | (+3) Stealth skills, min. 1 in primary discipline | Base Stealth = AVD/2 + 12 | Base Stealth = AVD/2 + 12 | (+3) Stealth skills, min. 1 in primary discipline | (+3) Stealth skills, min. 1 in primary discipline | |
Vigilante | FURY | HONOR | 0 | n/a | race (+1) class (+1) |
0 | Set equal to STAM | Fury Max (n/a) Core Code Only |
Pick 2 level 0 Fury skills (+1) Oath, (+1) Virtue |
Fury Max (n/a) | Core Code Only | Pick 2 level 0 Fury skills | (+1) Oath, (+1) Virtue | |
Vigilante | FURY | HONOR | 1 | 0 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 0.58 Core Code Only |
(+2) Fury skills (+1) Oath, (+1) Virtue, (+1) Code Skill |
Fury Max = STAM x 0.58 | Core Code Only | (+2) Fury skills | (+1) Oath, (+1) Virtue, (+1) Code Skill | |
Vigilante | FURY | HONOR | 2 | 30 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 0.8 Core Code Only |
(+2) Fury skills (+1) Oath, (+1) Virtue, (+1) Code Skill |
Fury Max = STAM x 0.8 | Core Code Only | (+2) Fury skills | (+1) Oath, (+1) Virtue, (+1) Code Skill | |
Vigilante | FURY | HONOR | 3 | 80 | (+1) | Stamina | 2 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 1.0 Core + Minor Codes |
(+2) Fury skills (+1) Oath, (+1) Virtue, (+1) Code Skill |
Fury Max = STAM x 1.0 | Core + Minor Codes | (+2) Fury skills | (+1) Oath, (+1) Virtue, (+1) Code Skill |
Vigilante | FURY | HONOR | 4 | 160 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 1.18 Core + Minor Codes |
(+2) Fury skills (+1) Oath, (+1) Virtue, (+1) Code Skill |
Fury Max = STAM x 1.18 | Core + Minor Codes | (+2) Fury skills | (+1) Oath, (+1) Virtue, (+1) Code Skill | |
Vigilante | FURY | HONOR | 5 | 280 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 1.35 Core + Minor Codes |
(+2) Fury skills (+1) Oath, (+1) Virtue, (+1) Code Skill |
Fury Max = STAM x 1.35 | Core + Minor Codes | (+2) Fury skills | (+1) Oath, (+1) Virtue, (+1) Code Skill | |
Vigilante | FURY | HONOR | 6 | 440 | (+1) | Strength | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 1.5 Core + Minor Codes |
(+2) Fury skills (+1) Oath, (+1) Virtue, (+1) Code Skill |
Fury Max = STAM x 1.5 | Core + Minor Codes | (+2) Fury skills | (+1) Oath, (+1) Virtue, (+1) Code Skill |
Vigilante | FURY | HONOR | 7 | 640 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 1.65 Core + Minor Codes |
(+2) Fury skills (+1) Oath, (+1) Virtue, (+1) Code Skill |
Fury Max = STAM x 1.65 | Core + Minor Codes | (+2) Fury skills | (+1) Oath, (+1) Virtue, (+1) Code Skill | |
Vigilante | FURY | HONOR | 8 | 900 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 1.8 Core + Minor Codes |
(+2) Fury skills (+1) Oath, (+1) Virtue, (+1) Code Skill |
Fury Max = STAM x 1.8 | Core + Minor Codes | (+2) Fury skills | (+1) Oath, (+1) Virtue, (+1) Code Skill | |
Vigilante | FURY | HONOR | 9 | 1,230 | (+1) | Stamina | 4 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 1.94 Core + Minor + Great Codes |
(+2) Fury skills (+1) Oath, (+1) Virtue, (+1) Code Skill |
Fury Max = STAM x 1.94 | Core + Minor + Great Codes | (+2) Fury skills | (+1) Oath, (+1) Virtue, (+1) Code Skill |
Vigilante | FURY | HONOR | 10 | 1,640 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 2.08 Core + Minor + Great Codes |
(+2) Fury skills (+1) Oath, (+1) Virtue, (+1) Code Skill |
Fury Max = STAM x 2.08 | Core + Minor + Great Codes | (+2) Fury skills | (+1) Oath, (+1) Virtue, (+1) Code Skill | |
Vigilante | FURY | HONOR | 11 | 2,140 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 2.21 Core + Minor + Great Codes |
(+1) Fury skills (+1) Oath, (+1) Code Skill |
Fury Max = STAM x 2.21 | Core + Minor + Great Codes | (+1) Fury skills | (+1) Oath, (+1) Code Skill | |
Vigilante | FURY | HONOR | 12 | 2,750 | (+1) | Resolve | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 2.35 Core + Minor + Great Codes |
(+1) Fury skills (+1) Virtue, (+1) Code Skill |
Fury Max = STAM x 2.35 | Core + Minor + Great Codes | (+1) Fury skills | (+1) Virtue, (+1) Code Skill |
Vigilante | FURY | HONOR | 13 | 3,480 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 2.48 Core + Minor + Great Codes |
(+1) Fury skills (+1) Oath, (+1) Code Skill |
Fury Max = STAM x 2.48 | Core + Minor + Great Codes | (+1) Fury skills | (+1) Oath, (+1) Code Skill | |
Vigilante | FURY | HONOR | 14 | 4,350 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 2.6 Core + Minor + Great Codes |
(+1) Fury skills (+1) Virtue, (+1) Code Skill |
Fury Max = STAM x 2.6 | Core + Minor + Great Codes | (+1) Fury skills | (+1) Virtue, (+1) Code Skill | |
Vigilante | FURY | HONOR | 15 | 5,390 | (+1) | Stamina | 6 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 2.73 Core + Minor + Great Codes |
(+1) Fury skills (+1) Oath, (+1) Code Skill |
Fury Max = STAM x 2.73 | Core + Minor + Great Codes | (+1) Fury skills | (+1) Oath, (+1) Code Skill |
Vigilante | FURY | HONOR | 16 | 6,610 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 2.86 Core + Minor + Great Codes |
(+1) Fury skills (+1) Virtue, (+1) Code Skill |
Fury Max = STAM x 2.86 | Core + Minor + Great Codes | (+1) Fury skills | (+1) Virtue, (+1) Code Skill | |
Vigilante | FURY | HONOR | 17 | 8,030 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 2.98 Core + Minor + Great Codes |
(+1) Fury skills (+1) Oath, (+1) Code Skill |
Fury Max = STAM x 2.98 | Core + Minor + Great Codes | (+1) Fury skills | (+1) Oath, (+1) Code Skill | |
Vigilante | FURY | HONOR | 18 | 9,680 | (+1) | Resolve | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 3.1 Core + Minor + Great Codes |
(+1) Fury skills (+1) Virtue, (+1) Code Skill |
Fury Max = STAM x 3.1 | Core + Minor + Great Codes | (+1) Fury skills | (+1) Virtue, (+1) Code Skill |
Vigilante | FURY | HONOR | 19 | 11,590 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 3.22 Core + Minor + Great Codes |
(+1) Fury skills (+1) Oath, (+1) Code Skill |
Fury Max = STAM x 3.22 | Core + Minor + Great Codes | (+1) Fury skills | (+1) Oath, (+1) Code Skill | |
Vigilante | FURY | HONOR | 20 | 13,780 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 3.34 Core + Minor + Great Codes |
(+1) Fury skills (+1) Virtue, (+1) Code Skill |
Fury Max = STAM x 3.34 | Core + Minor + Great Codes | (+1) Fury skills | (+1) Virtue, (+1) Code Skill | |
Warrior | FURY | VIGOR | 0 | n/a | race (+1) class (+1) |
0 | Set equal to STAM | Fury Max (n/a) Vigor Max (n/a) |
Pick 2 level 0 Fury skills Pick 2 level 0 Vigor skills |
Fury Max (n/a) | Vigor Max (n/a) | Pick 2 level 0 Fury skills | Pick 2 level 0 Vigor skills | |
Warrior | FURY | VIGOR | 1 | 0 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 0.58 Vigor Max = STR x 0.5 |
(+2) Fury skills (+2) Vigor skills |
Fury Max = STAM x 0.58 | Vigor Max = STR x 0.5 | (+2) Fury skills | (+2) Vigor skills | |
Warrior | FURY | VIGOR | 2 | 30 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 0.8 Vigor Max = STR x 1 |
(+2) Fury skills (+2) Vigor skills |
Fury Max = STAM x 0.8 | Vigor Max = STR x 1 | (+2) Fury skills | (+2) Vigor skills | |
Warrior | FURY | VIGOR | 3 | 80 | (+1) | Strength | 2 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 1.0 Vigor Max = STR x 1.5 |
(+2) Fury skills (+2) Vigor skills |
Fury Max = STAM x 1.0 | Vigor Max = STR x 1.5 | (+2) Fury skills | (+2) Vigor skills |
Warrior | FURY | VIGOR | 4 | 160 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 1.18 Vigor Max = STR x 2 |
(+2) Fury skills (+2) Vigor skills |
Fury Max = STAM x 1.18 | Vigor Max = STR x 2 | (+2) Fury skills | (+2) Vigor skills | |
Warrior | FURY | VIGOR | 5 | 280 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 1.35 Vigor Max = STR x 2.5 |
(+2) Fury skills (+2) Vigor skills |
Fury Max = STAM x 1.35 | Vigor Max = STR x 2.5 | (+2) Fury skills | (+2) Vigor skills | |
Warrior | FURY | VIGOR | 6 | 440 | (+1) | Stamina | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 1.5 Vigor Max = STR x 3 |
(+2) Fury skills (+2) Vigor skills |
Fury Max = STAM x 1.5 | Vigor Max = STR x 3 | (+2) Fury skills | (+2) Vigor skills |
Warrior | FURY | VIGOR | 7 | 640 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 1.65 Vigor Max = STR x 3.5 |
(+2) Fury skills (+2) Vigor skills |
Fury Max = STAM x 1.65 | Vigor Max = STR x 3.5 | (+2) Fury skills | (+2) Vigor skills | |
Warrior | FURY | VIGOR | 8 | 900 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 1.8 Vigor Max = STR x 4 |
(+2) Fury skills (+2) Vigor skills |
Fury Max = STAM x 1.8 | Vigor Max = STR x 4 | (+2) Fury skills | (+2) Vigor skills | |
Warrior | FURY | VIGOR | 9 | 1,230 | (+1) | Agility | 4 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 1.94 Vigor Max = STR x 4.5 |
(+2) Fury skills (+2) Vigor skills |
Fury Max = STAM x 1.94 | Vigor Max = STR x 4.5 | (+2) Fury skills | (+2) Vigor skills |
Warrior | FURY | VIGOR | 10 | 1,640 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 2.08 Vigor Max = STR x 5 |
(+2) Fury skills (+2) Vigor skills |
Fury Max = STAM x 2.08 | Vigor Max = STR x 5 | (+2) Fury skills | (+2) Vigor skills | |
Warrior | FURY | VIGOR | 11 | 2,140 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 2.21 Vigor Max = STR x 5.3 |
(+1) Fury skills (+1) Vigor skills |
Fury Max = STAM x 2.21 | Vigor Max = STR x 5.3 | (+1) Fury skills | (+1) Vigor skills | |
Warrior | FURY | VIGOR | 12 | 2,750 | (+1) | Stamina | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 2.35 Vigor Max = STR x 5.5 |
(+1) Fury skills (+1) Vigor skills |
Fury Max = STAM x 2.35 | Vigor Max = STR x 5.5 | (+1) Fury skills | (+1) Vigor skills |
Warrior | FURY | VIGOR | 13 | 3,480 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 2.48 Vigor Max = STR x 5.8 |
(+1) Fury skills (+1) Vigor skills |
Fury Max = STAM x 2.48 | Vigor Max = STR x 5.8 | (+1) Fury skills | (+1) Vigor skills | |
Warrior | FURY | VIGOR | 14 | 4,350 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 2.6 Vigor Max = STR x 6 |
(+1) Fury skills (+1) Vigor skills |
Fury Max = STAM x 2.6 | Vigor Max = STR x 6 | (+1) Fury skills | (+1) Vigor skills | |
Warrior | FURY | VIGOR | 15 | 5,390 | (+1) | Strength | 6 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 2.73 Vigor Max = STR x 6.3 |
(+1) Fury skills (+1) Vigor skills |
Fury Max = STAM x 2.73 | Vigor Max = STR x 6.3 | (+1) Fury skills | (+1) Vigor skills |
Warrior | FURY | VIGOR | 16 | 6,610 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 2.86 Vigor Max = STR x 6.5 |
(+1) Fury skills (+1) Vigor skills |
Fury Max = STAM x 2.86 | Vigor Max = STR x 6.5 | (+1) Fury skills | (+1) Vigor skills | |
Warrior | FURY | VIGOR | 17 | 8,030 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 2.98 Vigor Max = STR x 6.8 |
(+1) Fury skills (+1) Vigor skills |
Fury Max = STAM x 2.98 | Vigor Max = STR x 6.8 | (+1) Fury skills | (+1) Vigor skills | |
Warrior | FURY | VIGOR | 18 | 9,680 | (+1) | Wisdom | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 3.1 Vigor Max = STR x 7 |
(+1) Fury skills (+1) Vigor skills |
Fury Max = STAM x 3.1 | Vigor Max = STR x 7 | (+1) Fury skills | (+1) Vigor skills |
Warrior | FURY | VIGOR | 19 | 11,590 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 3.22 Vigor Max = STR x 7.3 |
(+1) Fury skills (+1) Vigor skills |
Fury Max = STAM x 3.22 | Vigor Max = STR x 7.3 | (+1) Fury skills | (+1) Vigor skills | |
Warrior | FURY | VIGOR | 20 | 13,780 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 3.34 Vigor Max = STR x 7.5 |
(+1) Fury skills (+1) Vigor skills |
Fury Max = STAM x 3.34 | Vigor Max = STR x 7.5 | (+1) Fury skills | (+1) Vigor skills | |
Weapon Master | VIGOR | FOCUS | 0 | n/a | race (+1) class (+1) |
0 | Set equal to STAM | Vigor Max (n/a) Focus Max (n/a), Focus Dice (1) |
Pick 2 level 0 Vigor skills (+1) Racial Focus skill point |
Vigor Max (n/a) | Focus Max (n/a), Focus Dice (1) | Pick 2 level 0 Vigor skills | (+1) Racial Focus skill point | |
Weapon Master | VIGOR | FOCUS | 1 | 0 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 0.5 Focus Max = RES/2 + 0.5, Focus Dice (1) |
(+2) Vigor skills (+2) Focus skill points |
Vigor Max = STR x 0.5 | Focus Max = RES/2 + 0.5, Focus Dice (1) | (+2) Vigor skills | (+2) Focus skill points | |
Weapon Master | VIGOR | FOCUS | 2 | 30 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 1 Focus Max = RES/2 + 1, Focus Dice (1) |
(+2) Vigor skills (+2) Focus skill points |
Vigor Max = STR x 1 | Focus Max = RES/2 + 1, Focus Dice (1) | (+2) Vigor skills | (+2) Focus skill points | |
Weapon Master | VIGOR | FOCUS | 3 | 80 | (+1) | Resolve | 2 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 1.5 Focus Max = RES/2 + 1.5, Focus Dice (2) |
(+2) Vigor skills (+2) Focus skill points & (+1) Racial Focus skill point |
Vigor Max = STR x 1.5 | Focus Max = RES/2 + 1.5, Focus Dice (2) | (+2) Vigor skills | (+2) Focus skill points & (+1) Racial Focus skill point |
Weapon Master | VIGOR | FOCUS | 4 | 160 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 2 Focus Max = RES/2 + 2, Focus Dice (2) |
(+2) Vigor skills (+2) Focus skill points |
Vigor Max = STR x 2 | Focus Max = RES/2 + 2, Focus Dice (2) | (+2) Vigor skills | (+2) Focus skill points | |
Weapon Master | VIGOR | FOCUS | 5 | 280 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 2.5 Focus Max = RES/2 + 2.5, Focus Dice (2) |
(+2) Vigor skills (+2) Focus skill points |
Vigor Max = STR x 2.5 | Focus Max = RES/2 + 2.5, Focus Dice (2) | (+2) Vigor skills | (+2) Focus skill points | |
Weapon Master | VIGOR | FOCUS | 6 | 440 | (+1) | Perception or Agility | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 3 Focus Max = RES/2 + 3, Focus Dice (3) |
(+2) Vigor skills (+2) Focus skill points & (+1) Racial Focus skill point |
Vigor Max = STR x 3 | Focus Max = RES/2 + 3, Focus Dice (3) | (+2) Vigor skills | (+2) Focus skill points & (+1) Racial Focus skill point |
Weapon Master | VIGOR | FOCUS | 7 | 640 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 3.5 Focus Max = RES/2 + 3.5, Focus Dice (3) |
(+2) Vigor skills (+2) Focus skill points |
Vigor Max = STR x 3.5 | Focus Max = RES/2 + 3.5, Focus Dice (3) | (+2) Vigor skills | (+2) Focus skill points | |
Weapon Master | VIGOR | FOCUS | 8 | 900 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 4 Focus Max = RES/2 + 4, Focus Dice (3) |
(+2) Vigor skills (+2) Focus skill points, One-Against-Many (passive) OR Battle Zen (passive) |
Vigor Max = STR x 4 | Focus Max = RES/2 + 4, Focus Dice (3) | (+2) Vigor skills | (+2) Focus skill points, One-Against-Many (passive) OR Battle Zen (passive) | |
Weapon Master | VIGOR | FOCUS | 9 | 1,230 | (+1) | Strength | 4 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 4.5 Focus Max = RES/2 + 4.5, Focus Dice (4) |
(+2) Vigor skills (+2) Focus skill points & (+1) Racial Focus skill point |
Vigor Max = STR x 4.5 | Focus Max = RES/2 + 4.5, Focus Dice (4) | (+2) Vigor skills | (+2) Focus skill points & (+1) Racial Focus skill point |
Weapon Master | VIGOR | FOCUS | 10 | 1,640 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 5 Focus Max = RES/2 + 5, Focus Dice (4) |
(+2) Vigor skills (+2) Focus skill points, Double Reaction (passive) |
Vigor Max = STR x 5 | Focus Max = RES/2 + 5, Focus Dice (4) | (+2) Vigor skills | (+2) Focus skill points, Double Reaction (passive) | |
Weapon Master | VIGOR | FOCUS | 11 | 2,140 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 5.3 Focus Max = RES/2 + 5.5, Focus Dice (4) |
(+1) Vigor skills (+1) Focus skill point |
Vigor Max = STR x 5.3 | Focus Max = RES/2 + 5.5, Focus Dice (4) | (+1) Vigor skills | (+1) Focus skill point | |
Weapon Master | VIGOR | FOCUS | 12 | 2,750 | (+1) | Resolve | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 5.5 Focus Max = RES/2 + 6, Focus Dice (4) |
(+1) Vigor skills (+1) Focus skill point, Extra Attack (passive) |
Vigor Max = STR x 5.5 | Focus Max = RES/2 + 6, Focus Dice (4) | (+1) Vigor skills | (+1) Focus skill point, Extra Attack (passive) |
Weapon Master | VIGOR | FOCUS | 13 | 3,480 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 5.8 Focus Max = RES/2 + 6.5, Focus Dice (5) |
(+1) Vigor skills (+1) Focus skill point & (+1) Racial Focus skill point |
Vigor Max = STR x 5.8 | Focus Max = RES/2 + 6.5, Focus Dice (5) | (+1) Vigor skills | (+1) Focus skill point & (+1) Racial Focus skill point | |
Weapon Master | VIGOR | FOCUS | 14 | 4,350 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 6 Focus Max = RES/2 + 7, Focus Dice (5) |
(+1) Vigor skills (+1) Focus skill point |
Vigor Max = STR x 6 | Focus Max = RES/2 + 7, Focus Dice (5) | (+1) Vigor skills | (+1) Focus skill point | |
Weapon Master | VIGOR | FOCUS | 15 | 5,390 | (+1) | Perception or Agility | 5 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 6.3 Focus Max = RES/2 + 7.5, Focus Dice (5) |
(+1) Vigor skills (+1) Focus skill point |
Vigor Max = STR x 6.3 | Focus Max = RES/2 + 7.5, Focus Dice (5) | (+1) Vigor skills | (+1) Focus skill point |
Weapon Master | VIGOR | FOCUS | 16 | 6,610 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 6.5 Focus Max = RES/2 + 8, Focus Dice (5) |
(+1) Vigor skills (+1) Focus skill point |
Vigor Max = STR x 6.5 | Focus Max = RES/2 + 8, Focus Dice (5) | (+1) Vigor skills | (+1) Focus skill point | |
Weapon Master | VIGOR | FOCUS | 17 | 8,030 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 6.8 Focus Max = RES/2 + 8.5, Focus Dice (6) |
(+1) Vigor skills (+1) Focus skill point & (+1) Racial Focus skill point |
Vigor Max = STR x 6.8 | Focus Max = RES/2 + 8.5, Focus Dice (6) | (+1) Vigor skills | (+1) Focus skill point & (+1) Racial Focus skill point | |
Weapon Master | VIGOR | FOCUS | 18 | 9,680 | (+1) | Strength | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 7 Focus Max = RES/2 + 9, Focus Dice (6) |
(+1) Vigor skills (+1) Focus skill point |
Vigor Max = STR x 7 | Focus Max = RES/2 + 9, Focus Dice (6) | (+1) Vigor skills | (+1) Focus skill point |
Weapon Master | VIGOR | FOCUS | 19 | 11,590 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd up) | Vigor Max = STR x 7.3 Focus Max = RES/2 + 9.5, Focus Dice (6) |
(+1) Vigor skills (+1) Focus skill point |
Vigor Max = STR x 7.3 | Focus Max = RES/2 + 9.5, Focus Dice (6) | (+1) Vigor skills | (+1) Focus skill point | |
Weapon Master | VIGOR | FOCUS | 20 | 13,780 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Vigor Max = STR x 7.5 Focus Max = RES/2 + 10, Focus Dice (7) |
(+1) Vigor skills (+1) Focus skill point |
Vigor Max = STR x 7.5 | Focus Max = RES/2 + 10, Focus Dice (7) | (+1) Vigor skills | (+1) Focus skill point | |
Wizard | HONOR | SPIRIT | 0 | n/a | race (+1) class (+1) |
0 | Set equal to STAM | Core Code Only Spirit Max (1d8) |
(+1) Oath, (+1) Virtue Gain all Tier 0 powers for your class |
Core Code Only | Spirit Max (1d8) | (+1) Oath, (+1) Virtue | Gain all Tier 0 powers for your class | |
Wizard | HONOR | SPIRIT | 1 | 0 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd up) | Core Code Only Spirit Max (+1d8) |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Memorized Spirit Powers |
Core Code Only | Spirit Max (+1d8) | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Memorized Spirit Powers | |
Wizard | HONOR | SPIRIT | 2 | 30 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd dwn) | Core Code Only Spirit Max (+1d8) |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Memorized Spirit Powers |
Core Code Only | Spirit Max (+1d8) | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Memorized Spirit Powers | |
Wizard | HONOR | SPIRIT | 3 | 80 | (+1) | Intellect | 2 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor Codes Spirit Max (+1d8) |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Memorized Spirit Powers |
Core + Minor Codes | Spirit Max (+1d8) | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Memorized Spirit Powers |
Wizard | HONOR | SPIRIT | 4 | 160 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor Codes Spirit Max (+1d8) |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Memorized Spirit Powers |
Core + Minor Codes | Spirit Max (+1d8) | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Memorized Spirit Powers | |
Wizard | HONOR | SPIRIT | 5 | 280 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor Codes Spirit Max (+1d8) |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Memorized Spirit Powers |
Core + Minor Codes | Spirit Max (+1d8) | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Memorized Spirit Powers | |
Wizard | HONOR | SPIRIT | 6 | 440 | (+1) | Initiative | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor Codes Spirit Max (+1d8) |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Memorized Spirit Powers |
Core + Minor Codes | Spirit Max (+1d8) | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Memorized Spirit Powers |
Wizard | HONOR | SPIRIT | 7 | 640 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor Codes Spirit Max (+1d8) |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Memorized Spirit Powers |
Core + Minor Codes | Spirit Max (+1d8) | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Memorized Spirit Powers | |
Wizard | HONOR | SPIRIT | 8 | 900 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor Codes Spirit Max (+1d8) |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Memorized Spirit Powers |
Core + Minor Codes | Spirit Max (+1d8) | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Memorized Spirit Powers | |
Wizard | HONOR | SPIRIT | 9 | 1,230 | (+1) | Wisdom | 4 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor + Great Codes Spirit Max (+1d8) |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Memorized Spirit Powers |
Core + Minor + Great Codes | Spirit Max (+1d8) | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Memorized Spirit Powers |
Wizard | HONOR | SPIRIT | 10 | 1,640 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor + Great Codes Spirit Max (+1d8) |
(+1) Oath, (+1) Virtue, (+1) Code Skill (+2) Memorized Spirit Powers |
Core + Minor + Great Codes | Spirit Max (+1d8) | (+1) Oath, (+1) Virtue, (+1) Code Skill | (+2) Memorized Spirit Powers | |
Wizard | HONOR | SPIRIT | 11 | 2,140 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor + Great Codes Spirit Max (+1d8) |
(+1) Oath, (+1) Code Skill (+1) Memorized Spirit Powers |
Core + Minor + Great Codes | Spirit Max (+1d8) | (+1) Oath, (+1) Code Skill | (+1) Memorized Spirit Powers | |
Wizard | HONOR | SPIRIT | 12 | 2,750 | (+1) | Intellect | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor + Great Codes Spirit Max (+1d8) |
(+1) Virtue, (+1) Code Skill (+1) Memorized Spirit Powers |
Core + Minor + Great Codes | Spirit Max (+1d8) | (+1) Virtue, (+1) Code Skill | (+1) Memorized Spirit Powers |
Wizard | HONOR | SPIRIT | 13 | 3,480 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor + Great Codes Spirit Max (+1d8) |
(+1) Oath, (+1) Code Skill (+1) Memorized Spirit Powers |
Core + Minor + Great Codes | Spirit Max (+1d8) | (+1) Oath, (+1) Code Skill | (+1) Memorized Spirit Powers | |
Wizard | HONOR | SPIRIT | 14 | 4,350 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor + Great Codes Spirit Max (+1d8) |
(+1) Virtue, (+1) Code Skill (+1) Memorized Spirit Powers |
Core + Minor + Great Codes | Spirit Max (+1d8) | (+1) Virtue, (+1) Code Skill | (+1) Memorized Spirit Powers | |
Wizard | HONOR | SPIRIT | 15 | 5,390 | (+1) | Resolve | 5 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor + Great Codes Spirit Max (+1d8) |
(+1) Oath, (+1) Code Skill (+1) Memorized Spirit Powers |
Core + Minor + Great Codes | Spirit Max (+1d8) | (+1) Oath, (+1) Code Skill | (+1) Memorized Spirit Powers |
Wizard | HONOR | SPIRIT | 16 | 6,610 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor + Great Codes Spirit Max (+1d8) |
(+1) Virtue, (+1) Code Skill (+1) Memorized Spirit Powers |
Core + Minor + Great Codes | Spirit Max (+1d8) | (+1) Virtue, (+1) Code Skill | (+1) Memorized Spirit Powers | |
Wizard | HONOR | SPIRIT | 17 | 8,030 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor + Great Codes Spirit Max (+1d8) |
(+1) Oath, (+1) Code Skill (+1) Memorized Spirit Powers |
Core + Minor + Great Codes | Spirit Max (+1d8) | (+1) Oath, (+1) Code Skill | (+1) Memorized Spirit Powers | |
Wizard | HONOR | SPIRIT | 18 | 9,680 | (+1) | Wisdom | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor + Great Codes Spirit Max (+1d8) |
(+1) Virtue, (+1) Code Skill (+1) Memorized Spirit Powers |
Core + Minor + Great Codes | Spirit Max (+1d8) | (+1) Virtue, (+1) Code Skill | (+1) Memorized Spirit Powers |
Wizard | HONOR | SPIRIT | 19 | 11,590 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd up) | Core + Minor + Great Codes Spirit Max (+1d8) |
(+1) Oath, (+1) Code Skill (+1) Memorized Spirit Powers |
Core + Minor + Great Codes | Spirit Max (+1d8) | (+1) Oath, (+1) Code Skill | (+1) Memorized Spirit Powers | |
Wizard | HONOR | SPIRIT | 20 | 13,780 | (+1) | 7 | Gain HP Dice + STAM/2 (rnd dwn) | Core + Minor + Great Codes Spirit Max (+1d8) |
(+1) Virtue, (+1) Code Skill (+1) Memorized Spirit Powers |
Core + Minor + Great Codes | Spirit Max (+1d8) | (+1) Virtue, (+1) Code Skill | (+1) Memorized Spirit Powers | |
Zealot | FURY | FAITH | 0 | n/a | race (+1) class (+1) |
0 | Set equal to STAM | Fury Max (n/a) | Pick 2 level 0 Fury skills Select 3 Tier 0 powers from your Faith path |
Fury Max (n/a) | Pick 2 level 0 Fury skills | Select 3 Tier 0 powers from your Faith path | ||
Zealot | FURY | FAITH | 1 | 0 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 0.58 | (+2) Fury skills (+2) Memorized Faith Powers |
Fury Max = STAM x 0.58 | (+2) Fury skills | (+2) Memorized Faith Powers | ||
Zealot | FURY | FAITH | 2 | 30 | (+1) | 1 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 0.8 | (+2) Fury skills (+2) Memorized Faith Powers |
Fury Max = STAM x 0.8 | (+2) Fury skills | (+2) Memorized Faith Powers | ||
Zealot | FURY | FAITH | 3 | 80 | (+1) | Resolve | 2 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 1.0 | (+2) Fury skills (+2) Memorized Faith Powers |
Fury Max = STAM x 1.0 | (+2) Fury skills | (+2) Memorized Faith Powers | |
Zealot | FURY | FAITH | 4 | 160 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 1.18 | (+2) Fury skills (+2) Memorized Faith Powers |
Fury Max = STAM x 1.18 | (+2) Fury skills | (+2) Memorized Faith Powers | ||
Zealot | FURY | FAITH | 5 | 280 | (+1) | 2 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 1.35 | (+2) Fury skills (+2) Memorized Faith Powers |
Fury Max = STAM x 1.35 | (+2) Fury skills | (+2) Memorized Faith Powers | ||
Zealot | FURY | FAITH | 6 | 440 | (+1) | Stamina | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 1.5 | (+2) Fury skills (+2) Memorized Faith Powers |
Fury Max = STAM x 1.5 | (+2) Fury skills | (+2) Memorized Faith Powers | |
Zealot | FURY | FAITH | 7 | 640 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 1.65 | (+2) Fury skills (+2) Memorized Faith Powers |
Fury Max = STAM x 1.65 | (+2) Fury skills | (+2) Memorized Faith Powers | ||
Zealot | FURY | FAITH | 8 | 900 | (+1) | 3 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 1.8 | (+2) Fury skills (+2) Memorized Faith Powers |
Fury Max = STAM x 1.8 | (+2) Fury skills | (+2) Memorized Faith Powers | ||
Zealot | FURY | FAITH | 9 | 1,230 | (+1) | Resolve | 3 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 1.94 | (+2) Fury skills (+2) Memorized Faith Powers |
Fury Max = STAM x 1.94 | (+2) Fury skills | (+2) Memorized Faith Powers | |
Zealot | FURY | FAITH | 10 | 1,640 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 2.08 | (+2) Fury skills (+2) Memorized Faith Powers |
Fury Max = STAM x 2.08 | (+2) Fury skills | (+2) Memorized Faith Powers | ||
Zealot | FURY | FAITH | 11 | 2,140 | (+1) | 4 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 2.21 | (+1) Fury skills (+1) Memorized Faith Powers |
Fury Max = STAM x 2.21 | (+1) Fury skills | (+1) Memorized Faith Powers | ||
Zealot | FURY | FAITH | 12 | 2,750 | (+1) | Stamina | 4 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 2.35 | (+1) Fury skills (+1) Memorized Faith Powers |
Fury Max = STAM x 2.35 | (+1) Fury skills | (+1) Memorized Faith Powers | |
Zealot | FURY | FAITH | 13 | 3,480 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 2.48 | (+1) Fury skills (+1) Memorized Faith Powers |
Fury Max = STAM x 2.48 | (+1) Fury skills | (+1) Memorized Faith Powers | ||
Zealot | FURY | FAITH | 14 | 4,350 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 2.6 | (+1) Fury skills (+1) Memorized Faith Powers |
Fury Max = STAM x 2.6 | (+1) Fury skills | (+1) Memorized Faith Powers | ||
Zealot | FURY | FAITH | 15 | 5,390 | (+1) | Wisdom | 5 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 2.73 | (+1) Fury skills (+1) Memorized Faith Powers |
Fury Max = STAM x 2.73 | (+1) Fury skills | (+1) Memorized Faith Powers | |
Zealot | FURY | FAITH | 16 | 6,610 | (+1) | 5 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 2.86 | (+1) Fury skills (+1) Memorized Faith Powers |
Fury Max = STAM x 2.86 | (+1) Fury skills | (+1) Memorized Faith Powers | ||
Zealot | FURY | FAITH | 17 | 8,030 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 2.98 | (+1) Fury skills (+1) Memorized Faith Powers |
Fury Max = STAM x 2.98 | (+1) Fury skills | (+1) Memorized Faith Powers | ||
Zealot | FURY | FAITH | 18 | 9,680 | (+1) | Wisdom | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 3.1 | (+1) Fury skills (+1) Memorized Faith Powers |
Fury Max = STAM x 3.1 | (+1) Fury skills | (+1) Memorized Faith Powers | |
Zealot | FURY | FAITH | 19 | 11,590 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd up) | Fury Max = STAM x 3.22 | (+1) Fury skills (+1) Memorized Faith Powers |
Fury Max = STAM x 3.22 | (+1) Fury skills | (+1) Memorized Faith Powers | ||
Zealot | FURY | FAITH | 20 | 13,780 | (+1) | 6 | Gain HP Dice + STAM/2 (rnd dwn) | Fury Max = STAM x 3.34 | (+1) Fury skills (+1) Memorized Faith Powers |
Fury Max = STAM x 3.34 | (+1) Fury skills | (+1) Memorized Faith Powers |
Notes:
- New Honor Codes and new Code Abilities require training unless they are upgrades (i.e.increasing the number of code points in Honor Strike from 1 to 2), see Learning New Honor Codes and Code Abilities for details
- Add bonus spirit gain from intellect bonuses if applicable
- Max Spirit Powers Known does not include Tier 0 powers
- Leveling up only increases the capacity for known Spirit Powers, to actually learn new powers see Learning New Spirit Powers for details
Specializations
Specializations are recommended for advanced players only, and are accomplished through the Secondary Skill system (see Specialist Skills). Wizards may choose to specialize their skills in up to one weapon use, one combat style and /or one spirit study, but can not have more than two specializations in total.
- Max one Weapon Specialist skill (choose from: Knives, Swords, Staves, Wands, Whips)
- Max one Combat Specialist skill (choose from: Sword and Board, Freehand, Great Weapon, Paired Weapon, Freestyle, Warder, Mounted)
- Max one Spirit Specialist skill (choose from: Devastation, Destruction, Conjuration, Alteration, Fortification)
Title System
College of Wizardry
Similar to Mages, Wizards also maintain centers of study called Colleges; however a College of Wizardry does not offer only a single school of spiritual powers. Housed within the same college Wizards of any school live and interact together. However even the enigmatic wizards must maintain the laws and orders of the spiritual powers, lest they incur the wrath of the Mage Wardens. As such the colleges are internally divided between the particular schools of spiritual powers, referred to by the Wizards as Orders (i.e. Order of the Red Wizard, The Sapphire Order, etc…) In this way the Wizard Title System is a hybrid between Colleges and Orders.
In the early stages young apprentice wizards study together in what is commonly referred to as the Outer Ring. There they learn rudimentary common magic, but more importantly they are instructed in the most basic codes of Spiritual Truths. As they progress in their abilities they then select an Order of their choice from those provided at their particular college, referred to as the Inner Ring. Entrance into an order is a very serious matter and is a permanent decision. While students of Wizardry learn and grow in the spiritual arts they are also taught the value of honor, and are encouraged to find ways to serve the world beyond the walls of the College.
At their core, Wizards see themselves as servants of Creation. It is therefore their duty to guide and instruct people of influence, helping them to wisely rule and maintain the balance of all Creation. As such their ranks and titles often reflex this.
The titles award by a College of Wizardry are as follows:
Goverance | Class | Title | Level | Qualifications (RAW) | Rewards (RAW) | Qualifications | Rewards |
---|---|---|---|---|---|---|---|
Guild | Assassin | Recruit | 2 | Must have accepted payment to kill someone; Will almost always be approached to join a guild during or upon completion of first kill, they want their cut, refusal is not a good idea | Sanctioned use of Tier 1 Powers; must give guild 80% cut of any payment; access to guild resources, trainers, clients, contacts, spy network, and library of Guild Spirit books | Must have accepted payment to kill someone • Will almost always be approached to join a guild during or upon completion of first kill, they want their cut, refusal is not a good idea |
• Sanctioned use of Tier 1 Powers • must give guild 80% cut of any payment • access to guild resources, trainers, clients, contacts, spy network, and library of Guild Spirit books |
College | Martial Artist | Student | 1 | Be admitted to a dojo or martial arts college; pay membership fees | +2 Melee Hit; +1 Focus Skill Points; Deep Meditation (passive); all training costs included in membership | Be admitted to a dojo or martial arts college • pay membership fees |
• +2 Melee Hit • +1 Focus Skill Points • Deep Meditation (passive) • all training costs included in membership |
Guild | Ranger | Pathfinder | 3 | recruitment into a Rangers Guild; pass a guild test guild; member job quota met | Survival Instincts (passive); +1 Bushcraft Secondary Skill Point; access to guild resources, trainers, and job postings | recruitment into a Rangers Guild • pass a guild test guild • member job quota met |
• Survival Instincts (passive) • +1 Bushcraft Secondary Skill Point • access to guild resources, trainers, and job postings |
Guild | Assassin | Night Stalker | 4 | pass a guild test; guild cut paid in full | Sanctioned use of Tier 2 Powers; 75% guild cut; Sneaky (passive) | pass a guild test • guild cut paid in full |
• Sanctioned use of Tier 2 Powers • 75% guild cut • Sneaky (passive) |
Guild | Thief | Novice | 4 | recruitment into a Thieves Guild; must pass a guild test (typically requires pick pocketing a large sum of money over time or a single item of value ina one-time heist); guild member fee up to date | +2 Stealth skill pts; +2 Hit (choice of melee or ranged); Sneaky (passive); access to guild services, shops and trainers | recruitment into a Thieves Guild • must pass a guild test (typically requires pick pocketing a large sum of money over time or a single item of value ina one-time heist) • guild member fee up to date |
• +2 Stealth skill pts • +2 Hit (choice of melee or ranged) • Sneaky (passive) • access to guild services, shops and trainers |
College | Martial Artist | First Degree | 3 | pass the First belt test (usually testing a particular fighting style); pay membership fees | +2 Melee Hit; +1 Focus Skill Points; +1 Combat Specialist Skill Point | pass the First belt test (usually testing a particular fighting style) • pay membership fees |
• +2 Melee Hit • +1 Focus Skill Points • +1 Combat Specialist Skill Point |
Guild | Ranger | Waywatcher | 5 | pass a guild test guild; member job quota met | Sneaky (passive); +1 Survival Secondary Skill Point | pass a guild test guild • member job quota met |
• Sneaky (passive) • +1 Survival Secondary Skill Point |
Outlaw | Assassin | Spell Thief | 1-20 | take on work outside of the authority of a Guild, either because of not belonging to one, having been kicked out, or caught secretly attempting to avoid guild cut/dues | With the exception of guild resources, retain any other title rewards gained prior to becoming a Spell Thief; No access to Guild Spirit Books, therefore cannot learn new powers in the same way as other Assassins; Instead gain Steal Power (Sanctioned use of Tier0 Spirit Power) which replaces Memorize Power; Mage Wardens and Assassins may be competing for your head | take on work outside of the authority of a Guild, either because of not belonging to one, having been kicked out, or caught secretly attempting to avoid guild cut/dues | • With the exception of guild resources, retain any other title rewards gained prior to becoming a Spell Thief • No access to Guild Spirit Books, therefore cannot learn new powers in the same way as other Assassins • Instead gain Steal Power (Sanctioned use of Tier0 Spirit Power) which replaces Memorize Power • Mage Wardens and Assassins may be competing for your head |
Renown | Barbarian | Combatant | 3 | recognition of fighting prowess by 5+ fighting men and/or women; must have fought and won against a worthy opponent in single combat | +3 Melee Hit; +1 Weapon Specialist Skill Point | recognition of fighting prowess by 5+ fighting men and/or women • must have fought and won against a worthy opponent in single combat |
• +3 Melee Hit • +1 Weapon Specialist Skill Point |
Renown | Barbarian | Battle-born | 6 | recognition of fighting prowess by 50+ fighting men and/or women; Friendly or Unfriendly common reputation; must have fought and won against at least four worthy opponents simultaneously without any assistance | +1 Melee Damage; Heroism (passive); +1 Brute Secondary Skill Point | recognition of fighting prowess by 50+ fighting men and/or women • Friendly or Unfriendly common reputation • must have fought and won against at least four worthy opponents simultaneously without any assistance |
• +1 Melee Damage • Heroism (passive) • +1 Brute Secondary Skill Point |
Renown | Barbarian | Slayer | 9 | recognition of fighting prowess by 500+ fighting men and/or women; Honored or Hostile common reputation; must have fought and won against a larger and/or much more powerful opponent in single combat | +3% Melee Crit; Thrill Seeker (passive) | recognition of fighting prowess by 500+ fighting men and/or women • Honored or Hostile common reputation • must have fought and won against a larger and/or much more powerful opponent in single combat |
• +3% Melee Crit • Thrill Seeker (passive) |
Renown | Barbarian | Warlord | 13 | recognition of fighting prowess by 5000+ fighting men and/or women; Revered or Hated common reputation; must have lead an army of some kind in a succession of victories, while fighting in the front lines | +5 Max Fury; +1 Melee Damage; +1 Secondary Skill point (choose one): Battle Veteran, Commander, or Military Training | recognition of fighting prowess by 5000+ fighting men and/or women • Revered or Hated common reputation • must have lead an army of some kind in a succession of victories, while fighting in the front lines |
• +5 Max Fury • +1 Melee Damage • +1 Secondary Skill point (choose one): Battle Veteran, Commander, or Military Training |
Renown | Barbarian | Conqueror | 17 | recognition of fighting prowess by 50000+ fighting men and/or women; Revered or Hated common reputation; must have conquered something of note or toppled a well known institution or power | +10 Max Fury; +1 Melee damage; Legendary Action (passive) | recognition of fighting prowess by 50000+ fighting men and/or women • Revered or Hated common reputation • must have conquered something of note or toppled a well known institution or power |
• +10 Max Fury • +1 Melee damage • Legendary Action (passive) |
College | Battlemage | Apprentice | 2 | find an undermage or higher to sponsor you | Sanctioned use of Tier 1 Powers; Spirit Echo (passive) | find an undermage or higher to sponsor you | • Sanctioned use of Tier 1 Powers • Spirit Echo (passive) |
College | Battlemage | Spellsword | 4 | find a master mage or higher and an instructor to sponsor you; join a particular college/school of magic | Sanctioned use of Tier 2 Powers; +1 to cast with Spirit powers; +1% melee crit; free Weapon Training of your choice; often commissioned to act as body guards for high profile mages | find a master mage or higher and an instructor to sponsor you • join a particular college/school of magic |
• Sanctioned use of Tier 2 Powers • +1 to cast with Spirit powers • +1% melee crit • free Weapon Training of your choice • often commissioned to act as body guards for high profile mages |
College | Battlemage | Warmage | 7 | find a head master or higher and an instructor to sponsor you; pass a battlemage test | Sanctioned use of Tier 3 Powers; +1 to cast with Spirit powers; +1 Martial Secondary Skill Point; college will often hire you out as a sort of artillery piece in pitched battles | find a head master or higher and an instructor to sponsor you • pass a battlemage test |
• Sanctioned use of Tier 3 Powers • +1 to cast with Spirit powers • +1 Martial Secondary Skill Point • college will often hire you out as a sort of artillery piece in pitched battles |
College | Battlemage | Mage Warden | 11 | find a head master or higher and an Instructor or High Curator to sponsor you; pass a battlemage test | Sanctioned use of Tier 4 Powers; +2 to cast with Spirit powers; +1 % melee crit; Nullify Magic (passive); regularly responsible for hunting anyone suspected of breaking the Laws of Magic | find a head master or higher and an Instructor or High Curator to sponsor you • pass a battlemage test |
• Sanctioned use of Tier 4 Powers • +2 to cast with Spirit powers • +1 % melee crit • Nullify Magic (passive) • regularly responsible for hunting anyone suspected of breaking the Laws of Magic |
College | Battlemage | Chief Warden | 15 | a Mage warden that is promoted to a command position by the High Curator; must still pass a battlemage test though often it is waived in lieu of field experience; mutually exclusive with Instructor Title | Sanctioned use of Tier 5 Powers; +3 Vigor max; answer directly to the High Curator; usually commands a Squadron of Mage Wardens and/or presides over a Mage Prison | a Mage warden that is promoted to a command position by the High Curator • must still pass a battlemage test though often it is waived in lieu of field experience • mutually exclusive with Instructor Title |
• Sanctioned use of Tier 5 Powers • +3 Vigor max • answer directly to the High Curator • usually commands a Squadron of Mage Wardens and/or presides over a Mage Prison |
College | Battlemage | Instructor | 15 | appointed by council of headmasters or an Archmage; must pass a battlemage test; must teach at a college’s battlemage wing; mutually exclusive with Warden Captain Title | Sanctioned use of Tier 5 Powers; +3 Vigor max; answer to the headmaster of the college where teaching but also to own High Curator | appointed by council of headmasters or an Archmage • must pass a battlemage test • must teach at a college’s battlemage wing • mutually exclusive with Warden Captain Title |
• Sanctioned use of Tier 5 Powers • +3 Vigor max • answer to the headmaster of the college where teaching but also to own High Curator |
College | Battlemage | High Curator | 18 | defeat the High Curator associated with your college and strip them of their power; only one High Curator for each School of Spirit Powers | Sanctioned use of Tier 6 Powers; +5 Vigor max; +1 to cast with Spirit powers; supreme commander of the Mage Wardens; answers to no one, not even the Archmage | defeat the High Curator associated with your college and strip them of their power • only one High Curator for each School of Spirit Powers |
• Sanctioned use of Tier 6 Powers • +5 Vigor max • +1 to cast with Spirit powers • supreme commander of the Mage Wardens • answers to no one, not even the Archmage |
Outlaw | Battlemage | Sorcerer | n/a | Must follow a single School of Spirit powers, but choose to do so outside of the control or confines of a Mage College (could be intentional or out of ignorance) | Retain any other title rewards gained prior to becoming a Sorcerer; Do need to adhere to College laws regarding sanctioned used of Tiers of power but, do not recieve any benefits related to colleges; Will still be hunted by Mage Wardens if found to be taking on apprentices | Must follow a single School of Spirit powers, but choose to do so outside of the control or confines of a Mage College (could be intentional or out of ignorance) | • Retain any other title rewards gained prior to becoming a Sorcerer • Do need to adhere to College laws regarding sanctioned used of Tiers of power but, do not recieve any benefits related to colleges • Will still be hunted by Mage Wardens if found to be taking on apprentices |
Outlaw | Battlemage | Renegade | n/a | Rejection or ignorance of the authority of the Mage Colleges; Learning powers from multiple schools | Retain any other title rewards gained prior to becoming a Renegade; may learn powers from any School of Spirit Powers; will be relentlessly hunted by the Mage Wardens | Rejection or ignorance of the authority of the Mage Colleges • Learning powers from multiple schools |
• Retain any other title rewards gained prior to becoming a Renegade • may learn powers from any School of Spirit Powers • will be relentlessly hunted by the Mage Wardens |
Rite | Berserker | Wildbourne | 3 | Rite of the Wildbourne:' must kill a Beast with a threat rating between 2-3 (typically with your bare hands), eat its heart and then wear its skin (See Primal Faith: Beast Calling for list of Lesser Beasts) | +1 Fury Max; Survival Instincts (passive) | Rite of the Wildbourne:' must kill a Beast with a threat rating between 2-3 (typically with your bare hands), eat its heart and then wear its skin (See Primal Faith: Beast Calling for list of Lesser Beasts) | • +1 Fury Max • Survival Instincts (passive) |
Rite | Berserker | Bloodsworn | 6 | Rite of the Bloodsworn:' Must pledge yourself to a cause or a figure head signified in a ceremonial shedding of your own blood | +2 Fury Max; Bathe-in-Blood (passive); +1 Brute Secondary Skill Point | Rite of the Bloodsworn:' Must pledge yourself to a cause or a figure head signified in a ceremonial shedding of your own blood | • +2 Fury Max • Bathe-in-Blood (passive) • +1 Brute Secondary Skill Point |
Rite | Berserker | Predator | 9 | Rite of the Predator:' must kill a Beast with a threat rating between 4-5 (typically with your bare hands) eat its heart and then wear its skin (See Primal Faith: Beast Calling for list of Greater Beasts) | +3 Fury Max; +1% melee Crit; Thrill Seeker (passive) | Rite of the Predator:' must kill a Beast with a threat rating between 4-5 (typically with your bare hands) eat its heart and then wear its skin (See Primal Faith: Beast Calling for list of Greater Beasts) | • +3 Fury Max • +1% melee Crit • Thrill Seeker (passive) |
Rite | Berserker | Masochist | 13 | Rite of the Masochist:' must willingly submit yourself to be beaten near to death must suffering at least a Serious Injury | +3 Fury Max; +1% melee Crit | Rite of the Masochist:' must willingly submit yourself to be beaten near to death must suffering at least a Serious Injury | • +3 Fury Max • +1% melee Crit |
Rite | Berserker | Apex Predator | 17 | Rite of the Apex Predator:' must kill a Beast with a threat rating of 6 or higher (typically with your bare hands), eat its heart and then wear its skin (See Primal Faith: Beast Calling for list of Superior Beasts) | +4 Fury Max; +1 Advantage on Stealth tests; +1% melee Crit; | Rite of the Apex Predator:' must kill a Beast with a threat rating of 6 or higher (typically with your bare hands), eat its heart and then wear its skin (See Primal Faith: Beast Calling for list of Superior Beasts) | • +4 Fury Max • +1 Advantage on Stealth tests • +1% melee Crit • |
Outlaw | Berserker | Savage | n/a | Neglect or refuse the Rite of the Bloodsworn | At level 6 gain Mindless Rage (passive); all other Title Rewards are ignored | Neglect or refuse the Rite of the Bloodsworn | • At level 6 gain Mindless Rage (passive) • all other Title Rewards are ignored |
Renown | Cleric | Believer | 1 | profess unrelenting belief in a Known/Accepted Faith; witnessed by a T4 or higher Faith class belonging to the same Faith | Sacred Text (typically gifted by whomever led them to believe) | profess unrelenting belief in a Known/Accepted Faith • witnessed by a T4 or higher Faith class belonging to the same Faith |
• Sacred Text (typically gifted by whomever led them to believe) |
Renown | Cleric | Disciple | 3 | recognition by 5+ people; must spend a significant amount of time learning about your faith from a more experienced individual | +1 to cast with Faith powers; Lay on Hands (passive) | recognition by 5+ people • must spend a significant amount of time learning about your faith from a more experienced individual |
• +1 to cast with Faith powers • Lay on Hands (passive) |
Renown | Cleric | Preacher/Minister | 6 | recognition by 50+ people; Friendly or Unfriendly common reputation; must have converted one or more people to your faith | +1 to cast with Faith powers; Rousing Sermon (passive); +1 Martial Secondary Skill Point | recognition by 50+ people • Friendly or Unfriendly common reputation • must have converted one or more people to your faith |
• +1 to cast with Faith powers • Rousing Sermon (passive) • +1 Martial Secondary Skill Point |
Renown | Cleric | Chaplain | 9 | recognition by 500+ people; Honored or Hostile common reputation; must have served or be currently serving attached to an institution or unit of some kind (i.e. a prison, government body, a military unit, a royal household, an expedition, a remote tribe/colony, etc…) | +1 to cast with Faith powers; +1% melee crit; Call of the Faithful (passive) | recognition by 500+ people • Honored or Hostile common reputation • must have served or be currently serving attached to an institution or unit of some kind (i.e. a prison, government body, a military unit, a royal household, an expedition, a remote tribe/colony, etc…) |
• +1 to cast with Faith powers • +1% melee crit • Call of the Faithful (passive) |
Renown | Cleric | Apostle | 13 | recognition by 5000+ people; Revered or Hated common reputation; must have established/installed your particular faith in a foreign land at a local level (tribe, colony, village etc…) | +3 Vigor max; +1 to cast with Faith powers | recognition by 5000+ people • Revered or Hated common reputation • must have established/installed your particular faith in a foreign land at a local level (tribe, colony, village etc…) |
• +3 Vigor max • +1 to cast with Faith powers |
Renown | Cleric | Prime Apostle | 17 | recognition by 50000+; people Revered or Hated common reputation; must have established/installed your particular faith in a foreign land at a regional level (city-state, province, etc…) | +5 Vigor max; +1 to cast with Faith powers; +1% melee crit | recognition by 50000+ • people Revered or Hated common reputation • must have established/installed your particular faith in a foreign land at a regional level (city-state, province, etc…) |
• +5 Vigor max • +1 to cast with Faith powers • +1% melee crit |
Outlaw | Cleric | Heretic | 1-20 | Must be labelled as a Heretic (either summarily or after a trial) by an established religious order, priesthood or monastic community for breaking away from their orthodoxy, doctrine or creed; often as a result of being caught using Forbidden powers and/or mixing of powers | With the exception of positions of governance, retain any other title rewards gained prior to becoming a Heretic; can use any Faith powers they choose (except for Opposing Faith Powers); Religious Orders may attempt to exile or execute you; will be pursued by Witch Hunters | Must be labelled as a Heretic (either summarily or after a trial) by an established religious order, priesthood or monastic community for breaking away from their orthodoxy, doctrine or creed • often as a result of being caught using Forbidden powers and/or mixing of powers |
• With the exception of positions of governance, retain any other title rewards gained prior to becoming a Heretic • can use any Faith powers they choose (except for Opposing Faith Powers) • Religious Orders may attempt to exile or execute you • will be pursued by Witch Hunters |
Rite | Druid | Initiate | 1 | (No Rite required) Profess unrelenting belief & faith in a particular (Druidic) religion witnessed by a Witness or higher | Sanctioned use of Tier 1 Powers; Sacred Text; Survival Instincts (passive); gain entry into a Conclave | (No Rite required) Profess unrelenting belief & faith in a particular (Druidic) religion witnessed by a Witness or higher | • Sanctioned use of Tier 1 Powers • Sacred Text • Survival Instincts (passive) • gain entry into a Conclave |
Rite | Druid | Witness | 4 | Rite of the Witness: stand in silent observation of a Druidic ritual being performed by a Conclave | Sanctioned use of Tier 2 Powers; +2 to to cast with Spirit & faith powers | Rite of the Witness: stand in silent observation of a Druidic ritual being performed by a Conclave | • Sanctioned use of Tier 2 Powers • +2 to to cast with Spirit & faith powers |
Rite | Druid | Ritualist | 7 | Rite of the Ritualist: actively participate in some aspect of a Druidic ritual performed by a Conclave | Sanctioned use of Tier 3 Powers; +2 to to cast with Spirit & faith powers; +1 Survival Secondary Skill Point | Rite of the Ritualist: actively participate in some aspect of a Druidic ritual performed by a Conclave | • Sanctioned use of Tier 3 Powers • +2 to to cast with Spirit & faith powers • +1 Survival Secondary Skill Point |
Rite | Druid | Augur | 10 | Rite of the Augur: deprived of senses and tested by the Conclave to see if they have or will develop the gift of Foresight | Sanctioned use of Tier 4 Powers; +2 to to cast with Spirit & faith powers; Foresight (passive) | Rite of the Augur: deprived of senses and tested by the Conclave to see if they have or will develop the gift of Foresight | • Sanctioned use of Tier 4 Powers • +2 to to cast with Spirit & faith powers • Foresight (passive) |
Rite | Druid | Oracle | 14 | Rite of the Oracle: deliver a prophecy that is verified by the Conclave to have come to pass; Must serve Conclave on semi-regular basis | Sanctioned use of Tier 5 Powers; +2 to to cast with Spirit & faith powers; Prophecy (passive) | Rite of the Oracle: deliver a prophecy that is verified by the Conclave to have come to pass • Must serve Conclave on semi-regular basis |
• Sanctioned use of Tier 5 Powers • +2 to to cast with Spirit & faith powers • Prophecy (passive) |
Rite | Druid | Chief Druid | 17 | Rite of the Chief Druid: undergo a sacred rite (particular to each Conclave) to test your wisdom and understanding of the Spirit world; typically only one Chief druid for a particular Conclave of druids | Sanctioned use of Tier 6 Powers; +2 to to cast with Spirit & faith powers; Leadership over an entire Conclave | Rite of the Chief Druid: undergo a sacred rite (particular to each Conclave) to test your wisdom and understanding of the Spirit world • typically only one Chief druid for a particular Conclave of druids |
• Sanctioned use of Tier 6 Powers • +2 to to cast with Spirit & faith powers • Leadership over an entire Conclave |
Rite | Druid | Arch Druid | 19 | Rite of the Arch Druid: Gain the respect and approval of multiple Druidic Conclaves (often requiring that you complete a sacred rite particular to each Conclave); Arch Druids are very rare and typically transcend allegiance to a single conclave (most conclaves won’t have one) | Sanctioned use of Tier 7 Powers; Authority transcending any one conclave | Rite of the Arch Druid: Gain the respect and approval of multiple Druidic Conclaves (often requiring that you complete a sacred rite particular to each Conclave) • Arch Druids are very rare and typically transcend allegiance to a single conclave (most conclaves won’t have one) |
• Sanctioned use of Tier 7 Powers • Authority transcending any one conclave |
Outlaw | Druid | Hermit | 1-20 | Not part of a Druidic Conclave, either by choice, ignorance, or having been cast out; still adhere to a particular Druidic Faith Path (and paired School of Spirit Powers) | Retain any other title rewards gained prior to becoming a Hermit; +1 Survival Secondary Skill Point (unless already awarded from the Rite of the Ritualist); must live in isolation from other Druids and usually society as a whole | Not part of a Druidic Conclave, either by choice, ignorance, or having been cast out • still adhere to a particular Druidic Faith Path (and paired School of Spirit Powers) |
• Retain any other title rewards gained prior to becoming a Hermit • +1 Survival Secondary Skill Point (unless already awarded from the Rite of the Ritualist) • must live in isolation from other Druids and usually society as a whole |
Outlaw | Druid | Witchdoctor | 1-20 | Not part of a Druidic Conclave, either by choice, ignorance, or having been cast out; do not adhere to a particular Druidic Faith Path (and paired School of Spirit Powers) | Retain any other title rewards gained prior to becoming a Witchdoctor; +1 Survival Secondary Skill Point (unless already awarded from the Rite of the Ritualist); can use any Faith or Spirit powers they choose (except for Opposing Faith Powers); will be shunned by other Druids and hunted by both Mage Wardens and Witch Hunters | Not part of a Druidic Conclave, either by choice, ignorance, or having been cast out • do not adhere to a particular Druidic Faith Path (and paired School of Spirit Powers) |
• Retain any other title rewards gained prior to becoming a Witchdoctor • +1 Survival Secondary Skill Point (unless already awarded from the Rite of the Ritualist) • can use any Faith or Spirit powers they choose (except for Opposing Faith Powers) • will be shunned by other Druids and hunted by both Mage Wardens and Witch Hunters |
Renown | Guardian | My Brothers Keeper | 1 | Pledge yourself to the Guardian’s (Core) Code: My Brother's Keeper; | Gain Core Code: My Brother's Keeper | Pledge yourself to the Guardian’s (Core) Code: My Brother's Keeper • |
• Gain Core Code: My Brother's Keeper |
Renown | Guardian | Citizen-Soldier | 3 | Pledge yourself to a Minor Code of your choice; recognition by 5+ people; must be an upstanding citizen of a particular city/region | Gain 1st Minor Code; '+1 Occupational Secondary Skill Point | Pledge yourself to a Minor Code of your choice • recognition by 5+ people • must be an upstanding citizen of a particular city/region |
• Gain 1st Minor Code • '+1 Occupational Secondary Skill Point |
Renown | Guardian | Sworn Shield | 6 | recognition by 50+ people; Friendly common reputation must have been sworn into the service of another individual as a personal bodyguard for a significant period of time | Shield Master (passive); +1 Bodyguard Secondary Skill Point | recognition by 50+ people • Friendly common reputation must have been sworn into the service of another individual as a personal bodyguard for a significant period of time |
• Shield Master (passive) • +1 Bodyguard Secondary Skill Point |
Renown | Guardian | Hoplite | 9 | Pledge yourself to a Great Code (or 2nd Minor code) of your choice; recognition by 500+ people; Honored common reputation; must have won a battle while in fighting in a close combat formation with other allies (i.e. Phalanx, Shield wall, etc… ) | Gain a Great Code or 2nd Minor Code; Shield Brace (passive) | Pledge yourself to a Great Code (or 2nd Minor code) of your choice • recognition by 500+ people • Honored common reputation • must have won a battle while in fighting in a close combat formation with other allies (i.e. Phalanx, Shield wall, etc… ) |
• Gain a Great Code or 2nd Minor Code • Shield Brace (passive) |
Renown | Guardian | Praetorian | 13 | recognition by 5000+ people; Revered common reputation; must have served or be currently serving as a bodyguard/household guard of a high profile individual | +3 Vigor Max; +3 Melee & Ranged Hit | recognition by 5000+ people • Revered common reputation • must have served or be currently serving as a bodyguard/household guard of a high profile individual |
• +3 Vigor Max • +3 Melee & Ranged Hit |
Renown | Guardian | Living Legend | 17 | Pledge yourself to a Minor Code of your choice; recognition by 50000+ people; Revered common reputation; one or more tale of your legendary exploits must be in circulation | Gain 2nd or 3rd Minor Code; +5 Vigor max; Legendary Action (passive) | Pledge yourself to a Minor Code of your choice • recognition by 50000+ people • Revered common reputation • one or more tale of your legendary exploits must be in circulation |
• Gain 2nd or 3rd Minor Code • +5 Vigor max • Legendary Action (passive) |
Order, Initial | Knight | Squire | 1 | Pledge yourself to the (Core) Code of the Knighthood: Chivalry; must be serving/training under a Knight with a rank of Foot Knight or higher (or a Hedgeknight of level 6 or higher) | Gain Core Code: Chivalry; +1 Melee Hit; +1 Code Point; Salute (passive); May join a Knightly Order | Pledge yourself to the (Core) Code of the Knighthood: Chivalry • must be serving/training under a Knight with a rank of Foot Knight or higher (or a Hedgeknight of level 6 or higher) |
• Gain Core Code: Chivalry • +1 Melee Hit • +1 Code Point • Salute (passive) • May join a Knightly Order |
Order, Initial | Knight | Armsman | 3 | Pledge yourself to a Minor Code of your choice; promoted by a higher ranking night (Minimum Knight Regular or Knight Errant); must be serving/training under a higher ranking Knight (or a Hedgeknight of level 8 or higher) | Gain 1st Minor Code; '+1 Melee Hit; +1 Code Point; Free Weapon Training of your choice; +1 Combat Specialist Skill Point | Pledge yourself to a Minor Code of your choice • promoted by a higher ranking night (Minimum Knight Regular or Knight Errant) • must be serving/training under a higher ranking Knight (or a Hedgeknight of level 8 or higher) |
• Gain 1st Minor Code • '+1 Melee Hit • +1 Code Point • Free Weapon Training of your choice • +1 Combat Specialist Skill Point |
Order, Initial | Knight | Foot Knight | 5 | complete a quest or mission, sponsored by a higher ranking Knight; Knighted by the leader of your Order/Chapter House or a Liege-lord; must take the oath(s) of your order; must be serving/training under a higher ranking Knight | +1 Melee Hit; +1 Code Point; Free Armor Training of your choice; +1 Martial Secondary Skill Point; May put Sir or Dame in front of name; may take a Squire in your service; may ride in Knightly Tournaments but not in true combat | complete a quest or mission, sponsored by a higher ranking Knight • Knighted by the leader of your Order/Chapter House or a Liege-lord • must take the oath(s) of your order • must be serving/training under a higher ranking Knight |
• +1 Melee Hit • +1 Code Point • Free Armor Training of your choice • +1 Martial Secondary Skill Point • May put Sir or Dame in front of name • may take a Squire in your service • may ride in Knightly Tournaments but not in true combat |
Order, Military | Knight | Knight Regular | 7 | Pledge yourself to a Great Code (either Leader of Men or Conquest); promoted by a commanding officer (Cavalier or Higher), typically upon successful completion of a mission or campaign; must be serving/training under a higher ranking Knight | Gain a Great Code: Leader of Men or Conquest; Granted the “Spurs of the Order” which signifies the right to ride in true combat (without losing honor); +1 Melee Hit; +1 Code Point; +1 Secondary Skill Point in mounted Combat; may command a Squadron of up to 10 Foot Knights (must be unmounted); may take an Armsman in your service | Pledge yourself to a Great Code (either Leader of Men or Conquest) • promoted by a commanding officer (Cavalier or Higher), typically upon successful completion of a mission or campaign • must be serving/training under a higher ranking Knight |
• Gain a Great Code: Leader of Men or Conquest • Granted the “Spurs of the Order” which signifies the right to ride in true combat (without losing honor) • +1 Melee Hit • +1 Code Point • +1 Secondary Skill Point in mounted Combat • may command a Squadron of up to 10 Foot Knights (must be unmounted) • may take an Armsman in your service |
Order, Military | Knight | Cavalier | 10 | promoted by a commanding officer (Knight Captain or higher), typically upon successful completion of a mission or campaign; must be serving/training under a higher ranking Knight | +2 Melee Hit; +1 Code Point; Mounted Exemplar (passive); may command a Cadre of up to 5 Knight Regulars or Company of up to 5 Squadrons of Foot Knights | promoted by a commanding officer (Knight Captain or higher), typically upon successful completion of a mission or campaign • must be serving/training under a higher ranking Knight |
• +2 Melee Hit • +1 Code Point • Mounted Exemplar (passive) • may command a Cadre of up to 5 Knight Regulars or Company of up to 5 Squadrons of Foot Knights |
Order, Military | Knight | Knight Captain | 12 | promoted by a commanding officer (Knight Templar or higher), typically upon successful completion of a mission or campaign; must be serving/training under a higher ranking Knight | +2 Melee Hit; +1 Code Point; may command an Echelon of up to 5 Cadres of Knights or Battalion of up to 4 Companies of Foot Knights | promoted by a commanding officer (Knight Templar or higher), typically upon successful completion of a mission or campaign • must be serving/training under a higher ranking Knight |
• +2 Melee Hit • +1 Code Point • may command an Echelon of up to 5 Cadres of Knights or Battalion of up to 4 Companies of Foot Knights |
Order, Military | Knight | Knight Templar | 14 | promoted by a commanding officer (Knight Marshal or higher), typically upon successful completion of a mission or campaign; must be serving/training under a Knight Marshal | +2 Melee Hit; +1 Code Point; may command a Regiment of up to 5 Echelons of Knights or 5 Battalions of Foot Knights; may run a Chapter House within a larger Knightly Order; may perform Knighting and anointing ceremonies | promoted by a commanding officer (Knight Marshal or higher), typically upon successful completion of a mission or campaign • must be serving/training under a Knight Marshal |
• +2 Melee Hit • +1 Code Point • may command a Regiment of up to 5 Echelons of Knights or 5 Battalions of Foot Knights • may run a Chapter House within a larger Knightly Order • may perform Knighting and anointing ceremonies |
Order, Military | Knight | Knight Marshal | 16 | Pledge yourself to a second Minor Code of your choice; promoted by Knightlord or Liege-lord, typically upon successful completion of a mission or campaign; serving/training under a Knightlord or Liege-Lord of some kind; usually only one unless Order is very large | Gain 2nd Minor Code; +2 Melee Hit; +1 Code Point; may command a Division of up to 5 Regiments; Right hand of the Knightlord, often acting in his/her place in the field | Pledge yourself to a second Minor Code of your choice • promoted by Knightlord or Liege-lord, typically upon successful completion of a mission or campaign • serving/training under a Knightlord or Liege-Lord of some kind • usually only one unless Order is very large |
• Gain 2nd Minor Code • +2 Melee Hit • +1 Code Point • may command a Division of up to 5 Regiments • Right hand of the Knightlord, often acting in his/her place in the field |
Order, Military | Knight | Knightlord | 18 | usually appointed by Liege-lord or previous Knightlord; previous Knightlord must be either retired or dead; can only be one Knightlord per order | +2 Melee Hit; +1 Code Point; Authority over an entire Knightly Order, total veto | usually appointed by Liege-lord or previous Knightlord • previous Knightlord must be either retired or dead • can only be one Knightlord per order |
• +2 Melee Hit • +1 Code Point • Authority over an entire Knightly Order, total veto |
Order, Questing | Knight | Knight Errant | 7 | Pledge yourself to the Sacred Quest Great Code; complete a minor quest, sponsored and/or approved by a Cavalier, Anointed Knight or other higher ranking Knight | Gain a Great Code: Sacred Quest; Granted the “Spurs of the Order” which signifies the right to ride in true combat (without losing honor); +1 Melee Hit; +1 Code Point; +1 Secondary Skill Point in mounted Combat; may take an Armsman in your service; released from obligations of military service to instead wander in search of a sacred or noble quest | Pledge yourself to the Sacred Quest Great Code • complete a minor quest, sponsored and/or approved by a Cavalier, Anointed Knight or other higher ranking Knight |
• Gain a Great Code: Sacred Quest • Granted the “Spurs of the Order” which signifies the right to ride in true combat (without losing honor) • +1 Melee Hit • +1 Code Point • +1 Secondary Skill Point in mounted Combat • may take an Armsman in your service • released from obligations of military service to instead wander in search of a sacred or noble quest |
Order, Questing | Knight | Anointed Knight | 10 | complete a minor quest, sponsored and/or approved by a Knight Captain, Questing Knight or other higher ranking Knight; anointed by the leader of your Order/Chapter House, a Liege-lord, or a Relic Knight/Venerable Knight/Knight of Legend | +2 Melee Hit; +1 Code Point; Anointed Virtue (passive) | complete a minor quest, sponsored and/or approved by a Knight Captain, Questing Knight or other higher ranking Knight • anointed by the leader of your Order/Chapter House, a Liege-lord, or a Relic Knight/Venerable Knight/Knight of Legend |
• +2 Melee Hit • +1 Code Point • Anointed Virtue (passive) |
Order, Questing | Knight | Questing Knight | 12 | complete a minor quest, sponsored and/or approved by a Knight Templar, Relic Knight or other higher ranking Knight; accept a major quest, sponsored and/or approved by a Knight Templar, Relic Knight or higher ranking Knight (typically this quest will run the duration of their time as Questing Knight and is most often tied to the recovery of an lost relic of significant to the Order) | +2 Melee Hit; +1 Code Point | complete a minor quest, sponsored and/or approved by a Knight Templar, Relic Knight or other higher ranking Knight • accept a major quest, sponsored and/or approved by a Knight Templar, Relic Knight or higher ranking Knight (typically this quest will run the duration of their time as Questing Knight and is most often tied to the recovery of an lost relic of significant to the Order) |
• +2 Melee Hit • +1 Code Point |
Order, Questing | Knight | Relic Knight | 14 | recover and/or secure a relic of significance to the Order, as recognized by a Knight Marshal, Venerable Knight or other higher ranking Knight; must also have completed the major quest accepted as a Questing Knight if it was unrelated to a relic | +2 Melee Hit; +1 Code Point; granted resources by the Order for the commissioning of a Reliquary (a container for the Relic); may personally wield the Relic if the need arises; Relic Defender (passive); may perform Knighting and anointing ceremonies | recover and/or secure a relic of significance to the Order, as recognized by a Knight Marshal, Venerable Knight or other higher ranking Knight • must also have completed the major quest accepted as a Questing Knight if it was unrelated to a relic |
• +2 Melee Hit • +1 Code Point • granted resources by the Order for the commissioning of a Reliquary (a container for the Relic) • may personally wield the Relic if the need arises • Relic Defender (passive) • may perform Knighting and anointing ceremonies |
Order, Questing | Knight | Venerable Knight | 16 | Pledge yourself to a second Minor Code of your choice; faithful service in the defense and safe-guarding of their relic, as recognized by a Knightlord (and/or Liege-Lord) or Knight of Legend | Gain 2nd Minor Code; +2 Melee Hit; +1 Code Point; granted resources by the Order to build a stronghold or other such defensive structure to protect their Reliquary | Pledge yourself to a second Minor Code of your choice • faithful service in the defense and safe-guarding of their relic, as recognized by a Knightlord (and/or Liege-Lord) or Knight of Legend |
• Gain 2nd Minor Code • +2 Melee Hit • +1 Code Point • granted resources by the Order to build a stronghold or other such defensive structure to protect their Reliquary |
Order, Questing | Knight | Knight of Legend | 18 | your deeds must be known far and wide, your story recorded and enshrined in the sacred texts of your Order | +2 Melee Hit; +1 Code Point | your deeds must be known far and wide, your story recorded and enshrined in the sacred texts of your Order | • +2 Melee Hit • +1 Code Point |
Outlaw | Knight | Hedge Knight | 1-20 | Having never sworn Oaths to a specific Knightly Order; and/or have not pledged themselves to the service of a Liege Lord (or having been released from an Oath); must still uphold the Oaths, Virtues, and Codes that would be typical for their class | Gain Codes at the minimum level requirement for non-outlawed titles (these may be temporarily revoked upon joining an order); With the exception of command rewards, retain any other title rewards gained prior to becoming a Hedge Knight; Can follow any Codes available to Knights that they choose (i.e. could have up to 3 minor codes instead of 2 minor and 1 great code); Looked down upon by “real” Knights; At level 6: may take a Squire into your service; At level 8: may take an Armsman; At level 8: may ride in tournaments, but may not mounted in real combat without losing honor | Having never sworn Oaths to a specific Knightly Order • and/or have not pledged themselves to the service of a Liege Lord (or having been released from an Oath) • must still uphold the Oaths, Virtues, and Codes that would be typical for their class |
• Gain Codes at the minimum level requirement for non-outlawed titles (these may be temporarily revoked upon joining an order) • With the exception of command rewards, retain any other title rewards gained prior to becoming a Hedge Knight • Can follow any Codes available to Knights that they choose (i.e. could have up to 3 minor codes instead of 2 minor and 1 great code) • Looked down upon by “real” Knights • At level 6: may take a Squire into your service • At level 8: may take an Armsman • At level 8: may ride in tournaments, but may not mounted in real combat without losing honor |
Outlaw | Knight | Oathbroken | 1-20 | Intentional rejection of the authority of a Liege Lord and/or Knightly Order; And/or breaking of the Oaths that bind you to a Liege Lord and/or Knightly Order | Gain Codes at the minimum level requirement for non-outlawed titles (these may be temporarily revoked upon joining an order); With the exception of command rewards, retain any other title rewards gained prior to becoming Oathbroken); Can follow any Codes available to Knights that they choose (i.e. could have up to 3 minor codes instead of 2 minor and 1 great code); May no longer use Honor Oaths; Barred from any Knightly tournament; Despised and rejected by other Knights; No self respecting squire or armsman would ever serve you | Intentional rejection of the authority of a Liege Lord and/or Knightly Order • And/or breaking of the Oaths that bind you to a Liege Lord and/or Knightly Order |
• Gain Codes at the minimum level requirement for non-outlawed titles (these may be temporarily revoked upon joining an order) • With the exception of command rewards, retain any other title rewards gained prior to becoming Oathbroken) • Can follow any Codes available to Knights that they choose (i.e. could have up to 3 minor codes instead of 2 minor and 1 great code) • May no longer use Honor Oaths • Barred from any Knightly tournament • Despised and rejected by other Knights • No self respecting squire or armsman would ever serve you |
College | Mage(Full) | Apprentice | 1 | find an undermage or higher to sponsor you | Sanctioned use of Tier 1 Powers; can memorize +1 spirit power; Spirit Echo (passive) | find an undermage or higher to sponsor you | • Sanctioned use of Tier 1 Powers • can memorize +1 spirit power • Spirit Echo (passive) |
College | Mage(Full) | Entered Apprentice | 3 | find a master mage or higher to sponsor you; join a particular college of magic | Sanctioned use of Tier 2 Powers; +2 to cast with Spirit powers; can memorize +1 spirit power | find a master mage or higher to sponsor you • join a particular college of magic |
• Sanctioned use of Tier 2 Powers • +2 to cast with Spirit powers • can memorize +1 spirit power |
College | Mage(Full) | Apprentice Adept | 5 | find a master mage or higher to sponsor you; prove that you are an especially skilled, respected, or trustworthy apprentice | Sanctioned use of Tier 3 Powers; +2 to cast with Spirit powers; can memorize +1 spirit power; +1 Academic Secondary Skill Point | find a master mage or higher to sponsor you • prove that you are an especially skilled, respected, or trustworthy apprentice |
• Sanctioned use of Tier 3 Powers • +2 to cast with Spirit powers • can memorize +1 spirit power • +1 Academic Secondary Skill Point |
College | Mage(Full) | Undermage | 8 | find a head master or higher to sponsor you; pass a mage test | Sanctioned use of Tier 4 Powers; +6 to cast with Spirit powers; can memorize +1 spirit power; Volatile Magic (passive); may take on an apprentice | find a head master or higher to sponsor you • pass a mage test |
• Sanctioned use of Tier 4 Powers • +6 to cast with Spirit powers • can memorize +1 spirit power • Volatile Magic (passive) • may take on an apprentice |
College | Mage(Full) | Master Mage | 12 | find a head master or higher to sponsor you; pass a mage test | Sanctioned use of Tier 5 Powers; +5 to cast with Spirit powers; can memorize +1 spirit power; may take multiple apprentices; may teach at a Mage College | find a head master or higher to sponsor you • pass a mage test |
• Sanctioned use of Tier 5 Powers • +5 to cast with Spirit powers • can memorize +1 spirit power • may take multiple apprentices • may teach at a Mage College |
College | Mage(Full) | Eldermage | 15 | must pass a mage test, regardless (or often in spite of) sponsorship; mutual exclusive with Headmaster title | Sanctioned use of Tier 6 Powers; +3 to cast with Spirit powers; can memorize +1 spirit power; can no longer teach at a mage college or take on apprentices | must pass a mage test, regardless (or often in spite of) sponsorship • mutual exclusive with Headmaster title |
• Sanctioned use of Tier 6 Powers • +3 to cast with Spirit powers • can memorize +1 spirit power • can no longer teach at a mage college or take on apprentices |
College | Mage(Full) | Head Master | 15 | appointed by a council of headmasters (or an archmage) ; must pass a mage test; must have spent time teaching at a Mage College; mutually exclusive with Eldermage | Sanctioned use of Tier 6 Powers; +3 to cast with Spirit powers; can memorize +1 spirit power; The authority, rights, and privileges accorded to the headmaster of a mage college | appointed by a council of headmasters (or an archmage) • must pass a mage test • must have spent time teaching at a Mage College • mutually exclusive with Eldermage |
• Sanctioned use of Tier 6 Powers • +3 to cast with Spirit powers • can memorize +1 spirit power • The authority, rights, and privileges accorded to the headmaster of a mage college |
College | Mage(Full) | Archmage | 17 | defeat the Archmage associated with your college and strip them of their power; typically only one Archmage for each School of Spirit Powers in a large region (i.e. continent) | Sanctioned use of Tier 7 Powers; may learn Ultimate spirit powers where applicable; +2 to cast with Spirit powers; can memorize +1 spirit power; authority over one or more colleges of the same type can appoint head masters directly (over ruling council of headmasters) | defeat the Archmage associated with your college and strip them of their power • typically only one Archmage for each School of Spirit Powers in a large region (i.e. continent) |
• Sanctioned use of Tier 7 Powers • may learn Ultimate spirit powers where applicable • +2 to cast with Spirit powers • can memorize +1 spirit power • authority over one or more colleges of the same type can appoint head masters directly (over ruling council of headmasters) |
Outlaw | Mage(Full) | Sorcerer | n/a | Must follow a single School of Spirit powers, but choose to do so outside of the control or confines of a Mage College (could be intentional or out of ignorance) | Retain any other title rewards gained prior to becoming a Sorcerer; Do need to adhere to College laws regarding sanctioned used of Tiers of power but, do not recieve any benefits related to colleges; Will still be hunted by Mage Wardens if found to be taking on apprentices | Must follow a single School of Spirit powers, but choose to do so outside of the control or confines of a Mage College (could be intentional or out of ignorance) | • Retain any other title rewards gained prior to becoming a Sorcerer • Do need to adhere to College laws regarding sanctioned used of Tiers of power but, do not recieve any benefits related to colleges • Will still be hunted by Mage Wardens if found to be taking on apprentices |
Outlaw | Mage(Full) | Renegade | n/a | Rejection or ignorance of the authority of the Mage Colleges; Learning powers from multiple schools | Retain any other title rewards gained prior to becoming a Renegade; may learn powers from any School of Spirit Powers; will be relentlessly hunted by the Mage Wardens | Rejection or ignorance of the authority of the Mage Colleges • Learning powers from multiple schools |
• Retain any other title rewards gained prior to becoming a Renegade • may learn powers from any School of Spirit Powers • will be relentlessly hunted by the Mage Wardens |
College | Martial Artist | Second Degree | 6 | pass the Second belt test (usually tests one-on-one combat); pay membership fees | +2 Melee Hit; +1 Focus Skill Points; +1 Artistic Secondary Skill Point | pass the Second belt test (usually tests one-on-one combat) • pay membership fees |
• +2 Melee Hit • +1 Focus Skill Points • +1 Artistic Secondary Skill Point |
College | Martial Artist | Third Degree | 9 | pass the Third belt test (usually testing ability to take on multiple opponents); pay membership fees | +2 Melee Hit; +1 Melee Damage; +2 Focus Skill Points; | pass the Third belt test (usually testing ability to take on multiple opponents) • pay membership fees |
• +2 Melee Hit • +1 Melee Damage • +2 Focus Skill Points • |
College | Martial Artist | Sensei | 12 | defeat a Sensei in a non-lethal Martial Arts duel; appointed by the Osensei if still living (otherwise by a Daisensei); pay membership fees | +3 Melee Hit; +2 Focus Skill Points; MUST teach at a dojo or martial arts college | defeat a Sensei in a non-lethal Martial Arts duel • appointed by the Osensei if still living (otherwise by a Daisensei) • pay membership fees |
• +3 Melee Hit • +2 Focus Skill Points • MUST teach at a dojo or martial arts college |
College | Martial Artist | Daisensei | 15 | appointed by the Osensei if still living (otherwise compete with another Sensei); pay membership fees | +2 Melee Hit; +2 Focus Skill Points; MUST oversee several dojos or martial arts colleges | appointed by the Osensei if still living (otherwise compete with another Sensei) • pay membership fees |
• +2 Melee Hit • +2 Focus Skill Points • MUST oversee several dojos or martial arts colleges |
College | Martial Artist | Osensei | 18 | must have founded your own style of fighting with at least one dojo/school | +2 Melee Hit; +1 Focus Skill Points | must have founded your own style of fighting with at least one dojo/school | • +2 Melee Hit • +1 Focus Skill Points |
Outlaw | Martial Artist | Freeform | 1-20 | pursue Martial Arts without belonging to a Dojo or Martial Arts College | May ignore the standard maximum skill point values for Focus Disciplines; if you can find students, may attempt to found your own style and open a Dojo (may be met with resistance from other Dojos) | pursue Martial Arts without belonging to a Dojo or Martial Arts College | • May ignore the standard maximum skill point values for Focus Disciplines • if you can find students, may attempt to found your own style and open a Dojo (may be met with resistance from other Dojos) |
Order | Monk | Postulant | 1 | profess belief and interest in a known Monastic Faith and lifestyle; witnessed by a Friar or higher | Sanctioned use of Tier 1 Powers; Free Sacred Text (small item) | profess belief and interest in a known Monastic Faith and lifestyle • witnessed by a Friar or higher |
• Sanctioned use of Tier 1 Powers • Free Sacred Text (small item) |
Order | Monk | Novitiate | 3 | join a monastic order and live communally in a Monastery take vows; witnessed and accepted by the Prior or Abbot of the Monastery | Sanctioned use of Tier 2 Powers; +3 to cast with Faith; Lay on Hand (passive) | join a monastic order and live communally in a Monastery take vows • witnessed and accepted by the Prior or Abbot of the Monastery |
• Sanctioned use of Tier 2 Powers • +3 to cast with Faith • Lay on Hand (passive) |
Order | Monk | Acolyte | 5 | take addition vows (increased severity); witnessed by Prior or Abbot | Sanctioned use of Tier 3 Powers; +3 to cast with Faith | take addition vows (increased severity) • witnessed by Prior or Abbot |
• Sanctioned use of Tier 3 Powers • +3 to cast with Faith |
Order | Monk | Chantor | 8 | lead communal chants; witnessed by Prior or Abbot | Sanctioned use of Tier 4 Powers; +3 to cast with Faith | lead communal chants • witnessed by Prior or Abbot |
• Sanctioned use of Tier 4 Powers • +3 to cast with Faith |
Order | Monk | Anchorite | 12 | take vow of secrecy; witnessed by Prior or Abbot; agree to some form of self imprisonment (typically an isolated cell within the monastery); must then hear the confessions of members of your Religious Order (including non-monks) | Sanctioned use of Tier 5 Powers; +3 to cast with Faith; cannot leave self-imprisonment unless called upon for greater purpose; Burden of Secrets (passive) | take vow of secrecy • witnessed by Prior or Abbot • agree to some form of self imprisonment (typically an isolated cell within the monastery) • must then hear the confessions of members of your Religious Order (including non-monks) |
• Sanctioned use of Tier 5 Powers • +3 to cast with Faith • cannot leave self-imprisonment unless called upon for greater purpose • Burden of Secrets (passive) |
Order | Monk | Prior/Prioress | 14 | take first vow of leadership before monastic community; must manage a Priory | Sanctioned use of Tier 6 Powers; +2 to cast with Faith | take first vow of leadership before monastic community • must manage a Priory |
• Sanctioned use of Tier 6 Powers • +2 to cast with Faith |
Order | Monk | Abbot/Abbess | 17 | take second vow of leadership; must then manage an Abbey or several Priories; for larger orders must join council of Abbots | Sanctioned use of Tier 7 Powers; +1 to cast with Faith | take second vow of leadership • must then manage an Abbey or several Priories • for larger orders must join council of Abbots |
• Sanctioned use of Tier 7 Powers • +1 to cast with Faith |
Outlaw | Monk | Hermit | 1-20 | Not part of a Monastic Order, either by choice, ignorance, or having been cast out; still intentionally practicing a particular Faith Path in absence of community | Retain any other title rewards gained prior to becoming a Hermit; +1 Survival Secondary Skill Point; must live in isolation | Not part of a Monastic Order, either by choice, ignorance, or having been cast out • still intentionally practicing a particular Faith Path in absence of community |
• Retain any other title rewards gained prior to becoming a Hermit • +1 Survival Secondary Skill Point • must live in isolation |
Outlaw | Monk | Heretic | 1-20 | Must be labelled as a Heretic (either summarily or after a trial) by an established religious order, priesthood or monastic community for breaking away from their orthodoxy, doctrine or creed; often as a result of being caught using Forbidden powers and/or mixing of powers | With the exception of positions of governance, retain any other title rewards gained prior to becoming a Heretic; can use any Faith powers they choose (except for Opposing Faith Powers); Religious Orders may attempt to exile or execute you; will be pursued by Witch Hunters | Must be labelled as a Heretic (either summarily or after a trial) by an established religious order, priesthood or monastic community for breaking away from their orthodoxy, doctrine or creed • often as a result of being caught using Forbidden powers and/or mixing of powers |
• With the exception of positions of governance, retain any other title rewards gained prior to becoming a Heretic • can use any Faith powers they choose (except for Opposing Faith Powers) • Religious Orders may attempt to exile or execute you • will be pursued by Witch Hunters |
Outlaw | Monk | Witch/Warlock | 1-20 | Follow a Faith Path of your own making; usually including forbidden and/or mixing of powers; can be completely independent or may join a Coven of like minded individuals | With the exception of positions of governance, retain any other title rewards gained prior to becoming a Witch or Warlock; forced to live in hiding or on the fringes of civilization to avoid persecution and the attention of Witch Hunters | Follow a Faith Path of your own making • usually including forbidden and/or mixing of powers • can be completely independent or may join a Coven of like minded individuals |
• With the exception of positions of governance, retain any other title rewards gained prior to becoming a Witch or Warlock • forced to live in hiding or on the fringes of civilization to avoid persecution and the attention of Witch Hunters |
Outlaw | Monk | Friar | n/a | Refusal or rejection of the Monastic life style (often because they feel called to be out spreading thier faith among the people); still adhering to orthodoxy, doctrine or creed of a particular Monastic Order | Gain Advantage on Faith rolls at the minimum level requirement for non-outlawed titles; Retain any other title rewards gained prior to becoming a Friar; Rousing Sermon (passive) at level 6; in some cases retain partial allegiance and/or support of their former Monastic Order | Refusal or rejection of the Monastic life style (often because they feel called to be out spreading thier faith among the people) • still adhering to orthodoxy, doctrine or creed of a particular Monastic Order |
• Gain Advantage on Faith rolls at the minimum level requirement for non-outlawed titles • Retain any other title rewards gained prior to becoming a Friar • Rousing Sermon (passive) at level 6 • in some cases retain partial allegiance and/or support of their former Monastic Order |
Guild | Ninja | Kohai | 2 | Pass Clan (guild) entrance test (if failed you are typically killed in order to prevent the existence of the Ninja Clan from being discovered); Must swear on pain of death to keep all Clan secrets and remain in the Ninja Clan for life | +1 Dodge; access to guild resources and trainers; Ninja… Vanish (passive); must serve senior students (Senpai) | Pass Clan (guild) entrance test (if failed you are typically killed in order to prevent the existence of the Ninja Clan from being discovered) • Must swear on pain of death to keep all Clan secrets and remain in the Ninja Clan for life |
• +1 Dodge • access to guild resources and trainers • Ninja… Vanish (passive) • must serve senior students (Senpai) |
Guild |