Battlemage

Battlemage Trimmed
Battlemages are a fusion of mage and soldier, selected early on from among those gifted with the Spiritual arts as well as having a propensity toward physical and martial prowess. Originally formed to serve their masters as enforcers of the laws of magic, they became known as Mage Wardens. They also serve in a variety of other capacities such as bodyguards for high ranking Mages or by providing battlefield services as a sort of living artillery piece.

The life of a Battlemage is typically one of service, as they live, study and train in the Mage Colleges alongside true Mages. They are often viewed as subservient to the Mages due to their reduced capacity for mastering the Spiritual arts. However, the truth is much different. If a Battlemage can reach the title of High Curator, they become the supreme commander of a particular branch of the Mage Wardens. In this role they command more authority, though less personal power, than even an Archmage. In the event that an Archmage reaches beyond the laws of magic to grasp even more power, it would fall to the High Curator of a College to enforce the laws of magic, sacrificing as many Mage Wardens as necessary in the process to suppress the corruption.

Class Overview


Typical Roles: Support/Utility, Melee Damage, Ranged Damage
Damage Types: Physical, Spirit (Arcane, Elemental, Natural)
Class Mechanic: Vigor and Spirit
Available Races: High ElfGnomeHumanHalf-ElfOrcHalf-OrcMinotaur
Initial Gold: varies by race from 128.3 to 216.0

During Character Creation you may choose to use the Default Stat Line, before racial modifiers, instead of rolling for stats, or if after rolling ten sets of stats you don’t like the results

Natural Armor Proficiency: Cloth
Trainable Armor Proficiency: Leather
Natural Weapon Proficiency: Knives, Swords, Bludgeons, Axes, Staves
Trainable Weapon Proficiency: Swords (2-Handed), Bludgeons (2-Handed), Axes (2-Handed), Polearms, Bows, Crossbows, Wands

See Equipment section for details. When using weapons or armor that your class is not proficient with, see Combat Penalties.

Class Passives & Secondary Skill


Class Passive SkillAdrenaline Casting
Class Secondary Skill: (choose one) BodyguardMilitary Training, or Weapon Specialist (of Battlemage’s choice)
note: If wishing to specialize in a weapon type that the Battlemage does not have as a starting proficiency, you may save the point to be spend at a later date

Level Ups


Battlemages use the following chart for leveling up:

HP Dice: Slight 1d8, 1d6 (Small), 1d10 (Large)

Notes:

  1. Add bonus spirit gain from intellect bonuses if applicable
  2. Max Spirit Powers Known does not include Tier 0 powers
  3. Leveling up only increases the capacity for known Spirit Powers, to actually learn new powers see Learning New Spirit Powers for details
  4. Re-calculate Vigor Max each level
  5. New vigor abilities require training unless they are upgrades (i.e. Offensive Stance -> Improved Offensive Stance), see Learning New Vigor Abilities for details

Specializations


Specializations are recommended for advanced players only, and are accomplished through the Secondary Skill system (see Specialist Skills). Battlemages may choose to specialize their skills in up to one weapon use, one combat style and/or one spirit study, but can not have more than two specializations in total.

  • Max one Weapon Specialist skill (choose from: Knives, Swords, Bludgeons, Axes, Staves, Polearms, Bows, Crossbows, Wands)
  • Max one Combat Specialist skill (choose from: Sword and Board, Freehand, Great Weapon, Paired Weapon, Freestyle, Sharp Shooter, Skirmisher, Peltast, Warder, Mounted)
  • Max one Spirit Specialist skill (choose from: Devastation, Destruction, Conjuration, Alteration, Fortification)

Title Systems


Mage Colleges

Battlemages gain titles based on the prescribed promotions of their superiors at an institution dedicated to a particular School of Spirit Powers, also known as a Mage College. Battlemages do not typically run their own Colleges but rather live and study in a separate wing  within a Mage College.

More than just an academic institution, the Mage Colleges see themselves as the guardians and enforcers of the laws of magic, even extending their influence towards other self governing practitioners of the Spiritual arts such as the Druidic Conclaves or the Colleges of Wizardry. Mage Colleges govern and restrict the flow of information and power available to practitioners of the spiritual arts. It is also the instructors and masters at the Mage Colleges that determine when a young apprentice is ready to be promoted and allowed access to increasingly potent Spirit powers.

While the Mage Colleges write and interpret the laws of magic, it is the Battlemages that enforce those laws. This requires a unique blend of magical ability and physical prowess. As such, while Battlemages live and study alongside mages to some extent, they forgo a large measure of the traditional training for Mages and instead learn the art of physical combat alongside their magic to allow them to deal with a multitude of threats.

Battlemages also often serve as bodyguards for high ranking Mages or as a sort of living artillery piece in armies. However most Battlemages ultimately aspire to become part of the Mage Wardens. The Mage Wardens are the watch dogs of all who possess the ability to tap into the Spiritual Powers. They are lead by a High Curator, who acts as Supreme commander of the Mage Wardens. Like the Arch-Mages they is only one for each of the Schools of Spirit powers in a given region. While their power generally does not exceed that of an Arch-Mage their authority does. In cases where more than one College exists for a given School of Spirit Powers, the most prominent of the Colleges will typically be home to the Battlemages.

The standard College based title ups for Battlemages are as follows:

Title Level Qualifications Rewards & Consequences
Apprentice 2
  • find an undermage or higher to sponsor you
  • Tier 1 Powers
  • Spirit Echo (passive)
Spellsword 4
  • find a master mage or higher and an instructor to sponsor you
  • join a particular college of magic
  • Tier 2 Powers
  • +1 hit w/ Spirit powers
  • +1% melee crit
  • free Weapon Training of your choice
  • often commissioned to act as body guards for high profile mages
Warmage 7
  • find a head master or higher and an instructor to sponsor you
  • pass a battlemage test
    • Tier 3 Powers
    • +1 hit w/ Spirit powers
    • +1 Martial Secondary Skill Point
    • college will often hire you out as a sort of artillery piece in pitched battles

 

Mage Warden 11
  • find a head master or higher and an Instructor or High Curator to sponsor you
  • pass a battlemage test
  • Tier 4 Powers
  • +2 hit w/ Spirit powers
  • +1 % melee crit
  • Nullify Magic (passive)
  • regularly responsible for hunting anyone suspected of breaking the Laws of Magic
Warden Captain 15
  • a Mage warden that is promoted to a command position by the High Curator
  • must still pass a battlemage test though often it is waived in lieu of field experience
  • mutually exclusive with Instructor Title
  • Tier 5 Powers
  • +3 Vigor max
  • answer directly to the High Curator
  • usually commands a Squadron of Mage Wardens and/or presides over a Mage Prison
Instructor 15
  • appointed by council of headmasters or an Arch Mage
  • must pass a battlemage test
  • must teach at a college’s battlemage wing
  • mutually exclusive with Instructor Title
  • Tier 5 Powers
  • +3 Vigor max
  • answer to the headmaster of the college where teaching but also to own High Curator
High Curator 18
  • defeat the High Curator assocated with your college and strip them of their power
  • only one known High Curator for each School of Spirit Powers
  • Tier 6 Powers
  • +5 Vigor max
  • +1 hit w/ Spirit powers
  • supreme commander of the Mage Wardens, answers to no one, not even the Arch Mage

Outlaw Titles

Sorcerer

A Sorcerer (or Sorceress if female) is a Mage or Battlemage that still adheres to the most basic laws of magic, to use only a Single School of Spiritual Powers, but simply chooses to advance their knowledge outside of the confines of a College. While not a direct threat to the Colleges, they are still looked down upon and monitored to ensure they do not step outside laws of magic. Provided they maintain a low profile and do not directly contravene the laws of Magic, the Mage Wardens generally leave Sorcerer’s to their own devices.

Renegade

Renegade Battlemages extremely uncommon as they are instructed early on in their training how to battle against Renegades, and thus know full well how dangerous the path of the Renegade can be. However for some this training gives them a taste for the forbidden, causing those of weaker will or greater ambition to break away from the College and pursue the unrestricted powers of magic. With such a vast array of spirit powers available to them, combined with their martial training, a high level Renegade Battlemage is extremely dangerous and as such the Mage Wardens are vigilant to ensure that any potential renegades are rooted out of their ranks early on.

In the rare occasion that a lower level renegade Battlemage is discovered to be ignorant of the existence of the laws of magic, whatever the motives or reasoning may have been, they are given one chance to join a College, forsaking any forbidden knowledge and coming into the fold. If they refuse they rarely escape with their mind intact, for if need be Mage Wardens will use an invasive and destructive method to burn all Spiritual Knowledge from their minds.

Higher level renegades are seldom even afforded this small mercy. They will be actively hunted all their days, and usually perish in combat with the Mage Wardens. Yet for some this is a reasonable price to pay for unrestrained access to the immense powers of the Spirit world, holding to the ambitious hope of surviving long enough to become more powerful that the combined might of the Mage Wardens. If a renegade ever were able to reach that level of power they would be almost unstoppable, and certainly more than a match for any single Archmage in a mage duel, due to the vast array of powers available to them. As such, the Colleges are ever vigilant to ensure this never happens.

Outlaw Title Qualifications Rewards & Consequences
Sorcerer
  • Follow a single School of Spirit powers, but do so outside of the control or confines of a Mage College (could be intentional or out of ignorance)
  • Gain Tiers at the minimum level requirement for non-outlawed titles
  • retain any other title rewards gained prior to becoming a Sorcerer
Renegade
  • Rejection or ignorance of the authority of the Mage Colleges
  • Learning powers from multiple schools
  • Gain Tiers at the minimum level requirement for non-outlawed titles
  • retain any other title rewards gained prior to becoming a Renegade
  • may learn powers from any School of Spirit Powers
  • will be relentlessly hunted by the Mage Wardens

Common Builds


coming soon…

Additional Lore


coming soon…

Notable Characters


Blood-brood the Cleaver
Battlemage of the Vestin College of Pyromancy, former Prisoner of the Bloodshrine of Cerabus. Hero of the War of the Twin Terrors in Western Gant, instrumental in the defeat of Cerabus the Bloodthirster. Promoted in the field to the rank of Warmage. Current wielder of Flamewake, “an axe so large that only a Minotaur could wield it, wreathed in flame and enchanted to empower its owner’s spiritual energies with every swing”.

Example Character


coming soon…