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Volanthia

Realm of Strife™ > Lore  > Norlanin > Volanthia

Volanthia, also known as the City of Mages, is a semi-autonomous City State located within the Human Kingdom of Tolgatha. Founded over two centuries ago, it is ruled by the nine Archmages of the Grand Council and only permits permanent residence within its walls to practitioners of the Spiritual Arts. Volanthia and its adjacent holdings remain a vassal state owing fealty to the Patriarch-King of Tolgatha.

Following the events of the Mage Rebellion, all practitioners of the Spiritual arts were forced into exile from the Southern Kingdom of Leonen. With nowhere else to go, the surviving mages of Leonen led them north to Tolgatha, where the Human Wizard’s of the Magi caste still held significant power . With the help of the Magi they negotiated for a piece of land that the Tolgathans viewed as barren and worthless. In return Volanthia would provide additional resources to the Magi Caste to assist in the defense of Tolgatha.  It was agreed that so  long as resources and taxes would flow uninterrupted into the Tolgathan treasury, the City of Mages would largely be left to govern itself. In this manner, Volanthia was founded, as a vassal city-state of Tolgatha owing fealty to the Patriarch-King but firmly in charge of its own destiny.

From this land the mages and other refugee practitioners of the spiritual arts created a city of wonders beyond imagining. Within its walls the spiritual arts are encouraged, nurtured, and celebrated, in all their forms. Side by side Mages, Battlemages, Wizards, and even Assassins, built Volanthian society and citizenship. They stand united, ready to defend their city and way of life from any outside threat. 

Throughout Tolgatha, and beyond, any child that exhibits gifting in the spiritual arts is sent to Volanthia to develop their skills. If their families lack the gift, they are rarely allowed to visit them within the walls of the city, but if they so choose they are permitted to settle alongside the other “mundies”. Not within Volanthia of course, but instead in one of the two outlying farming villages or among the merchants, peddlers, and miscreants in the rough and tumble shanty town known as the Outer City, which has slowly grown up around the main gates of Volanthia.

With the Outer City being utterly unsafe anywhere except along the main road into Volanthia, most “mundie” families choose to settle in the villages. In exchange, they provide agricultural support to the City of Mages. While this becomes a sort of self imposed serfdom, to have a son or daughter included in Volanthian society is more than worth the price they pay. To some outsiders this system seems flawed and unjust, but it has served Volanthia well for 200 years and under the rule of the Grand Council of Archmages, the city flourishes.

As Volanthia grew in prestige, many flocked to the safety of its enchanted walls. Not just from Leonen, where magic had been outlawed, but all throughout Norlanin. Volanthia was seen as a beacon of safety and acceptance to those who were often misunderstood and ill-treated. Even less conventional spirit users found a home in Volanthia, with Shamans and Runeweavers wandering out of the wilder places of the world to come join Volanthian society. Only Druids remain at odds with Volanthia, for their views of the spiritual arts are vastly different. Though technically welcome in Volanthia, they are not permitted to live or study within the City of Mages and are refused permanent citizenship.

In Volanthia there are 10 Colleges of Magic, one for each of the nine schools of Spirit Powers, plus the Volanthian Academy of the Spiritual Arts (VASA), which acts as a kind of secondary school for young spirit users.

The ten Colleges of Volanthia are as follows:

College

School of Magic

Accepted Classes 

The Volanthian Academy of Spiritual Arts (VASA)

All, but predominantly common

All classes, up to T1 only (not including Druids)

The Arcanum

Common 

All except Shamans & Druids

The Luminous Spire

Light

All except Shamans & Druids

The Black Tower

Dark

All except Shamans & Druids

The Pyrehall

Fire

All except Druids

The Sapphire Haven

Water

All except Druids

The Floating Citadel

Air

All except Druids

The Undermaze

Earth

All except Druids

The Eternus Arboretum

Wild

All except Druids

The Apex Observatory

High

All except Druids