Creature Traits
Creature traits are common keywords used throughout the Codex of Creation to denote particular modifiers, skills, or abilties a creature possesses. All Codex of Creation entries include the details of any traits, however the the table below is provided as a reference for all known Creature Traits. Use the Search feature to look up a specific trait.
Trait | Value | Factor | Explanation |
---|---|---|---|
Absorption I | 1.00 | 1.10 | |
Absorption II | 3.00 | 1.30 | |
Absorption III | 6.00 | 1.60 | |
Absorption IV | 10.00 | 2.00 | |
Advanced | 1.00 | 1.10 | |
Affinity I | 0.50 | 1.05 | |
Affinity II | 1.00 | 1.10 | |
Affinity III | 1.50 | 1.15 | |
Affinity IV | 2.00 | 1.20 | |
Affinity, Melee | 0.50 | 1.05 | |
Affinity, Ranged | 0.50 | 1.05 | |
Amphibious | 0.10 | 1.01 | |
Armor Piercing I | 0.25 | 1.03 | |
Armor Piercing II | 0.50 | 1.05 | |
Armor Piercing III | 0.75 | 1.08 | |
Armor Piercing IV | 1.00 | 1.10 | |
Aura 0 | 0.50 | 1.05 | |
Aura I | 1.00 | 1.10 | |
Aura II | 1.50 | 1.15 | |
Aura III | 2.00 | 1.20 | |
Aura IV | 2.50 | 1.25 | |
Aura IX | 5.00 | 1.50 | |
Aura V | 3.00 | 1.30 | |
Aura VI | 3.50 | 1.35 | |
Aura VII | 4.00 | 1.40 | |
Aura VIII | 4.50 | 1.45 | |
Aura X | 5.50 | 1.55 | |
Bestial Speech I | 0.10 | 1.01 | |
Bestial Speech II | 0.20 | 1.02 | |
Bestial Speech III | 0.30 | 1.03 | |
Bestial Speech IV | 0.40 | 1.04 | |
Bestial Speech V | 0.50 | 1.05 | |
Breath I | 1.00 | 1.10 | |
Breath II | 2.00 | 1.20 | |
Breath III | 4.00 | 1.40 | |
Breath IV | 5.00 | 1.50 | |
Breath V | 6.00 | 1.60 | |
Breath VI | 7.00 | 1.70 | |
Breath VII | 8.00 | 1.80 | |
Bull Charge | 0.50 | 1.05 | |
Caster 0 | 0.00 | 1.00 | |
Caster I | 1.00 | 1.10 | |
Caster II | 2.00 | 1.20 | |
Caster III | 3.00 | 1.30 | |
Caster IV | 4.00 | 1.40 | |
Caster V | 5.00 | 1.50 | |
Caster VI | 6.00 | 1.60 | |
Caster VII | 7.00 | 1.70 | |
Climber I | 0.50 | 1.05 | |
Climber II | 1.00 | 1.10 | |
Climber III | 1.50 | 1.15 | |
Cursed Wounds | 1.00 | 1.10 | |
Death Effect | 1.00 | 1.10 | |
Docile | -2.00 | 0.80 | |
Domesticated | 0.00 | 1.00 | |
Dual Damage () | 1.00 | 1.10 | |
Enraged I | 2.00 | 1.20 | |
Enraged II | 4.00 | 1.40 | |
Execution I | 0.50 | 1.05 | |
Execution II | 1.00 | 1.10 | |
Expendable | -0.50 | 0.95 | |
Extra Attacks I | 1.00 | 1.10 | |
Extra Attacks II | 2.00 | 1.20 | |
Extra Attacks III | 3.00 | 1.30 | |
Fearsome | 0.50 | 1.05 | |
Flighty I | -2.00 | 0.80 | |
Flighty II | -4.00 | 0.60 | |
Flighty III | -6.00 | 0.40 | |
Flyer I | 1.00 | 1.10 | |
Flyer I, Advanced | 2.00 | 1.20 | |
Flyer II | 2.00 | 1.20 | |
Flyer II, Advanced | 3.00 | 1.30 | |
Flyer III | 3.00 | 1.30 | |
Flyer III, Advanced | 4.00 | 1.40 | |
Frail | 0.00 | 1.00 | |
Grapple | 0.50 | 1.05 | |
Hardened () | 1.00 | 1.10 | |
Hardened II () | 2.00 | 1.20 | |
Hardened III () | 3.00 | 1.30 | |
Hearty | 0.00 | 1.00 | |
Hopper I | 0.50 | 1.05 | |
Hopper II | 1.00 | 1.10 | |
Immovable | 0.50 | 1.05 | |
Immune () | 2.00 | 1.20 | |
Immune II () | 4.00 | 1.40 | |
Immune III () | 6.00 | 1.60 | |
Implacable | 0.50 | 1.05 | |
Indomitable | 2.00 | 1.20 | |
Infected Wounds | 0.50 | 1.05 | |
Invincible | 5.00 | 1.50 | |
Invisibility, True | 2.00 | 1.20 | |
Invulnerable | 10.00 | 2.00 | |
Latch | 0.50 | 1.05 | |
Light-of-Foot | 0.50 | 1.05 | |
Loyal I | 0.25 | 1.03 | |
Loyal II | 0.50 | 1.05 | |
Loyal III | 0.50 | 1.05 | |
Merge | 1.00 | 1.10 | |
Mindless | 1.00 | 1.10 | |
Modular I | -5.00 | 0.50 | |
Mule Kick I | 0.50 | 1.05 | |
Mule Kick II | 1.00 | 1.10 | |
Mule Kick III | 1.50 | 1.15 | |
Nocturnal | 0.00 | 1.00 | |
Obedience I | 0.30 | 1.03 | |
Obedience II | 0.60 | 1.06 | |
Obedience III | 0.90 | 1.09 | |
Pack Hunting I | 0.50 | 1.05 | |
Pack Hunting II | 1.00 | 1.10 | |
Pack Hunting III | 1.50 | 1.15 | |
Poison I | 1.00 | 1.10 | |
Poison II | 2.00 | 1.20 | |
Poison III | 3.00 | 1.30 | |
Precision | 1.00 | 1.10 | |
Regenerate I | 1.00 | 1.10 | |
Regenerate II | 2.00 | 1.20 | |
Relentless I | 0.40 | 1.04 | |
Relentless II | 0.80 | 1.08 | |
Resistant I | 0.20 | 1.02 | |
Resistant II | 0.40 | 1.04 | |
Resistant III | 0.60 | 1.06 | |
Resistant IV | 0.80 | 1.08 | |
Resistant V | 1.00 | 1.10 | |
Resistant VI | 1.20 | 1.12 | |
Ride-by | 2.00 | 1.20 | |
Savagery | 1.00 | 1.10 | |
Sensitivity () | -1.50 | 0.85 | |
Sensitivity II () | -3.00 | 0.70 | |
Sensitivity III () | -4.50 | 0.55 | |
Sneaky I | 0.50 | 1.05 | |
Sneaky II | 1.00 | 1.10 | |
Sneaky III | 2.00 | 1.20 | |
Sneaky, Aquatic | 1.00 | 1.10 | |
Soulbound | 0.00 | 1.00 | |
Spiritbound | 0.00 | 1.00 | |
Stocky | 0.50 | 1.05 | |
Susceptible I | -0.20 | 0.98 | |
Susceptible II | -0.40 | 0.96 | |
Susceptible III | -0.60 | 0.94 | |
Swarm (Huge) | 4.00 | 1.40 | |
Swarm (Large) | 3.00 | 1.30 | |
Swarm (Medium) | 2.00 | 1.20 | |
Swarm (Small) | 1.00 | 1.10 | |
Sweeping Attacks I | 2.00 | 1.20 | |
Sweeping Attacks II | 4.00 | 1.40 | |
Sweeping Attacks III | 6.00 | 1.60 | |
Sweeping Attacks IV | 8.00 | 1.80 | |
Swift Dodge I | 0.75 | 1.08 | |
Swift Dodge II | 1.00 | 1.10 | |
Swift Dodge III | 1.50 | 1.15 | |
Swift Dodge IV | 2.00 | 1.20 | |
Swift Dodge V | 2.50 | 1.25 | |
Swimmer I | 0.50 | 1.05 | |
Swimmer II | 1.00 | 1.10 | |
Swimmer III | 1.50 | 1.15 | |
Tailswipe I | 1.00 | 1.10 | |
Tailswipe II | 1.25 | 1.13 | |
Tailswipe III | 1.50 | 1.15 | |
Tailswipe IV | 1.75 | 1.18 | |
Tailswipe V | 2.00 | 1.20 | |
Tailswipe VI | 2.25 | 1.23 | |
Terrifying | 1.00 | 1.10 | |
Thorny I | 0.50 | 1.05 | |
Thorny II | 1.00 | 1.10 | |
Thorny III | 1.50 | 1.15 | |
Threatening I | 1.00 | 1.10 | |
Threatening II | 2.00 | 1.20 | |
Threatening III | 3.00 | 1.30 | |
Toughness I | 1.10 | 1.11 | |
Toughness II | 2.20 | 1.22 | |
Toughness III | 3.30 | 1.33 | |
Toughness IV | 4.40 | 1.44 | |
Toughness V | 5.50 | 1.55 | |
Trained I | 1.00 | 1.10 | |
Trample I | 1.00 | 1.10 | |
Trample II | 2.00 | 1.20 | |
Trample III | 3.00 | 1.30 | |
Trample IV | 4.00 | 1.40 | |
Trample V | 5.00 | 1.50 | |
Trample VI | 6.00 | 1.60 | |
Trample VII | 7.00 | 1.70 | |
Tri Damage () | 2.00 | 1.20 | |
Tunneler I | 0.25 | 1.03 | |
Tunneler II | 0.50 | 1.05 | |
Tunneler III | 1.00 | 1.10 | |
Uncontrollable | 0.50 | 1.05 | |
Undead | 2.50 | 1.25 | |
Unholy | 0.50 | 1.05 | |
Unyielding | 0.50 | 1.05 | |
Vicious I | 1.00 | 1.10 | |
Vicious II | 2.00 | 1.20 | |
Vicious III | 3.00 | 1.30 | |
Volatile Caster | 0.50 | 1.05 | |
Weakened () | -1.00 | 0.90 | |
Weakened II | -2.00 | 0.80 | |
Weakened III | -3.00 | 0.70 | |
Willpower I | 0.50 | 1.05 |
Creature Titles
The Title system used by the Codex of Creation is designed to make enemy encounters more difficult and/or interesting for both players and GMs. It is also extremely useful when a GM is running an improvised campaign or mission. By applying several additional titles to an enemy it becomes relatively easy to create a boss-style encounter on the fly.
In some cases creature titles may simply apply a creature trait that does not normally apply to a creature, treating it as a title (i.e. Indomitable or Fearsome). More often though, a Creature Title is above an beyonf the normal system of Creature Traits.
Not all CoC Titles are available to every creature, filter the table below by Order to narrow down your results.
Be sure to apply any level ups and extra XP from craftings or enchants prior to applying the XP factor for Titles.
This system is currently under heavy play testing and should be considered as a BETA version only.
Title | XP factor | Description | Order Restrictions |
---|---|---|---|
Advanced | +10% | will use the full extent of all weapon effects in their weapon load out (i.e. Parry, Cleaving, Melee-Range, Crushing Blow, etc...) | Demons, Dragonkind, Denizens, Humanoids, Greenskins, Anthromorphs, Undead, Constructs |
Nullifying | +10% | gain 5 +1 per level Arcane Resistance | Demons, Dragonkind, Denizens, Beast, Humanoids, Greenskins, Anthromorphs, Undead, Constructs |
Repellant | +10% | gain 5 +1 per level Elemental Resistance | Demons, Dragonkind, Denizens, Beast, Humanoids, Greenskins, Anthromorphs, Undead, Constructs |
Resistant | +10% | gain 5 +1 per level Natural Resistance | Demons, Dragonkind, Denizens, Beast, Humanoids, Greenskins, Anthromorphs, Undead, Constructs |
Crazed | +20% | when HP reach <' 0, remain standing for 1 more rnd per 5/lvls during which time all melee attacks +50% crit | Denizens, Beast, Humanoids, Greenskins |
Enraged | +20% | when dropping below 50% HP all attacks gain 25% overpower and +50% damage, at 25% HP or less bonus increases to 50% overpowering & +100% damage | Demons, Dragonkind, Denizens, Beast, Humanoids, Greenskins, Anthromorphs, Undead, Constructs |
Mercurial | +5% | does not adhere to standard Enemy Tactics, can essentially attack whatever it wants for whatever reason | Demons, Dragonkind, Denizens, Beast, Humanoids, Greenskins, Anthromorphs, Undead, Constructs |
Fearsome | +5% | grants the Fearsome creature trait | Demons, Dragonkind, Denizens, Beast, Humanoids, Greenskins, Anthromorphs, Undead, Constructs |
Terrifying | +15% | treat the same as Fearsome, except that successful Initiaitve tests do NOT grant immunity nor does the Fearsome attribute | Demons, Dragonkind, Denizens, Beast, Greenskins, Anthromorphs, Undead, Constructs |
Eldritch | +20% | +0.5 spirit damage per level | Demons, Dragonkind, Denizens, Humanoids, Greenskins, Anthromorphs, Undead |
Devout | +20% | +0.5 faith damage per level | Humanoids, Undead |
Feral | +15% | wisdom & intellect cut in half, +1 damage/5lvls & can attack twice with main attack every other rnd | Demons, Dragonkind, Beast, Greenskins, Anthromorphs |
Dire | +20% | +20% HP, +1 movement, +2hit/level, +1 damage/level (up to lvl5) then +0.5 damage/level after that | Beast, Greenskins |
Vicious | +25% | +2% melee crit chance per level (up to level 10), +1% per level after that | Demons, Dragonkind, Denizens, Beast, Anthromorphs |
Tough | +20% | grants the Toughness attribute, equal to 0.5 per level | Demons, Dragonkind, Denizens, Beast, Humanoids, Greenskins, Anthromorphs, Constructs |
Vengeful | +20% | each time one of their fellows is slain they gain +5 hit & +1 dam per level of the slain fellow (can stack to a max of +100/+20) | Demons, Dragonkind, Denizens, Humanoids, Greenskins, Anthromorphs |
Resolute | +20% | each time one of their fellows is slain they gain 10% (of Max) HP (max 10 stacks) | Demons, Dragonkind, Denizens, Humanoids, Greenskins, Anthromorphs, Undead, Constructs |
Massive | +25% | larger size than normal, +0.5 melee physical damage per level, & +50% HP | Demons, Dragonkind, Denizens, Beast, Humanoids, Greenskins, Anthromorphs, Undead, Constructs |
Eagle Eyed | +20% | +3 hit with ranged physical and LOS powers, per level | Demons, Dragonkind, Denizens, Beast, Humanoids, Greenskins, Anthromorphs |
Melee Adept | +20% | +3 hit with all melee attacks, per level | Demons, Dragonkind, Denizens, Beast, Humanoids, Greenskins, Anthromorphs, Undead, Constructs |
Uncontrollable | +10% | immune to any effect that would cause them to effectively miss one or more turns (i.e. stun, critical miss, curse of control, etc... but not taunt, knockdown, etc…); also immune to "insta-kills" | Demons, Dragonkind, Denizens, Beast, Humanoids, Greenskins, Anthromorphs, Undead, Constructs |
Indomitable | +20% | immune to stuns, knock downs, knockbacks, critical misses, taunts, and any other form of CC; also cannot be "insta-killed" (i.e. Heart Punch, throat crush, garrote, throat slash, etc...) | Demons, Dragonkind, Denizens, Beast, Humanoids, Greenskins, Anthromorphs, Undead, Constructs |
Invincible | +40% | immune to all forms of CC and cannot be de-buffed in anyway; also canot be "insta-killed" (i.e. Heart Punch, throat crush, garrote, throat slash, etc...) | Demons, Dragonkind, Denizens, Beast, Humanoids, Greenskins, Anthromorphs, Undead, Constructs |
Obstinate | +15% | Once in base contact with an enemy can not be forced out of base contact against their will (i.e. taunt, fear, knockback, etc...) | Demons, Dragonkind, Denizens, Beast, Humanoids, Greenskins, Anthromorphs, Undead, Constructs |
Spiteful | +20% | whenever victum of a critical hit or max damage attack their own next attack is auto crit OR auto max dam | Demons, Dragonkind, Denizens, Humanoids, Greenskins, Anthromorphs |
Avenging | +10% | each time one of their fellows is slain they receive +10hit & +2dam per level against the slayer on thier next turn | Demons, Dragonkind, Denizens, Humanoids, Greenskins, Anthromorphs |
Subjugating | +25% | if damaged by a special ability they become immune to it for the remainder of the battle | Demons, Dragonkind, Denizens, Beast, Humanoids, Greenskins, Anthromorphs, Undead, Constructs |
Volatile | +25% | Explode upon death, inflicting 1d6/lvl dam in a 2" radius, default is Nature dam, but can vary by monster | Demons, Dragonkind, Denizens, Beast, Humanoids, Greenskins, Anthromorphs, Undead, Constructs |
Stalwart | +20% | do not take double damage from critical hits | Dragonkind, Denizens, Beast, Humanoids, Constructs |
Accelerated | +25% | each round may take an extra move OR instant OR action | Demons, Dragonkind, Denizens, Beast, Humanoids, Greenskins, Anthromorphs, Undead, Constructs |
Stubborn | +5% | +5 any time they take an init test to resist fear or other pyschological effects | Demons, Dragonkind, Denizens, Beast, Anthromorphs |
Battle Hardened | +10% | +2 Initiatve and reduce incoming damage by 1 | Demons, Dragonkind, Denizens, Beast, Anthromorphs |
Alpha | +20% | +10 hit, +1 damage, and +3 resolve to all creatures of same class w/in 16" (including self) | Demons, Dragonkind, Denizens, Beast, Anthromorphs |
Wonder Touched | +30% | +0.5 common arcance damage per level, applied to spirit powers and physical attacks; +1 Arcane resist per level | Demons, Dragonkind, Denizens, Beast, Humanoids, Greenskins, Anthromorphs, Undead, Constructs |
Void Touched | +30% | +0.5 sun/light damage per level, applied to spirit powers and physical attacks; +1 Arcane resist per level | Demons, Dragonkind, Denizens, Beast, Humanoids, Greenskins, Anthromorphs, Undead, Constructs |
Dawn Touched | +30% | +0.5 sun/light damage per level, applied to spirit powers and physical attacks; +1 Arcane resist per level | Demons, Dragonkind, Denizens, Beast, Humanoids, Greenskins, Anthromorphs, Undead, Constructs |
Furnace Touched | +30% | +0.5 fire/heat damage per level, applied to spirit powers and physical attacks; +1 Elemental resist per level | Demons, Dragonkind, Denizens, Beast, Humanoids, Greenskins, Anthromorphs, Undead, Constructs |
Stillness Touched | +30% | +0.5 water/frost damage per level, applied to spirit powers and physical attacks; +1 Elemental resist per level | Demons, Dragonkind, Denizens, Beast, Humanoids, Greenskins, Anthromorphs, Undead, Constructs |
Forge Touched | +30% | +0.5 earth/land damage per level, applied to spirit powers and physical attacks; +1 Elemental resist per level | Demons, Dragonkind, Denizens, Beast, Humanoids, Greenskins, Anthromorphs, Undead, Constructs |
Storm Touched | +30% | +0.5 air/storm damage per level, applied to spirit powers and physical attacks; +1 Elemental resist per level | Demons, Dragonkind, Denizens, Beast, Humanoids, Greenskins, Anthromorphs, Undead, Constructs |
Eden Touched | +30% | +0.5 wild/nature damage per level, applied to spirit powers and physical attacks; +1 Natural resist per level | Demons, Dragonkind, Denizens, Beast, Humanoids, Greenskins, Anthromorphs, Undead, Constructs |
Cosmos Touched | +30% | +0.5 celestial/high damage per level, applied to spirit powers and physical attacks; +1 Natural resist per level | Demons, Dragonkind, Denizens, Beast, Humanoids, Greenskins, Anthromorphs, Undead, Constructs |