Ninja

Ninja TrimmedMasters of subtlety and subterfuge, Ninjas are a highly secretive class that operate in shadows to achieve goals known only to their own Guilds or those you pay a premium price for their services. They excel at infiltration, and can lie unseen within an organization, slowly destroying it from within, or if need be swiftly removing its leadership. Combining deadly martial arts with a mastery of arms and stealth maneuvers, they are highly efficient in the art of quiet deaths, said to rival even the Assassin’s Guilds at their own craft.

Believed to be the Great Shame of the High Elven Shoguns, and the ancient enemy of the honorable Samurai, the very existence of Ninjas is a closely guarded secret. So shrouded in mystery and cloaked in deception, many have come to believe that Ninjas are nothing more than a myth. This suits them well, for one cannot defeat something that does not exist.

But in reality, the ways of the Ninja are no myth. Rather it is a well ordered and disciplined way of life that has spread its influence throughout the Realm of Strife, beyond the shadow of the Elven empires and into the realms of men.Perhaps deadliest of all are the Kayden Ninjas of Zilfari Roost, who bring death upon wings as black as night.

Class Overview


Typical Roles: Support/Utility, Stealth, Melee Damage, Ranged Damage
Damage Types: Physical
Class Mechanic:Stealth and Focus
Available Races:High ElfHumanHalf-ElfKayden
Initial Gold: varies by race from 141.8 to 216.0

During Character Creation you may choose to use the Default Stat Line, before racial modifiers, instead of rolling for stats, or if after rolling ten sets of stats you don’t like the results

Natural Armor Proficiency: Cloth
Trainable Armor Proficiency: Leather
Natural Weapon Proficiency: Knives, Swords, Hand Weapons
Trainable Weapon Proficiency: Whips, Crossbows, Staves

See Equipment section for details. When using a weapon that your class is not proficient with, see Combat Penalties.

Class Passive & Secondary Skill


Class Passive Skill: Silent Killer
Class Secondary Skill: Martial ArtsLightning Reflexes, or Bounty Hunter

Level Ups


Ninjas use the following chart for leveling up:

HP Dice: Slight 1d8, 1d6 (Small), 1d10 (Large)

Notes:

  1. Re-calculate Base Stealth each level
  2. New stealth abilities require training unless they are upgrades (i.e. Rank1 Stealth Shot -> Rank2 Stealth Shot), see Learning New Stealth Abilities for details
  3. New focus abilities require training unless they are upgrades (i.e. Rank1 Heart Punch -> Rank2 Heart Punch), see Learning New Focus Abilities for details

 

Specializations


Specializations are recommended for advanced players only, and are accomplished through the Secondary Skill system (see Specialist Skills). Ninjas may choose to specialize their skills in up to one weapon use, two combat styles and/or one stealth path, but can not have more than two specializations in total.

  • Max one Weapon Specialist skill (choose from: Knives, Swords, Hand Weapons, Whips, Crossbows)
  • Max one Combat Specialist skill (choose from: Freehand, Great Weapon, Paired Weapon, Freestyle, Sharp Shooter, Skirmisher, Peltast, Warder, Pugilist, Physical Defense)
  • Max one Stealth Specialist skill (choose from: Sabotage, Traps, Assassination, Avoidance, Subterfuge)

 

Title System


Ninjas gain titles based on their rank and standing within their Clan. While not truly a family, Ninja clans are tied together with bonds that arguably run deeper than blood relations. From an organization standpoint, Ninja Clans function much the same as other Stealth Guilds, and are often referred to as such. However they are by far the most secretive of all Guilds and you will find none outside of their own ranks who can truly confirm their existence. When forced to work with others outside of their Guild or Clan, most Ninjas will mask their true identity and take their secrets to the grave if necessary. Acceptance into a Ninja Clan is to become a part of that Clan for life. That life however, will be exceptionally short for those who fail to perform or dare betray their Clan. Leaving, or even refusing to join a Ninja Guild is a death sentence. This, coupled with the wide variety of benefits and training available through a Ninja Clan, make it well worth the effort to join.

The standard Guild based title ups for Ninjas are as follows:

Title Level Qualifications Rewards & Consequences
Kohai 2
  • pass guild entrance test, if failed you are killed
  • must serve senior students (Senpai)
  • must remain in same guild for life
Senpai 5
  • pass a guild test
  • guild cut paid in full
Shinobi 8
  • pass a guild test
  • guild cut paid in full
Renshi 12
  • pass a guild test
  • must act as an instructor at the guild for lower ranking members
  • guild cut paid in full
  • -1 req Stealth
  • +1% Melee Crit
Kyoshi 15
  • pass a guild test
  • must act as an advanced teacher at the guild for lower ranking members
  • guild cut paid in full
  • usually only 1 per guild
  • +2 Focus ability pts
  • second in command of guild
Hanshi 18
  • manage and maintain an Ninja’s Guild of varying size (10+ members)
  • one per guild
  • +3 Focus ability pts
  • +1% Melee Crit
  • supreme commander of guild

Outlaw Titles

Nukenin

A Nukenin is a Ninja that has abandoned their Clan. This is a near suicidal choice, as Ninja Clans guard their secrets closely. Any former member poises a great risk to the independence and anonymity that allows Ninja Clans to operate effectively. When a Nukenin is discovered a Clan will dispatch a band of loyal Shinobi to hunt down and eliminate  the threat at all costs. Thus a ninja that willing chooses the path of a Nukenin must be confident they can evade or defeat the best their former clan has to offer.

Most Ninja are groomed from a young age to join a Clan but in the rare case that a Ninja lacks the opportunity to join a Ninja Clan, they are also labelled as Nukenin. This form of Nukenin will eventually be approached to join a Ninja Clan. However if a Ninja Clan makes itself known to you, refusal to join is a death sentence.

Qualifications:

  • have not joined a Ninja Clan
  • take on work outside of the authority of a Clan
  • caught secretly attempting to avoid guild cut/dues
  • breaking Clan laws
  • running away from a clan

Rewards & Consequences:

  • Not required to pay Guild cut, fees, or dues
  • do not benefit from any resources or training
  • unlikely to live very long

Common Builds


coming soon…

Additional Lore


coming soon…

Notable Characters


coming soon…

Example Character


coming soon…