Of all the races that came to exist in the Realm of Strife after the downfall of the Third Creation, it is widely accepted that physically, Humans are truest to the the original form. However, their lifespan was cut drastically short compared to most of the other races. Humans are a industrious race, possessing the strength, determination, and mental capacity to take on a wide variety of roles and vocations. They are also by far the most numerous, with a tendency towards large family units and a heightened drive to reproduce. This is attributed by some to a natural instinct to compensate for their relatively short lifespans. Because of their large population and the belief that they are the closest approximation to the original physical form of the Third Creation, they are often used as a measure to compare other races.
Despite being considered the base humanoid species, humans do possess some of the most variety internal to their species; with height, weight, skin tones, hair color and other such features capable of varying drastically by region, climate, and blood lines. This variety is further encouraged by the fact that Humans can be found living almost anywhere, though they do tend to congregate together. Their societies can be incredibly primitive, organized by tribes or clans that tend to live in wilder regions, but they re also capable of building culturally sophisticated societies, with cities, kingdoms, and even empires stretching over vast territories.
It is said that all humans have a natural born fear of darkness and are never truly comfortable in the absence of light. As well, something within most humans seem to call out to the divine and Holy powers of Creation. There are many who believe that this is evidence that humans are descended from those in closest relationship with the Angels of the First Creation, thus explaining their affinity for Light and Holy powers. However, this certainly should not be confused with a propensity for good versus evil, as Humans are quite capable of both.
Humans are renowned for their ambition; they are capable of great acts of heroism, but also prone to deep character flaws. They are known throughout the lands as smooth talkers and quick thinkers, making them excellent merchants and traders, at ease plying their wares across vast distances on land and sea.
For information regarding some of the more well developed Human civilizations see:
- The Republic of Gant (Gant)
- The City State of Vesticar (Gant)
- The Kingdom of Ghallant (Gant)
- The Kingdom of Leonen(Norlanin)
- The Kingdom of Tolgatha(Norlanin)
- Nomadic tribes of humans can also be found in isolated pockets in The Centauri Wilds(Norlanin)
Age: Humans are comparatively short lived among the Third Creation, seldom living more than a century. Despite maturing at much the same rate as other races, their short life span pushes them to assume adulthood in their late teenage years.
Size: Humans can vary widely in their height, some being far less than 5 feet tall while others stand well over 6 feet. This range of heights is the standard measure for Medium sized creatures. Humans weight and build also varies greatly, with the average healthy male easily ranging from 100 to 200lbs. Female humans more often than not are smaller than males, by perhaps 20-30 lbs.
Physical Features: It would be impossible to say what a typical human looks like as they vary so greatly by region, culture and lineage. Skin tones can range from pale and near white, to dark and near black, with any number of variations in between including tan, brown, and even hints of red or yellow. Hair colors and styles also vary widely, but are mostly some variation of black, brown, blonde, or red. Human hair tends to grey go white with age. Males may grow facial hair, though it can range from thick to sparse, to nearly non-existent.
Languages: Most humans can speak Common, though many are not educated enough to read or write. Among the vast array of cultures and civilizations that make up the human race, there are a myriad of languages and dialects. Humans will tend to also speak a local human dialect in addition to Common.
Affinity: Humans have a racial affinity for Light Magic and Holy Faith (+5% Critical Cast Chance)
Resistant to: none
Racial Passive: Industrious
Racial Secondary Skill: Haggler OR Sailor OR Craftsman (typically Carpentry or some other craft involving construction)
Initial Gold: varies by class from 105.0 to 300.0
Halflings are similar in many ways to humans, but stand only half as tall, while somehow maintaining the same appetite for food. While they tend to be heavier set than the average humanoid, it is still largely unexplained how they can consume so much food, leading to the assumption that their overly large feet must be were the rest of the food ends up.
Due to their small and unassuming nature, Halflings quite often live among other races without fear of oppression. They are a decidedly rural folk, always preferring the country side over busy city life. Above all they value hearth and home, field and farm, friend and family. Yet within every respectable halfling family lies at least one child born with an insatiable wanderlust and desire for adventure, resulting in Halflings being among the most well traveled of any race of the Third Creation.
While content to be ruled or governed by others, in Norlanin the Halfling nation of the Tindermoot is the veritable bread basket of Halfling culture.
Age: Though half the size of your average human, Halflings live almost twice as long. It is quite common for a Halfling to reach the middle of their second century, if curiosity doesn’t get the better of them first. Halflings are typically considered adults at around 20 years of age, though they may continue to live with their families long past this age.
Size: Halflings stand little over 3 feet tall and are considered a Small race. Their proportions are similar to humans, just smaller in size, with the exception of their feet, bellies and heads, which among some can be almost as large as their human counterparts. Their average weight is around 60 to 80 pounds, though a particularly rotund male halfling could be more than that.
Physical Features: Halflings lack some of the variety of humans, particularly on the extreme ends. Their hair is almost always some shade of brown and grows in thick curls or waves (including on their feet). Side burns are commonly worn by males and even sometimes by females, but beards are very rare. Skin tones are likewise less extreme, though Halflings are well known for rosy cheeks and noses, particularly after consuming strong drink.
Languages: Halflings have a strong oral tradition and love to tell stories while gathered around a hearth or sharing a pint of ale. As such, it is uncommon for them to read or write beyond a basic level. They speak Common as well as their own Halfling language, though rarely in the presence of other races.
Affinity: Halflings have a racial affinity for all Faith Powers (+5% Critical Cast Chance)
Resistant to: Arcane (+5), Demonic (+5)
Racial Passive: Light of Foot, Small Race, Thick Footed, Lucky
Racial Secondary Skill: Cook OR Healer (Medic) OR Farmer
Initial Gold: varies by class from 121.5 to 249.8
The anakim are sometimes called the children of giants or half-giants, however this is a convenient simplification of the truth of their lineage. Though descendants of giants, this was not accomplished through some distant interbreeding of humans and giants, impossible due to their vastly different physiology. The truth likely reaches back to the Second Creation, when giants flourished. Rivaling even the mighty dragons in their power and influence over the rest of creation, the giants built vast empires and advanced civilizations. When the Third Creation arrived, those beings of spirit, substance and soul, they lived alongside the giants, some learning from them while others were ruled by them.
However the malevolent influence of the demons slowly corrupted all creation, eventually leading to the downfall of the Third Creation and sundering them into the known races of the Realm of Strife. Those closest to the giants, who sat under their tutelage or served them as subjects, were forever changed. Though possessing the form of their original bodies they grew in size and even inherited aspects of the ancient bloodlines of the giants they were most influenced by.
In modern times, they continue to recognize those ancient bloodlines, living together in clans or tribes with their kin. Feared by their smaller human cousins and marginalized by their ancient giant ancestors, they live in isolation, preferring remote fjords or other landforms that match the substance of their bloodline. Though they are few in number they are powerful creatures, and fiercely loyal to one another. Anakim consume resources on an impressive scale, even for their size, resulting in their rugged and infertile lands often struggling to support their population. This has caused them to develop a natural cultural instinct for raiding. Fortunately for the lands of men, they spend most of their time raiding each other, clinging to the same ancient blood feuds of their giant forebears.
In Norlanin, most Anakim are found in the Northern Frontier, away form the civilized lands of the south. However they could be found in isolated pockets in any wild area throughout the continents of Gant and Norlanin.
Age: The lifespan of the anakim is slightly shorter than that of a human. It is believed that their physiology causes strain on their internal organs and if not perishing of other causes, it is typical of anakim to succumb to heart or respiratory failure sometime into their sixth decade. Most anakim will leave their families or communities and seek a glorious end rather than become a burden, as such elderly anakim are very uncommon.
Size: Due to their ancient giant bloodlines, anakim are a large race. Giants themselves vary greatly in size depending on the particular subspecies of giant and anakim follow these same variances. As such they can stand anywhere from seven to twelve feet tall (see the Anakim Bloodlines chart for average height by bloodline). An anakim’s weight is typically a function of their height, with males ranging anywhere from 300 to 600 lbs. And females typically 50-100 lbs less. However, male and female alike appear well muscled and broad shouldered, with thick legs and large feet to support their immense size and weight.
Physical Features: In basic form anakim appear as large humans. The particulars of their features are impacted by their bloodline (see Anakim Bloodline Chart).
Languages: Most anakim speak the Common and Giant languages however fluency with reading and writing can vary greatly by upbringing. Regional, tribal, or clan dialects are prevalent, however they are usually based around the parent language of giants and as such different anakim communities can communicate relatively well, though at times variations in dialect can lead to unintended insults which often turns into bloody warfare.
Affinity: Anakim have a variety of racial affinities depending of their bloodline (see Anakim Bloodline Chart)
Resistant to: Elemental (+10), Natural (+5)
Weak to: Mental (-10)
Stat Modifiers: applies to all anakim bloodlines
Racial Passive: Large Race, Brute Magic, Anakim Bloodline (grants 2 unique racial passives based on bloodline)
Racial Secondary Skill: choose one from the Anakim Bloodline Chart below
Initial Gold: varies by class from 98 to 259
|wdt_ID||Bloodline||Average Height||Distinct Physical Features||Affinity (+5% unless noted)||Racial Passive 3||Racial Passive 4||Racial Secondary Skills (select one)|
|1||Hill Giant||8 feet||Lighter or tanned skin tones, thick dark hair, generally quite hairy||Physical Melee & Ranged (+3%)||Thick Skinned||Voracious Hunger||Cook, Brewmaster, Hunter|
|2||Mountain Giant||9 feet||Grey toned skin, granite-like complexion completely hairless||Earth & Null powers||Toughness||Anablephobia||Craftsman (Stonemason), Runecrafter, Siegecraft|
|3||Volcanic Giant||9 feet||Fiery red/orange hair, ash or iron colored skin with rusty complexion||Fire & Metal powers||Fire Hardened||Cold Sensitivity||Blacksmith, Combat Trainer, Equipment Trainer|
|4||Arctic Giant||10 feet||Light blue or gray skin tones, long silver or white hair||Frost powers||Frost Hardened||Heat Sensitivity||Sailor, Craftsman (Shipwright), Military Training|
|5||Sky Giant||11 feet||Pale skinned with tones of blue or purple, wispy white, grey or blue hair||Wind & Celestial powers||Willpower||Claustrophobia||Theologian, Animator, Spell Scribe|
|6||Sea Giant||12 feet||Blue/green skin tones, with coral or turquoise hair colors||Water & Storm powers||Amphibious (incl Swimmer)||Xerophobia||Diplomat, Loremaster, Commander|
|7||Forest Giant||9 feet||Brown or green skin, curly moss-like hair||Nature & Light powers||Natural Empath||Metal Aversion||Herblore, Animal Trainer, Bushcraft|
|8||Desert Giant||10 feet||Bronze skinned and black hair||Solar & Toxic powers||Savagery||Nomad||Hunter, Leatherworker, Alchemist|
|9||Deep Giant||7 feet||Pale white or blue skinned, dark stringy hair||Shadow & Caustic Powers||Darksight||Malformed||Miner, Intimidator, Extra Sensory perception|