Warrior

Warrior TrimmedThere is no one more physically able or better suited to combat than the Warrior. For many, war is their birthright; for others, it is their passion; while for some, it is simply all they know. Regardless, Warriors are always most comfortable with cold steel in their hands and the warm blood of their foes at their feet.

Warriors combine the battle fury of Barbarians and tactical vigor of Soldiers, to transform themselves into relentless machines of war. When their sword arm grows tired from delivering precision strikes and the fog of war consumes the best laid plans, the warrior simply embraces the flow of combat, giving himself to it, fueling him, and letting him stretch beyond the capabilities of a simple soldier.

Class Overview


Typical Roles: Tank, Melee Damage, Ranged Damage
Damage Types: Physical
Class Mechanic: Fury and Vigor
Available Races: DwarfHumanHalf-ElfOrcHalf-OrcKaydenMinotaurCentaur
Initial Gold: varies by race from 90.3 to 166.3

During Character Creation you may choose to use the Default Stat Line, before racial modifiers, instead of rolling for stats, or if after rolling ten sets of stats you don’t like the results

Natural Armor Proficiency: Cloth, Leather
Trainable Armor Proficiency: Mail, Plate
Natural Weapon Proficiency: Knives, Swords, Bludgeons, Axes(2-handed), Shields
Trainable Weapon Proficiency: Swords(2-handed), Bludgeons(2-handed), Hand Weapons, Polearms, Whips, Bows, Crossbows

See Equipment section for details. When using a weapon that your class is not proficient with, see Combat Penalties.

Class Passive & Secondary Skill


Class Passive Skill: Bred for Battle
Class Secondary Skill: Combat Specialist (of Warrior’s choice), Weapon Specialist (of Warrior’s choice), or Combat Trainer
note: If wishing to specialize in a particular combat style that requires weapons that the Warrior does not have as a starting proficiency, you may save the point to be spend at a later date

Level Ups


Warriors use the following chart for leveling up:

HP Dice: Hearty 1d12, 1d10 (Small), 1d12 (Large)

Notes:

  1. Re-calculate Vigor Max each level
  2. New vigor abilities require training unless they are upgrades (i.e. Offensive Stance -> Improved Offensive Stance), see Learning New Vigor Abilities for details
  3. Re-calculate Fury Max each level
  4. New fury abilities require training unless they are upgrades (i.e. Berserker Strike -> Improved Berserker Strike), see Learning New Fury Abilities for details

Specializations


Specializations are recommended for advanced players only, and are accomplished through the Secondary Skill system (see Specialist Skills). Warriors may choose to specialize their skills in up to one weapon use and/or one combat styles.

  • Max one Weapon Specialist skill (choose from: Knives, Swords, Bludgeons, Axes, Hand Weapons, Polearms, Whips, Bows, Crossbows)
  • Max one Combat Specialist skill (choose from: Sword & Board, Freehand, Great Weapon, Paired Weapon, Freestyle, Sharp Shooter, Skirmisher, Peltast, Warder, Mounted)

Title Ups


Warriors gain titles based on their deeds and reputation both on and off the battlefield (though mostly on it!). This system of gaining titles is referred to as Renown.

The standard Renown based title ups for Warriors are as follows:

Title Level Qualifications Rewards
Combatant 3
  • recognition of fighting prowess by 5+ people
  • must have fought and won against a worthy opponent in single combat
  • +1 Specialist Secondary Skill Point
Unlikely Hero 6
  • recognition of fighting prowess by 50+ people
  • Friendly or Unfriendly common reputation
  • must have completed at least a mission/quest/adventure resulted in someone referring to you as their ‘Hero’
  • +1% Melee Crit
  • Hero Complex (passive)
  • +1 Martial Secondary Skill
Champion 9
  • recognition of fighting prowess by 500+ people
  • Honored or Hostile common reputation
  • must have successfully championed a cause of some kind or acting as someones champion
  • +1% Melee Crit
  • Challenge (passive)
Warlord 13
  • recognition of fighting prowess by 5000+ fighting men and/or women
  • Revered or Hated common reputation
  • must have lead an army of some kind in a succession of victories, while fighting in the front lines
  • +3 Vigor Max
  • +3 Fury Max
  • +1% Melee Crit
Conqueror 17
  • recognition of fighting prowess by 50000+ fighting men and/or women
  • Revered or Hated common reputation
  • must have conquered something of note or toppled a well known institution or power
  • +5 Vigor Max
  • +5 Fury Max

Common Builds


coming soon…

Additional Lore


coming soon…

Notable Characters


Abolish, Champion of East Arll

Former Orc slave and member of the Stoneguard, ally of Heroes Guild and hero of the War for the Tindermoot. Fought in the climatic battle against the Maw of the Void in the Halfling port of Pearl, instrumental in the destruction of the Void Gate.

An instant later the trio of frozen Void Spiders were shattered into thousands of pieces, as an axe smashed first into one of them, then a hunting knife into another. The final spider was then obliterated by a vicious head butt from a well-muscled green skin in the depths of a battle frenzy. The unrestrained violence of it all was punctuated by the guttural battle cry of “ABOLISH!!!”

-Excerpt from the War for the Tindermoot, ‘Transcript of the final moments of the battle against the Maw of the Void’

Example Character


coming soon…