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General Rules

The following general rules apply to the Codex of Creation

Weapon Effects


Unless expressly stated in their CoC entry all enemies neglect to use the weapon effects of their equipped weapons. This is done to expedite combat and prevent GMs from getting overwhelmed with required rolls. The following weapon effects are an exception to this rule and always apply:

  • On any Applicable weapon: ThrownMelee-RangeClumsy, and Ward Off
  • Shields: always get the appropriate Block value BUT cannot be used to attack (I.e. cannot use Shield Blow)
  • Bows: always count as Ranged and if not stated are assumed to have fletched arrows, though they can use upgraded arrows if stated
  • Crossbows: always count as Reload-Ranged and if not stated are assumed to have light weight bolts, though they can use upgraded bolts if stated which will also allow for Armor Piercing effects

If a GM wants an enemy to use the full extend of weapon effects they can apply the “Advanced” title to an enemy to allow this. The “Advanced” title carries an overall XP multiplier of 10% (i.e. XP x 1.1).

Craftings and Enchants


Some CoC entries will state that they may carry crafted and/or enchanted weapon, armor and equipment. If A GM chooses to include any craftings or enchantments the XP of the enemy must be increased accordingly:

  • treat each crafting worth 2XP
  • treat each enchant worth 1XP/enchant tier

example: A GM decides to equip an Ogre-Mage with an Shadow Charged Banded Staff of Greater Pain and Shadow Charged Pendant. This represents 2 craftings and a Tier3 Enchantment. Therefore the GM should add 2×2+3=7XP to the XP value of the Ogre-Mage.

CoC Level Ups


In some causes GMs may wish to add additional levels to the creatures/enemies they include in their encounters. This is usually done to make encounters more challenging (i.e. for a ‘boss-style’ encounter). This is something only experienced GMs should attempt as it can make XP calculations very complicated. The CoC Title System is typically a much simpler method of making encounters more challenging.

If choosing to level up existing entries from the Codex of Creation, ensure that you add a global +1hit and +0.5% crit per level up. Also be sure to recalculate both the base HP (stamina x level / 2) as well as the HP dice (existing # of dice / existing level x new level). The XP value should also be recalculated if choosing to level up an existing CoC entry (existing XP / existing level x new level). Recalculate the XP BEFORE applying any titles.

Some particular categories within the Codex of Creation have additional rules and restrictions for Level Ups:

Beasts

Beasts cannot gain more than 3 levels beyond the level at which they were created, and if used as pets or mounts have additional bonuses and stipulations

Level Up TitleLevelAdditional ModifiersAdditional HPIncreased Control Required for Pets/MountsAdditional Effects for Mounts
Mature +1 beyond original noneStam/2 (rnd up)
+1 lvl worth of HP dice
+1 to each required Statno movement penalty for being ridden
Seasoned+2 beyond orginal+1 DamageStam/2 (rnd down)
+1 lvl worth of HP dice
+2 to each required Statno movement penalty for being heavily armored
Elder+3 beyond original+1 DamageStam/2 (rnd up)
+1 lvl worth of HP dice
+3 to each required Stat