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Soldier Class Codex Trimmed

Soldiers are masters of various forms of physical combat. As one of the most proficient weapon users in the Realm of Strife, they are as comfortable crossing swords in close combat as they are firing arrows from a distance. In fact, they are often found doing both in the same battle. Soldiers are calculated and typically well trained with their own personal arsenal of weapons and armor. Though widely proficient in many weapon types, most Soldiers will choose to specialize in a particular favorite type of weapon, giving them a unique style on the battlefield. When the chaos of combat descends they rely on their training to know when to hold back and went to strike. A Soldier tends to approach combat with a degree of caution—not due to cowardice, but rather the wisdom gained from surviving countless battles.

A wise Soldier knows their limits, acknowledging that combat can drag on dangerously long. Expending too much vigor too quickly can lead to exhaustion, opening one up to small yet deadly mistakes in a battle. Unlike their Barbarian counterparts, Soldiers tend to be more effective at the outset of combat, but diminish with each passing round. As such, they seek to end combat as quickly and decisively as possible, but will pace themselves when a quick victory is not an option.

Soldiers can be found in almost any culture, though their exact training or fighting styles differ greatly. Because they tend to favor training and discipline, coupled with a mastery of battle stances, Soldiers are often employed by armies or mercenary bands throughout the Realm of Strife. This is not a requirement, however—a Soldier could simply be a well-trained fighter and adventurer.

Class Overview

Typical Roles: Tank, Melee Damage, Ranged Damage
Damage Types: Physical
Class Mechanic: Vigor
Available Races: High ElfDwarfGnomeHumanHalflingHalf-ElfOrcHalf-OrcKaydenMinotaurCentaur
Initial Gold: varies by race from 114 to 210

During Character Creation you may choose to use the Default Stat Line, before racial modifiers, instead of rolling for stats, or if after rolling ten sets of stats you don’t like the results

Natural Armor Proficiency: Cloth, Leather
Trainable Armor Proficiency: Mail, Plate
Natural Weapon Proficiency: Knives, Swords, Bludgeons, Axes, Polearms, Bows, Shields
Trainable Weapon Proficiency: All (including 2-Handed)

See Equipment section for details. When using a weapon that your class is not proficient with, see Combat Penalties.

Class Passive & Secondary Skill

Class Passive Skill: Stance Mastery
Class Secondary Skill: Military TrainingFirst Aid, or Weapon Specialist

Level Ups

Soldiers use the following chart for levelling up:


  1. Re-calculate Vigor Max each level
  2. New vigor abilities require training unless they are upgrades (i.e. Offensive Stance -> Improved Offensive Stance), see Learning New Vigor Abilities for details


Specializations are recommended for advanced players only, and are accomplished through the Secondary Skill system (see Specialist Skills). Soldiers may choose to specialize their skills in up to two weapon uses and/or one combat style, but can not have more than two specializations in total.

  • Max two Weapon Specialist skills (choose from: Knives, Swords, Bludgeons, Axes, Hand Weapons, Polearms, Staves, Whips, Bows, Crossbows)
  • Max one Combat Specialist skill (choose from: Sword & Board, Freehand, Great Weapon, Paired Weapon, Freestyle, Sharpshooter, Skirmisher, Peltast, Warder, Mounted)

Title Ups

Soldiers gain titles based on their deeds and reputation both on and off the battlefield. This system of gaining titles is referred to as Renown. While Soldiers may be a part of a formal military organization, a mercenary band, or even a fighters guild, these groups do not have any bearing on the Soldier’s renown title system, even if the group they belong to has its own inherent title system. A common example of this would be for a Soldier that has been recruited into the ranks of an local or national army. While their title as part of a military organization could be Sergeant, Captain, etc… and even have some benefits associated with that title, this is completely separate from their renown title and the system of rewards and benefits in confers.

The standard Renown based title ups for soldiers are as follows:

Sell Sword3 recognition by 5+ people must have fought a battle in exchange for payment of some kind +1 new Vigor Ability Free Weapon Training of your choice +1 Weapon Specialist Skill Point
Sworn Sword6 recognition by 50+ people Friendly reputation with a military organization of some kind must have sworn your services to a cause, organization, or employer and seen the mission or campaign through to completion +1 new Vigor Ability +1 Martial Secondary Skill Point
Champion9 recognition by 500+ people Honored reputation with a military organization of some kind must have successfully championed a cause of some kind or acting as someones champion +1% Melee Crit +1 new Vigor Ability Challenge (passive)
Commander13 recognition by 5000+ people Revered reputation with a military organization of some kind must have taken or been given command over a significant force, leading it to multiple victories +5 max Vigor +1% Melee Crit +1 new Vigor ability
Legend17 recognition by 50000+ people Revered reputation with a military organization of some kind one or more tale of your legendary exploits must be in circulation +10 max Vigor +1% Melee Crit +1 new Vigor ability

Common Builds

coming soon…

Additional Lore

coming soon…

Notable Characters

Sergeant Taylor Lewis
more coming soon…

Example Character

coming soon…