Guardian

Guardian TrimmedGuardians are usually ordinary citizens whom take it upon themselves to defend and protect. They derive a great sense of satisfaction and Honor from standing in harms’ way for others. They are firm believers in the old adage that ‘we are our brother’s keeper’. For some this is simply a lifestyle choice while for others it’s an occupation. Regardless of the motivation, Guardians make stalwart allies and implacable foes. Typically wearing heavy armor, they also specialize in using shields both offensively and defensively, making them difficult to overcome in conventional melee combat.

While they may come from all walks of life, Guardians are some of the most highly prized personal guards and are often found in the employ of lords and wealthy merchants. When they feel their charge is threatened they are relentless in their duty, sometimes even willing to ignore the laws of the land if necessary to defend those in their care. This does not make them recklessthey are highly tactical thinkers and when formed up together on the battlefield are neigh unbreakable.

Class Overview


Typical Roles: Tank, Support/Utility, Melee Damage, Ranged Damage
Damage Types: Physical
Class Mechanic: Honor and Vigor
Available Races: High ElfDwarfHumanOrcHalf-OrcKaydenMinotaurCentaur
Initial Gold: varies by race from 152.0 to 280.0

During Character Creation you may choose to use the Default Stat Line, before racial modifiers, instead of rolling for stats, or if after rolling ten sets of stats you don’t like the results

Natural Armor Proficiency: Cloth, Leather, Mail
Trainable Armor Proficiency: Plate
Natural Weapon Proficiency: Knives, Swords, Bludgeons, Axes, Polearms, Bows, Shields
Trainable Weapon Proficiency: Crossbows

See Equipment section for details. When using weapons or armor that your class is not proficient with, see Combat Penalties.

Class Passives & Secondary Skill


Class Passive Skill: The Best Defence
Class Secondary Skill: (choose one) BodyguardFirst Aid, or Craftsman/Tradesman

Level Ups


Guardians use the following chart for leveling up:

HP Dice: Hearty 1d12, 1d10 (Small), 1d12 (Large)

Notes:

  1. New Honor Codes and new Code Abilities require training unless they are upgrades (i.e.increasing the number of code points in Honor Strike from 1 to 2), see Learning New Honor Codes and Code Abilities for details
  2. Re-calculate Vigor Max each level
  3. New vigor abilities require training unless they are upgrades (i.e. Offensive Stance -> Improved Offensive Stance), see Learning New Vigor Abilities for details

Specializations


Specializations are recommended for advanced players only, and are accomplished through the Secondary Skill system (see Specialist Skills). Guardians may choose to specialize their skills in up to one weapon uses and/or one combat style.

  • Max one Weapon Specialist skill (choose from: Knives, Swords, Bludgeons, Axes, Polearms, Bows, Crossbows)
  • Max one Combat Specialist skill (choose from: Sword and Board, Freehand, Great Weapon, Paired Weapon, Freestyle, Sharp Shooter, Skirmisher, Peltast, Warder, Mounted)

Title System


Guardians gain titles based on their deeds and reputation both on and off the battlefield. While they may begin their career as a simple Citizen-Soldier, as their honor and renown grows they often find themselves with opportunities to serve others and become sought after as personal bodyguards, or even go on to command elite household guards.

The standard Renown based title ups for Guardians are as follows:

Title Level Qualifications Rewards
Citizen-Soldier 3
  • recognition by 5+ people
  • Accept the Guardian’s Code: My Brothers Keeper
  • must be an upstanding citizen of a particular city/region
  • Gain 1st Code
  • +1 Occupational Secondary Skill Point
Sworn Shield 6
  • recognition by 50+ people
  • Friendly common reputation
  • must have been sworn into the service of another individual as a personal bodyguard for a significant period of time
  • Shield Master (passive)
  • +1 Bodyguard Secondary Skill Point
Hoplite 9
  • recognition by 500+ people
  • Honored common reputation
  • must have won a battle while in fighting in a close combat formation with other allies (i.e. a Phalanx)
  • Gain 2nd Code
  • Shield Wall (passive)
Praetorian 13
  • recognition by 5000+ people
  • Revered common reputation
  • must have served or be currently serving as a bodyguard/household guard of a high profile individual
  • +3 Vigor Max
Legend 17
  • recognition by 50000+ people
  • Revered common reputation
  • one or more tale of your legendary exploits must be in circulation
  • Gain 3rd Code
  • +5 Vigor max

Common Builds


coming soon…

Additional Lore


coming soon…

Notable Characters


coming soon…

Example Character


coming soon…