Rune Crafting represents inscribing powerful Spirit or Faith based runes onto weapons, armor, or items (recorded as a prefix) at the time that the weapon, armor, or item is originally crafted. These runes apply additional attributes which can only be removed by shattering the runes (see Shattering Runes). Rune Crafting requires the use of an additional secondary skill (see Secondary Skill: Rune Crafting) in conjunction with a Tailor, Leatherworker, Weapon Smith, Armor Smith and/or Tradesmen/Craftsmen.
Rune Crafting is restricted by skill level according to the relative value:
- Runecrafting Rank1: Up to Rank2 Craftings
- Runecrafting Rank2: Up to Rank3 Craftings
- Runecrafting Rank3: Up to Rank4 Craftings
For Rune Crafting, if the Tailor/Weapon Smith/Armor Smith/Craftsman is not a Runecrafter then a Runecrafter MUST be present when the item is crafted
General Rules for Rune Crafting
- prices do not include the cost of components
- an appropriate schematic/recipe is required if the crafter does not have prior knowledge experience with that particular crafting
- schematic/recipe costs equal to the price percentage minus 100 gold and are subject to availability
- Craftings cannot be combined if they are of opposing powers (i.e. can’t have a Blessed arming sword of Undeath, Burning battle axe of Freezing, or Bright armet of Shadow, etc…) GM’s discretion
- These restrictions also apply in the rare case where two or more enchantments are present on once item (i.e. grand staff).
- Craftings DO NOT stack with persistent potion effects that would grant similar effects (i.e. Resistance Enchants don’t stack with Resistance Potions)
- Neck and Trinket slot items can only be crafted with non specific types (i.e. not a “weapon only” or “armor only” crafting).
- Some mundane objects can also be crafted and wielded in an off-hand where applicable (i.e. a spirit book or wand) but can’t use “weapon only” or “armor only” craftings
- Belts, backpacks, quivers, and ammo, cannot be crafted or enchanted unless specifically stated
- Crafting an ammo based ranged weapon (i.e. bows & crossbows) will apply the crafting effects (where applicable) to the ammo by default (i.e. all arrows fired by a Heartseeker Warbow of Greater Pain with have +5% crit and +3 damage)
- for the purposes of calculating NPC or enemy XP, treat each crafting worth 1XP per Rank
Material Requirements
Neck, Trinket and non-standard offhand slot items (i.e. tomes, relics, idols, etc…) can only have NON weapon/armor craftings, and must adhere to the following material requirements to match their equivalent Crafting level (see Shops: Magic for pricing)
Equivalent Max Crafting Rank | List of Materials |
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Shattering Runes
A Rune Crafting can be dispelled using conventional dispel powers or by a skilled Rune Crafter which effectively shatters the runes that were used to create them. However they have an innate resistance built in (see “Dispel Resist” in the Full Rune Crafting List), that is typically equal to 100+(2x Runecrafting Rank). This resistance is intentionally quite high and as such only very skilled casters (with significant Spirit or Faith casting modifiers) are able to do so. Some restrictions may also apply based on the specifics of each dispel power.
When a Rune Crafter attempts to shatter runes it requires a significant time investment and can therefore only be attempted once per day. It also requires a significant level of uninterrupted concentration and can never be attempted in combat. Successfully shattering runes completely destroys the item upon which they were inscribed
Shattering runes has the following effects:
- destroys the item and the inscribed rune(s), with no form of repair possible
- releases 50% of the components for harvesting
- provides a chance for the Runecrafter to learn the recipe (140% minus the equivalent resistance of crafting).
If the Runecrafter is a spirit or faith class they can further increase the dispel resistance of their crafted items of the corresponding type by adding some of their own power into the crafting:
- +5 resistance to dispelling per 1 faith/spirit class level
However, they are generally restricted from using craftings of opposing powers (i.e. a Holy Priest can increase the dispel resist of Holy craftings, but conversely cannot put Demonic craftings on items)
Example1: A level 12 Mage Runecrafter creates a weapon with the Viper Crafting. Normally this would have a dispel resistance of 130, but because the mage is a level 12 Spirit class the dispel resistance is increased by 60 to 180
Example2: A level 6 Paladin Runecrafter creates an armor piece with the Feral Crafting. Normally this would have a dispel resistance of 110, but because the Paladin is a level 6 Faith class the dispel resistance is increased by 30 to 140
Full Rune Crafting List
Domain | School | Type | Price | Tier | Name of Crafting | Restrictions | Description | Secondary Skills Involved | Base Dispel Resistance | Additional Requirements | Loot # |
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Divine | Holy | Crafting | 10 | 2 | Redeemed | weapon | add 1 damage per stack to honor code based attacks; weapon cannot be used dishonorably | Rune crafting, weapon smith | 120 | Holy Rune, Enscribe x4, Holy Water x8 | 0 |
Elemental | Earth | Crafting | 15 | 2 | Earth-Bound | armor | Auto-resist stun, knock-down, knock-back, knock-up; Grants 1 charge per crafting, and all charges are restored after at least a Half rest of no usage. | Rune crafting, armor smith, leatherworker, tailor | 120 | Earth Rune, Enscribe x1, Thaumatite Ore x1 | 0 |
Elemental | Water | Crafting | 15 | 2 | Freezing | weapon | if critically hitting with thsi weapon, also causes target to be Frozen if failing an unmodified Elemental Resist | Rune crafting, weapon smith | 120 | Water Rune, Enscribe x1, Everice x2 | 0 |
Elemental | Water | Crafting | 15 | 2 | Freezing | armor | if victim of a critical hit, 50% chance per crafting that attacker is Frozen if failing an unmodified Elemental Resist | Rune crafting, weapon smith | 120 | Water Rune, Enscribe x1, Everice x2 | 0 |
Elemental | Air | Crafting | 20 | 2 | Sky Charged | none | gain +2 spell crit % with all Air magic (max +6%) | Rune crafting, armor smith, leatherworker, tailor | 120 | Air Rune, Enscribe x2, Aether x3 | 0 |
Elemental | Air | Crafting | 20 | 2 | Storming | armor | if successfully armor saving can elect to knock one target in base contact back 1" per crafting | Rune crafting, armor smith, leatherworker, tailor | 120 | Air Rune, Enscribe x2, Aether x3 | 0 |
Arcane | Common | Crafting | 20 | 2 | Mana Charged | none | gain +2 spell crit % with all Common magic (max +6%) | Rune crafting, armor smith, leatherworker, tailor | 120 | Mana Rune, Enscribe x2, Manastone x3 | 0 |
Arcane | Dark | Crafting | 20 | 2 | Shadow Charged | none | gain +2 spell crit % with all Dark magic (max +6%) | Rune crafting, armor smith, leatherworker, tailor | 120 | Dark Rune, Enscribe x2, Dark Matter x3 | 0 |
Arcane | Twilight | Crafting | 20 | 2 | Twilight Charged | none | gain +2 spell crit % with all Twilight magic (max +6%) | Rune crafting, armor smith, leatherworker, tailor | 120 | Twilight Rune, Enscribe x2, Lunarite x3 | 0 |
Arcane | Dark | Crafting | 20 | 2 | Frightful | armor | 2% to cause fear when hit in melee combat, increases to 4% if armor saved | Rune crafting, armor smith, leatherworker, tailor | 120 | Dark Rune, Enscribe x2, Dark Matter x3 | 0 |
Hell | Demonic | Crafting | 20 | 2 | UnHoly | none | add 2 Demonic faith crit % (max +6%) | Rune crafting, armor smith, leatherworker, tailor | 120 | Demonic Rune, Enscribe x2, Demon Blood x3 | 0 |
Elemental | Earth | Crafting | 20 | 2 | Earth Charged | none | gain +2 spell crit % with all Earth magic (max +6%) | Rune crafting, armor smith, leatherworker, tailor | 120 | Earth Rune, Enscribe x2, Thaumatite Ore x3 | 0 |
Elemental | Fire | Crafting | 20 | 2 | Heat Charged | none | gain +2 spell crit % with all Fire magic (max +6%) | Rune crafting, armor smith, leatherworker, tailor | 120 | Fire Rune, Enscribe x2, Brimstone x3 | 0 |
Natural | High | Crafting | 20 | 2 | High Charged | none | gain +2 spell crit % with all High magic (max +6%) | Rune crafting, armor smith, leatherworker, tailor | 120 | Celestial Rune, Enscribe x2, Stardust x3 | 0 |
Divine | Holy | Crafting | 20 | 2 | Sacred | none | add 2 Holy faith crit % (max +6%) | Rune crafting, armor smith, leatherworker, tailor | 120 | Holy Rune, Enscribe x2, Holy Water x3 | 0 |
Arcane | Light | Crafting | 20 | 2 | Bright | none | on command, emits passive Light source in an 8" radius | Rune crafting, armor smith, leatherworker, tailor | 120 | Light Rune, Enscribe x1, Prismatic Glass x1 | 0 |
Arcane | Light | Crafting | 20 | 2 | Sun Charged | none | gain +2 spell crit % with all Light magic (max +6%) | Rune crafting, armor smith, leatherworker, tailor | 120 | Light Rune, Enscribe x2, Prismatic Glass x3 | 0 |
Material | Primal | Crafting | 20 | 2 | Triumphant | weapon | after dealing damage with wpn if target <5% hp = dead | Rune crafting, weapon smith | 120 | Primal Rune, Enscribe x2, Demigod's Tears x3 | 0 |
Material | Primal | Crafting | 20 | 2 | Feral | none | add 2 Primal faith crit % (max +6%) | Rune crafting, armor smith, leatherworker, tailor | 120 | Primal Rune, Enscribe x2, Demigod's Tears x3 | 0 |
Soul | Psionic | Crafting | 20 | 2 | Ascendant | none | add 2 Psionic faith crit % (max +6%) | Rune crafting, armor smith, leatherworker, tailor | 120 | Psionic Rune, Enscribe x2, Astral Ash x3 | 0 |
Elemental | Water | Crafting | 20 | 2 | Frost Charged | none | gain +2 spell crit % with all Water magic (max +6%) | Rune crafting, armor smith, leatherworker, tailor | 120 | Water Rune, Enscribe x2, Everice x3 | 0 |
Natural | Wild | Crafting | 20 | 2 | Entangling | weapon | if hitting with this weapon, can elect to Entangle (Grapple) the target if they fail a Natural resist; if parried, blocked, or warded off, can also elect to Entangle the opponents weapon if they fail a Natural resist | Rune crafting, armor smith, leatherworker, tailor | 120 | Nature Rune, Enscribe x2, Primordial Sap x3 | 0 |
Natural | Wild | Crafting | 20 | 2 | Entangling | armor | if armor saving, can elect to Entangle the weapon that was armor saved, if wielder fails a Natural resist, while Entangled can knock down and drag at 1/2 speed any target that fails a strength vs stamina roll-off | Rune crafting, armor smith, leatherworker, tailor | 120 | Nature Rune, Enscribe x2, Primordial Sap x3 | 0 |
Natural | Wild | Crafting | 20 | 2 | Eden Charged | none | gain +2 spell crit % with all Wild magic (max +6%) | Rune crafting, armor smith, leatherworker, tailor | 120 | Nature Rune, Enscribe x2, Primordial Sap x3 | 0 |
Elemental | Air | Crafting | 25 | 2 | Sky Focused | none | gain +2 to cast with all Air magic (max +10) | Rune crafting, armor smith, leatherworker, tailor | 120 | Air Rune, Enscribe x3, Aether x5 | 0 |
Arcane | Common | Crafting | 25 | 2 | Mana Focused | none | gain +2 to cast with all Common magic (max +10) | Rune crafting, armor smith, leatherworker, tailor | 120 | Mana Rune, Enscribe x3, Manastone x5 | 0 |
Arcane | Dark | Crafting | 25 | 2 | Black | none | on command, passively absorbs/negates light sources within an 2" radius per Crafting; inside that radius counts as being in shadow | Rune crafting, armor smith, leatherworker, tailor | 120 | Dark Rune, Enscribe x1, Dark Matter x2 | 0 |
Arcane | Dark | Crafting | 25 | 2 | Shadow Focused | none | gain +2 to cast with all Dark magic (max +10) | Rune crafting, armor smith, leatherworker, tailor | 120 | Dark Rune, Enscribe x3, Dark Matter x5 | 0 |
Arcane | Twilight | Crafting | 25 | 2 | Twilight Focused | none | gain +2 to cast with all Twilight magic (max +10) | Rune crafting, armor smith, leatherworker, tailor | 120 | Twilight Rune, Enscribe x3, Lunarite x5 | 0 |
Elemental | Earth | Crafting | 25 | 2 | Earth Focused | none | gain +2 to cast with all Earth magic (max +10) | Rune crafting, armor smith, leatherworker, tailor | 120 | Earth Rune, Enscribe x3, Thaumatite Ore x5 | 0 |
Elemental | Fire | Crafting | 25 | 2 | Heat Focused | none | gain +2 to cast with all Fire magic (max +10) | Rune crafting, armor smith, leatherworker, tailor | 120 | Fire Rune, Enscribe x3, Brimstone x5 | 0 |
Natural | High | Crafting | 25 | 2 | High Focused | none | gain +2 to cast with all High magic (max +10) | Rune crafting, armor smith, leatherworker, tailor | 120 | Celestial Rune, Enscribe x3, Stardust x5 | 0 |
Arcane | Light | Crafting | 25 | 2 | Solar Focused | none | gain +2 to cast with all Light magic (max +10) | Rune crafting, armor smith, leatherworker, tailor | 120 | Light Rune, Enscribe x3, Prismatic Glass x5 | 0 |
Elemental | Water | Crafting | 25 | 2 | Water Focused | none | gain +2 to cast with all Water magic (max +10) | Rune crafting, armor smith, leatherworker, tailor | 120 | Water Rune, Enscribe x3, Everice x5 | 0 |
Natural | Wild | Crafting | 25 | 2 | Eden Focused | none | gain +2 to cast with all Wild magic (max +10) | Rune crafting, armor smith, leatherworker, tailor | 120 | Nature Rune, Enscribe x3, Primordial Sap x5 | 0 |
Elemental | Air | Crafting | 30 | 3 | Soaring | none | add 5 resistance to Earth and Metal effects and powers (max +15) | Rune crafting, armor smith, leatherworker, tailor | 130 | Air Rune, Enscribe x2, Aether x3 | 0 |
Hell | Demonic | Crafting | 30 | 3 | Cursed | none | user inflicted with curse, *on wound/^on save, transfer to target till dead/dispel at which point it transfers back to the wielder of the item | Rune crafting, armor smith, leatherworker, tailor | 130 | Demonic Rune, Enscribe x3, Demon Blood x6 | 0 |
Elemental | Earth | Crafting | 30 | 3 | Grounding | none | add 5 resistance to Air and Storm effects and powers (max +15) | Rune crafting, armor smith, leatherworker, tailor | 130 | Earth Rune, Enscribe x2, Thaumatite Ore x3 | 0 |
Elemental | Fire | Crafting | 30 | 3 | Heated | none | add 5 resistance to Water and Cold effects and powers (max +15) | Rune crafting, armor smith, leatherworker, tailor | 130 | Fire Rune, Enscribe x2, Brimstone x3 | 0 |
Elemental | Fire | Crafting | 30 | 3 | Melting | weapon | Attacks with this weapon have -10 Armor Piercing and -10 Elemental Resist (where applicable, i.e. Flame Strike) | Rune crafting, weapon smith | 130 | Fire Rune, Enscribe x2, Brimstone x4 | 0 |
Material | Primal | Crafting | 30 | 3 | Untamed | none | add 5 resistance to Primal powers (max +15) | Rune crafting, armor smith, leatherworker, tailor | 130 | Primal Rune, Enscribe x2, Demigod's Tears x3 | 0 |
Soul | Psionic | Crafting | 30 | 3 | Psychic | weapon | +5 to hit/cast with Psionic powers & regular melee/ranged physical attacks & focus attacks with a weapon | Rune crafting, weapon smith | 130 | Psionic Rune, Enscribe x4, Astral Ash x6 | 0 |
Soul | Psionic | Crafting | 30 | 3 | Cerebral | none | add 5 resistance to Psionic powers (max +15) | Rune crafting, armor smith, leatherworker, tailor | 130 | Psionic Rune, Enscribe x2, Astral Ash x3 | 0 |
Elemental | Water | Crafting | 30 | 3 | Quenching | none | add 5 resistance to Fire and Burning effects and powers (max +15) | Rune crafting, armor smith, leatherworker, tailor | 130 | Water Rune, Enscribe x2, Everice x3 | 0 |
Elemental | Air | Crafting | 40 | 3 | Winged | armor | activate to sprout wings which allows limited flight capabilties, for up to 1 hour; consumes 2 Aether per crafting to recharge after use; while active allows for a max flying speed of 4" per crafting | Rune crafting, armor smith, leatherworker, tailor | 130 | Air Rune, Enscribe x2, Aether x6 | 0 |
Elemental | Earth | Crafting | 40 | 3 | Stoic | none | add 3 hp (no limit on number of craftings) | Rune crafting, armor smith, leatherworker, tailor | 130 | Earth Rune, Enscribe x1, Thaumatite Ore x2 | 0 |
Divine | Holy | Crafting | 40 | 3 | Angelic | none | add 1 Holy damage (add to phys. if on weapon); +5 Demonic. resist; max 3 craftings | Rune crafting, armor smith, leatherworker, tailor | 130 | Holy Rune, Enscribe x2, Holy Water x4 | 0 |
Soul | Psionic | Crafting | 40 | 3 | Empathic | armor | When successfully resisting damage, any friendly within 8" can use your resistance to test against or resist that same type of damage, until such a time as you fail to resist that type of damage. | Rune crafting, armor smith, leatherworker, tailor | 130 | Psionic Rune, Enscribe x3, Astral Ash x6 | 0 |
Elemental | Fire | Crafting | 45 | 3 | Searing | none | on command, produces unbearable "red-hot" heat to all but it's owner (i.e. can not be equipped/used by anyone except its owner); owner is decided at time of first crafting | Rune crafting, armor smith, leatherworker, tailor | 130 | Fire Rune, Enscribe x1, Brimstone x1 | 0 |
Natural | High | Crafting | 45 | 3 | Shifting | weapon | re-roll one failed 'to hit' roll per battle | Rune crafting, weapon smith | 130 | Celestial Rune, Enscribe x3, Stardust x6 | 0 |
Elemental | Air | Crafting | 50 | 3 | Quickened | none | +1 Dodge (for use with AC & Resistances, does not effect Avoidance stat in any way) | Rune crafting, armor smith, leatherworker, tailor | 130 | Air Rune, Enscribe x2, Aether x4 | 0 |
Natural | High | Crafting | 50 | 3 | Astral | none | auto-capture soul on death to preserve; if multiple craftings present soul is divided up into each crafting | Rune crafting, armor smith, leatherworker, tailor | 130 | Celestial Rune, Enscribe x4, Stardust x8 | 0 |
Divine | Holy | Crafting | 50 | 3 | Benevolent | armor | heal a friendly within 4" for 10% of damage taken (max 5) | Rune crafting, armor smith, leatherworker, tailor | 130 | Holy Rune, Enscribe x4, Holy Water x7 | 0 |
Arcane | Light | Crafting | 50 | 3 | Brilliant | armor | +5 AC vs ranged attacks (max+15) | Rune crafting, armor smith, leatherworker, tailor | 130 | Light Rune, Enscribe x3, Prismatic Glass x5 | 0 |
Material | Primal | Crafting | 50 | 3 | Blood-Drinking | weapon | After dealing physical damage with the weapon, the HP cost of the next hemomancy power is negated | Rune crafting, weapon smith | 130 | Primal Rune, Enscribe x2, Demigod's Tears x3 | 0 |
Soul | Psionic | Crafting | 50 | 3 | Enthralling | weapon | if critically hitting with this weapon, target is controlled for 1 rnd if failing a mental resist where wielder can add +hit with Psionic powers | Rune crafting, armor smith, leatherworker, tailor | 130 | Psionic Rune, Enscribe x3, Astral Ash x4 | 0 |
Soul | Psionic | Crafting | 50 | 3 | Enthralling | armor | if victim of a critical hit, 50% chance per crafting that attacker is controlled for 1 rnd if failing a mental resist where wielder can add +hit with Psionic powers | Rune crafting, armor smith, leatherworker, tailor | 130 | Psionic Rune, Enscribe x3, Astral Ash x4 | 0 |
Natural | High | Crafting | 55 | 4 | Cosmic | armor | if successfully armor saving causes 1 auto-damage per crafting to the attacker (max 3) | Rune crafting, armor smith, leatherworker, tailor | 140 | Celestial Rune, Enscribe x2, Stardust x3 | 0 |
Divine | Holy | Crafting | 55 | 4 | Invoking | weapon | If scoring a critical hit with this weapon, the next known invocation power does not require a difficulty roll | Rune crafting, armor smith, leatherworker, tailor | 140 | Holy Rune, Enscribe x5, Holy Water x9 | 0 |
Divine | Holy | Crafting | 55 | 4 | Invoking | armor | If victim of a critical hit, the next known invocation power does not require a difficulty roll. If no invocation powers are known but follow/believe in the Holy path can elect to cast retribution (equal to users level) even if not a faith class | Rune crafting, armor smith, leatherworker, tailor | 140 | Holy Rune, Enscribe x5, Holy Water x9 | 0 |
Arcane | Common | Crafting | 60 | 4 | Infused | none | Gain 1 spirit per round of combat, or 1d6 if at least a half rest is taken. Effects stack per crafting, up to a maximum of 3 craftings. | Rune crafting, armor smith, leatherworker, tailor | 140 | Mana Rune, Enscribe x1, Manastone x1 | 0 |
Elemental | Fire | Crafting | 60 | 4 | Corrosive | weapon | On impact (hit, crit, or armor save), the weapon applies 1 stack of Corrosion | Rune crafting, weapon smith | 140 | Nature Rune, Enscribe x4, Primordial Sap x7 | 0 |
Material | Primal | Crafting | 60 | 4 | Resilient | armor | reduces all incoming damage from critical hits by 10%, doesn't stack any other form of damage reduction/negation | Rune crafting, armor smith, leatherworker, tailor | 140 | Primal Rune, Enscribe x4, Demigod's Tears x8 | 0 |
Soul | Psionic | Crafting | 60 | 4 | Transcendent | none | after a faith success, 33%/crafting to add a transcendent stack, after the 3rd stack gain transcendent buff, which can be consumed at any time to gain +3 to next faith roll | Rune crafting, armor smith, leatherworker, tailor | 140 | Psionic Rune, Enscribe x4, Astral Ash x8 | 0 |
Hell | Demonic | Crafting | 65 | 4 | Malevolent | armor | return 10% of damage taken as a Demonic attack to a target within 4" | Rune crafting, armor smith, leatherworker, tailor | 140 | Demonic Rune, Enscribe x4, Demon Blood x7 | 0 |
Hell | Demonic | Crafting | 65 | 4 | Demonic | none | add 2 damage / +5 hit with Demonic powers (add to phys. if on weapon); max 3 craftings | Rune crafting, armor smith, leatherworker, tailor | 140 | Demonic Rune, Enscribe x2, Demon Blood x3 | 0 |
Elemental | Water | Crafting | 65 | 4 | Fluid | none | on command, can change from solid to liquid or vice versa; while in liquid form it loses most of its physical effects (i.e. damage, parry, etc...), but generally still carries any enchant effects; if it becomes to dispersed while in liquid form it may not be able to reconstitute | Rune crafting, armor smith, leatherworker, tailor | 140 | Water Rune, Enscribe x2, Everice x3 | 0 |
Arcane | Common | Crafting | 70 | 4 | Mana-Etched | none | May consume 1 spirit to negate 1 incoming damage of any type. Effects stack per crafting, up to a maximum of 5 craftings. | Rune crafting, armor smith, leatherworker, tailor | 140 | Mana Rune, Enscribe x2, Manastone x3 | 0 |
Elemental | Earth | Crafting | 70 | 4 | Stout | weapon | reduces the damage from critical hits by a percentage equal to the block or parry of the weapon, see "Stout (Advance Crafting)" page for details | Rune crafting, weapon smith | 140 | Earth Rune, Enscribe x5, Thaumatite Ore x8 | 0 |
Material | Primal | Crafting | 70 | 4 | Primal | none | Grants the user a random Primal aspect at the beginning of each battle. If the user is not a Primal Faith class, then the effects are treated as though the associated Stat is in the 1-6 range. The max Tier of power that can be randomly selected is based on the number of Primal crafted items equipped. 1 Crafting grants max Tier2, 2 craftings grants max Tier4, 3 grants max Tier 6, and 4 grants max Tier 7. | Rune crafting, armor smith, leatherworker, tailor | 140 | Primal Rune, Enscribe x6, Demigod's Tears x12 | 0 |
Hell | Demonic | Crafting | 75 | 4 | Diseased | weapon | 25% to infect wounds random disease | Rune crafting, weapon smith | 140 | Demonic Rune, Enscribe x3, Demon Blood x5 | 0 |
Arcane | Light | Crafting | 75 | 4 | Invisible | none | on command, can be made invisible to all but the user; retains all functionality; does not effect anything except the item itself (i.e. wearing an invisible cloak does not make you invisible to, it just means no one can see that you are wearing that cloak) | Rune crafting, armor smith, leatherworker, tailor | 140 | Light Rune, Enscribe x3, Prismatic Glass x5 | 0 |
Arcane | Light | Crafting | 80 | 4 | Mirrored | weapon | can block/parry any los powers & reflect it back at caster | Rune crafting, weapon smith | 140 | Light Rune, Enscribe x4, Prismatic Glass x8 | 0 |
Arcane | Common | Crafting | 85 | 4 | Spell-Eating | none | Grants a 5% chance to temporarily dispel any magic it touches or auto-resist a spell cast against the owner. Effects stack per crafting, up to a maximukm of 5 craftings. Effect is recharged after at least a Half rest of no usage. | Rune crafting, armor smith, leatherworker, tailor | 140 | Mana Rune, Enscribe x5, Manastone x9 | 0 |
Material | Primal | Crafting | 95 | 4 | Living | none | item becomes sentient, with a mind and will of its own; will often subtly effect anyone who wields it to do its bidding | Rune crafting, armor smith, leatherworker, tailor | 140 | Primal Rune, Enscribe x6, Demigod's Tears x11 | 0 |
Arcane | Common | Crafting | 100 | 4 | Twin-Core | weapon | links 2 weapons together as a pair, where enchant on one also applies to the other and vice-versa (both must have twin-core crafting and be forged as a pair), see "Twin-Core (Rune Crafting)" page for details | Rune crafting, weapon smith | 140 | Mana Rune, Enscribe x4, Manastone x8 | 0 |
Arcane | Dark | Crafting | 100 | 4 | Spirit-Siphoning | weapon | gain spirit = to damage dealt (weapon damage only, not including crit) | Rune crafting, weapon smith | 140 | Dark Rune, Enscribe x5, Dark Matter x10 | 0 |
Divine | Holy | Crafting | 100 | 4 | Blessed | none | Grants user a random blessing at the beginning of each battle. Treat all blessings as Tier 1 equivalent unless equipped by a Holy faith classes, in which case use their highest available Tier | Rune crafting, armor smith, leatherworker, tailor | 140 | Holy Rune, Enscribe x5, Holy Water x10 | 0 |
Hell | Demonic | Crafting | 150 | 4 | Vampiric | weapon | converts 25% of damage into life for wielder | Rune crafting, weapon smith | 140 | Demonic Rune, Enscribe x5, Demon Blood x10 | 0 |
Arcane, Elemental, Natural | Dragonscale | Crafting | 5 | Wyrmscale | armor | unique mail armor type, 5 Armor and +2 Resistance of the associated type of Wyrm (i.e. Red Wyrm Scale = Fire resist) | armor smith | 0 | n/a | 0 | |
Arcane, Elemental, Natural | Dragonscale | Crafting | 5 | Drakescale | armor | unique mail armor type, 7 Armor and +3 Resistance of the associated type of Wyrm (i.e. Red Drake Scale = Fire resist) | armor smith | 0 | n/a | 0 | |
Arcane, Elemental, Natural | Dragonscale | Crafting | 5 | Dragonscale | armor | unique mail armor type, 10 Armor and +5 Resistance of the associated type of Wyrm (i.e. Red Dragon Scale = Fire resist) | armor smith | 0 | n/a | 0 | |
Arcane, Elemental, Natural | Dragonscale | Crafting | 5 | Elder Dragonscale | armor | unique mail armor type, 11 Armor and +6 Resistance of the associated type of Wyrm (i.e. Red Elder Dragon Scale = Fire resist) | armor smith | 0 | n/a | 0 |