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Rune Crafting

Rune Crafting represents inscribing powerful Spirit or Faith based runes onto weapons, armor, or items (recorded as a prefix) at the time that the weapon, armor, or item is originally crafted. These runes apply additional attributes which can only be removed by shattering the runes (see Shattering Runes). Rune Crafting requires the use of an additional secondary skill (see Secondary Skill: Rune Crafting) in conjunction with a Tailor, Leatherworker, Weapon Smith, Armor Smith and/or Tradesmen/Craftsmen.

Rune Crafting is restricted by skill level according to the relative value:

  • Runecrafting Rank1: Up to Rank2 Craftings
  • Runecrafting Rank2: Up to Rank3 Craftings
  • Runecrafting Rank3: Up to Rank4 Craftings

For Rune Crafting, if the Tailor/Weapon Smith/Armor Smith/Craftsman is not a Runecrafter then a Runecrafter MUST be present when the item is crafted

General Rules for Rune Crafting

  • prices do not include the cost of components
  • prices for crafting are based off a percentage of the list price of the item being crafted and include the item itself
  • an appropriate schematic/recipe is required if the crafter does not have prior knowledge experience with that particular crafting
  • schematic/recipe costs equal to the price percentage minus 100 gold and are subject to availability
  • Craftings cannot be combined if they are of opposing powers (i.e. can’t have a Blessed arming sword of UndeathBurning battle axe of Freezing, or Bright armet of Shadow, etc…) GM’s discretion
  • These restrictions also apply in the rare case where two or more enchantments are present on once item (i.e. grand staff).
  • Craftings DO NOT stack with persistent potion effects that would grant similar effects (i.e. Resistance Enchants don’t stack with Resistance Potions)
  • Neck and Trinket slot items can only be crafted with non specific types (i.e. not a “weapon only” or “armor only” crafting).
  • Some mundane objects can also be crafted and wielded in an off-hand where applicable (i.e. a spirit book or wand) but can’t use “weapon only” or “armor only” craftings
  • Belts, backpacks, quivers, and ammo, cannot be crafted or enchanted
  • Crafting an ammo based ranged weapon (i.e. bows & crossbows) will apply the crafting effects (where applicable) to the ammo by default (i.e. all arrows fired by a Heartseeker Warbow of Greater Pain with have +5% crit and +3 damage)
  • for the purposes of calculating NPC or enemy XP, treat each crafting worth 2XP

Material Requirements

Neck, Trinket and non-standard offhand slot items (i.e. tomes, relics, idols, etc…) can only have NON weapon/armor craftings, and must adhere to the following material requirements to match their equivalent Crafting level (see Shops: Enchanters/Crafting Shop for pricing)

Equivalent Rune Crafting Level List of Materials
2 Soft Metals (bronze, copper, brass, tin, etc…)
Soft Woods (cedar, pine, spruce, etc…)
Common Stones (sandstone, shale, flint, granite, etc…)
Common Materials (cloth, leather, glass, clay, bone, etc…)
4 Hard Metals (iron, steel, titanium, etc…)
Hard Woods (ash, maple, oak, elm, etc…)
Rare Stones (obsidian, marble, lodestone, etc…)
Rare Materials (silk, rubber, porcelain etc…)
6 Semi-Precious Metals (silver)
Semi-Precious Materials (ivory, pearl, etc…)
Common Gemstones (jade, quartz, garnet, amber, etc…)
8 Precious Metals (gold, platinum)
Precious Materials (dragon scale)
Semi-Precious Gemstones (topaz, amethyst, opal, etc…)
11 Otherworldly Metals (tranilium)
Otherworldly Materials (unicorn horn)
Precious Gemstones (diamond, sapphire, ruby, emerald, etc…)

Shattering Runes

Rune Craftings can be dispelled by shattering the runes that were used to create them. However they have an innate resistance built in (see “Dispel Resist” in tables above). This resistance is typical quite high and as such only very skilled casters (with lots of Spirit/Faith hit rating) are able to do so. Runecrafters can also Shatter runes (see Runecraft) but doing so requires significant time investment (once/day). Successfully dispelling a crafting completely destroys the item, beyond any form of repair.
In additon to using the Runecraft secondary skill, the following powers can be used to dispel craftings/shatter runes:

  • Any “Dispel’ type spirit power can dispel the spirit craftings of the same type as they are effective against (i.e. Expel Darkness (Spirit-Light/Sun) is effective against Shadow/Dark craftings
  • Exorcise (Faith-Holy-Exorcism) can dispel/shatter demonic crafting
  • Corrupt (Faith-Demonic-Corruption) can dispel/shatter holy crafting
  • Purge (Faith-Psionic-Psimaturgy) can dispel/shatter any faith crafting
  • Devolution (Faith-Primal-Shapeshifting: Reptile Form) can dispel/shatter any spirit OR faith crafting

If the Runecrafter is a spirit or faith class they can further increase the dispel resistance of their crafted items of the corresponding type by adding some of their own power into the crafting:

  • +5 resistance to dispelling per 1 faith/spirit class level

However, they are generally restricted from using craftings of opposing powers (i.e. a Holy Priest can increase the dispel resist of Holy craftings, but conversely cannot put Demonic craftings on items)

Example1: A level 12 Mage Runecrafter creates a weapon with the Viper Crafting. Normally this would have a dispel resistance of 130, but because the mage is a level 12 Spirit class the dispel resistance is increased by 60 to 180
Example2: A level 6 Paladin Runecrafter creates an armor piece with the Feral Crafting. Normally this would have a dispel resistance of 110, but because the Paladin is a level 6 Faith class the dispel resistance is increased by 30 to 140

Full Rune Crafting List