Contents
Types of Shops
Travelers Shop
Travelers Shops are outfitters of merchants, adventurers, mercenaries, and heroes for hire. They can be found in almost any settlement, though their stock may be limited in smaller settlements, and often take on the identity of a simple General Store that may also sell select items from other types of stores.
Alchemy Shop
Alchemy shops exist primarily to sell potions, however in larger settlements they also usually carry components and gear required for the use of the Alchemy Secondary Skill.
General Rules for Potions:
- Typically sold in vials, but some shops may sell bottles (which hold 3 doses, 1 instant per dose) for 4x times the price
- Unless otherwise stated, all multiple doses cannot be used in the same round
- Healing potions have no effect on demons or undead
- Persistent potion effects DO NOT stack with craftings and enchants that would grant similar effects (i.e. Resistance Potions don’t stack with Resistance Enchants)
- For use in battle can drink as an instant from your belt and an action from your backpack
- After 3 potion doses in a row with 1 minute (or in consecutive rounds of combat) roll vs Natural resistance to see if you vomit the potions back up (negating the effects of the last does) and making you Vulnerable until the start of your next turn
Stealth Guild Shop
Most Guilds serving Stealth Classes have their own shops where their members are given discounted prices depending on their rank and status within their guild. Some of these shops will also sell to outsiders at full price.
General Rules for Poisons:
- Poisons are typically sold in vials, but some shops may sell bottles (which hold 3 doses) for 4x the price
- Using an entire bottle of poison on a weapon has the same effect as a single does, bottles are not intended to make poisons more potent just allow for more efficient storage
- Poisons require a nature check each round before dealing damage or applying effects if passed poison disappears
- Similar poison effects do not stack i.e. Can’t have 2 direct dam effects but could have 1 direct dam + 1 immobilize
- Necrotic poison works off of the lesser of natural or demonic resistance
Trainers
Training is essential for Character Progression in Realm of Strife, both for learning new primary and secondary skills, as well as weapon and armor proficiency. Trainers are not a “shop” in the tradition sense as they do not offer a physical item for purchase, but their skill sets are listed here for reference as a purchasable “item”.
Though Trainers may operate out of a “store-front” they could also be found as a wandering wagon-train, or market stall. It is assumed that all types of trainers are available in some manner in a large settlement, however smaller settlements would only have availability based on the function of the settlement. (i.e. in a small hunting settlement you might a local hunter that can teach you a new Stealth skill or how to use a bow, but likely not one who can teach you how to use plate armor or learn a new spell).
For some training items it may also be possible to find, loot, or discover a text that contains the required knowledge, though the “study time” required would be doubled. Training texts are not typically a purchasable item.
Fletcher Shop
Fletcher shops provide arrows, bolts, and quivers. Smaller settlements typically only have a Fletcher’s shop if they are hunting settlements. Ranger Guild Shops using incorporate a Fletcher Shop and typically offer these items at half price to their members (and also carry Smoke Bombs)
Magic Shop
Magic shops provide most of the components required for rune crafting and enchanting, they may also sell other magic items and curiosities. They are typically only found in larger settlements, though some of their products may be sold at a General Store in a small settlement.
Herbalist Shop
Herbalist shops can be found in any large settlement. Smaller settlements will either have limited variety depending on their location, or may sell these types of products at a General Store.
Stables and Livery
Stables and Liveries are serve the needs of various beasts used as pack animals or as mounts. Theya re often found combined together in large settlements, however can also be found separately. Mount prices are for Basic Level mounts, for more experienced mounts multiply price by the level, inventory varies by region. See the Supplementary Rules section for more details on Mounts and Beast Armor.
Full Item List
- Prices listed are buying process for normal market conditions in a settlement of reasonable size, GM discretion can be applied for modifying prices based on limited availability
- Sell price is typically 10% of buying price under normal market conditions
- 1 Gold Piece (GP) = 10 Silver Pieces (SP) = 100 Copper Pieces (CP)
- Prices are listed in the following format: (GP).(SP)(CP) where 1.53 would be 1 GP, 5 SP, 3 CP though CP are typically not used
- S = 1 storage slot, M = 2 storage slots, L = 4 storage slots, XL = 8 storage slots
Name | Type | Sub-Type | Shop Type | Price | Size | Quantity | Primary Attribute | Secondary Attribute | Additional Attributes | Duration | Combined Attributes | Loot # |
---|---|---|---|---|---|---|---|---|---|---|---|---|
standard | container | backpack | Travelers | 1* | n/a | 10 storage slots | max storage slots is limited by strength stat | counts as an action to access in combat | FIRST ONE IS FREE | max storage slots is limited by strength stat; counts as an action to access in combat; FIRST ONE IS FREE | 1 | |
travelers | container | backpack | Travelers | 4 | n/a | 20 storage slots | max storage slots is limited by strength stat | counts as an action to access in combat | max storage slots is limited by strength stat; counts as an action to access in combat | 2 | ||
cord | container | belt | Travelers | 0.5 | s | 1 slot | max storage slots is limited by strength stat | counts as an instant to access in combat | max storage slots is limited by strength stat; counts as an instant to access in combat | 3 | ||
sash | container | belt | Travelers | 1 | s | 2 storage slots | max storage slots is limited by strength stat | counts as an instant to access in combat | max storage slots is limited by strength stat; counts as an instant to access in combat | 4 | ||
light | container | belt | Travelers | 2 | s | 3 storage slots | max storage slots is limited by strength stat | counts as an instant to access in combat | max storage slots is limited by strength stat; counts as an instant to access in combat | 5 | ||
heavy | container | belt | Travelers | 4 | s | 4 storage slots | max storage slots is limited by strength stat | counts as an instant to access in combat | max storage slots is limited by strength stat; counts as an instant to access in combat | 6 | ||
utility | container | belt | Travelers | 8 | s | 5 storage slots | max storage slots is limited by strength stat | counts as an instant to access in combat | max storage slots is limited by strength stat; counts as an instant to access in combat | 7 | ||
travelers | container | belt | Travelers | 16 | s | 6 storage slots | max storage slots is limited by strength stat | counts as an instant to access in combat | max storage slots is limited by strength stat; counts as an instant to access in combat | 8 | ||
sleeping roll | gear | comfort | Travelers | 4.5 | m | 1 | used for resting bonus | Resting: comfort | used for resting bonus; Resting: comfort | 9 | ||
feild bag | gear | comfort | Travelers | 15 | xl | 1 | used for resting bonus | Resting: comfort | used for resting bonus; Resting: comfort | 10 | ||
1-man tent | gear | shelter | Travelers | 8 | l | 1 | used for resting bonus | Resting: shelter | used for resting bonus; Resting: shelter | 11 | ||
2-man tent | gear | shelter | Travelers | 14.5 | l | 1 | used for resting bonus | Resting: shelter | used for resting bonus; Resting: shelter | 12 | ||
4-man tent | gear | shelter | Travelers | 22.5 | xl | 1 | used for resting bonus | Resting: shelter | used for resting bonus; Resting: shelter | 13 | ||
camp pavillion | gear | shelter | Travelers | 50 | 16 slots | 1 | used for resting bonus | Resting: shelter | used for resting bonus; Resting: shelter | 14 | ||
heavy blanket | gear | covering | Travelers | 3.5 | m | 1 | used for resting bonus | Resting: covering | used for resting bonus; Resting: covering | 15 | ||
down quilt | gear | covering | Travelers | 6.5 | l | 1 | used for resting bonus | Resting: covering | used for resting bonus; Resting: covering | 16 | ||
basic combat bandages | consumable | bandage | Travelers | 0.5 | s | 5 | must-touch, action if in backpack, instant if in belt | see First Aid skill for details | must-touch, action if in backpack, instant if in belt; see First Aid skill for details | 17 | ||
advanced combat bandages | consumable | bandage | Travelers | 1 | s | 5 | must-touch, action if in backpack, instant if in belt | see First Aid skill for details | must-touch, action if in backpack, instant if in belt; see First Aid skill for details | 18 | ||
trail rations | consumable | food | Travelers | 0.2 | s | 10 servings | used for resting bonus | Resting: food | used for resting bonus; Resting: food | 19 | ||
beer/ale/cider/grog | consumable | alcohol | Travelers | 0.02 | n/a | 1 serving | used for resting bonus, Drink Strength 2 | Resting: fluid | used for resting bonus, Drink Strength 2; Resting: fluid | 20 | ||
wine/mead | consumable | alcohol | Travelers | 0.1 | n/a | 1 serving | used for resting bonus, Drink Strength 3 | Resting: fluid | used for resting bonus, Drink Strength 3; Resting: fluid | 21 | ||
spirits/moonshine | consumable | alcohol | Travelers | 0.2 | n/a | 1 serving | used for resting bonus, Drink Strength 4 | Resting: fluid | used for resting bonus, Drink Strength 4; Resting: fluid | 22 | ||
aged spirits/specialty drinks | consumable | alcohol | Travelers | 1 | n/a | 1 serving | used for resting bonus, Drink Strength 5 | Resting: fluid | ||||
small wine skin | container | fluid | Travelers | 0.5 | s | 3 servings | empty | stores: fluids | empty; stores: fluids | 23 | ||
large wine skin | container | fluid | Travelers | 1 | m | 5 servings | empty | stores: fluids | empty; stores: fluids | 24 | ||
bottle/jar, with stopper | container | solid or fluid | Travelers | 0.3 | s | 3 servings | empty | stores: fluids or solids | empty; stores: fluids or solids | 25 | ||
vial/flask, with stopper | container | fluid | Travelers | 0.1 | s | 1 serving | empty | stores: fluids or solids | empty; stores: fluids or solids | 26 | ||
jug/flagon | container | fluid | Travelers | 0.4 | m | 10 servings | empty | stores: fluids or solids | empty; stores: fluids or solids | 27 | ||
small barrel/mini-keg | container | solid or fluid | Travelers | 1 | l | 4 slots or 20 servings | empty | stores: solids | empty; stores: solids | 35 | ||
barrel/keg | container | solid or fluid | Travelers | 1.8 | xl | 8 slots or 40 servings | empty | stores: solids | empty; stores: solids | 36 | ||
clay pot | container | solid or fluid | Travelers | 0.2 | s | 5 servings | empty | stores: fluids or solids | empty; stores: fluids or solids | 28 | ||
metal pot | container | solid or fluid | Travelers | 0.9 | s | 5 servings | empty | stores: fluids or solids | empty; stores: fluids or solids | 29 | ||
small cloth bag | container | solid | Travelers | 0.2 | s | 1 slot or 5 servings | empty | stores: solids | empty; stores: solids | 30 | ||
large cloth bag | container | solid | Travelers | 0.4 | m | 2 slots or 10 servings | empty | stores: solids | empty; stores: solids | 31 | ||
oiled leather bag | container | solid or fluid | Travelers | 0.6 | m | 2 slots or 10 servings | empty, water proof | stores: solids | empty, water proof; stores: solids | 32 | ||
small box | container | solid | Travelers | 0.3 | s | 1 slots or 5 servings | empty | stores: solids | empty; stores: solids | 33 | ||
small chest | container | solid | Travelers | 0.8 | m | 2 slots or 10 servings | empty, lockable | stores: solids | empty, lockable; stores: solids | 34 | ||
large chest | container | solid | Travelers | 1.3 | l | 4 slots or 20 servings | empty, lockable | stores: solids | empty, lockable; stores: solids | 35 | ||
crate | container | solid | Travelers | 0.6 | xl | 8 slots or 40 servings | empty | stores: solids | empty; stores: solids | 36 | ||
lock & key (standard) | gear | Travelers | 1 | s | 1 | if attempting to cut/break assume 10hp, 75% absorption | if attempting to cut/break assume 10hp, 75% absorption | 37 | ||||
superior lock & key | gear | Travelers | 10 | s | 1 | if attempting to cut/break assume 15hp, 75% absorption, -10 Disadvantage when being picked | if attempting to cut/break assume 15hp, 75% absorption, -10 Disadvantage when being picked | 38 | ||||
key ring (simple) | gear | Travelers | 0.8 | s | 1 | holds up to 5 small keys | holds up to 5 small keys | 39 | ||||
string/twine | gear | Travelers | 0.1 | s/20' | /foot | if attempting to cut/break assume 2hp | if attempting to cut/break assume 2hp | 40 | ||||
hemp rope | gear | Travelers | 0.5 | l/20' | /foot | if attempting to cut/break assume 10hp, no absorption | if attempting to cut/break assume 10hp, no absorption | 41 | ||||
silk rope | gear | Travelers | 1 | m/20' | /foot | if attempting to cut/break assume 10hp, no absorption | if attempting to cut/break assume 10hp, no absorption | 42 | ||||
chain | gear | Travelers | 1.2 | xl/20' | /foot | if attempting to cut/break assume 10hp, 75% absorption | if attempting to cut/break assume 10hp, 75% absorption | 43 | ||||
thin wire | gear | Travelers | 0.8 | s/20' | /foot | if attempting to cut/break assume 2hp, 50% absorption | if attempting to cut/break assume 2hp, 50% absorption | 44 | ||||
grappling hook | gear | Travelers | 1 | s | 1 | if attempting to cut/break assume 10hp, 75% absorption | if attempting to cut/break assume 10hp, 75% absorption | 45 | ||||
candle | gear | Travelers | 0.1 | s | 1 | 1" radius of bright light, additional 1" of dim light | burns for 1 hour before being consumed | 1 hour | 1" radius of bright light, additional 1" of dim light; burns for 1 hour before being consumed | 46 | ||
torch | gear | Travelers | 0.1 | m | 1 | 4" radius of bright light, additional 4" of dim light; if used as a weapon treat as Primitive, dealing 1 damage +1 fire damage if lit | burns for 1 hour before being consumed | 1 hour | 4" radius of bright light, additional 4" of dim light; if used as a weapon treat as Primitive, dealing 1 damage +1 fire damage if lit; burns for 1 hour before being consumed | 47 | ||
lamp | gear | Travelers | 0.5 | m | 1 | 3" radius of bright light, additional 3" of dim light | burns for 6 hours per dose of oil | 6 hours | 3" radius of bright light, additional 3" of dim light; burns for 6 hours per dose of oil | 48 | ||
lamp oil | gear | Travelers | 0.4 | s | 3 uses | lasts for up to one day each before being consumed | lasts for up to one day each before being consumed | 49 | ||||
kerosene, jug of | gear | Travelers | 1.8 | m | 10 uses | flammable fuel | flammable fuel | 50 | ||||
flint & steel | gear | Travelers | 0.1 | s | 1 | used for starting fires | Resting: fire | used for starting fires; Resting: fire | 51 | |||
fire wood, campfire bundle | gear | Travelers | 0.2 | l | 1 use | used for resting bonus | Resting: fire | used for resting bonus; Resting: fire | 52 | |||
fire wood, bonfire bundle | gear | Travelers | 0.4 | xl | 1 use | used for resting bonus | Resting: fire | used for resting bonus; Resting: fire | 53 | |||
wood stove | gear | Travelers | 18 | 12 slots | 1 | used for resting bonus | Resting: fire | used for resting bonus; Resting: fire | 54 | |||
sack of coal | gear | Travelers | 0.5 | m | 1 use | used for resting bonus | Resting: fire | used for resting bonus; Resting: fire | 55 | |||
cooking gear | gear | Travelers | 4 | m | used for resting bonus (must have Rank1 Cooking secondary skill to use) | Resting: food | used for resting bonus (must have Rank1 Cooking secondary skill to use); Resting: food | 56 | ||||
camp shovel | gear | Travelers | 1 | s | 1 | a compact shovel sued for digging | see primitive weapons for details | a compact shovel sued for digging; see primitive weapons for details | 57 | |||
shovel (standard) | gear | Travelers | 0.7 | l | 1 | a standard sized shovel used for digging | see primitive weapons for details | a standard sized shovel used for digging; see primitive weapons for details | 58 | |||
pickaxe | gear | Travelers | 0.8 | l | 1 | a standard pickaxe, typically used for mining or digging | see primitive weapons for details | a standard pickaxe, typically used for mining or digging; see primitive weapons for details | 59 | |||
crowbar | gear | Travelers | 0.5 | m | 1 | a standard crowbar, grants +2 Strength when used to leverage something open | see primitive weapons for details | a standard crowbar, grants +2 Strength when used to leverage something open; see primitive weapons for details | 60 | |||
compass | gear | Travelers | 1.2 | s | 1 | #N/A | 61 | |||||
charcoal pencil | gear | academic | Travelers | 0.1 | s | 10 use | #N/A | 62 | ||||
feather pen & ink set | gear | academic | Travelers | 0.6 | s | 20 uses | #N/A | 63 | ||||
skin/bark paper, stack | gear | academic | Travelers | 0.1 | s | 5 pages | #N/A | 64 | ||||
parchment paper, stack | gear | academic | Travelers | 0.3 | s | 10 pages | #N/A | 65 | ||||
small blank scroll | gear | academic | Travelers | 0.3 | s | 5 pages | commonly used for power scrolls | commonly used for power scrolls | 66 | |||
medium blank scroll | gear | academic | Travelers | 0.6 | m | 10 pages | #N/A | 67 | ||||
large blank scroll | gear | academic | Travelers | 1.1 | m | 20 pages | #N/A | 68 | ||||
giant blank scroll | gear | academic | Travelers | 4 | l | 80 pages | #N/A | 69 | ||||
blank notepad | gear | academic | Travelers | 0.8 | s | 20 pages | commonly used as an apprentice spirit book | commonly used as an apprentice spirit book | 70 | |||
small blank tome | gear | academic | Travelers | 3 | s | 50 pages | commonly used for field spirit book or sacred text/prayer book | commonly used for field spirit book or sacred text/prayer book | 71 | |||
medium blank tome | gear | academic | Travelers | 4.5 | m | 80 pages | commonly used as a mastermage spirit book | commonly used as a mastermage spirit book | 72 | |||
large blank tome | gear | academic | Travelers | 6.5 | m | 120 pages | commonly used for complete college spirit book | commonly used for complete college spirit book | 73 | |||
giant blank tome | gear | academic | Travelers | 10.5 | l | 200 pages | commonly used for a sanctum spirit book | commonly used for a sanctum spirit book | 74 | |||
minor healing potion | consumable | potion | Alchemy | 0.4 | s | 1 vial | heals 1d6 | heals 1d6 | 1 | |||
light healing potion | consumable | potion | Alchemy | 0.8 | s | 1 vial | heals 1d10 req lvl 3 | heals 1d10 req lvl 3 | 2 | |||
lesser healing potion | consumable | potion | Alchemy | 1 | s | 1 vial | heals 2d8 req lvl 5 | heals 2d8 req lvl 5 | 3 | |||
improved healing potion | consumable | potion | Alchemy | 1.4 | s | 1 vial | heals 2d10+2 req lvl 7 | heals 2d10+2 req lvl 7 | 4 | |||
major healing potion | consumable | potion | Alchemy | 1.6 | s | 1 vial | heals 2d12+4req lvl 9 | heals 2d12+4req lvl 9 | 5 | |||
greater healing potion | consumable | potion | Alchemy | 2 | s | 1 vial | heals 3d10+4 req lvl 11 | heals 3d10+4 req lvl 11 | 6 | |||
superior healing potion | consumable | potion | Alchemy | 2.5 | s | 1 vial | heals 3d12+4 req lvl 13 | heals 3d12+4 req lvl 13 | 7 | |||
matchless healing potion | consumable | potion | Alchemy | 2.8 | s | 1 vial | heals 2d20+6 req lvl 15 | heals 2d20+6 req lvl 15 | 8 | |||
minor vigor potion | consumable | potion | Alchemy | 1 | s | 1 vial | +8 vigor | +8 vigor | 9 | |||
major vigor potion | consumable | potion | Alchemy | 1.9 | s | 1 vial | +16 vigor | +16 vigor | 10 | |||
minor fury potion | consumable | potion | Alchemy | 0.9 | s | 1 vial | +3 fury | +3 fury | 11 | |||
major fury potion | consumable | potion | Alchemy | 1.6 | s | 1 vial | +6 fury | +6 fury | 12 | |||
minor spirit potion | consumable | potion | Alchemy | 0.9 | s | 1 vial | +10 spirit | +10 spirit | 13 | |||
major spirit potion | consumable | potion | Alchemy | 1.6 | s | 1 vial | +20 spirit | +20 spirit | 14 | |||
warriors elixir | consumable | potion | Alchemy | 1.8 | s | 1 vial | +8 vigor & +3 fury | +8 vigor & +3 fury | 15 | |||
shamans elixir | consumable | potion | Alchemy | 1.6 | s | 1 vial | +3 fury & +10 spirit | +3 fury & +10 spirit | 16 | |||
battlemages elixir | consumable | potion | Alchemy | 1.8 | s | 1 vial | +10 spirit & +8 vigor | +10 spirit & +8 vigor | 17 | |||
crude smoke bomb | consumable | stealth | Alchemy | 1 | s | 1 vial | rng = str, radius 3" while in smoke gain +1 stealth & blocks LoS, smoke persists for 1 rnd per dose (i.e. vial 1, bottle 3) | 3 rounds | rng = str, radius 3" while in smoke gain +1 stealth & blocks LoS, smoke persists for 1 rnd per dose (i.e. vial 1, bottle 3) | 18 | ||
improved smoke bomb | consumable | stealth | Alchemy | 2 | s | 1 vial | rng = str, radius 3" while in smoke gain +2 stealth & blocks LoS, smoke persists for 1 rnd per dose (i.e. vial 1, bottle 3) | 3 rounds | rng = str, radius 3" while in smoke gain +2 stealth & blocks LoS, smoke persists for 1 rnd per dose (i.e. vial 1, bottle 3) | 19 | ||
superior smoke bomb | consumable | stealth | Alchemy | 3 | s | 1 vial | rng = str, radius 3" while in smoke gain +3 stealth & blocks LoS, smoke persists for 1 rnd per dose (i.e. vial 1, bottle 3) | 3 rounds | rng = str, radius 3" while in smoke gain +3 stealth & blocks LoS, smoke persists for 1 rnd per dose (i.e. vial 1, bottle 3) | 19 | ||
crude flash powder | component | stealth | Alchemy | 0.8 | s | 1 vial | rng = str/2, 45% chance that target w/in 2" will turn to face distraction (if not engaged) | 1 round | rng = str/2, 45% chance that target w/in 2" will turn to face distraction (if not engaged) | 20 | ||
superior flash powder | component | stealth | Alchemy | 1.4 | s | 1 vial | rng = str/2, 90% chance that target w/in 2" will turn to face distraction (if not engaged) | 1 round | rng = str/2, 90% chance that target w/in 2" will turn to face distraction (if not engaged) | 21 | ||
strength potion | consumable | potion | Alchemy | 0.6 | s | 1 vial | +2 strength for next test, lasts 1 day, does not effect bonuses | 1 day | +2 strength for next test, lasts 1 day, does not effect bonuses | 22 | ||
agility potion | consumable | potion | Alchemy | 0.6 | s | 1 vial | +2 agility for next test, lasts 1 day, does not effect bonuses | 1 day | +2 agility for next test, lasts 1 day, does not effect bonuses | 23 | ||
stamina potion | consumable | potion | Alchemy | 0.5 | s | 1 vial | +2 stamina for next test, lasts 1 day, does not effect bonuses | 1 day | +2 stamina for next test, lasts 1 day, does not effect bonuses | 24 | ||
intellect potion | consumable | potion | Alchemy | 0.5 | s | 1 vial | +2 intellect for next test, lasts 1 day, does not effect bonuses | 1 day | +2 intellect for next test, lasts 1 day, does not effect bonuses | 25 | ||
wisdom potion | consumable | potion | Alchemy | 0.5 | s | 1 vial | +2 wisdom for next test, lasts 1 day, does not effect bonuses | 1 day | +2 wisdom for next test, lasts 1 day, does not effect bonuses | 26 | ||
dodge potion | consumable | potion | Alchemy | 0.6 | s | 1 vial | +2 dodge for next test, lasts 1 day, does not effect bonuses | 1 day | +2 dodge for next test, lasts 1 day, does not effect bonuses | 27 | ||
sense potion | consumable | potion | Alchemy | 0.6 | s | 1 vial | +2 perception for next test, lasts 1 day, does not effect bonuses | 1 day | +2 perception for next test, lasts 1 day, does not effect bonuses | 28 | ||
initiative potion | consumable | potion | Alchemy | 0.6 | s | 1 vial | +2 initiative for next test, lasts 1 day, does not effect bonuses | 1 day | +2 initiative for next test, lasts 1 day, does not effect bonuses | 29 | ||
minor swiftness potion | consumable | potion | Alchemy | 2 | s | 1 vial | +1 movement for 1 battle (or 1 hour outside of combat) | 1 battle/ 1 hr | +1 movement for 1 battle (or 1 hour outside of combat) | 30 | ||
major swiftness potion | consumable | potion | Alchemy | 3.8 | s | 1 vial | +2 movement for 1 battle (or 1 hour outside of combat) | 1 battle/ 1 hr | +2 movement for 1 battle (or 1 hour outside of combat) | 31 | ||
minor accuracy potion | consumable | potion | Alchemy | 1.1 | s | 1 vial | +5 to hit with ranged for 1 battle (or 1 hour outside of combat) | 1 battle/ 1 hr | +5 to hit with ranged for 1 battle (or 1 hour outside of combat) | 32 | ||
major accuracy potion | consumable | potion | Alchemy | 2 | s | 1 vial | +10 to hit with ranged for 1 battle (or 1 hour outside of combat) | 1 battle/ 1 hr | +10 to hit with ranged for 1 battle (or 1 hour outside of combat) | 33 | ||
minor attack potion | consumable | potion | Alchemy | 1.1 | s | 1 vial | +1 melee damage for 1 battle (or 1 hour outside of combat) | 1 battle/ 1 hr | +1 melee damage for 1 battle (or 1 hour outside of combat) | 34 | ||
major attack potion | consumable | potion | Alchemy | 2 | s | 1 vial | +2 melee damage for 1 battle (or 1 hour outside of combat) | 1 battle/ 1 hr | +2 melee damage for 1 battle (or 1 hour outside of combat) | 35 | ||
minor striking potion | consumable | potion | Alchemy | 1.1 | s | 1 vial | +5 to hit with melee for 1 battle (or 1 hour outside of combat) | 1 battle/ 1 hr | +5 to hit with melee for 1 battle (or 1 hour outside of combat) | 36 | ||
major striking potion | consumable | potion | Alchemy | 2 | s | 1 vial | +10 to hit with melee for 1 battle (or 1 hour outside of combat) | 1 battle/ 1 hr | +10 to hit with melee for 1 battle (or 1 hour outside of combat) | 37 | ||
scouts elixir | consumable | potion | Alchemy | 2.5 | s | 1 vial | +1 movement & +5 to hit with ranged for 1 battle (or 1 hour outside of combat) | 1 battle/ 1 hr | +1 movement & +5 to hit with ranged for 1 battle (or 1 hour outside of combat) | 38 | ||
reckless elixir | consumable | potion | Alchemy | 2.5 | s | 1 vial | +1 movement & +1 melee damage for 1 battle (or 1 hour outside of combat) | 1 battle/ 1 hr | +1 movement & +1 melee damage for 1 battle (or 1 hour outside of combat) | 39 | ||
champions elixir | consumable | potion | Alchemy | 2.5 | s | 1 vial | +1 movement & +5 to hit with melee for 1 battle (or 1 hour outside of combat) | 1 battle/ 1 hr | +1 movement & +5 to hit with melee for 1 battle (or 1 hour outside of combat) | 40 | ||
master elixir | consumable | potion | Alchemy | 1.6 | s | 1 vial | +5 to hit with melee & ranged for 1 battle (or 1 hour outside of combat) | 1 battle/ 1 hr | +5 to hit with melee & ranged for 1 battle (or 1 hour outside of combat) | 41 | ||
combat elixir | consumable | potion | Alchemy | 1.6 | s | 1 vial | +5 to hit & +1 damage with melee for 1 battle (or 1 hour outside of combat) | 1 battle/ 1 hr | +5 to hit & +1 damage with melee for 1 battle (or 1 hour outside of combat) | 42 | ||
arcane resistance potion | consumable | potion | Alchemy | 3.4 | s | 1 vial | +15 arcane resistance for 1 battle (or 1 hour outside of combat) | 1 battle/ 1 hr | +15 arcane resistance for 1 battle (or 1 hour outside of combat) | 43 | ||
elemental resistance potion | consumable | potion | Alchemy | 3.4 | s | 1 vial | +15 elemental resistance for 1 battle (or 1 hour outside of combat) | 1 battle/ 1 hr | +15 elemental resistance for 1 battle (or 1 hour outside of combat) | 44 | ||
natural resistance potion | consumable | potion | Alchemy | 3.4 | s | 1 vial | +15 natural resistance for 1 battle (or 1 hour outside of combat) | 1 battle/ 1 hr | +15 natural resistance for 1 battle (or 1 hour outside of combat) | 45 | ||
holy resistance potion | consumable | potion | Alchemy | 3.4 | s | 1 vial | +15 holy resistance for 1 battle (or 1 hour outside of combat) | 1 battle/ 1 hr | +15 holy resistance for 1 battle (or 1 hour outside of combat) | 46 | ||
demonic resistance potion | consumable | potion | Alchemy | 3.4 | s | 1 vial | +15 demonic resistance for 1 battle (or 1 hour outside of combat) | 1 battle/ 1 hr | +15 demonic resistance for 1 battle (or 1 hour outside of combat) | 47 | ||
mental resistance potion | consumable | potion | Alchemy | 3.4 | s | 1 vial | +15 mental resistance for 1 battle (or 1 hour outside of combat) | 1 battle/ 1 hr | +15 mental resistance for 1 battle (or 1 hour outside of combat) | 47 | ||
potion of scales | consumable | potion | Alchemy | 0.5 | s | 1 vial | causes scales to grow on your skin, temporarily increasing hp by an amount equal to your stamina with a maximum of 1 per level, lasts for 1 day or 1 battle, -5 charm | 1 battle/ 1 hr | causes scales to grow on your skin, temporarily increasing hp by an amount equal to your stamina with a maximum of 1 per level, lasts for 1 day or 1 battle, -5 charm | 48 | ||
blur potion | consumable | potion | Alchemy | 1.1 | s | 1 vial | blurs your image for 1 day or 1 battle, increasing ac by 10 if wearing no better than cloth or leather armor Or by 5 if wearing mail or plate | 1 battle | blurs your image for 1 day or 1 battle, increasing ac by 10 if wearing no better than cloth or leather armor Or by 5 if wearing mail or plate | 49 | ||
explosive concoction | consumable | potion | Alchemy | 1.6 | s | 1 vial | rng = str, explodes on impact (can only be dodged), 1d6+4 damage, bottles do 3x dam | rng = str, explodes on impact (can only be dodged), 1d6+4 damage, bottles do 3x dam | 50 | |||
spirit vapors | consumable | potion | Alchemy | 2 | s | 1 vial | reduces all spirit resistances by 10 for 1 round, bottles do 3x reduction | reduces all spirit resistances by 10 for 1 round, bottles do 3x reduction | 51 | |||
blinding potion | consumable | potion | Alchemy | 1.9 | s | 1 vial | auto blinds 1 round, bottles last 2 more rounds but can roll vs sight to cancel effect | 1 round | auto blinds 1 round, bottles last 2 more rounds but can roll vs sight to cancel effect | 52 | ||
flask of whispers | consumable | potion | Alchemy | 1.9 | s | 1 vial | physically prevents speech & 50% silence for 1 round, bottles have 100% silence | 1 round | physically prevents speech & 50% silence for 1 round, bottles have 100% silence | 53 | ||
alchemists fire | consumable | potion | Alchemy | 2.1 | s | 1 vial | 1d4+1 fire dam (3x initial damage for bottles), burns for 1d6 additional rounds, can't be put out with water only smothered | 1+1d6 rounds | 1d4+1 fire dam (3x initial damage for bottles), burns for 1d6 additional rounds, can't be put out with water only smothered | 54 | ||
flask of frost | consumable | potion | Alchemy | 2.1 | s | 1 vial | 1d2 frost dam & -1 movement for 1 round, bottles do 1d6 dam & -3 movement for 1 round | 1 round | 1d2 frost dam & -1 movement for 1 round, bottles do 1d6 dam & -3 movement for 1 round | 55 | ||
concussive potion | consumable | potion | Alchemy | 2 | s | 1 vial | for 1 full round all attacks against target have +25% stun chance, 3 rounds for bottles | 1 round | for 1 full round all attacks against target have +25% stun chance, 3 rounds for bottles | 56 | ||
flask of winds | consumable | potion | Alchemy | 2 | s | 1 vial | 1d2" knockback w/ 25% knockdown, bottles do 3x effects | 1d2" knockback w/ 25% knockdown, bottles do 3x effects | 57 | |||
distilled acid | consumable | potion | Alchemy | 2.1 | s | 1 vial | 1d4+1 acid damage, damages armor (-3 armor to 1 piece until fixed), bottles do 3x dam & effects 3 pieces of armor | 1d4+1 acid damage, damages armor (-3 armor to 1 piece until fixed), bottles do 3x dam & effects 3 pieces of armor | 58 | |||
potion of fates | consumable | potion | Alchemy | 2.1 | s | 1 vial | +15 to crit miss & +5 crit hit chance, lasts until crit hitting or missing, bottles do 3x effect | 1 battle | +15 to crit miss & +5 crit hit chance, lasts until crit hitting or missing, bottles do 3x effect | 59 | ||
touch of heaven | consumable | potion | Alchemy | 2.6 | s | 1 vial | 1d6+4 holy dam vs undead, demons, or demonically influenced targets, bottles do 3x dam | 1d6+4 holy dam vs undead, demons, or demonically influenced targets, bottles do 3x dam | 60 | |||
fetid concoction | consumable | potion | Alchemy | 2.9 | s | 1 vial | must pass stam test or spend either move or action vomiting, counts as a lvl5 disease, bottles require 3 stam tests and count as lvl15 | 1 battle | must pass stam test or spend either move or action vomiting, counts as a lvl5 disease, bottles require 3 stam tests and count as lvl15 | 61 | ||
mind warp | consumable | potion | Alchemy | 3.3 | s | 1 vial | reduces init score by 3 & -6 hit & causes hallucinations for 2 hours, bottles do 3x effects | 1 battle | reduces init score by 3 & -6 hit & causes hallucinations for 2 hours, bottles do 3x effects | 62 | ||
potion of breathless sleep | consumable | potion | Alchemy | 3.4 | s | 1 vial | induces a death-like sleep (lasts for several hours out of combat) | 1 battle | induces a death-like sleep (lasts for several hours out of combat) | 63 | ||
volatile powder | component | alchemy | Alchemy | 0.2 | s | 1 serving | non-herbal alchemy component, explosive properties | non-herbal alchemy component, explosive properties | 64 | |||
field alchemy kit | gear | alchemy | Alchemy | 10 | m | 1 | required for mundane & common alchemy | required for mundane & common alchemy | 65 | |||
simple alchemy lab | gear | alchemy | Alchemy | 120 | 24 slots | 1 | required for uncommon alchemy | required for uncommon alchemy | 66 | |||
advanced alchemy lab | gear | alchemy | Alchemy | 200 | 40 slots | 1 | required for rare alchemy | required for rare alchemy | 67 | |||
spring water | component | alchemy | Alchemy | 0.1 | n/a | 1 serving | requires a container | fluid | requires a container; fluid | 68 | ||
glacier water | component | alchemy | Alchemy | 0.2 | n/a | 1 serving | requires a container | fluid | requires a container; fluid | 69 | ||
mineral water | component | alchemy | Alchemy | 0.3 | n/a | 1 serving | requires a container | fluid | requires a container; fluid | 70 | ||
enchanted water | component | alchemy | Alchemy | 0.5 | n/a | 1 serving | requires a container | fluid | requires a container; fluid | 71 | ||
lock picks | consumable | thievery | Stealth Guild | 1 | s | 10 | #N/A | 1 | ||||
simple crippling poison | consumable | poison | Stealth Guild | 0.8 | s | 1 vial | target is Slowed for 1 round | 1 rounds | target is Slowed for 1 round | 2 | ||
complex crippling poison | consumable | poison | Stealth Guild | 1.3 | s | 1 vial | target is Slowed for 1 round, and then Immobilized for 1 round | 2 rounds | target is Slowed for 1 round, and then Immobilized for 1 round | 3 | ||
superior crippling poison | consumable | poison | Stealth Guild | 2.3 | s | 1 vial | target is Slowed for 1 round, and then Immobilized for up to 2 rounds | 3 rounds | target is Slowed for 1 round, and then Immobilized for up to 2 rounds | 4 | ||
simple deadly poison | consumable | poison | Stealth Guild | 0.8 | s | 1 vial | 1d6 damage | 6 rounds | 1d6 damage | 5 | ||
complex deadly poison | consumable | poison | Stealth Guild | 1.3 | s | 1 vial | 2d6 damage | 6 rounds | 2d6 damage | 6 | ||
superior deadly poison | consumable | poison | Stealth Guild | 2 | s | 1 vial | 3d6 damage | 6 rounds | 3d6 damage | 7 | ||
simple weakening poison | consumable | poison | Stealth Guild | 0.5 | s | 1 vial | -2 Disadvantage on all stat rolls | 6 rounds | -2 Disadvantage on all stat rolls | 8 | ||
complex weakening poison | consumable | poison | Stealth Guild | 0.8 | s | 1 vial | -4 Disadvantage on all stat rolls | 6 rounds | -4 Disadvantage on all stat rolls | 9 | ||
superior weakening poison | consumable | poison | Stealth Guild | 1.3 | s | 1 vial | -6 Disadvantage on all stat rolls | 6 rounds | -6 Disadvantage on all stat rolls | 10 | ||
simple bewildering poison | consumable | poison | Stealth Guild | 0.6 | s | 1 vial | -1 movement, -5 to hit | 6 rounds | -1 movement, -5 to hit | 11 | ||
complex bewildering poison | consumable | poison | Stealth Guild | 1.1 | s | 1 vial | -2 movement, -10 to hit | 6 rounds | -2 movement, -10 to hit | 12 | ||
superior bewildering poison | consumable | poison | Stealth Guild | 2.1 | s | 1 vial | -3 movement, -15 to hit | 6 rounds | -3 movement, -15 to hit | 13 | ||
simple exhausting poison | consumable | poison | Stealth Guild | 0.6 | s | 1 vial | +1 stack of Exhaustion | effects cannot cause death from Exhaustion | 1 rounds | +1 stack of Exhaustion; effects cannot cause death from Exhaustion | 14 | |
complex exhausting poison | consumable | poison | Stealth Guild | 1.1 | s | 1 vial | +1 stack of Exhaustion per round, for up to 2 rounds | effects cannot cause death from Exhaustion | 2 rounds | +1 stack of Exhaustion per round, for up to 2 rounds; effects cannot cause death from Exhaustion | 15 | |
superior exhausting poison | consumable | poison | Stealth Guild | 2.1 | s | 1 vial | +1 stack of Exhaustion per round, for up to 3 rounds | effects cannot cause death from Exhaustion | 3 rounds | +1 stack of Exhaustion per round, for up to 3 rounds; effects cannot cause death from Exhaustion | 16 | |
simple necrotic poison | consumable | poison | Stealth Guild | 0.6 | s | 1 vial | lose function of infected/random limb, -25% to incoming heals | uses the lesser of natural or demonic resistance | 6 rounds | lose function of infected/random limb, -25% to incoming heals; uses the lesser of natural or demonic resistance | 17 | |
complex necrotic poison | consumable | poison | Stealth Guild | 1.3 | s | 1 vial | lose function of infected/random limb, -50% to incoming heals | uses the lesser of natural or demonic resistance | 6 rounds | lose function of infected/random limb, -50% to incoming heals; uses the lesser of natural or demonic resistance | 18 | |
superior necrotic poison | consumable | poison | Stealth Guild | 2 | s | 1 vial | lose function of infected/random limb, -75% to incoming heals | uses the lesser of natural or demonic resistance | 6 rounds | lose function of infected/random limb, -75% to incoming heals; uses the lesser of natural or demonic resistance | 19 | |
simple languishing poison | consumable | poison | Stealth Guild | 0.6 | s | 1 vial | -4 to initiative score | 6 rounds | -4 to initiative score | 20 | ||
complex languishing poison | consumable | poison | Stealth Guild | 1.1 | s | 1 vial | -6 to initiative score | 6 rounds | -6 to initiative score | 21 | ||
superior languishing poison | consumable | poison | Stealth Guild | 2.1 | s | 1 vial | -8 to initiative score | 6 rounds | -8 to initiative score | 22 | ||
simple disrupting poison | consumable | poison | Stealth Guild | 0.6 | s | 1 vial | cannot use any kind of special skills/powers | 2 rounds | cannot use any kind of special skills/powers | 23 | ||
complex disrupting poison | consumable | poison | Stealth Guild | 1.1 | s | 1 vial | cannot use any kind of special skills/powers | 4 rounds | cannot use any kind of special skills/powers | 24 | ||
superior disrupting poison | consumable | poison | Stealth Guild | 1.8 | s | 1 vial | cannot use any kind of special skills/powers | 6 rounds | cannot use any kind of special skills/powers | 25 | ||
small quiver | container | quiver | Fletcher | 2 | s | 1 | stores 5 arrows or bolts | kept in off hand slot when using bow | for arrows only | n/a | stores 5 arrows or bolts; kept in off hand slot when using bow; for arrows only | 1 |
medium quiver | container | quiver | Fletcher | 6 | s | 1 | stores 10 arrows or bolts | kept in off hand slot when using bow | for arrows only | n/a | stores 10 arrows or bolts; kept in off hand slot when using bow; for arrows only | 2 |
large quiver | container | quiver | Fletcher | 18 | m | 1 | stores 20 arrows or bolts | kept in off hand slot when using bow | for arrows only | n/a | stores 20 arrows or bolts; kept in off hand slot when using bow; for arrows only | 3 |
campaign quiver | container | quiver | Fletcher | 54 | l | 1 | stores 40 arrows or bolts | kept in off hand slot when using bow | for arrows only | n/a | stores 40 arrows or bolts; kept in off hand slot when using bow; for arrows only | 4 |
crude arrow | consumable | weapon | Fletcher | 0.3 | s | 20 | see weapons section | n/a | see weapons section | 5 | ||
fletched arrow | consumable | weapon | Fletcher | 1.5 | s | 20 | see weapons section | n/a | see weapons section | 6 | ||
hunting arrow | consumable | weapon | Fletcher | 1.8 | s | 20 | see weapons section | n/a | see weapons section | 7 | ||
war arrow | consumable | weapon | Fletcher | 2 | s | 20 | see weapons section | n/a | see weapons section | 8 | ||
broadhead arrow | consumable | weapon | Fletcher | 2.3 | s | 20 | see weapons section | n/a | see weapons section | 9 | ||
razor arrow | consumable | weapon | Fletcher | 3.3 | s | 20 | see weapons section | n/a | see weapons section | 10 | ||
bodkin arrow | consumable | weapon | Fletcher | 3 | s | 20 | see weapons section | n/a | see weapons section | 11 | ||
stun arrow | consumable | weapon | Fletcher | 4 | s | 20 | see weapons section | n/a | see weapons section | 12 | ||
tar arrow | consumable | weapon | Fletcher | 2.2 | s | 20 | see weapons section | n/a | see weapons section | 13 | ||
hollow point arrow | consumable | weapon | Fletcher | 1 | s | 20 | see weapons section | n/a | see weapons section | 14 | ||
lightwieght bolt | consumable | weapon | Fletcher | 0.3 | s | 20 | see weapons section | n/a | see weapons section | 15 | ||
quarrel bolt | consumable | weapon | Fletcher | 1.8 | s | 20 | see weapons section | n/a | see weapons section | 16 | ||
metal bolt | consumable | weapon | Fletcher | 2 | s | 20 | see weapons section | n/a | see weapons section | 17 | ||
wedge bolt | consumable | weapon | Fletcher | 4.5 | s | 20 | see weapons section | n/a | see weapons section | 18 | ||
barbed bolt | consumable | weapon | Fletcher | 2.3 | s | 20 | see weapons section | n/a | see weapons section | 19 | ||
stun bolt | consumable | weapon | Fletcher | 3.4 | s | 20 | see weapons section | n/a | see weapons section | 20 | ||
hollow point bolt | consumable | weapon | Fletcher | 1 | s | 20 | see weapons section | n/a | see weapons section | 21 | ||
training, leather armor | training | armor | Trainer | 15 | n/a | n/a | the knowlege of fitting, proper combat technique, and care for leather armor | 1 day | the knowlege of fitting, proper combat technique, and care for leather armor | 1 | ||
training, mail armor | training | armor | Trainer | 25 | n/a | n/a | the knowlege of fitting, proper combat technique, and care for mail armor | 2 days | the knowlege of fitting, proper combat technique, and care for mail armor | 2 | ||
training, plate armor | training | armor | Trainer | 50 | n/a | n/a | the knowlege of fitting, proper combat technique, and care for plate armor | 3 days | the knowlege of fitting, proper combat technique, and care for plate armor | 3 | ||
training, shields | training | weapon | Trainer | 10 | n/a | n/a | the skill and technique of shield combat | 1 day | the skill and technique of shield combat | 4 | ||
training, knives | training | weapon | Trainer | 5 | n/a | n/a | the skill and technique of knife throwing | 1 day | the skill and technique of knife throwing | 5 | ||
training, 1h swords | training | weapon | Trainer | 15 | n/a | n/a | the skill and technique of 1 handed sword combat | 2days | the skill and technique of 1 handed sword combat | 6 | ||
training, 2h swords | training | weapon | Trainer | 30 | n/a | n/a | the skill and technique of 2 handed sword combat | 4 days | the skill and technique of 2 handed sword combat | 7 | ||
training, 1h bludgeons | training | weapon | Trainer | 5 | n/a | n/a | the skill and technique of 1 handed bludgeon combat | 1 day | the skill and technique of 1 handed bludgeon combat | 8 | ||
training, 2h bludgeons | training | weapon | Trainer | 10 | n/a | n/a | the skill and technique of 2 handed bludgeon combat | 2 days | the skill and technique of 2 handed bludgeon combat | 9 | ||
training, 1h axes | training | weapon | Trainer | 10 | n/a | n/a | the skill and technique of 1 handed axe combat | 1.5 days | the skill and technique of 1 handed axe combat | 10 | ||
training, 2h axes | training | weapon | Trainer | 20 | n/a | n/a | the skill and technique of 2 handed axe combat | 3 days | the skill and technique of 2 handed axe combat | 11 | ||
training, hand weapons | training | weapon | Trainer | 15 | n/a | n/a | the skill and technique of hand weapon combat | 2 days | the skill and technique of hand weapon combat | 12 | ||
training, polearms | training | weapon | Trainer | 15 | n/a | n/a | the skill and technique of polearm combat | 3 days | the skill and technique of polearm combat | 13 | ||
training, staves | training | weapon | Trainer | 10 | n/a | n/a | the skill and technique of staff combat | 2 days | the skill and technique of staff combat | 14 | ||
training, whips | training | weapon | Trainer | 10 | n/a | n/a | the skill and technique of whip combat | 2 days | the skill and technique of whip combat | 15 | ||
training, bows | training | weapon | Trainer | 15 | n/a | n/a | the skill and technique of archery | 2 days | the skill and technique of archery | 16 | ||
training, crossbows | training | weapon | Trainer | 20 | n/a | n/a | the skill and technique of crossbow archery | 3 days | the skill and technique of crossbow archery | 17 | ||
training, code skills | training | skill | Trainer | 5 | n/a | n/a | cost is usually waived if taught by organization/group that character belongs to | varies | cost is usually waived if taught by organization/group that character belongs to | 18 | ||
training, vigor skills | training | skill | Trainer | 5 | n/a | n/a | cost is usually waived if taught by organization/group that character belongs to | varies | cost is usually waived if taught by organization/group that character belongs to | 19 | ||
training, fury skills | training | skill | Trainer | 5 | n/a | n/a | cost is usually waived if taught by organization/group that character belongs to | varies | cost is usually waived if taught by organization/group that character belongs to | 19 | ||
training, stealth skills | training | skill | Trainer | 5 | n/a | n/a | cost is usually waived if taught by organization/group that character belongs to | varies | cost is usually waived if taught by organization/group that character belongs to | 20 | ||
training, focus skills | training | skill | Trainer | 5 | n/a | n/a | cost is usually waived if taught by organization/group that character belongs to | varies | cost is usually waived if taught by organization/group that character belongs to | 20 | ||
training, spirit powers | training | skill | Trainer | 5 | n/a | n/a | usually done through spirit organization, but sometimes can find a teacher for hire | 1 attempt | usually done through spirit organization, but sometimes can find a teacher for hire | 22 | ||
training, faith powers | training | skill | Trainer | 5 | n/a | n/a | usually done through spirit organization, but sometimes can find a teacher for hire | 1 attempt | usually done through spirit organization, but sometimes can find a teacher for hire | 22 | ||
training, secondary skills | training | skill | Trainer | 5 | n/a | n/a | cost is usually waived if taught by organization/group that character belongs to | varies | cost is usually waived if taught by organization/group that character belongs to | 23 | ||
training, basic stats | training | stat | Trainer | 50 | n/a | n/a | +1 to a specific stat, track training of each stat seperately | 2 weeks | +1 to a specific stat, track training of each stat seperately | 24 | ||
training, improved stats | training | stat | Trainer | 100 | n/a | n/a | +1 to a specific stat, track training of each stat seperately | prerequisite: basic 'stat' training | 4 weeks | +1 to a specific stat, track training of each stat seperately; prerequisite: basic 'stat' training | 25 | |
training, greater stats | training | stat | Trainer | 300 | n/a | n/a | +1 to a specific stat, track training of each stat seperately | prerequisite: improved 'stat' training | 6 weeks | +1 to a specific stat, track training of each stat seperately; prerequisite: improved 'stat' training | 26 | |
training, superior stats | training | stat | Trainer | 1200 | n/a | n/a | +1 to a specific stat, track training of each stat seperately | prerequisite: greater 'stat' training | 8 weeks | +1 to a specific stat, track training of each stat seperately; prerequisite: greater 'stat' training | 27 | |
training, matchless stats | training | stat | Trainer | 6000 | n/a | n/a | +1 to a specific stat, track training of each stat seperately | prerequisite: superior 'stat' training | 10 weeks | +1 to a specific stat, track training of each stat seperately; prerequisite: superior 'stat' training | 28 | |
tier 1 spirit scroll | consumable | spirit | Magic | 15 | s | 1 | contains a single tier 1 power that once learned consumes the scroll, generally only sold by mage colleges, though in rare occasions they can be found in other shops as a curiosity | 1 use | contains a single tier 1 power that once learned consumes the scroll, generally only sold by mage colleges, though in rare occasions they can be found in other shops as a curiosity | 29 | ||
tier 2 spirit scroll | consumable | spirit | Magic | 80 | s | 1 | contains a single tier 2 power that once learned consumes the scroll, generally only sold by mage colleges, though in very-rare occasions they can be found in other shops as a curiosity | 1 use | contains a single tier 2 power that once learned consumes the scroll, generally only sold by mage colleges, though in very-rare occasions they can be found in other shops as a curiosity | 30 | ||
manastone | component | spirit crafting & enchanting | Magic | 5 | n/a | 1 serving | must be stored in a container, solid | can be harvested from creatures associated with the Realm of Wonders | must be stored in a container, solid; can be harvested from creatures associated with the Realm of Wonders | 1 | ||
prismatic glass | component | spirit crafting & enchanting | Magic | 5 | n/a | 1 serving | must be stored in a container, solid | can be harvested from creatures associated with the Realm of Dawn | must be stored in a container, solid; can be harvested from creatures associated with the Realm of Dawn | 2 | ||
dark matter | component | spirit crafting & enchanting | Magic | 5 | n/a | 1 serving | must be stored in a container, solid | can be harvested from creatures associated with the Void | must be stored in a container, solid; can be harvested from creatures associated with the Void | 3 | ||
brimstone | component | spirit crafting & enchanting | Magic | 5 | n/a | 1 serving | must be stored in a container, solid | can be harvested from creatures associated with the Furnace | must be stored in a container, solid; can be harvested from creatures associated with the Furnace | 4 | ||
everice | component | spirit crafting & enchanting | Magic | 5 | n/a | 1 serving | must be stored in a container, fluid | can be harvested from creatures associated with the Realm of Stillness | must be stored in a container, fluid; can be harvested from creatures associated with the Realm of Stillness | 5 | ||
thaumatite ore | component | spirit crafting & enchanting | Magic | 5 | n/a | 1 serving | must be stored in a container, solid | can be harvested from creatures associated with the Forge | must be stored in a container, solid; can be harvested from creatures associated with the Forge | 6 | ||
aether | component | spirit crafting & enchanting | Magic | 5 | n/a | 1 serving | must be stored in a container, fluid | can be harvested from creatures associated with the Realm of Wonders | must be stored in a container, fluid; can be harvested from creatures associated with the Realm of Wonders | 7 | ||
primordial sap | component | spirit crafting & enchanting | Magic | 5 | n/a | 1 serving | must be stored in a container, fluid | can be harvested from creatures associated with the Realm of Storms | must be stored in a container, fluid; can be harvested from creatures associated with the Realm of Storms | 8 | ||
stardust | component | spirit crafting & enchanting | Magic | 5 | n/a | 1 serving | must be stored in a container, solid | can be harvested from creatures associated with the Cosmos | must be stored in a container, solid; can be harvested from creatures associated with the Cosmos | 9 | ||
holy water | component | faith crafting & enchanting | Magic | 5 | n/a | 1 serving | must be stored in a container, fluid | can be harvested from creatures associated with the Holy Domain | must be stored in a container, fluid; can be harvested from creatures associated with the Holy Domain | 10 | ||
demon blood | component | faith crafting & enchanting | Magic | 5 | n/a | 1 serving | must be stored in a container, fluid | can be harvested from creatures associated with the Hell Domain | must be stored in a container, fluid; can be harvested from creatures associated with the Hell Domain | 11 | ||
astral ash | component | faith crafting & enchanting | Magic | 5 | n/a | 1 serving | must be stored in a container, solid (formerly named Psionic Ash) | can be harvested from creatures associated with the Soul Domain | must be stored in a container, solid (formerly named Psionic Ash); can be harvested from creatures associated with the Soul Domain | 12 | ||
demigod's tears | component | faith crafting & enchanting | Magic | 5 | n/a | 1 serving | must be stored in a container, fluid | can be harvested from creatures associated with the Primal Domain | must be stored in a container, fluid; can be harvested from creatures associated with the Primal Domain | 13 | ||
arcane essence | component | spirit enchanting | Magic | 2 | n/a | 1 | harvested/given from beings that wield or are heavily influenced by arcane powers | harvested/given from beings that wield or are heavily influenced by arcane powers | 14 | |||
elemental essence | component | spirit enchanting | Magic | 2 | n/a | 1 | harvested/given from beings that wield or are heavily influenced by elemental powers | harvested/given from beings that wield or are heavily influenced by elemental powers | 15 | |||
natural essence | component | spirit enchanting | Magic | 2 | n/a | 1 | harvested/given from beings that wield or are heavily influenced by natural powers | harvested/given from beings that wield or are heavily influenced by natural powers | 16 | |||
divine essence | component | faith enchanting | Magic | 2 | n/a | 1 | harvested/given from holy beings (i.e. first creation or wielders of holy powers) | harvested/given from holy beings (i.e. first creation or wielders of holy powers) | 17 | |||
demonic essence | component | faith enchanting | Magic | 2 | n/a | 1 | harvested/given from demonic beings (i.e. the abomination of creation or wielders of demonic powers) | harvested/given from demonic beings (i.e. the abomination of creation or wielders of demonic powers) | 18 | |||
soul essence | component | faith enchanting | Magic | 2 | n/a | 1 | harvested/given from soul beings (i.e. third creation or wielders of psionic powers) | harvested/given from soul beings (i.e. third creation or wielders of psionic powers) | 19 | |||
primal essence | component | faith enchanting | Magic | 2 | n/a | 1 | harvested/given from primal beings (i.e. second creation or wielders of primal powers) | harvested/given from primal beings (i.e. second creation or wielders of primal powers) | 20 | |||
essence harvester | gear | enchanting | Magic | 20 | m | 1 | forcibly harvests essences from deceased/incapacitated sources (harvest b/w 0 & targets level); harvested essences must be stored in an appropriate essence vessel; some sources may provide a mixture of different essences (i.e. a level 1 arcane wizard might produce 1 arcane essence, 1 primal essence, 1 soul essence) | forcibly harvests essences from deceased/incapacitated sources (harvest b/w 0 & targets level); harvested essences must be stored in an appropriate essence vessel; some sources may provide a mixture of different essences (i.e. a level 1 arcane wizard might produce 1 arcane essence, 1 primal essence, 1 soul essence) | 21 | |||
essence vessel | container | enchanting | Magic | 3 | s | 1 | an enchanted vessel that can store an unlimited amount fo a single type of essence, can take a variety of forms (i.e. a rune-etched crytsal, an enchanted box, a glass orb, etc...) | an enchanted vessel that can store an unlimited amount fo a single type of essence, can take a variety of forms (i.e. a rune-etched crytsal, an enchanted box, a glass orb, etc...) | 22 | |||
mana rune, enscribe | component | spirit crafting | Magic | 1.2 | s | 1 | spirit rune | spirit rune | 23 | |||
light rune, enscribe | component | spirit crafting | Magic | 1.2 | s | 1 | spirit rune | spirit rune | 24 | |||
dark rune, enscribe | component | spirit crafting | Magic | 1.2 | s | 1 | spirit rune | spirit rune | 25 | |||
fire rune, enscribe | component | spirit crafting | Magic | 1.2 | s | 1 | spirit rune | spirit rune | 26 | |||
water rune, enscribe | component | spirit crafting | Magic | 1.2 | s | 1 | spirit rune | spirit rune | 27 | |||
earth rune, enscribe | component | spirit crafting | Magic | 1.2 | s | 1 | spirit rune | spirit rune | 28 | |||
air rune, enscribe | component | spirit crafting | Magic | 1.2 | s | 1 | spirit rune | spirit rune | 29 | |||
nature rune, enscribe | component | spirit crafting | Magic | 1.2 | s | 1 | spirit rune | spirit rune | 30 | |||
celestial rune, enscribe | component | spirit crafting | Magic | 1.2 | s | 1 | spirit rune | spirit rune | 31 | |||
holy rune, enscribe | component | faith crafting | Magic | 1.2 | s | 1 | faith rune | faith rune | 32 | |||
demonic rune, enscribe | component | faith crafting | Magic | 1.2 | s | 1 | faith rune | faith rune | 33 | |||
psionic rune, enscribe | component | faith crafting | Magic | 1.2 | s | 1 | faith rune | faith rune | 34 | |||
primal rune, enscribe | component | faith crafting | Magic | 1.2 | s | 1 | faith rune | faith rune | 35 | |||
minor neck slot item | gear | neck slot | Magic | 2 | s | 1 | necklace, amulet, medallion, choker, collar, etc… | typically used for Crafting & Enchanting | necklace, amulet, medallion, choker, collar, etc…; typically used for Crafting & Enchanting | 36 | ||
minor trinket slot item | gear | trinket | Magic | 2 | s | 1 | ring, earring, nosering, braclet, badge, emblem, etc… | typically used for Crafting & Enchanting | ring, earring, nosering, braclet, badge, emblem, etc…; typically used for Crafting & Enchanting | 37 | ||
improved neck slot item | gear | crafting & enchanting | Magic | 25 | s | 1 | necklace, amulet, medallion, choker, collar, etc… | typically used for Crafting & Enchanting | necklace, amulet, medallion, choker, collar, etc…; typically used for Crafting & Enchanting | 38 | ||
improved trinket slot item | gear | crafting & enchanting | Magic | 25 | s | 1 | ring, earring, nosering, braclet, badge, emblem, etc… | typically used for Crafting & Enchanting | ring, earring, nosering, braclet, badge, emblem, etc…; typically used for Crafting & Enchanting | 39 | ||
greater neck slot item | gear | crafting & enchanting | Magic | 50 | s | 1 | necklace, amulet, medallion, choker, collar, etc… | typically used for Crafting & Enchanting | necklace, amulet, medallion, choker, collar, etc…; typically used for Crafting & Enchanting | 40 | ||
greater trinket slot item | gear | crafting & enchanting | Magic | 50 | s | 1 | ring, earring, nosering, braclet, badge, emblem, etc… | typically used for Crafting & Enchanting | ring, earring, nosering, braclet, badge, emblem, etc…; typically used for Crafting & Enchanting | 41 | ||
superior neck slot item | gear | crafting & enchanting | Magic | 100 | s | 1 | necklace, amulet, medallion, choker, collar, etc… | typically used for Crafting & Enchanting | necklace, amulet, medallion, choker, collar, etc…; typically used for Crafting & Enchanting | 42 | ||
superior trinket slot item | gear | crafting & enchanting | Magic | 100 | s | 1 | ring, earring, nosering, braclet, badge, emblem, etc… | typically used for Crafting & Enchanting | ring, earring, nosering, braclet, badge, emblem, etc…; typically used for Crafting & Enchanting | 43 | ||
matchless neck slot item | gear | crafting & enchanting | Magic | 180 | s | 1 | necklace, amulet, medallion, choker, collar, etc… | typically used for Crafting & Enchanting | necklace, amulet, medallion, choker, collar, etc…; typically used for Crafting & Enchanting | 44 | ||
matchless trinket slot item | gear | crafting & enchanting | Magic | 180 | s | 1 | ring, earring, nosering, braclet, badge, emblem, etc… | typically used for Crafting & Enchanting | ring, earring, nosering, braclet, badge, emblem, etc…; typically used for Crafting & Enchanting | 45 | ||
wands | gear | weapon | Magic | * | s | 1 | spirit based enchants only * see miscellaneous weapons section for more details | spirit based enchants only * see miscellaneous weapons section for more details | 46 | |||
minor relic/idol | gear | trinket | Magic | 3 | s | 1 | faith based enchants only, off-hand only | faith based enchants only, off-hand only | 47 | |||
improved relic/idol | gear | trinket | Magic | 37.5 | s | 1 | faith based enchants only, off-hand only | faith based enchants only, off-hand only | 48 | |||
greater relic/idol | gear | trinket | Magic | 75 | s | 1 | faith based enchants only, off-hand only | faith based enchants only, off-hand only | 49 | |||
superior relic/idol | gear | trinket | Magic | 150 | s | 1 | faith based enchants only, off-hand only | faith based enchants only, off-hand only | 50 | |||
matchless relic/idol | gear | trinket | Magic | 270 | s | 1 | faith based enchants only, off-hand only | faith based enchants only, off-hand only | 51 | |||
herb pouch | container | alchemy & herblore | Herbalist | 1.1 | s | 1 | holds 10 servings of herbs of any type, cannot be used to store anything else | holds 10 servings of herbs of any type, cannot be used to store anything else | 1 | |||
peaceleaf | component | alchemy & herblore | Herbalist | 0.2 | s | 1 serving | simple herbal alchemy component, stamina related properties | simple herbal alchemy component, stamina related properties | 2 | |||
red thistle | component | alchemy & herblore | Herbalist | 0.1 | s | 1 serving | simple herbal alchemy component, combat related properties | simple herbal alchemy component, combat related properties | 3 | |||
junn berry | component | alchemy & herblore | Herbalist | 0.3 | s | 1 serving | simple herbal alchemy component, class related properties | simple herbal alchemy component, class related properties | 4 | |||
teren root | component | alchemy & herblore | Herbalist | 0.3 | s | 1 serving | simple herbal alchemy component, strength related properties | simple herbal alchemy component, strength related properties | 5 | |||
blackthorn | component | alchemy & herblore | Herbalist | 0.2 | s | 1 serving | complex herbal alchemy component, intellect related properties | complex herbal alchemy component, intellect related properties | 6 | |||
jade flower | component | alchemy & herblore | Herbalist | 0.1 | s | 1 serving | complex herbal alchemy component, stat related properties | complex herbal alchemy component, stat related properties | 7 | |||
sweet leaf | component | alchemy & herblore | Herbalist | 0.3 | s | 1 serving | complex herbal alchemy component, agility related properties | complex herbal alchemy component, agility related properties | 8 | |||
wedin bark | component | alchemy & herblore | Herbalist | 0.3 | s | 1 serving | complex herbal alchemy component, initiative related properties | complex herbal alchemy component, initiative related properties | 9 | |||
sanquin sap | component | alchemy & herblore | Herbalist | 0.3 | s | 1 serving | superior herbal alchemy component, sense related properties | superior herbal alchemy component, sense related properties | 10 | |||
moon flower | component | alchemy & herblore | Herbalist | 0.1 | s | 1 serving | superior herbal alchemy component, resistance related properties | superior herbal alchemy component, resistance related properties | 11 | |||
yesif's root | component | alchemy & herblore | Herbalist | 0.2 | s | 1 serving | superior herbal alchemy component, wisdom related properties | superior herbal alchemy component, wisdom related properties | 12 | |||
kinr mushroom | component | alchemy & herblore | Herbalist | 0.3 | s | 1 serving | superior herbal alchemy component, dodge related properties | superior herbal alchemy component, dodge related properties | 13 | |||
bridle | gear | Livery | 5 | s | 1 | required in some form or another for all standard mounts | required in some form or another for all standard mounts | 1 | ||||
harness | gear | Livery | 10 | m | 1 | required for pulling carts/wagons or heavy equipment (i.e plows) | (cannot use with saddles) | required for pulling carts/wagons or heavy equipment (i.e plows); (cannot use with saddles) | 2 | |||
saddle bags | gear | container | Livery | 8 | m | 1 | attach to riding or war saddles | 10 slots | attach to riding or war saddles; 10 slots | 3 | ||
hauling bags | gear | container | Livery | 16 | m | 1 | attach to riding saddles | 20 slots | attach to riding saddles; 20 slots | 4 | ||
pack saddle | gear | container | Livery | 24 | l | 1 | saddle designed for carrying cargo | 30 slots, cannot ride, but still suffers -1 move as though ridden | saddle designed for carrying cargo; 30 slots, cannot ride, but still suffers -1 move as though ridden | 5 | ||
basic saddle | gear | Livery | 5 | m | 1 | riding saddle | riding saddle | 6 | ||||
racing saddle | gear | container | Livery | 10 | m | 1 | riding saddle | 1 s 'belt' slot | riding saddle; 1 s 'belt' slot | 7 | ||
riding saddle | gear | container | Livery | 15 | m | 1 | riding saddle | 2 s 'belt' slot | riding saddle; 2 s 'belt' slot | 8 | ||
utility saddle | gear | container | Livery | 20 | m | 1 | riding saddle | 3 s 'belt' slot | riding saddle; 3 s 'belt' slot | 9 | ||
travelers saddle | gear | container | Livery | 25 | m | 1 | riding saddle | 4 s 'belt' slot | riding saddle; 4 s 'belt' slot | 10 | ||
tournament saddle | gear | Livery | 8 | l | 1 | war saddle | can be used over top of mount back armor | war saddle; can be used over top of mount back armor | 11 | |||
raiding saddle | gear | container | Livery | 16 | l | 1 | war saddle | 1 s 'belt' slot, can be used over top of mount back armor | war saddle; 1 s 'belt' slot, can be used over top of mount back armor | 12 | ||
cavalry saddle | gear | container | Livery | 24 | l | 1 | war saddle | 2 s 'belt' slot, can be used over top of mount back armor | war saddle; 2 s 'belt' slot, can be used over top of mount back armor | 13 | ||
battle saddle | gear | container | Livery | 32 | l | 1 | war saddle | 3 s 'belt' slot, can be used over top of mount back armor | war saddle; 3 s 'belt' slot, can be used over top of mount back armor | 14 | ||
campaign saddle | gear | container | Livery | 40 | l | 1 | war saddle | 4 s 'belt' slot, can be used over top of mount back armor | war saddle; 4 s 'belt' slot, can be used over top of mount back armor | 15 | ||
iron horsehoes | gear | Livery | 4 | s | 4 | basic horseshoes | without them domestic horse suffer -1 movement | basic horseshoes; without them domestic horse suffer -1 movement | 16 | |||
spiked horsehoes | gear | weapon | Livery | 12 | m | 4 | +1 damage | +1 damage | 17 | |||
barbed horsehoes | gear | weapon | Livery | 24 | m | 4 | +2 damage | +2 damage | 18 | |||
bladed horseshoes | gear | weapon | Livery | 36 | l | 4 | +3 damage | but still suffer -1 movement as though not wearing horseshoes | +3 damage; but still suffer -1 movement as though not wearing horseshoes | 19 | ||
light pull cart | vehicle | wheeled | Workshop | 40 | n/a | 30 storage slots | 2 wheels | 1 horse or man-sized | 2 wheels; 1 horse or man-sized | 1 | ||
heavy pull cart | vehicle | wheeled | Workshop | 80 | n/a | 60 storage slots | 2 wheels | 1 horse or centaur/minotaur/orc | 2 wheels; 1 horse or centaur/minotaur/orc | 2 | ||
light wagon | vehicle | wheeled | Workshop | 120 | n/a | 90 storage slots | 4 wheels | 1 driver | requires 1 horse power | 4 wheels; 1 driver; requires 1 horse power | 3 | |
heavy wagon | vehicle | wheeled | Workshop | 160 | n/a | 120 storage slots | 4 wheels | 1 driver, 1 passenger | requires 2 horsepower, -2 move (1/2 move if only 1 horse) | 4 wheels; 1 driver, 1 passenger; requires 2 horsepower, -2 move (1/2 move if only 1 horse) | 4 | |
light chariot | vehicle | wheeled | Workshop | 50 | n/a | 8 storage slots | 2 wheels | 1 driver | requires 1 horse power | 2 wheels; 1 driver; requires 1 horse power | 5 | |
heavy chariot | vehicle | wheeled | Workshop | 100 | n/a | 16 storage slots | 2 wheels | 1 driver, 1 passenger | requires 2 horsepower, -2 move (1/2 move if only 1 horse) | 2 wheels; 1 driver, 1 passenger; requires 2 horsepower, -2 move (1/2 move if only 1 horse) | 6 | |
light stage coach | vehicle | wheeled | Workshop | 150 | n/a | 24 storage slots | 4 wheels | 1 driver, 2 passengers | requires 1 horse power | 4 wheels; 1 driver, 2 passengers; requires 1 horse power | 7 | |
heavy stage coach | vehicle | wheeled | Workshop | 200 | n/a | 32 storage slots | 4 wheels | 2 drivers, 4 passengers | requires 2 horsepower, -2 move (1/2 move if only 1 horse) | 4 wheels; 2 drivers, 4 passengers; requires 2 horsepower, -2 move (1/2 move if only 1 horse) | 8 | |
row boat | vehicle | boat | Workshop | 40 | n/a | 16 storage slots | flat bottom boat used on rivers or lakes, no sails | 1 rower, 1 passenger | can be rowed with movement equal to 1 per Strength of the rower | |||
barge | vehicle | boat | Workshop | n/a | 120 storage slots | keeled boat that is used on rivers or lakes, no sails | 1 helmsman, 4 rowers | can drift on river currents or be rowed with movement equal to 0.5 per average strength of each Pair of rowers | ||||
donkey | creature | beast | Stable | 60 | n/a | 1 | second creation, mammal, cannot be ridden in combat | can only pull carts | second creation, mammal, cannot be ridden in combat; can only pull carts | 1 | ||
mule | creature | beast | Stable | 70 | n/a | 1 | second creation, mammal, cannot be ridden in combat | can only pull carts & wagons | second creation, mammal, cannot be ridden in combat; can only pull carts & wagons | 2 | ||
oxen | creature | beast | Stable | 80 | n/a | 1 | second creation, mammal, cannot be ridden in combat | can only pull carts & wagons (no movement penalty) | second creation, mammal, cannot be ridden in combat; can only pull carts & wagons (no movement penalty) | 3 | ||
arabian | creature | beast | Stable | 160 | n/a | 1 | second creation, mammal, stock horse | can pull all wheeled vehicles except chariots | second creation, mammal, stock horse; can pull all wheeled vehicles except chariots | 4 | ||
appaloosa | creature | beast | Stable | 150 | n/a | 1 | second creation, mammal, stock horse | can pull all wheeled vehicles except chariots | second creation, mammal, stock horse; can pull all wheeled vehicles except chariots | 5 | ||
quarter | creature | beast | Stable | 200 | n/a | 1 | second creation, mammal, riding horse | can't be used to pull wheeled vehicles | second creation, mammal, riding horse; can't be used to pull wheeled vehicles | 6 | ||
thoroughbred | creature | beast | Stable | 225 | n/a | 1 | second creation, mammal, riding horse | can't be used to pull wheeled vehicles | second creation, mammal, riding horse; can't be used to pull wheeled vehicles | 7 | ||
clydsdale | creature | beast | Stable | 190 | n/a | 1 | second creation, mammal, draft horse | can pull any wheeled vehicle | (worth 2 horses for pulling) | second creation, mammal, draft horse; can pull any wheeled vehicle; (worth 2 horses for pulling) | 8 | |
percheron | creature | beast | Stable | 230 | n/a | 1 | second creation, mammal, draft horse | can pull anything | (worth 2 horses for pulling) | second creation, mammal, draft horse; can pull anything; (worth 2 horses for pulling) | 9 | |
courser | creature | beast | Stable | 250 | n/a | 1 | second creation, mammal, warhorse | can only pull chariots | second creation, mammal, warhorse; can only pull chariots | 10 | ||
destrier | creature | beast | Stable | 300 | n/a | 1 | second creation, mammal, warhorse | can only pull chariots | second creation, mammal, warhorse; can only pull chariots | 11 | ||
warg | creature | beast | Stable | 200 | n/a | 1 | second creation, mammal | can only pull chariots | second creation, mammal; can only pull chariots | 12 | ||
cave boar | creature | beast | Stable | 200 | n/a | 1 | second creation, mammal | can pull all but stage coaches | second creation, mammal; can pull all but stage coaches | 13 | ||
plains strider | creature | beast | Stable | 180 | n/a | 1 | second creation, mammal | can only pull 'light' vehicles | second creation, mammal; can only pull 'light' vehicles | 14 | ||
mountain strider | creature | beast | Stable | 185 | n/a | 1 | second creation, mammal | can only pull 'light' vehicles | second creation, mammal; can only pull 'light' vehicles | 15 | ||
giant spider, jade | creature | beast | Stable | 360 | n/a | 1 | second creation, arthropod, ranged poison | can only pull 'light' vehicles | subject to availability | second creation, arthropod, ranged poison; can only pull 'light' vehicles; subject to availability | 16 | |
giant spider, death creeper | creature | beast | Stable | 400 | n/a | 1 | second creation, arthropod, can stealth | can only pull 'light' vehicles | subject to availability | second creation, arthropod, can stealth; can only pull 'light' vehicles; subject to availability | 17 | |
giant spider, thorned | creature | beast | Stable | 370 | n/a | 1 | second creation, arthropod, reflects damage | can only pull 'light' vehicles | subject to availability | second creation, arthropod, reflects damage; can only pull 'light' vehicles; subject to availability | 18 | |
giant spider, silk | creature | beast | Stable | 370 | n/a | 1 | second creation, arthropod, ranged immobilize | can only pull 'light' vehicles | subject to availability | second creation, arthropod, ranged immobilize; can only pull 'light' vehicles; subject to availability | 19 | |
raptor | creature | beast | Stable | 500 | n/a | 1 | second creation, reptile | can only pull chariots | subject to availability | second creation, reptile; can only pull chariots; subject to availability | 20 | |
rhino | creature | beast | Stable | 375 | n/a | 1 | second creation, mammal | can only pull chariots & wagons | subject to availability | second creation, mammal; can only pull chariots & wagons; subject to availability | 21 | |
highland ram | creature | beast | Stable | 450 | n/a | 1 | second creation, mammal | can pull anything | subject to availability | second creation, mammal; can pull anything; subject to availability | 22 | |
unicorn | creature | fey | Stable | 500 | n/a | 1 | second creation, mammal | can pull anything | subject to availability | second creation, mammal; can pull anything; subject to availability | 23 |