Psionic Powers

Psionic Faith Passives


Those choosing to EXCLUSIVELY follow the Psionic Faith path have the following passive skills:

  • Holy Counter: All offensive Psionic powers receive +5% critical hit chance against beings of the First Creation (i.e. Angels) or those wielding Holy powers or otherwise benefiting from them (including Craftings and Enchants)
  • Transcendence: Any Psionic power successfully cast on a target has a passive 5% per tier chance to dispel, or otherwise remove one persistent Holy based effect (NOT including Craftings and Enchants)

 

Mantras


Mantras are Tier 0 powers that all Psionic Faith classes have access to by default. They do not require Difficulty rolls.
Mantra of…

Specialization


Faith Specializations are now found under the Secondary Skill system, see Specialist Skills

Psionic Power Disciplines


Telekinesis

Powers that allow the caster to influence a physical system with physical interaction. Typically causes physical damage and uses AC instead of Psionic resistance (unless otherwise specified) but uses the casters Psionic modifiers to hit, crit, and damage.
Critical Cast/Hit: causes double damage (incl. Collision & Fall Damage); for non-damage powers see individual descriptions
Critical Miss: power fails, turn immediately ends, caster is Vulnerable until start of next turn

Telepathy

Powers that allow the caster to transmit information from one person to another or effect their mind without using any of our known sensory channels or physical interaction. Any damage caused is Psionic in anturae, thefore use casters Psionic modifiers for hit, crit, and damage, and use the targets Psionic resistance. No LOS is required unless specified. Telepathy has no effect on targets with no natural intelligence (i.e. Golems, mindless undead, constructs)
Critical Cast/Hit: causes double damage; for non-damage powers see individual descriptions
Critical Miss: power fails, turn immediately ends, caster is Vulnerable until start of next turn

Omen

Powers which allow the caster to read Omens and speak them into existence. Uses Psionic modifiers (hit, crit, damage) and Resistances (Intellect + Wisdom). Omens do not required LOS however the caster must be aware of the targets presence. Only one Omen can be on a target at any given time. Omens persist for 2 +1/5 levels rounds and may be dispelled in the second and subsequent rounds in effect (treat similar to a dispelling Curses).
Critical Cast/Hit: Omen has twice as much resistance to being dispelled
Critical Misses: Omen fails, turn immediately ends, caster is Vulnerable until start of next turn

Psicognition

Powers which allow the caster to alter reality and reverse effects or events. Uses Psionic modifiers (hit, crit, damage) and Resistances (Intellect + Wisdom) where applicable. Psicognition powers are typically self cast however the caster may increase the difficulty of the power by +4 to use them on friendly targets within 10″.
Critical Cast/Hit: power has twice as much resistance to being dispelled
Critical Misses: power fails, turn immediately ends, caster is Vulnerable until start of next turn

Psimaturgy

Powers which allow the caster to heal wounds, defend allies or otherwise benefit targets without the use of physical means or interaction. Uses Psionic modifiers (hit, crit, damage) and Resistances (Intellect + Wisdom) where applicable.
Critical Cast/Hit:causes double the healing; Expel Disease cuts resistance in half; all other powers have 2x the resistance to being dispelled
Critical Misses: power fails, turn immediately ends, caster is Vulnerable until start of next turn