Holy Powers

Lore


The Holy Faith Path represents faith in the Divine, the Spirit of Creation, and deals in the same power bestowed upon the angelic beings of the First Creation. Those who put their faith in the Divine are granted tremendous powers emphasizing Healing, Blessing, and Protecting friends and allies, as well as Invoking Divine forces against your foes and Exorcising demonic powers. While these powers are granted to anyone with Faith to believe, they are just as easily taken away if used for the wrong reasons.

Holy powers are typically the most structured Faith Path, with churches, temples and other such organizations governing over them. Holy powers are diametrically opposed to Demonic powers and therefore the two powers cannot coexist, even in the form of craftings or enchants. Also, because demons and demonic forces are a corrupted abomination of creation, Holy powers are particularly potent against them.

Holy Faith Passives


Those choosing to EXCLUSIVELY follow the Holy Faith path have the following passive skills:

  • Demonic Counter: All offensive Holy powers receive +5% critical cast chance against any being of the Abomination of Creation (i.e. Demons) or False Creation (i.e. Undead) or those wielding Demonic powers or otherwise benefiting from them (including Craftings and Enchants)
  • Purification: All beneficial or defensive Holy powers that are successfully cast on a target have a passive 5% per tier chance to cure, dispel, or otherwise remove one persistent Demonic based effect (NOT including Craftings and Enchants)

Holy Faith Disciplines


To Specialize in a particular Holy Faith Discipline requires the use of Secondary Skills, see Specialist Secondary Skills.

Prayer

Prayers are Tier 0 powers that all Holy Faith classes have access to by default. They do not require Difficulty rolls and cannot critically cast or fail. The Prayer Discipline cannot be selected as a specialization.

Healing

Single target unless otherwise specified; healing spells used on undead enemies count as holy damage but do not have the “level of target” bonus.
Critical Cast: causes double the healing (double damage if used vs. undead); Remove Curse & Cure cuts resistance in half; Resurrection brings target back at 1/2 HP/Vigor/Spirit
Critical Failure: power fails, turn immediately ends, caster is Vulnerable until start of next turn

Blessing

Single target, last for duration of battle, only one of each blessing/caster can be present in a party. Can never be present on demonic, undead or demonically influenced targets (i.e. those wielding equipment with demonic craftings/enchants or using demonic faith powers) unless as a ‘Corrupt’ blessing (see Demonic Powers: Corruption).
Critical Cast: The Blessing can be placed on a second target that is within range
Critical Failure: The Blessing fails, turn immediately ends, caster is Vulnerable until start of next turn

Protection

Single target LOS required and not dispellable in any way, unless otherwise specified.
Critical Cast: any persistent effects have twice as much resistance to being dispelled, except Heavenly Shield which instead gains double the damage shielding value
Critical Failure: power fails, turn immediately ends, caster is Vulnerable until start of next turn

Invocation

Invocation powers are offensive in nature, invoking powerful aspects of the divine to inflict direct damage or otherwise punish or debilitate foes. Invocation powers are typically single target only and required LoS, unless otherwise specified.
Critical Cast: causes double damage
Critical Failure: power fails, turn immediately ends, caster is Vulnerable until start of next turn

Exorcism

Single target unless otherwise specified; only works on demons, undead, or demonically possessed/influenced targets; targets add their current level to their Holy Resistance against Exorcism powers
Critical Cast: causes double damage or if non-damage has 2x as much resistance to being dispelled
Critical Failure: power fails, turn immediately ends, caster is Vulnerable until start of next turn

Holy Faith Powers