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Holy Powers

Realm of Strife™ > Character Skills  > Faith > Holy Powers

The Holy Faith Path represents faith in the Divine, the Spirit of Creation, and deals in the same power bestowed upon the angelic beings of the First Creation. Those who put their faith in the Divine are granted tremendous powers emphasizing Healing, Blessing, and Protecting friends and allies, as well as Invoking Divine forces against your foes and Exorcising demonic forces and powers. While these powers are granted to anyone with Faith to believe, they are just as easily taken away if used for the wrong reasons.

Holy powers are typically the most structured Faith Path, with churches, temples and other such organizations governing over them. Holy powers are diametrically opposed to Demonic powers and therefore the two powers cannot coexist, even in the form of craftings or enchants. Also, because demons and demonic forces are a corrupted abomination of creation, Holy powers are particularly potent against them.

Holy Faith Passives


General Passive Effects

Anyone using Holy powers benefits from these passive effects:

Demonic Counter

  • All offensive Holy powers receive +5% critical cast chance against any Abomination of Creation (i.e. Demons, Devils, Hell Fiends) or demonic False Creation (i.e. Undead) or those wielding Demonic powers or otherwise benefiting from them (including Craftings and Enchants)

Exclusive Passive Effects

Those choosing to EXCLUSIVELY follow the Holy Faith path have the following passive skills:

Purification

  • All beneficial or defensive Holy powers that are successfully cast on a target have a passive 5% per tier chance to cure, dispel, or otherwise remove one persistent Demonic based effect (NOT including Craftings and Enchants)

Holy Faith Disciplines


To Specialize in a particular Holy Faith Discipline requires the use of Secondary Skills, see Specialist Secondary Skills.

Prayer

Prayers are Tier 0 powers that all Holy Faith classes have access to by default. They do not require Difficulty rolls and cannot critically cast or miscast. The Prayer Discipline cannot be selected as a specialization.

Healing

Single target unless otherwise specified; healing spells used on undead enemies count as holy damage but do not have the “level of target” bonus.
Critical Cast: Causes double the healing (double damage if used vs. undead). Remove Curse & Cure Ailment removes one additional effect. Resurrection brings target back at 1/2 HP/Vigor/Spirit
Miscast: One Faith is consumed and the power fails. If it was an instant power, no action power can be cast for the remainder of the turn.

Blessing

Single target, last for duration of battle, only one of each blessing/caster can be present in a party. Can never be present on demonic, undead or demonically influenced targets (i.e. those wielding equipment with demonic craftings/enchants or using demonic faith powers) unless as a ‘Corrupt’ blessing (see Demonic Powers: Corruption).
Critical Cast: The Blessing can be placed on a second target that is within range
Miscast: One Faith is consumed and the Blessing fails. No action power can be cast for the remainder of the turn.

Protection

Single target LOS required and not dispelable in any way, unless otherwise specified.
Critical Cast: Effects are doubled (where applicable), see individual descriptions for more details. Heavenly Shield which instead gains double the damage shielding value
Miscast: One Faith is consumed and the power fails. If it was an instant power, no action power can be cast for the remainder of the turn.

Invocation

Invocation powers are offensive in nature, invoking powerful aspects of the divine to inflict direct damage or otherwise punish or debilitate foes. Invocation powers are typically single target only and required LoS, unless otherwise specified.
Critical Cast: causes double damage
Miscast: One Faith is consumed and the power fails. If it was an instant power, no action power can be cast for the remainder of the turn.

Exorcism

Exorcism powers are typically only effective against targets that are demons, undead, demonically possessed/influenced, or otherwise inherently evil. Unless otherwise specified, Exorcism powers are single target.
Critical Cast: causes double damage or if non-damage has 2x as much resistance to being dispelled
Miscast: One Faith is consumed and the power fails. If it was an instant power, no action power can be cast for the remainder of the turn.

Holy Faith Powers