Contents
Types of Shops
Travelers Shop
Travelers Shops are outfitters of merchants, adventurers, mercenaries, and heroes for hire. They can be found in almost any settlement, though their stock may be limited in smaller settlements, and often take on the identity of a simple General Store that may also sell select items from other types of stores.
Apothecary
Apothecaries exist primarily to sell potions and poisons, however in larger settlements they also usually carry components and gear required for the use of the Alchemy Secondary Skill.
General Rules for Potions
- Typically sold in vials, but some shops may sell bottles (which hold 3 doses) for 4x times the price
- Healing potions have no effect on demons or undead
- Persistent potion effects DO NOT stack with craftings and enchants that would grant similar effects (i.e. Resistance Potions don’t stack with Resistance Enchants)
- For use in combat, can drink any potion stored in a belt slot as an instant and/or action, but those stored in a backpack can only be used as an action
- If using bottles in combat, you may drink as many doses as you want from a single bottle, for the same instant or action
- Potions can be administered to others if in base contact
- Drinking too many potion doses in a short time can have adverse effects, also known as Potion Toxicity
- Potion Toxicity: Under the following conditions, must roll vs Natural resistance to see if you vomit the potion(s) back up. This negates the effects of the last dose and causes you to immediately become Vulnerable until the start of your next turn.
- After drinking 3 potion doses in a row within 1 minute (out of combat)
- After drinking a potion for 3 consecutive rounds in combat (or in consecutive rounds of combat)
- After drinking an entire potion bottle in one sitting (would negate the whole bottle)
- Chimera Potions are a special kind of potion with its own ruleset and dedicated page.
General Rules for Poisons
- Poisons are typically sold in vials, but some shops may sell bottles (which hold 3 doses) for 4x the price
- Using an entire bottle of poison on a weapon has the same effect as a single does, bottles are not intended to make poisons more potent just allow for more efficient storage
- Poisons require a nature check each round before dealing damage or applying effects if passed poison disappears
- Similar poison effects do not stack i.e. Can’t have 2 direct dam effects but could have 1 direct dam + 1 immobilize
Trainers
Training is essential for Character Progression in Realm of Strife, both for learning new primary and secondary skills, as well as weapon and armor proficiency. Trainers are not a “shop” in the tradition sense as they do not offer a physical item for purchase, but their skill sets are listed here for reference as a purchasable “item”.
Though Trainers may operate out of a “store-front” they could also be found as a wandering wagon-train, or market stall. It is assumed that all types of trainers are available in some manner in a large settlement, however smaller settlements would only have availability based on the function of the settlement. (i.e. in a small hunting settlement you might a local hunter that can teach you a new Stealth skill or how to use a bow, but likely not one who can teach you how to use plate armor or learn a new spell).
For some training items it may also be possible to find, loot, or discover a text that contains the required knowledge, though the “study time” required would be doubled. Training texts are not typically a purchasable item.
Fletcher Shop
Fletcher shops provide arrows, bolts, and quivers. Smaller settlements typically only have a Fletcher’s shop if they are hunting settlements. Ranger Guild Shops using incorporate a Fletcher Shop and typically offer these items at half price to their members (and also carry Smoke Bombs)
Magic Shop
Magic shops provide most of the components required for rune crafting and enchanting, they may also sell other magic items and curiosities. They are typically only found in larger settlements, though some of their products may be sold at a General Store in a small settlement.
Herbalist Shop
Herbalist shops can be found in any large settlement. Smaller settlements will either have limited variety depending on their location, or may sell these types of products at a General Store.
Stables and Livery
Stables and Liveries are serve the needs of various beasts used as pack animals or as mounts. Theya re often found combined together in large settlements, however can also be found separately. Mount prices are for Basic Level mounts, for more experienced mounts multiply price by the level, inventory varies by region. See the Supplementary Rules section for more details on Mounts and Beast Armor.
Full Item List
- Prices listed are buying process for normal market conditions in a settlement of reasonable size, GM discretion can be applied for modifying prices based on limited availability
- Sell price is typically 10% of buying price under normal market conditions
- 1 Gold Piece (GP) = 10 Silver Pieces (SP) = 100 Copper Pieces (CP)
- Prices are listed in the following format: (GP).(SP)(CP) where 1.53 would be 1 GP, 5 SP, 3 CP though CP are typically not used
- S = 1 storage slot, M = 2 storage slots, L = 4 storage slots, XL = 8 storage slots
Name | Type | Sub-Type | Shop Type | Price | Size | Quantity | Primary Attribute | Secondary Attribute | Additional Attributes | Duration | Description | Loot # |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Minor Healing Potion | consumable | potion | Apothecary | 0.50 | s | 1 vial | heals 1d6 | immediate | heals 1d6 | PT001 | ||
Light Healing Potion | consumable | potion | Apothecary | 0.70 | s | 1 vial | heals 1d10 req lvl 3 | immediate | heals 1d10 req lvl 3 | PT002 | ||
Lesser Healing Potion | consumable | potion | Apothecary | 1.20 | s | 1 vial | heals 2d8 req lvl 5 | immediate | heals 2d8 req lvl 5 | PT003 | ||
Improved Healing Potion | consumable | potion | Apothecary | 1.40 | s | 1 vial | heals 2d10+2 req lvl 7 | immediate | heals 2d10+2 req lvl 7 | PT004 | ||
Major Healing Potion | consumable | potion | Apothecary | 2.90 | s | 1 vial | heals 2d12+4req lvl 9 | immediate | heals 2d12+4req lvl 9 | PT005 | ||
Greater Healing Potion | consumable | potion | Apothecary | 3.20 | s | 1 vial | heals 3d10+4 req lvl 11 | immediate | heals 3d10+4 req lvl 11 | PT006 | ||
Superior Healing Potion | consumable | potion | Apothecary | 6.20 | s | 1 vial | heals 3d12+4 req lvl 13 | immediate | heals 3d12+4 req lvl 13 | PT007 | ||
Matchless Healing Potion | consumable | potion | Apothecary | 6.60 | s | 1 vial | heals 2d20+8 req lvl 15 | immediate | heals 2d20+8 req lvl 15 | PT008 | ||
Minor Vigor Potion | consumable | potion | Apothecary | 0.60 | s | 1 vial | +8 vigor | immediate | +8 vigor | PT009 | ||
Major Vigor Potion | consumable | potion | Apothecary | 1.20 | s | 1 vial | +16 vigor | immediate | +16 vigor | PT010 | ||
Minor Fury Potion | consumable | potion | Apothecary | 0.60 | s | 1 vial | +3 fury | immediate | +3 fury | PT011 | ||
Major Fury Potion | consumable | potion | Apothecary | 1.20 | s | 1 vial | +6 fury | immediate | +6 fury | PT012 | ||
Minor Spirit Potion | consumable | potion | Apothecary | 0.70 | s | 1 vial | +10 spirit | immediate | +10 spirit | PT013 | ||
Major Spirit Potion | consumable | potion | Apothecary | 1.40 | s | 1 vial | +20 spirit | immediate | +20 spirit | PT014 | ||
Minor Focus Potion | consumable | potion | Apothecary | 0.70 | s | 1 vial | +1 Focus | immediate | +1 Focus | PT015 | ||
Major Focus Potion | consumable | potion | Apothecary | 1.40 | s | 1 vial | +2 Focus | immediate | +2 Focus | PT016 | ||
Minor Honor Potion | consumable | potion | Apothecary | 1.50 | s | 1 vial | +3 Advantage on Honor tests for 1 battle | 1 battle or hour | +3 Advantage on Honor tests for 1 battle | PT017 | ||
Major Honor Potion | consumable | potion | Apothecary | 2.90 | s | 1 vial | +5 Advantage on Honor tests for 1 battle | 1 battle or hour | +5 Advantage on Honor tests for 1 battle | PT018 | ||
Warriors Elixir | consumable | potion | Apothecary | 1.20 | s | 1 vial | +8 vigor & +3 fury | immediate | +8 vigor & +3 fury | PT019 | ||
Shamans Elixir | consumable | potion | Apothecary | 1.30 | s | 1 vial | +3 fury & +10 spirit | immediate | +3 fury & +10 spirit | PT020 | ||
Battlemages Elixir | consumable | potion | Apothecary | 1.30 | s | 1 vial | +10 spirit & +8 vigor | immediate | +10 spirit & +8 vigor | PT021 | ||
Weapon Masters Elixir | consumable | potion | Apothecary | 1.30 | s | 1 vial | +8 Vigor & +1 Focus | immediate | +8 Vigor & +1 Focus | PT022 | ||
Pit-Fighters Elixir | consumable | potion | Apothecary | 1.30 | s | 1 vial | +6 Fury & +1 Focus | immediate | +6 Fury & +1 Focus | PT023 | ||
Runeweavers Elixir | consumable | potion | Apothecary | 1.40 | s | 1 vial | +10 Spirit & +1 Focus | immediate | +10 Spirit & +1 Focus | PT024 | ||
Guardians Elixir | consumable | potion | Apothecary | 2.60 | s | 1 vial | +8 Vigor (applied immediately) & +3 Advantage on Honor tests for 1 battle | 1 battle or hour | +8 Vigor (applied immediately) & +3 Advantage on Honor tests for 1 battle | PT025 | ||
Vigilantes Elixir | consumable | potion | Apothecary | 2.60 | s | 1 vial | +6 Fury (applied immediately) & +3 Advantage on Honor tests for 1 battle | 1 battle or hour | +6 Fury (applied immediately) & +3 Advantage on Honor tests for 1 battle | PT026 | ||
Wizards Elixir | consumable | potion | Apothecary | 2.70 | s | 1 vial | +10 Spirit (applied immediately) & +3 Advantage on Honor tests for 1 battle | 1 battle or hour | +10 Spirit (applied immediately) & +3 Advantage on Honor tests for 1 battle | PT027 | ||
Samurais Elixir | consumable | potion | Apothecary | 2.70 | s | 1 vial | +1 Focus (applied immediately) & +3 Advantage on Honor tests for 1 battle | 1 battle or hour | +1 Focus (applied immediately) & +3 Advantage on Honor tests for 1 battle | PT028 | ||
Crude Smoke Bomb | consumable | potion | Apothecary | 1.70 | s | 1 vial | Thrown (-2), radius 3" while in smoke gain +1 stealth & blocks LoS, smoke persists for 1 rnd per dose (i.e. vial 1, bottle 3) | 3 rounds | Thrown (-2), radius 3" while in smoke gain +1 stealth & blocks LoS, smoke persists for 1 rnd per dose (i.e. vial 1, bottle 3) | PT029 | ||
Improved Smoke Bomb | consumable | potion | Apothecary | 3.90 | s | 1 vial | Thrown (-2), radius 3" while in smoke gain +2 stealth & blocks LoS, smoke persists for 1 rnd per dose (i.e. vial 1, bottle 3) | 3 rounds | Thrown (-2), radius 3" while in smoke gain +2 stealth & blocks LoS, smoke persists for 1 rnd per dose (i.e. vial 1, bottle 3) | PT030 | ||
Superior Smoke Bomb | consumable | potion | Apothecary | 9.00 | s | 1 vial | Thrown (-2), radius 3" while in smoke gain +3 stealth & blocks LoS, smoke persists for 1 rnd per dose (i.e. vial 1, bottle 3) | 3 rounds | Thrown (-2), radius 3" while in smoke gain +3 stealth & blocks LoS, smoke persists for 1 rnd per dose (i.e. vial 1, bottle 3) | PT031 | ||
Crude Flash Powder | consumable | potion | Apothecary | 0.80 | s | 1 vial | Thrown (-8), targets w/in 2" will turn to face distraction if they fail a resolve test (+5 advantage if already engaged in close combat) | 1 round | Thrown (-8), targets w/in 2" will turn to face distraction if they fail a resolve test (+5 advantage if already engaged in close combat) | PT032 | ||
Improved Flash Powder | consumable | potion | Apothecary | 1.70 | s | 1 vial | Thrown (-8), targets w/in 2" will turn to face distraction if they fail a -5 disadvantage resolve test (+5 advantage if already engaged in close combat) | 0 round | Thrown (-8), targets w/in 2" will turn to face distraction if they fail a -5 disadvantage resolve test (+5 advantage if already engaged in close combat) | PT033 | ||
Superior Flash Powder | consumable | potion | Apothecary | 3.60 | s | 1 vial | Thrown (-8), targets w/in 2" will turn to face distraction if they fail a -10 disadvantage resolve test (+5 advantage if already engaged in close combat) | 1 round | Thrown (-8), targets w/in 2" will turn to face distraction if they fail a -10 disadvantage resolve test (+5 advantage if already engaged in close combat) | PT034 | ||
Potion Of Strength | consumable | potion | Apothecary | 0.70 | s | 1 vial | +2 Advantage on Strength tests for 1 day | 1 day | +2 Advantage on Strength tests for 1 day | PT035 | ||
Potion Of Agility | consumable | potion | Apothecary | 1.20 | s | 1 vial | +2 Advantage on Agility tests for 1 day | 1 day | +2 Advantage on Agility tests for 1 day | PT036 | ||
Potion Of Stamina | consumable | potion | Apothecary | 0.70 | s | 1 vial | +2 Advantage on Stamina tests for 1 day | 1 day | +2 Advantage on Stamina tests for 1 day | PT037 | ||
Potion Of Intellect | consumable | potion | Apothecary | 0.80 | s | 1 vial | +2 Advantage on Intellect tests for 1 day | 1 day | +2 Advantage on Intellect tests for 1 day | PT038 | ||
Potion Of Wisdom | consumable | potion | Apothecary | 1.20 | s | 1 vial | +2 Advantage on Wisdom tests for 1 day | 1 day | +2 Advantage on Wisdom tests for 1 day | PT039 | ||
Potion Of Avoidance | consumable | potion | Apothecary | 1.30 | s | 1 vial | +2 Advantage on Avoidance tests for 1 day | 2 day | +2 Advantage on Avoidance tests for 1 day | PT040 | ||
Potion Of Perception | consumable | potion | Apothecary | 1.30 | s | 1 vial | +2 Advantage on Perception tests for 1 day | 3 day | +2 Advantage on Perception tests for 1 day | PT041 | ||
Potion Of Resolve | consumable | potion | Apothecary | 0.80 | s | 1 vial | +2 Advantage on Resolve tests for 1 day | 4 day | +2 Advantage on Resolve tests for 1 day | PT042 | ||
Potion Of Initiative | consumable | potion | Apothecary | 0.80 | s | 1 vial | +2 Advantage on Initiative tests for 1 day | 5 day | +2 Advantage on Initiative tests for 1 day | PT043 | ||
Potion Of Charm | consumable | potion | Apothecary | 1.20 | s | 1 vial | +2 Advantage on Charm tests for 1 day | 6 day | +2 Advantage on Charm tests for 1 day | PT044 | ||
Minor Swiftness Potion | consumable | potion | Apothecary | 2.70 | s | 1 vial | +1 movement for 1 battle (or 1 hour outside of combat) | 1 battle or hour | +1 movement for 1 battle (or 1 hour outside of combat) | PT045 | ||
Major Swiftness Potion | consumable | potion | Apothecary | 7.00 | s | 1 vial | +2 movement for 1 battle (or 1 hour outside of combat) | 1 battle or hour | +2 movement for 1 battle (or 1 hour outside of combat) | PT046 | ||
Minor Accuracy Potion | consumable | potion | Apothecary | 1.80 | s | 1 vial | +5 to hit with ranged for 1 battle (or 1 hour outside of combat) | 1 battle or hour | +5 to hit with ranged for 1 battle (or 1 hour outside of combat) | PT047 | ||
Major Accuracy Potion | consumable | potion | Apothecary | 4.10 | s | 1 vial | +10 to hit with ranged for 1 battle (or 1 hour outside of combat) | 1 battle or hour | +10 to hit with ranged for 1 battle (or 1 hour outside of combat) | PT048 | ||
Minor Attack Potion | consumable | potion | Apothecary | 1.30 | s | 1 vial | +1 melee damage for 1 battle (or 1 hour outside of combat) | 1 battle or hour | +1 melee damage for 1 battle (or 1 hour outside of combat) | PT049 | ||
Major Attack Potion | consumable | potion | Apothecary | 2.90 | s | 1 vial | +2 melee damage for 1 battle (or 1 hour outside of combat) | 1 battle or hour | +2 melee damage for 1 battle (or 1 hour outside of combat) | PT050 | ||
Minor Striking Potion | consumable | potion | Apothecary | 1.50 | s | 1 vial | +5 to hit with melee for 1 battle (or 1 hour outside of combat) | 1 battle or hour | +5 to hit with melee for 1 battle (or 1 hour outside of combat) | PT051 | ||
Major Striking Potion | consumable | potion | Apothecary | 3.50 | s | 1 vial | +10 to hit with melee for 1 battle (or 1 hour outside of combat) | 1 battle or hour | +10 to hit with melee for 1 battle (or 1 hour outside of combat) | PT052 | ||
Scouts Elixir | consumable | potion | Apothecary | 4.20 | s | 1 vial | +1 movement & +5 to hit with ranged for 1 battle (or 1 hour outside of combat) | 1 battle or hour | +1 movement & +5 to hit with ranged for 1 battle (or 1 hour outside of combat) | PT053 | ||
Reckless Elixir | consumable | potion | Apothecary | 3.60 | s | 1 vial | +1 movement & +1 melee damage for 1 battle (or 1 hour outside of combat) | 1 battle or hour | +1 movement & +1 melee damage for 1 battle (or 1 hour outside of combat) | PT054 | ||
Champion Elixir | consumable | potion | Apothecary | 3.90 | s | 1 vial | +1 movement & +5 to hit with melee for 1 battle (or 1 hour outside of combat) | 1 battle or hour | +1 movement & +5 to hit with melee for 1 battle (or 1 hour outside of combat) | PT055 | ||
Master Elixir | consumable | potion | Apothecary | 3.60 | s | 1 vial | +5 to hit with melee & ranged for 1 battle (or 1 hour outside of combat) | 1 battle or hour | +5 to hit with melee & ranged for 1 battle (or 1 hour outside of combat) | PT056 | ||
Combat Elixir | consumable | potion | Apothecary | 3.00 | s | 1 vial | +5 to hit & +1 damage with melee for 1 battle (or 1 hour outside of combat) | 1 battle or hour | +5 to hit & +1 damage with melee for 1 battle (or 1 hour outside of combat) | PT057 | ||
Arcane Resistance Potion | consumable | potion | Apothecary | 7.00 | s | 1 vial | +15 arcane resistance for 1 battle (or 1 hour outside of combat) | 1 battle or hour | +15 arcane resistance for 1 battle (or 1 hour outside of combat) | PT058 | ||
Elemental Resistance Potion | consumable | potion | Apothecary | 7.00 | s | 1 vial | +15 elemental resistance for 1 battle (or 1 hour outside of combat) | 1 battle or hour | +15 elemental resistance for 1 battle (or 1 hour outside of combat) | PT059 | ||
Natural Resistance Potion | consumable | potion | Apothecary | 7.00 | s | 1 vial | +15 natural resistance for 1 battle (or 1 hour outside of combat) | 1 battle or hour | +15 natural resistance for 1 battle (or 1 hour outside of combat) | PT060 | ||
Holy Resistance Potion | consumable | potion | Apothecary | 7.20 | s | 1 vial | +15 holy resistance for 1 battle (or 1 hour outside of combat) | 1 battle or hour | +15 holy resistance for 1 battle (or 1 hour outside of combat) | PT061 | ||
Demonic Resistance Potion | consumable | potion | Apothecary | 7.20 | s | 1 vial | +15 demonic resistance for 1 battle (or 1 hour outside of combat) | 1 battle or hour | +15 demonic resistance for 1 battle (or 1 hour outside of combat) | PT062 | ||
Mental Resistance Potion | consumable | potion | Apothecary | 7.20 | s | 1 vial | +15 mental resistance for 1 battle (or 1 hour outside of combat) | 1 battle or hour | +15 mental resistance for 1 battle (or 1 hour outside of combat) | PT063 | ||
Potion Of Toughness | consumable | potion | Apothecary | 6.80 | s | 1 vial | Grants 1 Toughness for every 5 levels for 1 hour | 1 battle or hour | Grants 1 Toughness for every 5 levels for 1 hour | PT064 | ||
Potion Of Scales | consumable | potion | Apothecary | 1.20 | s | 1 vial | Causes scales to grow on your skin, temporarily increasing hp by an amount equal to your stamina with a maximum of 1 per level, lasts for 1 day or 1 battle, -5 charm | 1 battle or hour | Causes scales to grow on your skin, temporarily increasing hp by an amount equal to your stamina with a maximum of 1 per level, lasts for 1 day or 1 battle, -5 charm | PT065 | ||
Blur Potion | consumable | potion | Apothecary | 1.80 | s | 1 vial | Makes you body appear blurry to others, for 1 battle (or 1 hour outside of combat). Increases AC by 10 if wearing no better than cloth or leather armor or by 5 if wearing any mail or plate. | 1 battle or hour | Makes you body appear blurry to others, for 1 battle (or 1 hour outside of combat). Increases AC by 10 if wearing no better than cloth or leather armor or by 5 if wearing any mail or plate. | PT066 | ||
Potion Of Gills | consumable | potion | Apothecary | 8.20 | s | 1 vial | Grow a set of gills for up to 1 day or until resting, allowing you to breathe under water | 1 day | Grow a set of gills for up to 1 day or until resting, allowing you to breathe under water | PT067 | ||
Potion Of Purification | consumable | potion | Apothecary | 3.00 | s | 1 vial | removes curses, corrupted blessings, omens, or spirit based hex powers, using resistance equal to 5x the level of the caster of the effect | immediate | removes curses, corrupted blessings, omens, or spirit based hex powers, using resistance equal to 5x the level of the caster of the effect | PT068 | ||
Potion of Amplification | consumable | potion | Apothecary | 8.40 | s | 1 vial | Whoever consumes this potion will feel their spells and skills with an area of effect temporarily amplified. Increase the radius by 1d4", all spells with an area of effect, Honor Oaths, and Fury Warcrys | Whoever consumes this potion will feel their spells and skills with an area of effect temporarily amplified. Increase the radius by 1d4", all spells with an area of effect, Honor Oaths, and Fury Warcrys | PT069 | |||
Demon Rage Potion | consumable | potion | Apothecary | 1.40 | s | 1 vial | when dealing melee damage, roll 2d6, the higher roll is added as physical damage to your attack and the lower roll as physical damage to yourself | 1 battle or hour | when dealing melee damage, roll 2d6, the higher roll is added as physical damage to your attack and the lower roll as physical damage to yourself | PT070 | ||
Potion Of Tunnel Sight | consumable | potion | Apothecary | 3.90 | s | 1 vial | grants Tunnel Sight for 1 day or until resting (see Racial passives) | 1 day | grants Tunnel Sight for 1 day or until resting (see Racial passives) | PT071 | ||
Love Potion | consumable | potion | Apothecary | 3.90 | s | 1 vial | Causes whomever drinks it to "fall in love" with the first creature they see. Lasts for 1 hour or until taking damage from that creature. While "in-love" they cannot willfully attack or harm their love interest. Upon its effects wearing off, they are fully aware they were charmed. | 1 hour | Causes whomever drinks it to "fall in love" with the first creature they see. Lasts for 1 hour or until taking damage from that creature. While "in-love" they cannot willfully attack or harm their love interest. Upon its effects wearing off, they are fully aware they were charmed. | PT072 | ||
Volatile Catalyst | consumable | potion | Apothecary | 2.70 | s | 1 vial | Adds 1 Stack of an appropraite Volatile magic (random if not a spirit user) | immediate | Adds 1 Stack of an appropraite Volatile magic (random if not a spirit user) | PT073 | ||
Stabilizing Catalyst | consumable | potion | Apothecary | 8.00 | s | 1 vial | Removes 1 Stack of Volatile magic (no effect if none present) | immediate | Removes 1 Stack of Volatile magic (no effect if none present) | PT074 | ||
Explosive Concoction | consumable | potion | Apothecary | 2.90 | s | 1 vial | explodes on impact, 1d6+4 damage, bottles do 3x dam | Flask: can be used as a thrown weapon, no to hit roll, target instead takes a Dodge test with disadvantage | immediate | explodes on impact, 1d6+4 damage, bottles do 3x dam; Flask: can be used as a thrown weapon, no to hit roll, target instead takes a Dodge test with disadvantage | PT075 | |
Spirit Vapors | consumable | potion | Apothecary | 2.90 | s | 1 vial | reduces all spirit resistances by 10 for 1 round, bottles do 3x reduction | Flask: can be used as a thrown weapon | 1 round or minute | reduces all spirit resistances by 10 for 1 round, bottles do 3x reduction; Flask: can be used as a thrown weapon | PT076 | |
Blinding Potion | consumable | potion | Apothecary | 3.00 | s | 1 vial | auto blinds 1 round, bottles last 2 more rounds but can pass a Perception test to cancel effect | Flask: can be used as a thrown weapon | 1 round or minute | auto blinds 1 round, bottles last 2 more rounds but can pass a Perception test to cancel effect; Flask: can be used as a thrown weapon | PT077 | |
Flask Of Whispers | consumable | potion | Apothecary | 2.70 | s | 1 vial | physically prevents speaking above a light whisper & if failing a Stam test, silence for 1 round (up to 3rounds for bottles, roll Stam test each round) | Flask: can be used as a thrown weapon | 1 round or minute | physically prevents speaking above a light whisper & if failing a Stam test, silence for 1 round (up to 3rounds for bottles, roll Stam test each round); Flask: can be used as a thrown weapon | PT078 | |
Alchemists Fire | consumable | potion | Apothecary | 2.60 | s | 1 vial | 1d4+1 fire dam (3x initial damage for bottles), burns for 1d6 additional rounds, can't be put out with water only smothered | Flask: can be used as a thrown weapon | 1+1d6 rounds or minutes | 1d4+1 fire dam (3x initial damage for bottles), burns for 1d6 additional rounds, can't be put out with water only smothered; Flask: can be used as a thrown weapon | PT079 | |
Distilled Acid | consumable | potion | Apothecary | 2.90 | s | 1 vial | 1d4+1 acid damage and applies 1 stack of Corrosion, bottles do 3x dam & apply 3 stacks of Corrosion | Flask: can be used as a thrown weapon | immediate | 1d4+1 acid damage and applies 1 stack of Corrosion, bottles do 3x dam & apply 3 stacks of Corrosion; Flask: can be used as a thrown weapon | PT080 | |
Flask Of Frost | consumable | potion | Apothecary | 3.20 | s | 1 vial | 1d2 frost dam & -1 movement for 1 round, bottles do 1d6 dam & -3 movement for 1 round | Flask: can be used as a thrown weapon | 1 round or minute | 1d2 frost dam & -1 movement for 1 round, bottles do 1d6 dam & -3 movement for 1 round; Flask: can be used as a thrown weapon | PT081 | |
Concussive Potion | consumable | potion | Apothecary | 2.40 | s | 1 vial | for 1 full round all attacks against target have +25% stun chance, 3 rounds for bottles | Flask: can be used as a thrown weapon | 1 round or minute | for 1 full round all attacks against target have +25% stun chance, 3 rounds for bottles; Flask: can be used as a thrown weapon | PT082 | |
Flask Of Winds | consumable | potion | Apothecary | 2.40 | s | 1 vial | 1d2" knockback w/ 25% knockdown, bottles do 1d6" knockback w/ 75% knockdown | Flask: can be used as a thrown weapon | immediate | 1d2" knockback w/ 25% knockdown, bottles do 1d6" knockback w/ 75% knockdown; Flask: can be used as a thrown weapon | PT083 | |
Flask Of Fumigation | consumable | potion | Apothecary | 1.50 | s | 1 vial | Must be mixed with an equal dose of poison to have any effect. Vaporizes on impact, inflicting the effects of the poison it was mixed with in a 1" radius for a vial or 3" radius for a bottle | Flask: can be used as a thrown weapon | immediate | Must be mixed with an equal dose of poison to have any effect. Vaporizes on impact, inflicting the effects of the poison it was mixed with in a 1" radius for a vial or 3" radius for a bottle; Flask: can be used as a thrown weapon | PT084 | |
Potion Of Fates | consumable | potion | Apothecary | 2.40 | s | 1 vial | +15 to crit miss & +5 crit hit chance, lasts until crit hitting or missing, bottles do 3x effect | Flask: can be used as a thrown weapon | 1 battle or hour | +15 to crit miss & +5 crit hit chance, lasts until crit hitting or missing, bottles do 3x effect; Flask: can be used as a thrown weapon | PT085 | |
Touch Of Heaven | consumable | potion | Apothecary | 3.30 | s | 1 vial | 1d6+4 holy dam vs undead, demons, or demonically influenced targets, bottles do 3x dam | Flask: can be used as a thrown weapon | immediate | 1d6+4 holy dam vs undead, demons, or demonically influenced targets, bottles do 3x dam; Flask: can be used as a thrown weapon | PT086 | |
Fetid Concoction | consumable | potion | Apothecary | 5.80 | s | 1 vial | must pass stam test or spend either move or action vomiting, counts as a Tier2 disease, bottles apply -3 disadvantage to the stam test and count as Tier5 disease | Flask: can be used as a thrown weapon | 1 battle or hour | must pass stam test or spend either move or action vomiting, counts as a Tier2 disease, bottles apply -3 disadvantage to the stam test and count as Tier5 disease; Flask: can be used as a thrown weapon | PT087 | |
Mind Warp | consumable | potion | Apothecary | 6.40 | s | 1 vial | reduces init score by 3 & -6 hit & causes hallucinations for 2 hours, bottles do 3x effects | Flask: can be used as a thrown weapon | 1 battle or hour | reduces init score by 3 & -6 hit & causes hallucinations for 2 hours, bottles do 3x effects; Flask: can be used as a thrown weapon | PT088 | |
Breathless Sleep | consumable | potion | Apothecary | 8.00 | s | 1 vial | induces a death-like sleep that lasts for several hours, any damage in subsequent rounds ends the effect | Flask: can be used as a thrown weapon | several hours | induces a death-like sleep that lasts for several hours, any damage in subsequent rounds ends the effect; Flask: can be used as a thrown weapon | PT089 | |
Lesser Chimera Potion | consumable | potion | Apothecary | 1.80 | s | 1 vial | Immediately causes 2 Chimera mutations & 1 additional mutation each hour afterwards, see "Chimera Potion" page for details | 1 day | Immediately causes 2 Chimera mutations & 1 additional mutation each hour afterwards, see "Chimera Potion" page for details | PT090 | ||
Greater Chimera Potion | consumable | potion | Apothecary | 4.10 | s | 1 vial | Immediately causes 3 Chimera mutations & 1 additional mutation each hour afterwards, see "Chimera Potion" page for details | 1 day | Immediately causes 3 Chimera mutations & 1 additional mutation each hour afterwards, see "Chimera Potion" page for details | PT091 | ||
Matchless Chimera Potion | consumable | potion | Apothecary | 8.40 | s | 1 vial | Immediately causes 4 Chimera mutations & 1 additional mutation each hour afterwards, see "Chimera Potion" page for details | 1 day | Immediately causes 4 Chimera mutations & 1 additional mutation each hour afterwards, see "Chimera Potion" page for details | PT092 | ||
Simple Antidote | consumable | potion | Apothecary | 0.70 | s | 1 vial | immediately removes 1 simple poison | immediate | immediately removes 1 simple poison | PT093 | ||
Complex Antidote | consumable | potion | Apothecary | 1.70 | s | 1 vial | immediately removes 1 complex or lesser poison | immediate | immediately removes 1 complex or lesser poison | PT094 | ||
Superior Antidote | consumable | potion | Apothecary | 3.50 | s | 1 vial | immediately removes 1 superior or lesser poison | immediate | immediately removes 1 superior or lesser poison | PT095 | ||
Matchless Antidote | consumable | potion | Apothecary | 7.40 | s | 1 vial | immediately removes 1 matcheless or lesser poison | immediate | immediately removes 1 matcheless or lesser poison | PT096 | ||
Simple Crippling Poison | consumable | poison | Apothecary | 0.70 | s | 1 vial | target is Slowed for 1 round | 1 round or minute | target is Slowed for 1 round | PX001 | ||
Complex Crippling Poison | consumable | poison | Apothecary | 1.80 | s | 1 vial | target is Slowed for 1 round, and then Immobilized for 1 round | 2 rounds or minutes | target is Slowed for 1 round, and then Immobilized for 1 round | PX002 | ||
Superior Crippling Poison | consumable | poison | Apothecary | 3.80 | s | 1 vial | target is Slowed for 1 round, and then Immobilized for up to 2 rounds | 3 rounds or minutes | target is Slowed for 1 round, and then Immobilized for up to 2 rounds | PX003 | ||
Matchless Crippling Poison | consumable | poison | Apothecary | 8.60 | s | 1 vial | target is Slowed for 1 round, and then Immobilized for up to 3 rounds | 4 rounds or minutes | target is Slowed for 1 round, and then Immobilized for up to 3 rounds | PX004 | ||
Simple Deadly Poison | consumable | poison | Apothecary | 0.70 | s | 1 vial | 1d6 damage | 6 rounds or minutes | 1d6 damage | PX005 | ||
Complex Deadly Poison | consumable | poison | Apothecary | 1.40 | s | 1 vial | 2d6 damage | 6 rounds or minutes | 2d6 damage | PX006 | ||
Superior Deadly Poison | consumable | poison | Apothecary | 3.00 | s | 1 vial | 3d6 damage | 6 rounds or minutes | 3d6 damage | PX007 | ||
Matchless Deadly Poison | consumable | poison | Apothecary | 6.60 | s | 1 vial | 4d6 damage | 6 rounds or minutes | 4d6 damage | PX008 | ||
Simple Weakening Poison | consumable | poison | Apothecary | 0.80 | s | 1 vial | -2 Disadvantage on all stat rolls | 6 rounds or minutes | -2 Disadvantage on all stat rolls | PX009 | ||
Complex Weakening Poison | consumable | poison | Apothecary | 1.70 | s | 1 vial | -4 Disadvantage on all stat rolls | 6 rounds or minutes | -4 Disadvantage on all stat rolls | PX010 | ||
Superior Weakening Poison | consumable | poison | Apothecary | 3.30 | s | 1 vial | -6 Disadvantage on all stat rolls | 6 rounds or minutes | -6 Disadvantage on all stat rolls | PX011 | ||
Matchless Weakening Poison | consumable | poison | Apothecary | 7.00 | s | 1 vial | -8 Disadvantage on all stat rolls | 6 rounds or minutes | -8 Disadvantage on all stat rolls | PX012 | ||
Simple Bewildering Poison | consumable | poison | Apothecary | 0.60 | s | 1 vial | -10 to hit or cast | 6 rounds or minutes | -10 to hit or cast | PX013 | ||
Complex Bewildering Poison | consumable | poison | Apothecary | 1.50 | s | 1 vial | -1 movement, -20 to hit or cast | 6 rounds or minutes | -1 movement, -20 to hit or cast | PX014 | ||
Superior Bewildering Poison | consumable | poison | Apothecary | 3.30 | s | 1 vial | -2 movement, -30 to hit or cast | 6 rounds or minutes | -2 movement, -30 to hit or cast | PX015 | ||
Matchless Bewildering Poison | consumable | poison | Apothecary | 7.20 | s | 1 vial | -3 movement, -40 to hit or cast | 6 rounds or minutes | -3 movement, -40 to hit or cast | PX016 | ||
Simple Exhausting Poison | consumable | poison | Apothecary | 0.80 | s | 1 vial | +1 stack of Exhaustion | effects cannot cause death from Exhaustion | 1 round or minute | +1 stack of Exhaustion; effects cannot cause death from Exhaustion | PX017 | |
Complex Exhausting Poison | consumable | poison | Apothecary | 1.70 | s | 1 vial | +1 stack of Exhaustion per round, for up to 2 rounds | effects cannot cause death from Exhaustion | 2 rounds or minutes | +1 stack of Exhaustion per round, for up to 2 rounds; effects cannot cause death from Exhaustion | PX018 | |
Superior Exhausting Poison | consumable | poison | Apothecary | 3.90 | s | 1 vial | +1 stack of Exhaustion per round, for up to 3 rounds | effects cannot cause death from Exhaustion | 3 rounds or minutes | +1 stack of Exhaustion per round, for up to 3 rounds; effects cannot cause death from Exhaustion | PX019 | |
Matchless Exhausting Poison | consumable | poison | Apothecary | 8.60 | s | 1 vial | +1 stack of Exhaustion per round, for up to 4 rounds | effects cannot cause death from Exhaustion | 3 rounds or minutes | +1 stack of Exhaustion per round, for up to 4 rounds; effects cannot cause death from Exhaustion | PX020 | |
Simple Necrotic Poison | consumable | poison | Apothecary | 0.70 | s | 1 vial | lose function of infected/random limb, -25% to incoming heals | uses the lesser of natural or demonic resistance | 6 rounds or minutes | lose function of infected/random limb, -25% to incoming heals; uses the lesser of natural or demonic resistance | PX021 | |
Complex Necrotic Poison | consumable | poison | Apothecary | 1.40 | s | 1 vial | lose function of infected/random limb, -50% to incoming heals | uses the lesser of natural or demonic resistance | 6 rounds or minutes | lose function of infected/random limb, -50% to incoming heals; uses the lesser of natural or demonic resistance | PX022 | |
Superior Necrotic Poison | consumable | poison | Apothecary | 2.90 | s | 1 vial | lose function of infected/random limb, -75% to incoming heals | uses the lesser of natural or demonic resistance | 6 rounds or minutes | lose function of infected/random limb, -75% to incoming heals; uses the lesser of natural or demonic resistance | PX023 | |
Matchless Necrotic Poison | consumable | poison | Apothecary | 6.60 | s | 1 vial | lose function of infected/random limb, negates all incoming heals | uses the lesser of natural or demonic resistance | 6 rounds or minutes | lose function of infected/random limb, negates all incoming heals; uses the lesser of natural or demonic resistance | PX024 | |
Simple Languishing Poison | consumable | poison | Apothecary | 0.70 | s | 1 vial | -4 to initiative score | 6 rounds or minutes | -4 to initiative score | PX025 | ||
Complex Languishing Poison | consumable | poison | Apothecary | 1.40 | s | 1 vial | -6 to initiative score | 6 rounds or minutes | -6 to initiative score | PX026 | ||
Superior Languishing Poison | consumable | poison | Apothecary | 3.30 | s | 1 vial | -8 to initiative score | 6 rounds or minutes | -8 to initiative score | PX027 | ||
Matchless Languishing Poison | consumable | poison | Apothecary | 7.40 | s | 1 vial | -10 to initiative score | 6 rounds or minutes | -10 to initiative score | PX028 | ||
Simple Disrupting Poison | consumable | poison | Apothecary | 0.70 | s | 1 vial | cannot use any kind of special skills/powers | 2 rounds or minutes | cannot use any kind of special skills/powers | PX029 | ||
Complex Disrupting Poison | consumable | poison | Apothecary | 1.40 | s | 1 vial | cannot use any kind of special skills/powers | 1 battle or hour | cannot use any kind of special skills/powers | PX030 | ||
Superior Disrupting Poison | consumable | poison | Apothecary | 2.90 | s | 1 vial | cannot use any kind of special skills/powers | target suffers -15 to poison resist rolls | 4 hours | cannot use any kind of special skills/powers; target suffers -15 to poison resist rolls | PX031 | |
Matchless Disrupting Poison | consumable | poison | Apothecary | 6.20 | s | 1 vial | cannot use any kind of special skills/powers | target suffers -30 to poison resist rolls | 1 day | cannot use any kind of special skills/powers; target suffers -30 to poison resist rolls | PX032 | |
Volatile Powder | component | alchemy | Apothecary | 2.00 | s | 10 | non-herbal alchemy component, explosive properties | n/a | non-herbal alchemy component, explosive properties | CM01 | ||
Distilled Water | component | alchemy | Apothecary | 0.10 | n/a | 1 serving | requires a container | fluid | n/a | requires a container; fluid | CM02 | |
Spring Water | component | alchemy | Apothecary | 0.20 | n/a | 1 serving | requires a container | fluid | n/a | requires a container; fluid | CM03 | |
Mineral Water | component | alchemy | Apothecary | 0.40 | n/a | 1 serving | requires a container | fluid | n/a | requires a container; fluid | CM04 | |
Enchanted Water | component | alchemy | Apothecary | 0.80 | n/a | 1 serving | requires a container | fluid | n/a | requires a container; fluid | CM05 | |
Chimera Flesh | component | alchemy | Apothecary | 0.50 | s | 1 | non-herbal alchemy component, magical properties | spoils after two weeks if not preserved | Eating a Chimera's flesh restores 1d6 Spirit per serving but induces a day long feverish sleep plagued with wild hallucinations | non-herbal alchemy component, magical properties; spoils after two weeks if not preserved; Eating a Chimera's flesh restores 1d6 Spirit per serving but induces a day long feverish sleep plagued with wild hallucinations | ||
Limestone Powder | component | alchemy | Apothecary | 1.00 | s | 10 | non-herbal alchemy component | used to neutralize corrosion (1 dose per stack of corrosion) | n/a | non-herbal alchemy component; used to neutralize corrosion (1 dose per stack of corrosion) | ||
Alchemy Toolkit | gear | alchemy | Apothecary | 10.00 | m | 1 | allows for crafting common alchemy recipes | n/a | allows for crafting common alchemy recipes | GR01 | ||
Field Alchemy Kit | gear | alchemy | Apothecary | 40.00 | 12 slots | 1 | allows for crafting up to uncommon alchemy recipes | n/a | allows for crafting up to uncommon alchemy recipes | GR02 | ||
Alchemy Lab | gear | alchemy | Apothecary | 120.00 | 24 slots | 1 | allows for crafting up to rare alchemy recipes | n/a | allows for crafting up to rare alchemy recipes | GR03 | ||
Advanced Alchemy Lab | gear | alchemy | Apothecary | 200.00 | 40 slots | 1 | allows for crafting up to very alchemy recipes | n/a | allows for crafting up to very alchemy recipes | GR04 | ||
Tome Of Common Alchemy | gear | alchemy | Apothecary | 188.00 | s | 1 | includes all common potion and poison recipes | n/a | includes all common potion and poison recipes | GR05 | ||
Tome Of Uncommon Alchemy | gear | alchemy | Apothecary | 667.00 | m | 1 | includes all uncommon potion and poison recipes | n/a | includes all uncommon potion and poison recipes | GR06 | ||
Tome Of Rare Alchemy | gear | alchemy | Apothecary | 1,715.00 | m | 1 | includes all rare potion and poison recipes | n/a | includes all rare potion and poison recipes | GR07 | ||
Small Quiver | container | quiver | Fletcher | 2.00 | s | 1 | stores 5 arrows or bolts | kept in off hand slot when using bow | for arrows only | n/a | stores 5 arrows or bolts; kept in off hand slot when using bow; for arrows only | F01 |
Medium Quiver | container | quiver | Fletcher | 6.00 | s | 1 | stores 10 arrows or bolts | kept in off hand slot when using bow | for arrows only | n/a | stores 10 arrows or bolts; kept in off hand slot when using bow; for arrows only | F02 |
Large Quiver | container | quiver | Fletcher | 18.00 | m | 1 | stores 20 arrows or bolts | kept in off hand slot when using bow | for arrows only | n/a | stores 20 arrows or bolts; kept in off hand slot when using bow; for arrows only | F03 |
Campaign Quiver | container | quiver | Fletcher | 54.00 | l | 1 | stores 40 arrows or bolts | kept in off hand slot when using bow | for arrows only | n/a | stores 40 arrows or bolts; kept in off hand slot when using bow; for arrows only | F04 |
Herb Pouch | container | alchemy & herblore | Herbalist | 1.10 | s | 1 | holds 10 servings of herbs of any type, cannot be used to store anything else | n/a | holds 10 servings of herbs of any type, cannot be used to store anything else | 1 | ||
Peaceleaf | component | alchemy & herblore | Herbalist | 2.00 | s | 10 | simple herbal alchemy component, stamina/fury related properties | 1 use | simple herbal alchemy component, stamina/fury related properties | CM06 | ||
Red Thistle | component | alchemy & herblore | Herbalist | 1.00 | s | 10 | simple herbal alchemy component, combat related properties | 1 use | simple herbal alchemy component, combat related properties | CM07 | ||
Sulfron Buds | component | alchemy & herblore | Herbalist | 3.00 | s | 10 | simple herbal alchemy component, volatility/change related properties | 1 use | simple herbal alchemy component, volatility/change related properties | CM08 | ||
Junn Berry | component | alchemy & herblore | Herbalist | 1.00 | s | 10 | simple herbal alchemy component, class related properties | 1 use | simple herbal alchemy component, class related properties | CM09 | ||
Teren Root | component | alchemy & herblore | Herbalist | 2.00 | s | 10 | simple herbal alchemy component, strength/vigor related properties | 1 use | simple herbal alchemy component, strength/vigor related properties | CM10 | ||
Blackthorn | component | alchemy & herblore | Herbalist | 3.00 | s | 10 | complex herbal alchemy component, intellect/spirit related properties | 1 use | complex herbal alchemy component, intellect/spirit related properties | CM11 | ||
Jade Flower | component | alchemy & herblore | Herbalist | 2.00 | s | 10 | complex herbal alchemy component, character stat related properties | 1 use | complex herbal alchemy component, character stat related properties | CM12 | ||
Sweet Leaf | component | alchemy & herblore | Herbalist | 4.00 | s | 10 | complex herbal alchemy component, agility/melee related properties | 1 use | complex herbal alchemy component, agility/melee related properties | CM13 | ||
Pyrian Mushroom | component | alchemy & herblore | Herbalist | 3.00 | s | 10 | complex herbal alchemy component, resolve/focus related properties | 1 use | complex herbal alchemy component, resolve/focus related properties | CM14 | ||
Wedin Bark | component | alchemy & herblore | Herbalist | 3.00 | s | 10 | complex herbal alchemy component, initiative/movement related properties | 1 use | complex herbal alchemy component, initiative/movement related properties | CM15 | ||
Sanquin Sap | component | alchemy & herblore | Herbalist | 5.00 | s | 10 | superior herbal alchemy component, perception/ranged related properties | 1 use | superior herbal alchemy component, perception/ranged related properties | CM16 | ||
Lomen Seed | component | alchemy & herblore | Herbalist | 4.00 | s | 10 | superior herbal alchemy component, charm/honor related properties | 1 use | superior herbal alchemy component, charm/honor related properties | CM17 | ||
Moon Flower | component | alchemy & herblore | Herbalist | 3.00 | s | 10 | superior herbal alchemy component, resistance related properties | 1 use | superior herbal alchemy component, resistance related properties | CM18 | ||
Yesif'S Root | component | alchemy & herblore | Herbalist | 4.00 | s | 10 | superior herbal alchemy component, wisdom/faith related properties | 1 use | superior herbal alchemy component, wisdom/faith related properties | CM19 | ||
Kinr Mushroom | component | alchemy & herblore | Herbalist | 5.00 | s | 10 | superior herbal alchemy component, avoidance/stealth related properties | 1 use | superior herbal alchemy component, avoidance/stealth related properties | CM20 | ||
Common Poison Gland | component | alchemy & herblore | Apothecary | 1.00 | s | 1 | provides a single dose of poisin based on the type of gland (see poison types). If used in Alchemy can distill down to 10 doses (see Alchemy). | 1 use | provides a single dose of poisin based on the type of gland (see poison types). If used in Alchemy can distill down to 10 doses (see Alchemy). | |||
Uncommon Poison Gland | component | alchemy & herblore | Apothecary | 2.00 | s | 1 | provides a single dose of poisin based on the type of gland (see poison types). If used in Alchemy can distill down to 10 doses (see Alchemy). | 1 use | provides a single dose of poisin based on the type of gland (see poison types). If used in Alchemy can distill down to 10 doses (see Alchemy). | |||
Rare Poison Gland | component | alchemy & herblore | Apothecary | 5.00 | s | 1 | provides a single dose of poisin based on the type of gland (see poison types). If used in Alchemy can distill down to 10 doses (see Alchemy). | 1 use | provides a single dose of poisin based on the type of gland (see poison types). If used in Alchemy can distill down to 10 doses (see Alchemy). | |||
Very Rare Poison Gland | component | alchemy & herblore | Apothecary | 10.00 | s | 1 | provides a single dose of poisin based on the type of gland (see poison types). If used in Alchemy can distill down to 10 doses (see Alchemy). | 1 use | provides a single dose of poisin based on the type of gland (see poison types). If used in Alchemy can distill down to 10 doses (see Alchemy). | |||
Bridle | gear | Livery | 5.00 | s | 1 | required in some form or another for all standard mounts | n/a | required in some form or another for all standard mounts | GR08 | |||
Harness | gear | Livery | 10.00 | m | 1 | required for pulling carts/wagons or heavy equipment (i.e plows) | (cannot use with saddles) | n/a | required for pulling carts/wagons or heavy equipment (i.e plows); (cannot use with saddles) | GR09 | ||
Saddle Bags | gear | container | Livery | 8.00 | m | 1 | attach to riding or war saddles | 10 slots | n/a | attach to riding or war saddles; 10 slots | GR10 | |
Hauling Bags | gear | container | Livery | 16.00 | m | 1 | attach to riding saddles | 20 slots | n/a | attach to riding saddles; 20 slots | GR11 | |
Pack Saddle | gear | container | Livery | 24.00 | l | 1 | saddle designed for carrying cargo | 30 slots, cannot ride, but still suffers -1 move as though ridden | n/a | saddle designed for carrying cargo; 30 slots, cannot ride, but still suffers -1 move as though ridden | GR12 | |
Basic Saddle | gear | Livery | 5.00 | m | 1 | riding saddle | n/a | riding saddle | GR13 | |||
Racing Saddle | gear | container | Livery | 10.00 | m | 1 | riding saddle | 1 s 'belt' slot | n/a | riding saddle; 1 s 'belt' slot | GR14 | |
Riding Saddle | gear | container | Livery | 15.00 | m | 1 | riding saddle | 2 s 'belt' slot | n/a | riding saddle; 2 s 'belt' slot | GR15 | |
Utility Saddle | gear | container | Livery | 20.00 | m | 1 | riding saddle | 3 s 'belt' slot | n/a | riding saddle; 3 s 'belt' slot | GR16 | |
Travelers Saddle | gear | container | Livery | 25.00 | m | 1 | riding saddle | 4 s 'belt' slot | n/a | riding saddle; 4 s 'belt' slot | GR17 | |
Tournament Saddle | gear | Livery | 8.00 | l | 1 | war saddle | can be used over top of mount back armor | n/a | war saddle; can be used over top of mount back armor | GR18 | ||
Raiding Saddle | gear | container | Livery | 16.00 | l | 1 | war saddle | 1 s 'belt' slot, can be used over top of mount back armor | n/a | war saddle; 1 s 'belt' slot, can be used over top of mount back armor | GR19 | |
Cavalry Saddle | gear | container | Livery | 24.00 | l | 1 | war saddle | 2 s 'belt' slot, can be used over top of mount back armor | n/a | war saddle; 2 s 'belt' slot, can be used over top of mount back armor | GR20 | |
Battle Saddle | gear | container | Livery | 32.00 | l | 1 | war saddle | 3 s 'belt' slot, can be used over top of mount back armor | n/a | war saddle; 3 s 'belt' slot, can be used over top of mount back armor | GR21 | |
Campaign Saddle | gear | container | Livery | 40.00 | l | 1 | war saddle | 4 s 'belt' slot, can be used over top of mount back armor | n/a | war saddle; 4 s 'belt' slot, can be used over top of mount back armor | GR22 | |
Iron Horsehoes | gear | Livery | 4.00 | s | 4 | basic horseshoes | without them domestic horse suffer -1 movement | n/a | basic horseshoes; without them domestic horse suffer -1 movement | GR23 | ||
Spiked Horsehoes | gear | weapon | Livery | 12.00 | m | 4 | +1 damage | n/a | +1 damage | GR24 | ||
Barbed Horsehoes | gear | weapon | Livery | 24.00 | m | 4 | +2 damage | n/a | +2 damage | GR25 | ||
Bladed Horseshoes | gear | weapon | Livery | 36.00 | l | 4 | +3 damage | but still suffer -1 movement as though not wearing horseshoes | n/a | +3 damage; but still suffer -1 movement as though not wearing horseshoes | GR26 | |
Manastone | component | spirit crafting & enchanting | Magic | 5.00 | n/a | 1 serving | must be stored in a container, solid | can be harvested from creatures associated with the Realm of Wonders | 1 use | must be stored in a container, solid; can be harvested from creatures associated with the Realm of Wonders | CM21 | |
Prismatic Glass | component | spirit crafting & enchanting | Magic | 5.00 | n/a | 1 serving | must be stored in a container, solid | can be harvested from creatures associated with the Realm of Dawn | 1 use | must be stored in a container, solid; can be harvested from creatures associated with the Realm of Dawn | CM22 | |
Lunarite | component | spirit crafting & enchanting | Magic | 5.00 | n/a | 1 serving | must be stored in a container, solid | can be harvested from creatures associated with the Realm of Dreams | 1 use | must be stored in a container, solid; can be harvested from creatures associated with the Realm of Dreams | CM23 | |
Dark Matter | component | spirit crafting & enchanting | Magic | 5.00 | n/a | 1 serving | must be stored in a container, solid | can be harvested from creatures associated with the Void | 1 use | must be stored in a container, solid; can be harvested from creatures associated with the Void | CM24 | |
Brimstone | component | spirit crafting & enchanting | Magic | 5.00 | n/a | 1 serving | must be stored in a container, solid | can be harvested from creatures associated with the Furnace | 1 use | must be stored in a container, solid; can be harvested from creatures associated with the Furnace | CM25 | |
Everice | component | spirit crafting & enchanting | Magic | 5.00 | n/a | 1 serving | must be stored in a container, fluid | can be harvested from creatures associated with the Realm of Stillness | 1 use | must be stored in a container, fluid; can be harvested from creatures associated with the Realm of Stillness | CM26 | |
Thaumatite Ore | component | spirit crafting & enchanting | Magic | 5.00 | n/a | 1 serving | must be stored in a container, solid | can be harvested from creatures associated with the Forge | 1 use | must be stored in a container, solid; can be harvested from creatures associated with the Forge | CM27 | |
Aether | component | spirit crafting & enchanting | Magic | 5.00 | n/a | 1 serving | must be stored in a container, fluid | can be harvested from creatures associated with the Realm of Wonders | 1 use | must be stored in a container, fluid; can be harvested from creatures associated with the Realm of Wonders | CM28 | |
Primordial Sap | component | spirit crafting & enchanting | Magic | 5.00 | n/a | 1 serving | must be stored in a container, fluid | can be harvested from creatures associated with the Realm of Storms | 1 use | must be stored in a container, fluid; can be harvested from creatures associated with the Realm of Storms | CM29 | |
Stardust | component | spirit crafting & enchanting | Magic | 5.00 | n/a | 1 serving | must be stored in a container, solid | can be harvested from creatures associated with the Cosmos | 1 use | must be stored in a container, solid; can be harvested from creatures associated with the Cosmos | CM30 | |
Holy Water | component | faith crafting & enchanting | Magic | 5.00 | n/a | 1 serving | must be stored in a container, fluid | can be harvested from creatures associated with the Holy Domain | 1 use | must be stored in a container, fluid; can be harvested from creatures associated with the Holy Domain | CM31 | |
Demon Blood | component | faith crafting & enchanting | Magic | 5.00 | n/a | 1 serving | must be stored in a container, fluid | can be harvested from creatures associated with the Hell Domain | 1 use | must be stored in a container, fluid; can be harvested from creatures associated with the Hell Domain | CM32 | |
Astral Ash | component | faith crafting & enchanting | Magic | 5.00 | n/a | 1 serving | must be stored in a container, solid (formerly named Psionic Ash) | can be harvested from creatures associated with the Soul Domain | 1 use | must be stored in a container, solid (formerly named Psionic Ash); can be harvested from creatures associated with the Soul Domain | CM33 | |
Demigod's Tears | component | faith crafting & enchanting | Magic | 5.00 | n/a | 1 serving | must be stored in a container, fluid | can be harvested from creatures associated with the Primal Domain | 1 use | must be stored in a container, fluid; can be harvested from creatures associated with the Primal Domain | CM34 | |
Arcane Essence | component | spirit enchanting | Magic | 2.00 | n/a | 1 | harvested/given from beings that wield or are heavily influenced by arcane powers | 1 use | harvested/given from beings that wield or are heavily influenced by arcane powers | CM35 | ||
Elemental Essence | component | spirit enchanting | Magic | 2.00 | n/a | 1 | harvested/given from beings that wield or are heavily influenced by elemental powers | 1 use | harvested/given from beings that wield or are heavily influenced by elemental powers | CM36 | ||
Natural Essence | component | spirit enchanting | Magic | 2.00 | n/a | 1 | harvested/given from beings that wield or are heavily influenced by natural powers | 1 use | harvested/given from beings that wield or are heavily influenced by natural powers | CM37 | ||
Divine Essence | component | faith enchanting | Magic | 2.00 | n/a | 1 | harvested/given from holy beings (i.e. first creation or wielders of holy powers) | 1 use | harvested/given from holy beings (i.e. first creation or wielders of holy powers) | CM38 | ||
Hell Essence | component | faith enchanting | Magic | 2.00 | n/a | 1 | harvested/given from demonic beings (i.e. the abomination of creation or wielders of demonic powers), formerly referred to as Demonic Essence | 1 use | harvested/given from demonic beings (i.e. the abomination of creation or wielders of demonic powers), formerly referred to as Demonic Essence | CM39 | ||
Soul Essence | component | faith enchanting | Magic | 2.00 | n/a | 1 | harvested/given from soul beings (i.e. third creation or wielders of psionic powers) | 1 use | harvested/given from soul beings (i.e. third creation or wielders of psionic powers) | CM40 | ||
Material Essence | component | faith enchanting | Magic | 2.00 | n/a | 1 | harvested/given from primal beings (i.e. second creation or wielders of primal powers), formerly referred to as Primal Essence | 1 use | harvested/given from primal beings (i.e. second creation or wielders of primal powers), formerly referred to as Primal Essence | CM41 | ||
Essence Harvester | gear | enchanting | Magic | 20.00 | m | 1 | Forcibly harvests essences from recently deceased or incapacitated sources (killing them); Harvests b/w 0 & targets level essences, which must be stored in an appropriate essence vessel; some sources may provide a mixture of different essences (i.e. a level 3 arcane wizard might produce 1 arcane essence, 1 material essence & 1 soul essence) | n/a | Forcibly harvests essences from recently deceased or incapacitated sources (killing them); Harvests b/w 0 & targets level essences, which must be stored in an appropriate essence vessel; some sources may provide a mixture of different essences (i.e. a level 3 arcane wizard might produce 1 arcane essence, 1 material essence & 1 soul essence) | GR27 | ||
Essence Vessel | container | enchanting | Magic | 3.00 | s | 1 | an enchanted vessel that can store an unlimited amount fo a single type of essence, can take a variety of forms (i.e. a rune-etched crytsal, an enchanted box, a glass orb, etc...) | n/a | an enchanted vessel that can store an unlimited amount fo a single type of essence, can take a variety of forms (i.e. a rune-etched crytsal, an enchanted box, a glass orb, etc...) | GR28 | ||
Mana Rune, Enscribe | component | spirit crafting | Magic | 1.20 | s | 1 | spirit rune | 1 rune crafting | spirit rune | CM41 | ||
Light Rune, Enscribe | component | spirit crafting | Magic | 1.20 | s | 1 | spirit rune | 1 rune crafting | spirit rune | CM42 | ||
Twilight Rune, Enscribe | component | spirit crafting | Magic | 1.20 | s | 1 | spirit rune | 1 rune crafting | spirit rune | CM43 | ||
Dark Rune, Enscribe | component | spirit crafting | Magic | 1.20 | s | 1 | spirit rune | 1 rune crafting | spirit rune | CM44 | ||
Fire Rune, Enscribe | component | spirit crafting | Magic | 1.20 | s | 1 | spirit rune | 1 rune crafting | spirit rune | CM45 | ||
Water Rune, Enscribe | component | spirit crafting | Magic | 1.20 | s | 1 | spirit rune | 1 rune crafting | spirit rune | CM46 | ||
Earth Rune, Enscribe | component | spirit crafting | Magic | 1.20 | s | 1 | spirit rune | 1 rune crafting | spirit rune | CM47 | ||
Air Rune, Enscribe | component | spirit crafting | Magic | 1.20 | s | 1 | spirit rune | 1 rune crafting | spirit rune | CM48 | ||
Tier 1 Spirit Scroll | consumable | spirit | Magic | 15.00 | s | 1 | contains a single tier 1 power that once learned consumes the scroll, generally only sold by mage colleges, though in rare occasions they can be found in other shops as a curiosity | 1 use | contains a single tier 1 power that once learned consumes the scroll, generally only sold by mage colleges, though in rare occasions they can be found in other shops as a curiosity | 29 | ||
Nature Rune, Enscribe | component | spirit crafting | Magic | 1.20 | s | 1 | spirit rune | 1 rune crafting | spirit rune | CM49 | ||
Tier 2 Spirit Scroll | consumable | spirit | Magic | 80.00 | s | 1 | contains a single tier 2 power that once learned consumes the scroll, generally only sold by mage colleges, though in very-rare occasions they can be found in other shops as a curiosity | 1 use | contains a single tier 2 power that once learned consumes the scroll, generally only sold by mage colleges, though in very-rare occasions they can be found in other shops as a curiosity | 30 | ||
Celestial Rune, Enscribe | component | spirit crafting | Magic | 1.20 | s | 1 | spirit rune | 1 rune crafting | spirit rune | CM50 | ||
Holy Rune, Enscribe | component | faith crafting | Magic | 1.20 | s | 1 | faith rune | 1 rune crafting | faith rune | CM51 | ||
Demonic Rune, Enscribe | component | faith crafting | Magic | 1.20 | s | 1 | faith rune | 1 rune crafting | faith rune | CM52 | ||
Psionic Rune, Enscribe | component | faith crafting | Magic | 1.20 | s | 1 | faith rune | 1 rune crafting | faith rune | CM53 | ||
Primal Rune, Enscribe | component | faith crafting | Magic | 1.20 | s | 1 | faith rune | 1 rune crafting | faith rune | CM54 | ||
Enchanted Ink | component | spirit crafting | Magic | 15.00 | s | 1 bottle | 1 bottle holds 3 doses, color specifies what School of magic it belongs to | 3 uses | 1 bottle holds 3 doses, color specifies what School of magic it belongs to | CM55 | ||
Minor Neck Slot Item | gear | neck slot | Magic | 2.00 | s | 1 | necklace, amulet, medallion, choker, collar, etc… | typically used for Crafting & Enchanting | n/a | necklace, amulet, medallion, choker, collar, etc…; typically used for Crafting & Enchanting | GR28 | |
Minor Trinket Slot Item | gear | trinket | Magic | 2.00 | s | 1 | ring, earring, nosering, braclet, badge, emblem, etc… | typically used for Crafting & Enchanting | n/a | ring, earring, nosering, braclet, badge, emblem, etc…; typically used for Crafting & Enchanting | GR29 | |
Improved Neck Slot Item | gear | crafting & enchanting | Magic | 25.00 | s | 1 | necklace, amulet, medallion, choker, collar, etc… | typically used for Crafting & Enchanting | n/a | necklace, amulet, medallion, choker, collar, etc…; typically used for Crafting & Enchanting | GR30 | |
Improved Trinket Slot Item | gear | crafting & enchanting | Magic | 25.00 | s | 1 | ring, earring, nosering, braclet, badge, emblem, etc… | typically used for Crafting & Enchanting | n/a | ring, earring, nosering, braclet, badge, emblem, etc…; typically used for Crafting & Enchanting | GR31 | |
Greater Neck Slot Item | gear | crafting & enchanting | Magic | 50.00 | s | 1 | necklace, amulet, medallion, choker, collar, etc… | typically used for Crafting & Enchanting | n/a | necklace, amulet, medallion, choker, collar, etc…; typically used for Crafting & Enchanting | GR32 | |
Greater Trinket Slot Item | gear | crafting & enchanting | Magic | 50.00 | s | 1 | ring, earring, nosering, braclet, badge, emblem, etc… | typically used for Crafting & Enchanting | n/a | ring, earring, nosering, braclet, badge, emblem, etc…; typically used for Crafting & Enchanting | GR33 | |
Superior Neck Slot Item | gear | crafting & enchanting | Magic | 100.00 | s | 1 | necklace, amulet, medallion, choker, collar, etc… | typically used for Crafting & Enchanting | n/a | necklace, amulet, medallion, choker, collar, etc…; typically used for Crafting & Enchanting | GR34 | |
Superior Trinket Slot Item | gear | crafting & enchanting | Magic | 100.00 | s | 1 | ring, earring, nosering, braclet, badge, emblem, etc… | typically used for Crafting & Enchanting | n/a | ring, earring, nosering, braclet, badge, emblem, etc…; typically used for Crafting & Enchanting | GR35 | |
Matchless Neck Slot Item | gear | crafting & enchanting | Magic | 180.00 | s | 1 | necklace, amulet, medallion, choker, collar, etc… | typically used for Crafting & Enchanting | n/a | necklace, amulet, medallion, choker, collar, etc…; typically used for Crafting & Enchanting | GR36 | |
Matchless Trinket Slot Item | gear | crafting & enchanting | Magic | 180.00 | s | 1 | ring, earring, nosering, braclet, badge, emblem, etc… | typically used for Crafting & Enchanting | n/a | ring, earring, nosering, braclet, badge, emblem, etc…; typically used for Crafting & Enchanting | GR37 | |
Wands | gear | weapon | Magic | 0.00 | s | 1 | spirit based enchants only, see weapons page for more details | n/a | spirit based enchants only, see weapons page for more details | GR38 | ||
Minor Relic/Idol | gear | trinket | Magic | 3.00 | s | 1 | faith based enchants only, off-hand only | n/a | faith based enchants only, off-hand only | GR39 | ||
Improved Relic/Idol | gear | trinket | Magic | 37.50 | s | 1 | faith based enchants only, off-hand only | n/a | faith based enchants only, off-hand only | GR40 | ||
Greater Relic/Idol | gear | trinket | Magic | 75.00 | s | 1 | faith based enchants only, off-hand only | n/a | faith based enchants only, off-hand only | GR41 | ||
Superior Relic/Idol | gear | trinket | Magic | 150.00 | s | 1 | faith based enchants only, off-hand only | n/a | faith based enchants only, off-hand only | GR42 | ||
Matchless Relic/Idol | gear | trinket | Magic | 270.00 | s | 1 | faith based enchants only, off-hand only | n/a | faith based enchants only, off-hand only | GR43 | ||
Donkey | creature | beast | Stable | 60.00 | n/a | 1 | second creation, mammal, cannot be ridden in combat | can only pull carts | n/a | second creation, mammal, cannot be ridden in combat; can only pull carts | 1 | |
Mule | creature | beast | Stable | 70.00 | n/a | 1 | second creation, mammal, cannot be ridden in combat | can only pull carts & wagons | n/a | second creation, mammal, cannot be ridden in combat; can only pull carts & wagons | 2 | |
Oxen | creature | beast | Stable | 80.00 | n/a | 1 | second creation, mammal, cannot be ridden in combat | can only pull carts & wagons (no movement penalty) | n/a | second creation, mammal, cannot be ridden in combat; can only pull carts & wagons (no movement penalty) | 3 | |
Arabian | creature | beast | Stable | 160.00 | n/a | 1 | second creation, mammal, stock horse | can pull all wheeled vehicles except chariots | n/a | second creation, mammal, stock horse; can pull all wheeled vehicles except chariots | 4 | |
Appaloosa | creature | beast | Stable | 150.00 | n/a | 1 | second creation, mammal, stock horse | can pull all wheeled vehicles except chariots | n/a | second creation, mammal, stock horse; can pull all wheeled vehicles except chariots | 5 | |
Quarter | creature | beast | Stable | 200.00 | n/a | 1 | second creation, mammal, riding horse | can't be used to pull wheeled vehicles | n/a | second creation, mammal, riding horse; can't be used to pull wheeled vehicles | 6 | |
Thoroughbred | creature | beast | Stable | 225.00 | n/a | 1 | second creation, mammal, riding horse | can't be used to pull wheeled vehicles | n/a | second creation, mammal, riding horse; can't be used to pull wheeled vehicles | 7 | |
Clydsdale | creature | beast | Stable | 190.00 | n/a | 1 | second creation, mammal, draft horse | can pull any wheeled vehicle | (worth 2 horses for pulling) | n/a | second creation, mammal, draft horse; can pull any wheeled vehicle; (worth 2 horses for pulling) | 8 |
Percheron | creature | beast | Stable | 230.00 | n/a | 1 | second creation, mammal, draft horse | can pull anything | (worth 2 horses for pulling) | n/a | second creation, mammal, draft horse; can pull anything; (worth 2 horses for pulling) | 9 |
Courser | creature | beast | Stable | 250.00 | n/a | 1 | second creation, mammal, warhorse | can only pull chariots | n/a | second creation, mammal, warhorse; can only pull chariots | 10 | |
Destrier | creature | beast | Stable | 300.00 | n/a | 1 | second creation, mammal, warhorse | can only pull chariots | n/a | second creation, mammal, warhorse; can only pull chariots | 11 | |
Warg | creature | beast | Stable | 200.00 | n/a | 1 | second creation, mammal | can only pull chariots | n/a | second creation, mammal; can only pull chariots | 12 | |
Cave Boar | creature | beast | Stable | 200.00 | n/a | 1 | second creation, mammal | can pull all but stage coaches | n/a | second creation, mammal; can pull all but stage coaches | 13 | |
Plains Strider | creature | beast | Stable | 180.00 | n/a | 1 | second creation, mammal | can only pull 'light' vehicles | n/a | second creation, mammal; can only pull 'light' vehicles | 14 | |
Mountain Strider | creature | beast | Stable | 185.00 | n/a | 1 | second creation, mammal | can only pull 'light' vehicles | n/a | second creation, mammal; can only pull 'light' vehicles | 15 | |
Giant Spider, Jade | creature | beast | Stable | 360.00 | n/a | 1 | second creation, arthropod, ranged poison | can only pull 'light' vehicles | subject to availability | n/a | second creation, arthropod, ranged poison; can only pull 'light' vehicles; subject to availability | 16 |
Giant Spider, Death Creeper | creature | beast | Stable | 400.00 | n/a | 1 | second creation, arthropod, can stealth | can only pull 'light' vehicles | subject to availability | n/a | second creation, arthropod, can stealth; can only pull 'light' vehicles; subject to availability | 17 |
Giant Spider, Thorned | creature | beast | Stable | 370.00 | n/a | 1 | second creation, arthropod, reflects damage | can only pull 'light' vehicles | subject to availability | n/a | second creation, arthropod, reflects damage; can only pull 'light' vehicles; subject to availability | 18 |
Giant Spider, Silk | creature | beast | Stable | 370.00 | n/a | 1 | second creation, arthropod, ranged immobilize | can only pull 'light' vehicles | subject to availability | n/a | second creation, arthropod, ranged immobilize; can only pull 'light' vehicles; subject to availability | 19 |
Raptor | creature | beast | Stable | 500.00 | n/a | 1 | second creation, reptile | can only pull chariots | subject to availability | n/a | second creation, reptile; can only pull chariots; subject to availability | 20 |
Rhino | creature | beast | Stable | 375.00 | n/a | 1 | second creation, mammal | can only pull chariots & wagons | subject to availability | n/a | second creation, mammal; can only pull chariots & wagons; subject to availability | 21 |
Highland Ram | creature | beast | Stable | 450.00 | n/a | 1 | second creation, mammal | can pull anything | subject to availability | n/a | second creation, mammal; can pull anything; subject to availability | 22 |
Unicorn | creature | fey | Stable | 500.00 | n/a | 1 | second creation, mammal | can pull anything | subject to availability | n/a | second creation, mammal; can pull anything; subject to availability | 23 |
Training, Leather Armor | training | armor | Trainer | 15.00 | n/a | n/a | the knowlege of fitting, proper combat technique, and care for leather armor | 1 day | the knowlege of fitting, proper combat technique, and care for leather armor | 1 | ||
Training, Mail Armor | training | armor | Trainer | 25.00 | n/a | n/a | the knowlege of fitting, proper combat technique, and care for mail armor | 2 days | the knowlege of fitting, proper combat technique, and care for mail armor | 2 | ||
Training, Plate Armor | training | armor | Trainer | 50.00 | n/a | n/a | the knowlege of fitting, proper combat technique, and care for plate armor | 3 days | the knowlege of fitting, proper combat technique, and care for plate armor | 3 | ||
Training, Shields | training | weapon | Trainer | 10.00 | n/a | n/a | the skill and technique of shield combat | 1 day | the skill and technique of shield combat | 4 | ||
Training, Knives | training | weapon | Trainer | 5.00 | n/a | n/a | the skill and technique of knife throwing | 1 day | the skill and technique of knife throwing | 5 | ||
Training, 1H Swords | training | weapon | Trainer | 15.00 | n/a | n/a | the skill and technique of 1 handed sword combat | 2days | the skill and technique of 1 handed sword combat | 6 | ||
Training, 2H Swords | training | weapon | Trainer | 30.00 | n/a | n/a | the skill and technique of 2 handed sword combat | 4 days | the skill and technique of 2 handed sword combat | 7 | ||
Training, 1H Bludgeons | training | weapon | Trainer | 5.00 | n/a | n/a | the skill and technique of 1 handed bludgeon combat | 1 day | the skill and technique of 1 handed bludgeon combat | 8 | ||
Training, 2H Bludgeons | training | weapon | Trainer | 10.00 | n/a | n/a | the skill and technique of 2 handed bludgeon combat | 2 days | the skill and technique of 2 handed bludgeon combat | 9 | ||
Training, 1H Axes | training | weapon | Trainer | 10.00 | n/a | n/a | the skill and technique of 1 handed axe combat | 1.5 days | the skill and technique of 1 handed axe combat | 10 | ||
Training, 2H Axes | training | weapon | Trainer | 20.00 | n/a | n/a | the skill and technique of 2 handed axe combat | 3 days | the skill and technique of 2 handed axe combat | 11 | ||
Training, Hand Weapons | training | weapon | Trainer | 15.00 | n/a | n/a | the skill and technique of hand weapon combat | 2 days | the skill and technique of hand weapon combat | 12 | ||
Training, Polearms | training | weapon | Trainer | 15.00 | n/a | n/a | the skill and technique of polearm combat | 3 days | the skill and technique of polearm combat | 13 | ||
Training, Staves | training | weapon | Trainer | 10.00 | n/a | n/a | the skill and technique of staff combat | 2 days | the skill and technique of staff combat | 14 | ||
Training, Whips | training | weapon | Trainer | 10.00 | n/a | n/a | the skill and technique of whip combat | 2 days | the skill and technique of whip combat | 15 | ||
Training, Bows | training | weapon | Trainer | 15.00 | n/a | n/a | the skill and technique of archery | 2 days | the skill and technique of archery | 16 | ||
Training, Crossbows | training | weapon | Trainer | 20.00 | n/a | n/a | the skill and technique of crossbow archery | 3 days | the skill and technique of crossbow archery | 17 | ||
Training, Wands | training | weapon | Trainer | 25.00 | n/a | n/a | the skill and technique of wand use | 3 days | the skill and technique of wand use | 18 | ||
Training, Firearms | training | weapon | Trainer | 20.00 | n/a | n/a | the skill and technique of firearm use | 4 days | the skill and technique of firearm use | 19 | ||
Training, Code Skills | training | skill | Trainer | 5.00 | n/a | n/a | cost is usually waived if taught by organization/group that character belongs to | varies | cost is usually waived if taught by organization/group that character belongs to | 20 | ||
Training, Fury Skills | training | skill | Trainer | 5.00 | n/a | n/a | cost is usually waived if taught by organization/group that character belongs to | varies | cost is usually waived if taught by organization/group that character belongs to | 21 | ||
Training, Vigor Skills | training | skill | Trainer | 5.00 | n/a | n/a | cost is usually waived if taught by organization/group that character belongs to | varies | cost is usually waived if taught by organization/group that character belongs to | 22 | ||
Training, Focus Skills | training | skill | Trainer | 5.00 | n/a | n/a | cost is usually waived if taught by organization/group that character belongs to | varies | cost is usually waived if taught by organization/group that character belongs to | 23 | ||
Training, Stealth Skills | training | skill | Trainer | 5.00 | n/a | n/a | cost is usually waived if taught by organization/group that character belongs to | varies | cost is usually waived if taught by organization/group that character belongs to | 24 | ||
Training, Faith Powers | training | skill | Trainer | 5.00 | n/a | n/a | usually done through spirit organization, but sometimes can find a teacher for hire | 1 attempt | usually done through spirit organization, but sometimes can find a teacher for hire | 25 | ||
Training, Spirit Powers | training | skill | Trainer | 5.00 | n/a | n/a | usually done through spirit organization, but sometimes can find a teacher for hire | 1 attempt | usually done through spirit organization, but sometimes can find a teacher for hire | 26 | ||
Training, Secondary Skills | training | skill | Trainer | 5.00 | n/a | n/a | cost is usually waived if taught by organization/group that character belongs to | varies | cost is usually waived if taught by organization/group that character belongs to | 27 | ||
Training, Basic Stats | training | stat | Trainer | 50.00 | n/a | n/a | +1 to a specific stat, track training of each stat seperately | 2 weeks | +1 to a specific stat, track training of each stat seperately | 28 | ||
Training, Improved Stats | training | stat | Trainer | 100.00 | n/a | n/a | +1 to a specific stat, track training of each stat seperately | prerequisite: basic 'stat' training | 4 weeks | +1 to a specific stat, track training of each stat seperately; prerequisite: basic 'stat' training | 29 | |
Training, Greater Stats | training | stat | Trainer | 300.00 | n/a | n/a | +1 to a specific stat, track training of each stat seperately | prerequisite: improved 'stat' training | 6 weeks | +1 to a specific stat, track training of each stat seperately; prerequisite: improved 'stat' training | 30 | |
Training, Superior Stats | training | stat | Trainer | 1,200.00 | n/a | n/a | +1 to a specific stat, track training of each stat seperately | prerequisite: greater 'stat' training | 8 weeks | +1 to a specific stat, track training of each stat seperately; prerequisite: greater 'stat' training | 31 | |
Training, Matchless Stats | training | stat | Trainer | 6,000.00 | n/a | n/a | +1 to a specific stat, track training of each stat seperately | prerequisite: superior 'stat' training | 10 weeks | +1 to a specific stat, track training of each stat seperately; prerequisite: superior 'stat' training | 32 | |
Lock Picks | consumable | thievery | Travelers | 1.00 | s | 10 | required for the Stealth Primary Skill "Pick Lock"; breaks if failing lock picking attempt | n/a | required for the Stealth Primary Skill "Pick Lock"; breaks if failing lock picking attempt | 1 | ||
Standard Pack | container | backpack | Travelers | 1.00 | n/a | 10 storage slots | max storage slots is limited by strength stat | counts as an action to access in combat | FIRST ONE IS FREE | n/a | max storage slots is limited by strength stat; counts as an action to access in combat; FIRST ONE IS FREE | 1 |
Traveler'S Pack | container | backpack | Travelers | 4.00 | n/a | 20 storage slots | max storage slots is limited by strength stat | counts as an action to access in combat | n/a | max storage slots is limited by strength stat; counts as an action to access in combat | 2 | |
Cord | container | belt | Travelers | 0.50 | s | 1 slot | max storage slots is limited by strength stat | counts as an instant to access in combat | n/a | max storage slots is limited by strength stat; counts as an instant to access in combat | 3 | |
Sash | container | belt | Travelers | 1.00 | s | 2 storage slots | max storage slots is limited by strength stat | counts as an instant to access in combat | n/a | max storage slots is limited by strength stat; counts as an instant to access in combat | 4 | |
Light | container | belt | Travelers | 2.00 | s | 3 storage slots | max storage slots is limited by strength stat | counts as an instant to access in combat | n/a | max storage slots is limited by strength stat; counts as an instant to access in combat | 5 | |
Heavy | container | belt | Travelers | 4.00 | s | 4 storage slots | max storage slots is limited by strength stat | counts as an instant to access in combat | n/a | max storage slots is limited by strength stat; counts as an instant to access in combat | 6 | |
Utility | container | belt | Travelers | 8.00 | s | 5 storage slots | max storage slots is limited by strength stat | counts as an instant to access in combat | n/a | max storage slots is limited by strength stat; counts as an instant to access in combat | 7 | |
Traveler'S | container | belt | Travelers | 16.00 | s | 6 storage slots | max storage slots is limited by strength stat | counts as an instant to access in combat | n/a | max storage slots is limited by strength stat; counts as an instant to access in combat | 8 | |
Sleeping Roll | gear | comfort | Travelers | 4.50 | m | 1 | used for resting bonus | Resting: comfort | n/a | used for resting bonus; Resting: comfort | GR44 | |
Field Bed | gear | comfort | Travelers | 15.00 | xl | 1 | used for resting bonus | Resting: comfort | n/a | used for resting bonus; Resting: comfort | GR45 | |
1-Man Tent | gear | shelter | Travelers | 8.00 | l | 1 | used for resting bonus | Resting: shelter | n/a | used for resting bonus; Resting: shelter | GR46 | |
2-Man Tent | gear | shelter | Travelers | 14.50 | l | 1 | used for resting bonus | Resting: shelter | n/a | used for resting bonus; Resting: shelter | GR47 | |
4-Man Tent | gear | shelter | Travelers | 22.50 | xl | 1 | used for resting bonus | Resting: shelter | n/a | used for resting bonus; Resting: shelter | GR48 | |
Camp Pavillion | gear | shelter | Travelers | 50.00 | 16 slots | 1 | used for resting bonus | Resting: shelter | n/a | used for resting bonus; Resting: shelter | GR49 | |
Heavy Blanket | gear | covering | Travelers | 3.50 | m | 1 | used for resting bonus | Resting: covering | n/a | used for resting bonus; Resting: covering | GR50 | |
Down Quilt | gear | covering | Travelers | 6.50 | l | 1 | used for resting bonus | Resting: covering | n/a | used for resting bonus; Resting: covering | GR51 | |
Combat Bandages | consumable | bandage | Travelers | 1.00 | s | 5 | must-touch, action if in backpack, instant if in belt | see First Aid skill for details | n/a | must-touch, action if in backpack, instant if in belt; see First Aid skill for details | 17 | |
Trail Rations | consumable | food | Travelers | 0.20 | s | 10 servings | used for resting bonus | Resting: food | n/a | used for resting bonus; Resting: food | 19 | |
Beer/Ale/Cider/Grog | consumable | alcohol | Travelers | 0.02 | n/a | 1 serving | used for resting bonus, Drink Strength 2 | Resting: fluid | n/a | used for resting bonus, Drink Strength 2; Resting: fluid | 20 | |
Wine/Mead | consumable | alcohol | Travelers | 0.10 | n/a | 1 serving | used for resting bonus, Drink Strength 3 | Resting: fluid | n/a | used for resting bonus, Drink Strength 3; Resting: fluid | 21 | |
Spirits/Moonshine | consumable | alcohol | Travelers | 0.20 | n/a | 1 serving | used for resting bonus, Drink Strength 4 | Resting: fluid | n/a | used for resting bonus, Drink Strength 4; Resting: fluid | 22 | |
Aged Spirits/Specialty Drinks | consumable | alcohol | Travelers | 1.00 | n/a | 1 serving | used for resting bonus, Drink Strength 5 | Resting: fluid | used for resting bonus, Drink Strength 5; Resting: fluid | 23 | ||
Small Wine Skin | container | fluid | Travelers | 0.50 | s | 3 servings | empty | stores: fluids | n/a | empty; stores: fluids | 24 | |
Large Wine Skin | container | fluid | Travelers | 1.00 | m | 5 servings | empty | stores: fluids | n/a | empty; stores: fluids | 25 | |
Bottle/Jar, With Stopper | container | solid or fluid | Travelers | 0.30 | s | 3 servings | empty | stores: fluids or solids | n/a | empty; stores: fluids or solids | 26 | |
Vial/Flask, With Stopper | container | fluid | Travelers | 0.10 | s | 1 serving | empty | stores: fluids or solids | n/a | empty; stores: fluids or solids | 27 | |
Jug/Flagon | container | fluid | Travelers | 0.40 | m | 10 servings | empty | stores: fluids or solids | n/a | empty; stores: fluids or solids | 28 | |
Clay Pot | container | solid or fluid | Travelers | 0.20 | s | 5 servings | empty | stores: fluids or solids | n/a | empty; stores: fluids or solids | 29 | |
Metal Pot | container | solid or fluid | Travelers | 0.90 | s | 5 servings | empty | stores: fluids or solids | n/a | empty; stores: fluids or solids | 30 | |
Small Cloth Bag | container | solid | Travelers | 0.20 | s | 1 slot or 5 servings | empty | stores: solids | n/a | empty; stores: solids | 31 | |
Large Cloth Bag | container | solid | Travelers | 0.40 | m | 2 slots or 10 servings | empty | stores: solids | n/a | empty; stores: solids | 32 | |
Oiled Leather Bag | container | solid or fluid | Travelers | 0.60 | m | 2 slots or 10 servings | empty, water proof | stores: solids | n/a | empty, water proof; stores: solids | 33 | |
Small Box | container | solid | Travelers | 0.30 | s | 1 slots or 5 servings | empty | stores: solids | n/a | empty; stores: solids | 34 | |
Small Chest | container | solid | Travelers | 0.80 | m | 2 slots or 10 servings | empty, lockable | stores: solids | n/a | empty, lockable; stores: solids | 35 | |
Large Chest | container | solid | Travelers | 1.30 | l | 4 slots or 20 servings | empty, lockable | stores: solids | n/a | empty, lockable; stores: solids | 36 | |
Small Barrel/Mini-Keg | container | solid or fluid | Travelers | 1.00 | l | 4 slots or 20 servings | empty | stores: solids | n/a | empty; stores: solids | 37 | |
Barrel/Keg | container | solid or fluid | Travelers | 1.80 | xl | 8 slots or 40 servings | empty | stores: solids | n/a | empty; stores: solids | 38 | |
Crate | container | solid | Travelers | 0.60 | xl | 8 slots or 40 servings | empty | stores: solids | n/a | empty; stores: solids | 39 | |
Lock & Key (Standard) | gear | Travelers | 1.00 | s | 1 | if attempting to cut/break assume 10hp, 75% absorption | n/a | if attempting to cut/break assume 10hp, 75% absorption | GR52 | |||
Superior Lock & Key | gear | Travelers | 10.00 | s | 1 | if attempting to cut/break assume 15hp, 75% absorption, -10 Disadvantage when being picked | n/a | if attempting to cut/break assume 15hp, 75% absorption, -10 Disadvantage when being picked | GR53 | |||
Key Ring (Simple) | gear | Travelers | 0.80 | s | 1 | holds up to 5 small keys | n/a | holds up to 5 small keys | GR54 | |||
String/Twine | gear | Travelers | 0.10 | s/20' | /foot | if attempting to cut/break assume 2hp | n/a | if attempting to cut/break assume 2hp | GR55 | |||
Hemp Rope | gear | Travelers | 0.50 | l/20' | /foot | if attempting to cut/break assume 10hp, no absorption | n/a | if attempting to cut/break assume 10hp, no absorption | GR56 | |||
Silk Rope | gear | Travelers | 1.00 | m/20' | /foot | if attempting to cut/break assume 10hp, no absorption | n/a | if attempting to cut/break assume 10hp, no absorption | GR57 | |||
Chain | gear | Travelers | 1.20 | xl/20' | /foot | if attempting to cut/break assume 10hp, 75% absorption | n/a | if attempting to cut/break assume 10hp, 75% absorption | GR58 | |||
Thin Wire | gear | Travelers | 0.80 | s/20' | /foot | if attempting to cut/break assume 2hp, 50% absorption | n/a | if attempting to cut/break assume 2hp, 50% absorption | GR59 | |||
Grappling Hook | gear | Travelers | 1.00 | s | 1 | if attempting to cut/break assume 10hp, 75% absorption | n/a | if attempting to cut/break assume 10hp, 75% absorption | GR60 | |||
Candle | gear | Travelers | 0.10 | s | 1 | 1" radius of bright light, additional 1" of dim light | burns for 1 hour before being consumed | 1 hour | 1" radius of bright light, additional 1" of dim light; burns for 1 hour before being consumed | GR61 | ||
Torch | gear | Travelers | 0.10 | m | 1 | 4" radius of bright light, additional 4" of dim light; if used as a weapon treat as Primitive, dealing 1d2 damage +1 fire damage if lit | burns for 1 hour before being consumed | 1 hour | 4" radius of bright light, additional 4" of dim light; if used as a weapon treat as Primitive, dealing 1d2 damage +1 fire damage if lit; burns for 1 hour before being consumed | GR62 | ||
Lamp | gear | Travelers | 0.50 | m | 1 | 3" radius of bright light, additional 3" of dim light | burns for 6 hours per dose of oil | 6 hours | 3" radius of bright light, additional 3" of dim light; burns for 6 hours per dose of oil | GR63 | ||
Lamp Oil | gear | Travelers | 0.40 | s | 3 doses | lasts for up to one day each before being consumed | 3 uses | lasts for up to one day each before being consumed | GR64 | |||
Kerosene, Jug Of | gear | Travelers | 1.80 | m | 10 doses | flammable fuel | 10 uses | flammable fuel | GR65 | |||
Flint & Steel | gear | Travelers | 0.10 | s | 1 | used for starting fires | Resting: fire | n/a | used for starting fires; Resting: fire | GR66 | ||
Fire Wood, Campfire Bundle | gear | Travelers | 0.20 | l | 1 bundle | used for resting bonus | Resting: fire | 1 use | used for resting bonus; Resting: fire | GR67 | ||
Fire Wood, Bonfire Bundle | gear | Travelers | 0.40 | xl | 1 bundle | used for resting bonus | Resting: fire | 1 use | used for resting bonus; Resting: fire | GR68 | ||
Wood Stove | gear | Travelers | 18.00 | 12 slots | 1 | used for resting bonus | Resting: fire | n/a | used for resting bonus; Resting: fire | GR69 | ||
Sack Of Coal | gear | Travelers | 0.50 | m | 1 sack | used for resting bonus | Resting: fire | 1 use | used for resting bonus; Resting: fire | GR70 | ||
Cooking Gear | gear | Travelers | 4.00 | m | used for resting bonus (must have Rank1 Cooking secondary skill to use) | Resting: food | n/a | used for resting bonus (must have Rank1 Cooking secondary skill to use); Resting: food | GR71 | |||
Camp Shovel | gear | Travelers | 1.00 | s | 1 | a compact shovel sued for digging | see primitive weapons for details | n/a | a compact shovel sued for digging; see primitive weapons for details | GR72 | ||
Shovel (Standard) | gear | Travelers | 0.70 | l | 1 | a standard sized shovel used for digging | see primitive weapons for details | n/a | a standard sized shovel used for digging; see primitive weapons for details | GR73 | ||
Pickaxe | gear | Travelers | 0.80 | l | 1 | a standard pickaxe, typically used for mining or digging, grants +3 advantage when trying to break rock | see primitive weapons for details | n/a | a standard pickaxe, typically used for mining or digging, grants +3 advantage when trying to break rock; see primitive weapons for details | GR74 | ||
Crowbar | gear | Travelers | 0.50 | m | 1 | a standard crowbar, grants +3 advantage when used to pry something open | see primitive weapons for details | n/a | a standard crowbar, grants +3 advantage when used to pry something open; see primitive weapons for details | GR75 | ||
Compass | gear | Travelers | 1.20 | s | 1 | always points North (if North exists) | n/a | always points North (if North exists) | GR76 | |||
Enchanted Compass | gear | Travelers | 20.00 | s | 1 | always points towards a predetermined point established when it was crafted | n/a | always points towards a predetermined point established when it was crafted | GR77 | |||
Charcoal Pencil | gear | academic | Travelers | 0.10 | s | 1 | used for writing | 10 uses | used for writing | GR78 | ||
Feather Pen & Ink Set | gear | academic | Travelers | 0.60 | s | 1 | used for writing | 20 uses | used for writing | GR79 | ||
Skin/Bark Paper, Stack | gear | academic | Travelers | 0.10 | s | 5 pages | used for writing, drawing, cartography, etc... | n/a | used for writing, drawing, cartography, etc... | GR80 | ||
Parchment Paper, Stack | gear | academic | Travelers | 0.30 | s | 10 pages | used for writing, drawing, cartography, etc... | n/a | used for writing, drawing, cartography, etc... | GR81 | ||
Small Blank Scroll | gear | academic | Travelers | 0.30 | s | 5 pages | commonly used for power scrolls | n/a | commonly used for power scrolls | GR82 | ||
Medium Blank Scroll | gear | academic | Travelers | 0.60 | m | 10 pages | used for writing, drawing, cartography, etc... | n/a | used for writing, drawing, cartography, etc... | GR83 | ||
Large Blank Scroll | gear | academic | Travelers | 1.10 | m | 20 pages | used for writing, drawing, cartography, etc... | n/a | used for writing, drawing, cartography, etc... | GR84 | ||
Giant Blank Scroll | gear | academic | Travelers | 4.00 | l | 80 pages | used for writing, drawing, cartography, etc... | n/a | used for writing, drawing, cartography, etc... | GR85 | ||
Blank Notepad | gear | academic | Travelers | 0.80 | s | 20 pages | commonly used as an apprentice spirit book | n/a | commonly used as an apprentice spirit book | GR86 | ||
Small Blank Tome | gear | academic | Travelers | 3.00 | s | 50 pages | commonly used for field spirit book or sacred text/prayer book | n/a | commonly used for field spirit book or sacred text/prayer book | GR87 | ||
Medium Blank Tome | gear | academic | Travelers | 4.50 | m | 80 pages | commonly used as a mastermage spirit book | n/a | commonly used as a mastermage spirit book | GR88 | ||
Large Blank Tome | gear | academic | Travelers | 6.50 | m | 120 pages | commonly used for complete college spirit book | n/a | commonly used for complete college spirit book | GR89 | ||
Giant Blank Tome | gear | academic | Travelers | 10.50 | l | 200 pages | commonly used for a sanctum spirit book | n/a | commonly used for a sanctum spirit book | GR90 | ||
Light Pull Cart | vehicle | wheeled | Workshop | 40.00 | n/a | 30 storage slots | 2 wheels | 1 horse or man-sized | n/a | 2 wheels; 1 horse or man-sized | 1 | |
Heavy Pull Cart | vehicle | wheeled | Workshop | 80.00 | n/a | 60 storage slots | 2 wheels | 1 horse or centaur/minotaur/orc | n/a | 2 wheels; 1 horse or centaur/minotaur/orc | 2 | |
Light Wagon | vehicle | wheeled | Workshop | 120.00 | n/a | 90 storage slots | 4 wheels | 1 driver | requires 1 horse power | n/a | 4 wheels; 1 driver; requires 1 horse power | 3 |
Heavy Wagon | vehicle | wheeled | Workshop | 160.00 | n/a | 120 storage slots | 4 wheels | 1 driver, 1 passenger | requires 2 horsepower, -2 move (1/2 move if only 1 horse) | n/a | 4 wheels; 1 driver, 1 passenger; requires 2 horsepower, -2 move (1/2 move if only 1 horse) | 4 |
Light Chariot | vehicle | wheeled | Workshop | 50.00 | n/a | 8 storage slots | 2 wheels | 1 driver | requires 1 horse power | n/a | 2 wheels; 1 driver; requires 1 horse power | 5 |
Heavy Chariot | vehicle | wheeled | Workshop | 100.00 | n/a | 16 storage slots | 2 wheels | 1 driver, 1 passenger | requires 2 horsepower, -2 move (1/2 move if only 1 horse) | n/a | 2 wheels; 1 driver, 1 passenger; requires 2 horsepower, -2 move (1/2 move if only 1 horse) | 6 |
Light Stage Coach | vehicle | wheeled | Workshop | 150.00 | n/a | 24 storage slots | 4 wheels | 1 driver, 2 passengers | requires 1 horse power | n/a | 4 wheels; 1 driver, 2 passengers; requires 1 horse power | 7 |
Heavy Stage Coach | vehicle | wheeled | Workshop | 200.00 | n/a | 32 storage slots | 4 wheels | 2 drivers, 4 passengers | requires 2 horsepower, -2 move (1/2 move if only 1 horse) | n/a | 4 wheels; 2 drivers, 4 passengers; requires 2 horsepower, -2 move (1/2 move if only 1 horse) | 8 |
Barge | vehicle | boat | Workshop | n/a | 120 storage slots | keeled boat that is used on rivers or lakes, no sails | 1 helmsman, 4 rowers | can drift on river currents or be rowed with movement equal to 0.5 per average strength of each Pair of rowers | n/a | keeled boat that is used on rivers or lakes, no sails; 1 helmsman, 4 rowers; can drift on river currents or be rowed with movement equal to 0.5 per average strength of each Pair of rowers | ||
Row Boat | vehicle | boat | Workshop | 40.00 | n/a | 16 storage slots | flat bottom boat used on rivers or lakes, no sails | 1 rower, 1 passenger | can be rowed with movement equal to 1 per Strength of the rower | n/a | flat bottom boat used on rivers or lakes, no sails; 1 rower, 1 passenger; can be rowed with movement equal to 1 per Strength of the rower |