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Armor Types & Styles
Armor is generically grouped by four types, each with several styles within that type.
Type | Style | Description |
Cloth | Cloth | standard cloth |
Quilet | layered cloth stuffed with other materials | |
Ironweave | metallic filaments woven into cloth, too abrasive to layer, very expensive to manufacture | |
Leather | Leather | standard leather created from tanning animal hide |
Ringmail | metallic rings sewn onto a leather foundation | |
Studded | metallic studs riveted into a leather foundation | |
Splinted | long vertical strips of rigid material attached to a backing, mostly for limbs | |
Boiled | thick leather boiled in water, molded into larger plates to fit as needed | |
Scalemail | overlapping rigid scales laced onto a backing (can be made from Dragon Scales) | |
Chainmail | small metal rings linked together in a mesh, usually worn under plate armor | |
Lamellar | small rigid plates laced together; flexible but expensive to manufacture | |
Platemail | light metal plates held together by chainmail, provides exceptional coverage but is expensive to manufacture | |
Plate | Plate | heavy plates or discs made from a single piece of metal and either slung or strapped into place |
(not: Plate armor does not allow for a ‘back’ slot | Brigandine | Cloth or leather lined with small plates riveted into the fabric, expensive to manufacture but grants improved flexibility/mobility |
Laminar | Cloth or leather lined with small plates riveted into the fabric horizontal bands or overlapping rows of rigid plate, stiff but reliable | |
Full-plate | Large rigid plates, formed to various parts of the body, with hinges and joints to provide as much coverage as possible |
Cloth armor is produced by Tailors
Leather armor is produced by Leatherworkers
Mail and Plate is produced by Armorsmiths
Armor Glossary
Noisy | Disturbs or conflicts with some class mechanics. Focus, Spirit, Faith: -1 to hit & -1 crit% (per piece) Stealth: -1 disadvantage (per piece) for all Stealth tests and +1 advantage (per piece) for anyone trying to detect you while you are hidden. These effects stack if layering noisy armor on top of other noisy armor. |
Stiff | Reduces agility & dodge and any associated bonuses (-1 each per piece), stacks if layering |
Double Layer | Top over Base or Mid over Base only, (Top over Mid not allowed). Reduces chance to hit and crit with physical attacks (-1 per slot where a double layer exists) |
Triple Layer | Top with mid over base. Reduces movement & chance to hit and crit% with physical attacks (-0.5 move & -2 hit/crit% per slot where a triple layer exists). Stacks with penalties from Double Layer. Dwarves are exempt from the movement penalty due to their “Implacable” racial passive |
Base Layer | Can be worn on its own or underneath Mid and/or Top layers |
Mid Layer | Can be worn on its own, over a Base Layer and/or under a Top Layer |
Top Layer | Can be worn on its own or over a Base Layer OR a Base-Mid Layer. CANNOT be worn as Mid-Top without a Base Layer. |
Layer nomenclature | Top w/ Mid over Base (i.e. Plate w/chain over quilted). Top over Base (I.e. Lamellar over Cloth) Mid over Base (i.e. Chain over Quilted) |
Notes:
- when layering armor, Craftings and Enchants only apply on the top most layer, any layers below are ignored
- If wearing armor that the PC has not been trained in (known as Armor Proficiency): Each piece of untrained armor suffers -1 armor value and counts as both Noisy and Stiff, stacking with any other pre existing Stiff or Noisy penalties.
Armor by Slot
There are eight standard armor slots that a character can equip armor in.
Legs
- Characters suffer -10 initiative if the Leg Slot is not filled (with the exception of racial passive: Half-horse)
- Centaurs cannot use conventional leg armor but instead use mount chest armor in their leg slot, see Mount Armor
- Leg armor can be layered
Torso
- Torso armor can be layered
Shoulders
- Chest armor can be layered
Feet
- Characters suffer -1 movement if the Foot Slot is not filled (with the exception of racial passive: Thick Footed)
- Centaurs, Minotaurs and Kayden cannot use conventional foot armor but use mount leg armor in foot slot, see Mount Armor for details
- Foot armor can be layered
Hands
- Characters will drop their weapons if they critically miss with them while the Hand Slot is not filled (treat as disarmed)
- Hand armor can be layered
Arms
- Arm armor can be layered
Head
- Head armor can be layered
Back
- Kayden cannot wear back armor, but gain a passive +3 armor with feathers, see Flight for details
- Centaurs cannot use conventional back armor but use mount shoulder armor in back slot, see Mount Armor for details
- Back armor is generically identified as a cape, however could take the form of a cloak, jerkin/vest, coat/jacket, overcoat, robe, or any similar item. More details on these variants may be added in a future update
- Back armor cannot be layered
Default Armor List
- Default armor pieces are intended to be as generic as possible, but are open to some variation for players that wish to have a specific ‘look’ for their character (i.e. a Ironweave Cape could be identified interchangeably with a Ironweave Robe, or a Leather Cap could be a Leather Captain’s Hat, etc…). A variant armor system may be added in a future update.
- Prices listed are buying prices for normal market conditions
- Sell price is 10% of buying price under normal market conditions
- add 10% for ‘Large Race’ armor (i.e. Centaurs, Minotaurs, Ogres)
- subtract 10% for ‘Small Race’ armor (i.e. Halflings, Gnomes, Goblins)
- prices are listed as GP.SP (where 10 SP = 1 GP)