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Armor

Realm of Strife™ > Gear  > Equipment > Armor

Armor Types & Styles


Armor is generically grouped by four types, each with several styles within that type.

TypeStyleDescription
ClothClothstandard cloth
Quiletlayered cloth stuffed with other materials
Ironweavemetallic filaments woven into cloth, too abrasive to layer, very expensive to manufacture
LeatherLeatherstandard leather created from tanning animal hide
Ringmailmetallic rings sewn onto a leather foundation
Studdedmetallic studs riveted into a leather foundation
Splintedlong vertical strips of rigid material attached to a backing, mostly for limbs
Boiledthick leather boiled in water, molded into larger plates to fit as needed
MailScalemailoverlapping rigid scales laced onto a backing (can be made from Dragon Scales)
Chainmailsmall metal rings linked together in a mesh, usually worn under plate armor
Lamellarsmall rigid plates laced together; flexible but expensive to manufacture
Platemaillight metal plates held together by chainmail, provides exceptional coverage but is expensive to manufacture
PlatePlateheavy plates or discs made from a single piece of metal and either slung or strapped into place
(not: Plate armor does not allow for a ‘back’ slotBrigandineCloth or leather lined with small plates riveted into the fabric, expensive to manufacture but grants improved flexibility/mobility
LaminarCloth or leather lined with small plates riveted into the fabric horizontal bands or overlapping rows of rigid plate, stiff but reliable
Full-plateLarge rigid plates, formed to various parts of the body, with hinges and joints to provide as much coverage as possible

Cloth armor is produced by Tailors
Leather armor is produced by Leatherworkers
Mail and Plate is produced by Armorsmiths

Armor Glossary


NoisyDisturbs or conflicts with some class mechanics.
Focus, Spirit, Faith: -1 to hit & -1 crit% (per piece)
Stealth: -1 disadvantage (per piece) for all Stealth tests and +1 advantage (per piece) for anyone trying to detect you while you are hidden.
These effects stack if layering noisy armor on top of other noisy armor.
StiffReduces agility & dodge and any associated bonuses (-1 each per piece), stacks if layering
Double LayerTop over Base or Mid over Base only, (Top over Mid not allowed).
Reduces chance to hit and crit with physical attacks (-1 per slot where a double layer exists)
Triple LayerTop with mid over base.
Reduces movement & chance to hit and crit% with physical attacks (-0.5 move & -2 hit/crit% per slot where a triple layer exists).
Stacks with penalties from Double Layer.
Dwarves are exempt from the movement penalty due to their “Implacable” racial passive
Base LayerCan be worn on its own or underneath Mid and/or Top layers
Mid LayerCan be worn on its own, over a Base Layer and/or under a Top Layer
Top LayerCan be worn on its own or over a Base Layer OR a Base-Mid Layer.
CANNOT be worn as Mid-Top without a Base Layer.
Layer nomenclatureTop w/ Mid over Base (i.e. Plate w/chain over quilted).
Top over Base (I.e. Lamellar over Cloth)
Mid over Base (i.e. Chain over Quilted)

Notes:

  • when layering armor, Craftings and Enchants only apply on the top most layer, any layers below are ignored
  • If wearing armor that the PC has not been trained in (known as Armor Proficiency): Each piece of untrained armor suffers -1 armor value and counts as both Noisy and Stiff, stacking with any other pre existing Stiff or Noisy penalties.

Armor by Slot


There are eight standard armor slots that a character can equip armor in.

Legs

  • Characters suffer -10 initiative if the Leg Slot is not filled (with the exception of racial passive: Half-horse)
  • Centaurs cannot use conventional leg armor but instead use mount chest armor in their leg slot, see Mount Armor
  • Leg armor can be layered

Torso

  • Torso armor can be layered

Shoulders

  • Chest armor can be layered

Feet

  • Characters suffer -1 movement if the Foot Slot is not filled (with the exception of racial passive: Thick Footed)
  • Centaurs, Minotaurs and Kayden cannot use conventional foot armor but use mount leg armor in foot slot, see Mount Armor for details
  • Foot armor can be layered

Hands

  • Characters will drop their weapons if they critically miss with them while the Hand Slot is not filled (treat as disarmed)
  • Hand armor can be layered

Arms

  • Arm armor can be layered

Head

  • Head armor can be layered

Back

  • Kayden cannot wear back armor, but gain a passive +3 armor with feathers, see Flight for details
  • Centaurs cannot use conventional back armor but use mount shoulder armor in back slot, see Mount Armor for details
  • Back armor is generically identified as a cape, however could take the form of a cloak, jerkin/vest, coat/jacket, overcoat, robe, or any similar item. More details on these variants may be added in a future update
  • Back armor cannot be layered

Default Armor List


  • Default armor pieces are intended to be as generic as possible, but are open to some variation for players that wish to have a specific ‘look’ for their character (i.e. a Ironweave Cape could be identified interchangeably with a Ironweave Robe, or a Leather Cap could be a Leather Captain’s Hat, etc…). A variant armor system may be added in a future update.
  • Prices listed are buying prices for normal market conditions
  • Sell price is 10% of buying price under normal market conditions
  • add 10% for ‘Large Race’ armor (i.e. Centaurs, Minotaurs, Ogres)
  • subtract 10% for ‘Small Race’ armor (i.e. Halflings, Gnomes, Goblins)
  • prices are listed as GP.SP (where 10 SP = 1 GP)