Mount Armor

Basic Armor Types & Styles


Armor is generically grouped by four types, each with several styles within that type.

Type Style Description
Cloth Cloth standard cloth
Quilted layered cloth stuffed with other materials
Ironweave metallic filaments woven into cloth, very expensive (leather alternatives are much cheaper if you can use them)
Leather Leather standard leather created from tanning animal hide
Ringmail metallic rings sewn onto a leather foundation
Studded metallic studs riveted into a leather foundation
Splinted long vertical strips of rigid material attached to a backing, mostly for limbs
Boiled thick leather boiled in water, molded into larger plates to fit as needed
Mail Scalemail overlapping rigid scales laced onto a backing (can be made from Dragon Scales)
Chainmail small metal rings linked together in a mesh, usually worn under plate armor
Lamellar small rigid plates laced together; flexible but expensive to manufacture
Platemail Rigid plates held together by chainmail
Plate Mirror Armor Single large rigid plates or disc
Laminar horizontal bands or overlapping rows of rigid plate, stiff but reliable
Brigandine Cloth or leather lined with small plates riveted into the fabric
Plate Armor Large rigid plates, formed to various parts of the body, worn over fabric

Cloth armor is produced by Tailors
Leather armor is produced by Leatherworkers
Mail and Plate is produced by Armorsmiths

Armor Glossary


Noisy EFFECTS MOUNT & RIDER disturbs or conflicts with some class mechanics; -1 to hit & -1 crit% (per piece) with Focus, Spirit, Faith, Stealth; also reduces Stealth by 3 per piece & moving while hidden increase your chances of detection (+1 to opponents hearing per piece), stacks if layering
Stiff reduces agility & dodge and any associated bonuses (-1 each per piece), stacks if layering
Double Layer Top over Base or Mid over Base only, (Top over Mid not allowed); reduces chance to hit and crit with physical attacks (-1 per slot where a double layer exists)
Triple Layer Top with Mid over base; reduces movement & chance to hit and crit% with physical attacks (-0.5 move & -2 hit/crit% per slot where a triple layer exists)
Base Layer Can be worn on its own or underneath Mid and/or Top layers
Mid Layer Cab be worn on its own, over a Base Layer and/or under a Top Layer
Top Layer Can be worn on its own or over a Base Layer OR a Base-Mid Layer, CANNOT be worn as Mid-Top without a Base Layer
Layer nomenclature Top w/ Mid over Base (i.e. Plate w/chain over quilted); Top over Base (I.e. Lamellar over Cloth); Mid over Base (i.e. Chain over Quilted)

Note: when layering armor, Craftings and Enchants only apply on the top most layer, any layers below are ignored

Armor Pieces Listed by Slot


  • Prices listed are buying prices for normal market conditions
  • Sell price is 10% of buying price under normal market conditions
  • add 10% for Over-sized items (for Rhino, Pterradon, Wyvern)
  • subtract 10% for Under-sized items (for Strider, Spider, Komodo Dragon, Great Eagle, Roc, Cuoatl)
  • 10 SP = 1 GP

Legs

Prices and armor values are the same regardless of the number of legs that a mount possesses
Mount leg slots can not be layered
https://docs.google.com/spreadsheets/d/1LpPsznX6u2Acq-2YtRKCPf2qiASwQS9vmi6_q-gJgt0/pubhtml/sheet?headers=false&gid=1441689589&single=true&widget=false&headers=false&range=A1:H16&gridlines=false

Chest

Mount chest slots may have up to a triple layer, however the associated penalties apply
https://docs.google.com/spreadsheets/d/1LpPsznX6u2Acq-2YtRKCPf2qiASwQS9vmi6_q-gJgt0/pubhtml/sheet?headers=false&gid=386640394&single=true&widget=false&headers=false&range=A1:H17&gridlines=false

Shoulders

Generally considered to be the rump or hind quarters of the mount
Mount shoulder slots may have up to a triple layer, however the associated penalties apply
https://docs.google.com/spreadsheets/d/1LpPsznX6u2Acq-2YtRKCPf2qiASwQS9vmi6_q-gJgt0/pubhtml/sheet?headers=false&gid=1483761493&single=true&widget=false&headers=false&range=A1:H16&gridlines=false

Feet

Mounts can not wear armor in their foot slot, however domestic horses suffer -1 movement if they do not have horse shoes in this slot (see Stables/Livery)
Some mounts may also be able to equip horseshoes which provide minor combat bonuses (see Stables/Livery)

Hands

Mounts do not have a “hand” slot and therefore cannot equip anything in this slot

Arms

Mounts generally do not have a “arm” slot or in some cases the arm and leg slots are grouped together, regardless, mount armor can not equipped in this slot
In some cases wings can be considered an “arm” slot however wing armor does not exist outside of natural creature armor

Back

The Back slot is assumed to roughly represent the area where a saddle would normally be placed, therefore it is sometimes referred to as the “Saddle” slot
Pack saddles and riding saddles prevent any armor from being placed in this slot
War saddles are the only saddle that can be used if choosing to put mount armor in this slot
Mount back/saddle slots can not be layered
https://docs.google.com/spreadsheets/d/1LpPsznX6u2Acq-2YtRKCPf2qiASwQS9vmi6_q-gJgt0/pubhtml/sheet?headers=false&gid=445475107&single=true&widget=false&headers=false&range=A1:H16&gridlines=false

Head

Mount head slots may have up to a triple layer, however the associated penalties apply
https://docs.google.com/spreadsheets/d/1LpPsznX6u2Acq-2YtRKCPf2qiASwQS9vmi6_q-gJgt0/pubhtml/sheet?headers=false&gid=243567924&single=true&widget=false&headers=false&range=A1:H15&gridlines=false

Neck

For mounts the Neck slot is not just another trinket slot for things like amulets or pendants, but rather an armor slot unto itself
Some mounts may not have a neck slot based on their anatomy (i.e. Giant Spider mounts)
Mount neck slots may have up to a triple layer, however the associated penalties apply
https://docs.google.com/spreadsheets/d/1LpPsznX6u2Acq-2YtRKCPf2qiASwQS9vmi6_q-gJgt0/pubhtml/sheet?headers=false&gid=1722265313&single=true&widget=false&headers=false&range=A1:H16&gridlines=false