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Weapon Master

Realm of Strife™ > Characters  > Class Codex > Weapon Master
Marksman Class Codex Trimmed

While they can use a wide assortment of weapons, a true Weapon Master devotes their life and training to one specific weapon type, gaining mastery over it and in doing so spreading word of their skill and renown throughout the land. Weapon masters are typically born with a natural talent for a specific weapon type and must choose the path of Marksman, Sword Master, Hammerer, Axe Fiend or Reaper.

Marksmen are the undisputed masters of conventional ranged weaponry. Their skills with bows, crossbows, and throwing knives are without peer. Why bother with the messiness and inherent risk involved in facing an enemy in close combat when you can bring them down with a well-placed shot at a hundred paces? While their dedication to their craft makes them lethal at range, it also makes them quite vulnerable in close combat. They are often found in the company of tough melee fighters that can keep foes distracted while they rain death down upon them.

A Marksman’s skill set makes them very popular among commoners. They can often be found in busy town squares dazzling the locals out of their hard earned coin by shooting apples off the town drunks head or painting a halo of knives around the head of some pretty young lady. Despite being great entertainers, their lethality should never be underestimated. With just a minor adjustment that crowd-pleasing arrow could end a life in an instant. This makes them valued among military commanders who employ Marksmen to train new recruits, take down high profile targets, and even command units of bowmen on the battlefield.

Meanwhile, melee focused Weapon Masters tend to be less concerned with proving themselves to the masses and instead seek the recognition of others masters of their craft. Often it is seen as a mark of true mastery to wield the largest and most overbearing versions of their chosen weapons. As such, Weapon Masters are often found using two-handed weapons, though some may choose to dual wield as well. Swordmasters learn to use their weapon for both offensive and defensive, a dance of impenetrable steel and deadly attacks. Hammerers bring to bear the immense power of bludgeon weapons, crushing their foe before them. Axe Fiends are feared and respected, known for brutal critical hits and a penchant for severing body parts. Reapers use the reach of their weapons to hold their enemies at bay, while delivering punishing blows.

Whatever path they choose, Weapon Masters live and die by the weapons they wield.

Class Overview


Typical Roles: Ranged Damage, Melee Damage, Tank
Damage Types: Physical
Class Mechanic: Vigor and Focus

Available Races Initial Gold
Anakim 154.0
Centaur 165.0
Dwarf 192.5
Gnome 154.0
Half-elf 126.5
Half-orc 104.5
Halfling 148.5
High Elf 176.0
Human 165.0
Kayden 115.5

Default Stats: During Character Creation you may choose to use the default stat line shown below, before racial modifiers. This can be instead of rolling for stats, or if after rolling ten sets of stats you don’t like the results.

Default Stat Weapon Master
STRENGTH 12
AGILITY 12
STAMINA 10
INTELLECT 9
WISDOM 9
AVOIDANCE 10
PERCEPTION 12
RESOLVE 11
INITIATIVE 10
CHARM 10

During Character Creation you may choose to use the Default Stat Line, before racial modifiers, instead of rolling for stats, or if after rolling ten sets of stats you don’t like the results

Proficiencies

Natural Armor Proficiency: Cloth, Leather
Trainable Armor Proficiency: Mail
Natural Weapon Proficiency: Knives, Swords, Bludgeons, Axes
Trainable Weapon Proficiency: Swords (2-Handed), Bludgeons (2-Handed), Axes (2-Handed), Polearms, Staves, Whips, Bows, Crossbows, Firearms

See Equipment section for details. When using weapons or armor that your class is not proficient with, see Combat Penalties. There is no level or title prerequisite to train in a new proficiency, however you must receive the appropriate Training.

Class Skills

Class Passive Skill:  Marksman, Sword Master, Hammerer, Axe Fiend, or Reaper (choose one)
Class Secondary Skill: FletcherCombat Specialist, or Weapon Specialist (based on the weapon you choose to master, see Class Passives)

Primary Skills


Focus

Though not always seen as such, to gain mastery with a specific weapon is a martial art unto itself and much of a Weapon Master’s Focus is directed towards honing the skills required to wield their weapon of choice. While much emphasis is placed on either ranged or melee weapon skills, a weapon master can also be adept at defense skills as well. Though typically there is no formalized training, as a Weapon Master travels the land wowing audiences, seeking new foes to test their skills against or hiring themselves out to the highest bidder, they cross paths with many other students of the martial arts and can sometimes learn new skills from them. Weapon Masters follow the standard methods for Learning New Focus Skills.

The maximum number of skill points that can be allotted to each focus discipline are as follows:

  • Fist: unavailable
  • Kick: unavailable
  • Armed: 30 skill points
  • Ranged: 30 skill points
  • Defense: 15 skill points

New focus skills require training unless they are upgrades (i.e. Rank1 Head Shot -> Rank2 Head Shot), see Learning New Focus Skills for details

Vigor

Learning new Vigor Skills is a function of training. The simplest way to learn a new Vigor skill is to pay a Combat Trainer to teach the skill that is of interest. However, a Weapon Master can also pick up new skills from an experienced fellow Weapon Master, Warrior, Soldier, Ranger or other Vigor class. Once a skill is learned, it can be improved simply though repeated use.

New vigor skills require training unless they are upgrades (i.e. Offensive Stance -> Improved Offensive Stance), see Learning New Vigor Skills for details.

Level Ups


Weapon Masters use the following chart for levelling up:

HP Dice (Regular): Small Race (1d8), Medium Race (1d10), Large Race (1d12)

Notes:

  1. Re-calculate Vigor Max each level

Specializations


Specializations are recommended for advanced players only, and are accomplished through the Secondary Skill system (see Specialist Skills). Weapon Masters may choose to specialize their skills in up to one weapon use and/or one combat style.

  • Max one Weapon Specialist skills (choose from: Knives, Bows, Crossbows, Swords, Bludgeons, Axes)
  • Max one Combat Specialist skill (choose from: Freehand, Paired Weapon, Freestyle, Sharp Shooter, Skirmisher, Peltast, Mounted, Physical Defense)

Title System


Weapon masters gain titles based on their deeds and reputation both on and off the battlefield.

The titles awarded by a Weapon Master’s Renown are dependent on the path they choose at character creation:

Marksman Titles

To truly be known as weapon master marksman requires not impeccable aim and steady hand, but also the ability to spread tales of your prowess and wow audiences. A Marksman is really only as good as the stories say they are.

Melee Titles

To become a melee weapon master requires pursuit of one of the following paths: Swordmaster (Swords), Hammerer (Bludgeons), Axe Fiend (Axes), or Reaper (Polearms). However it is not enough to gain mastery with your chosen weapon in your own eyes, you must also gain the respect and acknowledgement of other weapons masters.


coming soon…

Additional Lore


coming soon…

Notable Characters


Finnius Rosencrantz V, famed Gnomish Inventor, Airship captain, and member of the Heroes Guild of Eleutheria.

Demo Character


Seriah Swiftshot

Level 4 Weapon Master Marksman, high mobility short ranged bow specialist