Memory |
Magic Missile |
46 |
Arcane |
Common |
Mana |
Destruction |
1 |
1/lvl |
Missile |
action |
30 |
fires a single arcane projectile, dealing 1d4 dam per lvl (max level 5) |
Missile magical projectile based power that typically has solid/physical form and therefore can be blocked with a conventional shield • requires LOS, cannot cast on targets in base contact with the caster, target can add dodge to resistance roll |
Mage, Battlemage, Wizard, Druid, Assassin, Runeweaver |
Memory |
Arcane Barrage |
264 |
Arcane |
Common |
Mana |
Destruction |
4 |
11 |
Shot |
action |
24 |
A barrage of arcane magic assaults a single target, drawing additional power from nearby magic users. Inflicts 2d8+8 dam +1d6 dam for each spirit user within 8" (up to 1/Tier, target and caster not included) that contributes 2 spirit (can roll vs resist t |
Shot magical projectile based power that typically does not have solid/physical form and counts as a 'Shot' • requires LOS, cannot cast on targets in base contact with the caster, target can add dodge to resistance |
Mage, Battlemage, Wizard, Druid, Assassin, Runeweaver |
Memory |
Arcane Burst |
341 |
Arcane |
Common |
Mana |
Destruction |
5 |
14 |
Burst |
action |
12 |
5d10 dam • +10% damage against targets that are spirit users |
Burst no direct projectile therefore no LOS required and no dodge allowed, however caster must still have some reason to know that a target exists |
Mage, Battlemage, Wizard, Druid, Assassin, Runeweaver |
Spellbook |
Damage Shield |
26 |
Arcane |
Common |
Mana |
Fortification |
1 |
2 +2/Tier |
Shield |
instant |
10 |
creates a 1d8 physical damage shield, +2/Tier • no additional effects when shield breaks |
Shield places a magical shield around a single target's body that blocks out damage and negates certain related effects, but only from external sources (i.e. no effect against self inflicted damage/effects). • When critically cast, doubles the value |
Mage, Battlemage, Wizard, Druid, Assassin, Runeweaver |
Memory |
Healing Stream |
125 |
Elemental |
Water |
Water |
Fortification |
2 |
2.5/Tier |
Healing |
action |
15 |
A single target receives 1d6+2 healing. For every Tier above 1, Healing Stream can bounce in a straight line to another target that is in range, causing them to receive 1d6+2 healing • can hit a target more than once if bouncing back to them • criti |
Healing single target powers with direct healing capabilities • LoS required • cannot be cast from HP • add +spell damage bonuses as +healing • critical cast results in double the healing value • if cast more than once per day out of com |
Mage, Battlemage, Wizard, Druid, Shaman, Assassin, Runeweaver |