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Hover over a cell to add, delete or edit an entry. Spells selected from the drop down list will populate the full skill table upon page refresh.
wdt_ID | Pick spells to add to your list: | Select where the spell is stored: |
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15 | Aerobeam | Memory |
11 | Healing Stream | Memory |
12 | Magic Missile | Memory |
13 | Arcane Barrage | Memory |
14 | Damage Shield | Spellbook |
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Stored | Spell Name | Spell ID | Domain | School of Magic | School of Power | Discipline | Tier | Spirit Cost | Archetype | Use | Range | Description | Archetype Details | Class Restriction |
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Memory | Aerobeam | 260 | Elemental | Air | Wind | Devastation | 3 | 12 | Beam | action | 10 | a dense column of concentrated wind travels in a straight line away from the caster, inflicting 2d4 damage to the first target it hits and Knocking that target down • the Knocked Down target is then pushed along the ground to the end of the beam, poten |
Beam fires in straight line from caster to target, LOS not required, dodge is allowed unless otherwise stated • hit rolls and bonus damage distribution is spell specific |
Mage, Battlemage, Wizard, Druid, Shaman, Assassin, Runeweaver |
Memory | Magic Missile | 46 | Arcane | Common | Mana | Destruction | 1 | 1/lvl | Missile | action | 30 | fires a single arcane projectile, dealing 1d4 dam per lvl (max level 5) | Missile magical projectile based power that typically has solid/physical form and therefore can be blocked with a conventional shield • requires LOS, cannot cast on targets in base contact with the caster, target can add dodge to resistance roll |
Mage, Battlemage, Wizard, Druid, Assassin, Runeweaver |
Memory | Arcane Barrage | 264 | Arcane | Common | Mana | Destruction | 4 | 11 | Shot | action | 24 | A barrage of arcane magic assaults a single target, drawing additional power from nearby magic users. Inflicts 2d8+8 dam +1d6 dam for each spirit user within 8" (up to 1/Tier, target and caster not included) that contributes 2 spirit (can roll vs resist t | Shot magical projectile based power that typically does not have solid/physical form and counts as a 'Shot' • requires LOS, cannot cast on targets in base contact with the caster, target can add dodge to resistance |
Mage, Battlemage, Wizard, Druid, Assassin, Runeweaver |
Spellbook | Damage Shield | 26 | Arcane | Common | Mana | Fortification | 1 | 2 +2/Tier | Shield | instant | 10 | creates a 1d8 physical damage shield, +2/Tier • no additional effects when shield breaks |
Shield places a magical shield around a single target's body that blocks out damage and negates certain related effects, but only from external sources (i.e. no effect against self inflicted damage/effects). • When critically cast, doubles the value |
Mage, Battlemage, Wizard, Druid, Assassin, Runeweaver |
Memory | Healing Stream | 125 | Elemental | Water | Water | Fortification | 2 | 2.5/Tier | Healing | action | 15 | A single target receives 1d6+2 healing. For every Tier above 1, Healing Stream can bounce in a straight line to another target that is in range, causing them to receive 1d6+2 healing • can hit a target more than once if bouncing back to them • criti |
Healing single target powers with direct healing capabilities • LoS required • cannot be cast from HP • add +spell damage bonuses as +healing • critical cast results in double the healing value • if cast more than once per day out of com |
Mage, Battlemage, Wizard, Druid, Shaman, Assassin, Runeweaver |