Trainer skills are a school of secondary skills that focus on a character’s ability to teach, train, and mentor others in various disciplines. These skills offer characters the ability to pass on their knowledge and shape the abilities of others, often turning a profit while doing so. They can train allies, companions, or apprentices in the use of specific equipment, the techniques required for a variety of primary skills, or even increase character stats through training. However, this often also requires patience, understanding, and a strong connection with the individuals being trained, particular for more advanced or complex techniques.
Much like occupational skills, many trainer skills afford a particular “Lifestyle” for a player character, that can carry its own benefits and risks. When used in a contractual manner GM discretion is required to determine what is reasonable and players may be asked to make some rolls on the Risk Tables.
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Animal Trainer
Training animals is a difficult process and only someone who has an extreme affinity for animals is generally able to do so. It is a useful skill to have and can be quite a commodity as many people have uses for trained animals, some for good and some for evil. Animal Trainers are also skilled at breaking animals for the purposes of riding or acting as a combat mount. Once an animal has been tamed and trained it can be sold to anyone to use as they see fit . Many Animal Trainers often keep some or all of their trained animals, having a much higher capacity to control them than the average person. As the skill is refined the trainer can tame, break, and train larger and/or more threatening animals. Of course the animals must be located first. See Animal Training and Companions for details.
Rank | Skill Name | Cost | Description | Requirements |
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1 | Novice | 1 | Can attempt to tame, break, and train animals up to a Threat Rating of 1. Can passively sustain a squalid lifestyle during downtime. | |
2 | Apprentice | 1 | Can attempt to tame, break, and train animals up to a Threat Rating of 2 with +1 Advantage. Can use up to 2 control methods at the same time or gain +1 Advantage on Control Rolls when using only 1 method. Can passively sustain a poor lifestyle during downtime. | |
3 | Adept | 1 | Can attempt to tame, break, and train animals up to a Threat Rating of 3 with +2 Advantage. Can use up to 3 control methods at the same time or gain +2 Advantage on Control Rolls when using only 1 method. Can passively sustain a modest lifestyle during downtime. | |
4 | Expert | 1 | Can attempt to tame, break, and train animals up to a Threat Rating of 4 with +3 Advantage. Can use up to 4 control methods at the same time or gain +3 Advantage on Control Rolls when using only 1 method. Can passively sustain a comfortable lifestyle during downtime. | |
5 | Master | 1 | Can attempt to tame, break, and train animals up to a Threat Rating of 5 with +4 Advantage. Can use up to 5 control methods at the same time or gain +4 Advantage on Control Rolls when using only 1 method. Can passively sustain an affluent lifestyle during downtime. |
Combat Trainer
Combat trainers can train others in a variety of close combat oriented stats and are also sometimes referred to as Vigor or Fury Trainers.
Note: can never train someone’s stats higher than trainer’s own natural stat of that type. (i.e. Combat Trainer with a natural Stamina stat of 15 cannot train anyone to achieve Stamina higher than 15)
Rank | Skill Name | Cost | Description | Requirements |
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1 | Novice | 1 | Can perform Basic Strength, Stamina, and Resolve stat training for others (once/2weeks). May teach known Vigor and Fury skills (up to level 5). Can passively sustain a poor lifestyle during downtime. | |
2 | Apprentice | 1 | Can perform Improved Strength, Stamina, and Resolve stat training for others (once/4 weeks). May teach known Vigor and Fury skills (up to level 10). Can passively sustain a modest lifestyle during downtime. | |
3 | Adept | 1 | Can perform Greater Strength, Stamina, and Resolve stat training for others (once/6weeks). May teach known Vigor and Fury skills (up to level 10+) and can also self teach new Vigor and Fury skills. Can passively sustain a comfortable lifestyle during downtime. | |
4 | Expert | 2 | Can perform Superior Strength, Stamina, and Resolve stat training for others (once/8weeks). Can passively sustain an affluent lifestyle during downtime. | |
5 | Master | 3 | Can perform Matchless Strength, Stamina, and Resolve stat training for others (once/10weeks). Can passively sustain a wealthy lifestyle during downtime. |
Equipment Trainer
Equipment trainers can train others in the proper techniques and proficiency for combat with various types of armor and weapons, as well as their care and maintenance. The Equipment Trainer must already be proficient in a given weapon or armor type before they can train others in its use.
Rank | Skill Name | Cost | Description | Requirements |
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1 | Novice | 1 | Can train others to use basic weaponry: 1H swords, 1H axes, 1H bludgeons, bows, staffs, and shields. Can train others to use Leather armor if already known. Can passively sustain a poor lifestyle during downtime. | |
2 | Adept | 1 | Can train others to use heavy weaponry: 2H swords, 2H axes, 2H bludgeons, and Polearms. Can train others to use Mail armor if already known. Can passively sustain a modest lifestyle during downtime. | |
3 | Master | 1 | Can train others to use advanced weaponry: Crossbows, Whips, Hand Weapons. Can train others to use Plate armor if already known. Can passively sustain a comfortable lifestyle during downtime. |
Expertise Trainer
Expertise trainers can train others in a variety of instinct or finesse oriented stats and are also sometimes referred to as Stealth or Focus Trainers. At each level of Expertise Trainer, you must select a single discipline (i.e. Stealth: Thievery, Sabotage, etc… or Focus: Kicks, Defensive, Ranged, etc…). This is the only discipline that the Expertise Trainer can train others in.
Note: can never train someone’s stats higher than trainer’s own natural stat of that type. (i.e. An Expertise Trainer with a natural Agility stat of 15 cannot train anyone to achieve Agility higher than 15)
Rank | Skill Name | Cost | Description | Requirements |
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1 | Novice | 1 | Can perform Basic Agility, Initiative, Avoidance and Perception stat training for others (once/2weeks). May teach known Stealth and Focus skills from 1st selected discipline. Can passively sustain a poor lifestyle during downtime. | |
2 | Apprentice | 1 | Can perform Improved Agility, Initiative, Avoidance and Perception stat training for others (once/4weeks). May teach known Stealth and Focus skills from 2nd selected discipline. Can passively sustain a modest lifestyle during downtime. | |
3 | Adept | 1 | Can perform Greater Agility, Initiative, Avoidance and Perception stat training for others (once/6weeks). May teach known Stealth and Focus skills from 3rd selected discipline. Can also self teach new Stealth and Focus skills. Can passively sustain a comfortable lifestyle during downtime. | |
4 | Expert | 2 | Can perform Superior Agility, Initiative, Avoidance and Perception stat training for others (once/8weeks). May teach known Stealth and Focus skills from 4th selected discipline. Can passively sustain an affluent lifestyle during downtime. | |
5 | Master | 3 | Can perform Matchless Agility, Initiative, Avoidance and Perception stat training for others (once/10weeks). May teach known Stealth and Focus skills from 5th selected discipline. Can passively sustain a wealthy lifestyle during downtime. |
Mentor (Code Trainer)
Mentors can take many forms, but their primary function is to act as a Honor Code Trainer. However, having the Mentor skill is still beneficial for non-Honor classes as it can be used to share experience with allies.
Rank | Skill Name | Cost | Description | Requirements |
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1 | Novice | 1 | Each time you go up a level, you may freely assign experience points to another character (i.e. your protégé), up to 1% of the experience required to go up that level. (i.e. If the Mentor just hit level 8, which required 900xp, they can give 9 free xp to 1 other character). If Mentor is an Honor class they can also train others in 1st known code & associated skills. Can passively sustain a poor lifestyle during downtime. | |
2 | Adept | 1 | Any one character in your party that is one level behind you gets treated as though they are the same level as you for the purposes of dividing up experience points after a battle (i.e. if there is a party of 2 level 12’s and 1 level 11, and one of the level 12’s is a Lv2 Mentor, then level 11 character is treated as though he/she is actually level 12 and therefore, experience is divided up evenly 3 ways). If Mentor is an Honor class they can also train others in 2nd known code & associated skills. Can passively sustain a modest lifestyle during downtime. | |
3 | Master | 2 | The experience bonus & level balancing effects of the Rank1 and Rank2 Mentor Skills can be applied to one additional character/party member. If Mentor is an Honor class they can also train others in 3rd known code & associated skills. Can passively sustain a comfortable lifestyle during downtime. |
Teacher (Instructor)
Also sometimes refered to as Instructors, but can also go by a variety of names specific to schools of magic and/or faith paths. Teachers can train others in a variety of knowledge and technique oriented stats and are also sometimes referred to as Spirit or Faith Trainers.
Note: can never train someone’s stats higher than trainers’ own natural stat of that type. (i.e. Teacher with a natural Intellect stat of 15 cannot train anyone to achieve Intellect higher than 15)
Rank | Skill Name | Cost | Description | Requirements |
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1 | Novice | 1 | Can perform Basic Wisdom, Intellect, and Charm stat training for others. May assist others learning Spirit & Faith powers, provided the power is known to the teacher and they are at least 3 Tiers ahead of their student. Can also teach basic education in a non-spirit/faith sense (i.e. reading & writing). Can passively sustain a poor lifestyle during downtime. | |
2 | Apprentice | 1 | Can perform Improved Wisdom, Intellect, and Charm stat training for others. May assist others learning Spirit & Faith powers, provided the power is known to the teacher and they are at least 2 Tiers ahead of their student. Can also teach intermediate education in a non-spirit/faith sense (i.e. mathematics). Can passively sustain a modest lifestyle during downtime. Can passively sustain a modest lifestyle during downtime. | |
3 | Adept | 1 | Can perform Greater Wisdom, Intellect, and Charm stat training for others. May assist others learning Spirit & Faith powers, provided the power is known to the teacher and they are at least 1 Tier ahead of their student. Can also teach advanced education in a non-spirit/faith sense (i.e. science). Can passively sustain a comfortable lifestyle during downtime. | |
4 | Expert | 2 | Can perform Superior Wisdom, Intellect, and Charm stat training for others (once/8weeks). Can passively sustain an affluent lifestyle during downtime. | |
5 | Master | 3 | Can perform Matchless Wisdom, Intellect, and Charm stat training for others (once/10weeks). Can passively sustain a wealthy lifestyle during downtime. |