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Trainer Skills

Realm of Strife™ > Secondary Skills > Trainer Skills

Trainer skills are a school of secondary skills that focus on a character’s ability to teach, train, and mentor others in various disciplines. These skills offer characters the ability to pass on their knowledge and shape the abilities of others, often turning a profit while doing so. They can train allies, companions, or apprentices in the use of specific equipment, the techniques required for a variety of primary skills, or even increase character stats through training. However, this often also requires patience, understanding, and a strong connection with the individuals being trained, particular for more advanced or complex techniques.

Much like occupational skills, many trainer skills afford a particular “Lifestyle” for a player character, that can carry its own benefits and risks. When used in a contractual manner GM discretion is required to determine what is reasonable and players may be asked to make some rolls on the Risk Tables.

Animal Trainer


Training animals is a difficult process and only someone who has an extreme affinity for animals is generally able to do so. It is a useful skill to have and can be quite a commodity as many people have uses for trained animals, some for good and some for evil. Animal Trainers are also skilled at breaking animals for the purposes of riding or acting as a combat mount. Once an animal has been tamed and trained it can be sold to anyone to use as they see fit . Many Animal Trainers often keep some or all of their trained animals, having a much higher capacity to control them than the average person. As the skill is refined the trainer can tame, break, and train larger and/or more threatening animals. Of course the animals must be located first. See Animal Training and Companions for details.

Combat Trainer


Combat trainers can train others in a variety of close combat oriented stats and are also sometimes referred to as Vigor or Fury Trainers.

Note: can never train someone’s stats higher than trainer’s own natural stat of that type. (i.e. Combat Trainer with a natural Stamina stat of 15 cannot train anyone to achieve Stamina higher than 15)

Equipment Trainer


Equipment trainers can train others in the proper techniques and proficiency for combat with various types of armor and weapons, as well as their care and maintenance. The Equipment Trainer must already be proficient in a given weapon or armor type before they can train others in its use.

Expertise Trainer


Expertise trainers can train others in a variety of instinct or finesse oriented stats and are also sometimes referred to as Stealth or Focus Trainers. At each level of Expertise Trainer, you must select a single discipline (i.e. Stealth: Thievery, Sabotage, etc… or Focus: Kicks, Defensive, Ranged, etc…). This is the only discipline that the Expertise Trainer can train others in.

Note: can never train someone’s stats higher than trainer’s own natural stat of that type. (i.e. An Expertise Trainer with a natural Agility stat of 15 cannot train anyone to achieve Agility higher than 15)

Mentor (Code Trainer)


Mentors can take many forms, but their primary function is to act as a Honor Code Trainer. However, having the Mentor skill is still beneficial for non-Honor classes as it can be used to share experience with allies.

Teacher (Instructor)


Also sometimes refered to as Instructors, but can also go by a variety of names specific to schools of magic and/or faith paths. Teachers can train others in a variety of knowledge and technique oriented stats and are also sometimes referred to as Spirit or Faith Trainers.

Note: can never train someone’s stats higher than trainers’ own natural stat of that type. (i.e. Teacher with a natural Intellect stat of 15 cannot train anyone to achieve Intellect higher than 15)