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Trainer Skills

Animal Trainer


Training animals is a difficult process and only someone who has an extreme affinity for animals is generally able to do so. It is a useful skill to have and can be quite a commodity as many people have uses for trained animals, some for good and some for evil. Animal Trainers are also skilled at breaking animals for the purposes of riding or acting as a combat mount. Once an animal has been tamed and trained it can be sold to anyone to use as they see fit . Many Animal Trainers often keep some or all of their trained animals, having a much higher capacity to control them than the average person. As the skill is refined the trainer can tame, break, and train larger and/or more threatening animals. Of course the animals must be located first. See Animal Training and Companions for details.

Rank1 – Novice Animal Trainer: Can attempt to tame, break, and train animals up to a Threat Rating of 1.
Rank2 – Journeyman Animal Trainer: Can attempt to tame, break, and train animals up to a Threat Rating of 2 with +1 Advantage. Can use up to 2 control methods at the same time or gain +1 Advantage on Control Rolls when using only 1 method.
Rank3 – Expert Animal Trainer: Can attempt to tame, break, and train animals up to a Threat Rating of 3 with +2 Advantage. Can use up to 3 control methods at the same time or gain +2 Advantage on Control Rolls when using only 1 method.
Rank4 – Master Animal Trainer: Can attempt to tame, break, and train animals up to a Threat Rating of 4 with +3 Advantage. Can use up to 4 control methods at the same time or gain +3 Advantage on Control Rolls when using only 1 method.
Rank5 – Artisan Animal Trainer: Can attempt to tame, break, and train animals up to a Threat Rating of 5 with +4 Advantage. Can use up to 5 control methods at the same time or gain +4 Advantage on Control Rolls when using only 1 method.

Combat Trainer


Combat trainers can train others in a variety of close combat oriented stats and are also sometimes referred to as Vigor or Fury Trainers.

Note: can never train someone’s stats higher than trainer’s own natural stat of that type. (i.e. Combat Trainer with a natural Stamina stat of 15 cannot train anyone to achieve Stamina higher than 15)

Rank1 – Can perform Basic Strength, Stamina, and Resolve stat training for others (once/2weeks). May teach known Vigor and Fury skills (up to level 5)
Rank2 – Can perform Improved Strength, Stamina, and Resolve stat training for others (once/4 weeks). May teach known Vigor and Fury skills (up to level 10)
Rank3 – Can perform Greater Strength, Stamina, and Resolve stat training for others (once/6weeks). May teach known Vigor and Fury skills (up to level 10+) and can also self teach new Vigor and Fury skills
Rank4 – Requires 2 Skill Points. Can perform Superior Strength, Stamina, and Resolve stat training for others (once/8weeks)
Rank5 – Requires 3 Skill Points. Can perform Matchless Strength, Stamina, and Resolve stat training for others (once/10weeks)

Expertise Trainer


Expertise trainers can train others in a variety of instinct or finesse oriented stats and are also sometimes referred to as Stealth or Focus Trainers. At each level of Expertise Trainer, you must select a single discipline (i.e. Stealth: Thievery, Sabotage, etc… or Focus: Kicks, Defensive, Ranged, etc…). This is the only discipline that the Expertise Trainer can train others in.

Note: can never train someone’s stats higher than trainer’s own natural stat of that type. (i.e. An Expertise Trainer with a natural Agility stat of 15 cannot train anyone to achieve Agility higher than 15)

Rank1 – Can perform Basic Agility, Initiative, Avoidance and Perception stat training for others (once/2weeks). May teach known Stealth and Focus skills from 1st selected discipline.
Rank2 – Can perform Improved Agility, Initiative, Avoidance and Perception stat training for others (once/4weeks). May teach known Stealth and Focus skills from 2nd selected discipline.
Rank3 – Can perform Greater Agility, Initiative, Avoidance and Perception stat training for others (once/6weeks). May teach known Stealth and Focus skills from 3rd selected discipline. Can also self teach new Stealth and Focus skills
Rank4 – Requires 2 Skill Points. Can perform Superior Agility, Initiative, Avoidance and Perception stat training for others (once/8weeks). May teach known Stealth and Focus skills from 4th selected discipline .
Rank5 – Requires 3 Skill Points. Can perform Matchless Agility, Initiative, Avoidance and Perception stat training for others (once/10weeks). May teach known Stealth and Focus skills from 5th selected discipline .

Mentor


Mentors can take many forms, but their primary function is to act as a Honor Code Trainer. However, having the Mentor skill is still beneficial for non-Honor classes as it can be used to share experience with allies.

Rank1 – Each time you go up a level, you may freely assign experience points to another character (i.e. your protégé), up to 1% of the experience required to go up that level. (i.e. If the Mentor just hit level 8, which required 900xp, they can give 9 free xp to 1 other character). If Mentor is an Honor class they can also train others in 1st known code & associated skills.
Rank2 – Any one character in your party that is one level behind you gets treated as though they are the same level as you for the purposes of dividing up experience points after a battle (i.e. if there is a party of 2 level 12’s and 1 level 11, and one of the level 12’s is a Lv2 Mentor, then level 11 character is treated as though he/she is actually level 12 and therefore, experience is divided up evenly 3 ways). If Mentor is an Honor class they can also train others in 2nd known code & associated skills
Rank3 – Requires 2 Skill Points. The experience bonus & level balancing effects of the Rank1 and Rank2 Mentor Skills can be applied to one additional character/party member. If Mentor is an Honor class they can also train others in 3rd known code & associated skills

Equipment Trainer


Equipment trainers can train others in the proper techniques and proficiency for combat with various types of armor and weapons, as well as their care and maintenance. The Equipment Trainer must already be proficient in a given weapon or armor type before they can train others in its use.

Rank1 – Can train others to use basic weaponry: 1H swords, 1H axes, 1H bludgeons, bows, staffs, and shields.
Can train others to use Leather armor if already known
Rank2 – Can train others to use heavy weaponry: 2H swords, 2H axes, 2H bludgeons, and Polearms.
Can train others to use Mail armor if already known
Rank3 – Can train others to use advanced weaponry: Crossbows, Whips, Hand Weapons.
Can train others to use Plate armor if already known

Teacher


Also sometimes refered to as Instructors, but can also go by a variety of names specific to schools of magic and/or faith paths. Teachers can train others in a variety of knowledge and technique oriented stats and are also sometimes referred to as Spirit or Faith Trainers.

Note: can never train someone’s stats higher than trainers’ own natural stat of that type. (i.e. Teacher with a natural Intellect stat of 15 cannot train anyone to achieve Intellect higher than 15)

Rank1 – Can perform Basic Wisdom, Intellect, and Charm stat training for others. May assist others learning Spirit & Faith powers, provided the power is known to the teacher and they are at least 3 Tiers ahead of their student. Can also teach basic education in a non-spirit/faith sense (i.e. reading & writing).
Rank2 – Can perform Improved Wisdom, Intellect, and Charm stat training for others. May assist others learning Spirit & Faith powers, provided the power is known to the teacher and they are at least 2 Tiers ahead of their student. Can also teach intermediate education in a non-spirit/faith sense (i.e. mathematics)
Rank3 – Can perform Greater Wisdom, Intellect, and Charm stat training for others. May assist others learning Spirit & Faith powers, provided the power is known to the teacher and they are at least 1 Tier ahead of their student. Can also teach advanced education in a non-spirit/faith sense (i.e. science)
Rank4 – Can perform Superior Wisdom, Intellect, and Charm stat training for others
Rank5 – Can perform Matchless Wisdom, Intellect, and Charm stat training for others