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Earth Magic

Realm of Strife™ > Character Skills  > Spirit > Earth Magic
School of MagicEarth
DomainElemental
Polarity Order
OriginsThe Forge
Associated Colors Brown, Metallic Grey, Earth Tones
Associated Materials Base Metal, Clay
Crafting/Enchanting MaterialThaumatite Ore
School of PowersEarth
Academic NameGeomancy
Traditional NameLore of Land
School of Powers, VolatileMetal
Academic NameFerromancy
Traditional NameLore of Metal

Lore coming soon…

Passive Effects


Earth Damage

  • All Earth and Metal Powers are considered to cause Earth Damage

Other passive effects for Earth Magic are unique to each School of Powers:

Earth Power Passives

Applies to Earth Powers only NOT Metal Powers

Crushing Force

  • Applies to any Earth Power that includes ‘Crushing Force’ in its description
  • Anytime a Crushing Force power is cast on the same target is gains +1 damage and +2 Crushing Blow, stacking up to 3 times
  • Crushing Force also cuts any Damage Absorption and/or Damage Negation by half, regardless of the number of stacks

Metal Power Passives

Volatile Powers

  • All Metal Powers are considered Volatile Powers

Piercing Force

  • Applies to any Metal Power that includes ‘Piercing Force’ in its description
  • Piercing Force powers have -3 Armor Piercing per Tier & 1 dam/rnd Bleed effect per Tier

Agglomerate

  • Gain 1 Stack of Agglomerate every time a Metal Power is used, for each stack gain +5 Armor, but reduce movement by 1/4
  • after 4 stacks movement is reduced to 0
  • after 5 stacks the caster becomes completely immobilized
  • if not casting a Metal Power during your turn 1 stack is automatically removed
  • all Agglomerate stacks are removed whenever a Critical Cast/Fail occurs or after casting a Metal Venting Power

Earth & Metal Power List


See Spirit Disciplines & Archetypes for detailed descriptions of each Discipline and Archetype (including its Critical Cast and Critical Failure results). Use the filters below to refine your search.