At the start of each new day and each new battle/encounter, you may choose to activate either a virtue, essentially a self-buff that benefits your character in some way, or an oath, which benefits not only yourself but also any allies within range equal to 3″ + 3″ per Code Stack. Characters may assign a ‘default’ oath or virtue that will be assumed to apply automatically when entering a battle if no Oath or Virtue is stated. This must be clearly indicated on a character sheet.
Polarity | Code | Discipline | Skill Name | Flavor | Use | Duration | Range | Class Restriction | Description |
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Primalsworn, Servant of Creation, Honor Among Thieves | Virtue | Adaptability | "I am flexible and versatile, able to adjust to new situations and challenges with ease, making the most out of any circumstances." | passive | persistent | self | Primalsworn Paladin, Wizard, Vigilante, Swashbuckler | Any time you miss or fail to damage or cast against an opponent, you may request that the GM tell you what you would have needed to roll in order to be successful. You now also gain +5 per Tier the next time you attempt to hit or cast in that manner (i.e. vs AC or applicable Resistance) | |
Beyond the Law, Honor Among Thieves, Judicial Combat | Virtue | Agility | "I can rely upon my agility to move swiftly and gracefully through any terrain or obstacle, nimbly adapting to changing circumstances with ease." | passive | persistent | self | Vigilante, Swashbuckler, Knight, Samurai, Soulsworn Paladin | Gain +5% melee crit chance and +1 Advantage per Tier on Agility stat rolls | |
Law Keeper, Freedom Keeper | Virtue | Alacrity | "I cheerfully and swiftly respond to opportunities and challenges alike, never hesitating to seize the moment." | passive | persistent | self | Knight, Samurai, Holysworn Paladin, Guardian, Swashbuckler | Any time you attempt to stack a code, may also stack a second code of a different type if your resulting Honor test is greater than 27. Reduce this required number by 1 per Tier beyond 2 (i.e. 26 at T3, 25 at T4, 24 at T5, 23 at T6, 22 at T7.) | |
Conquest, Feudal Lord, Spiritual Truths | Virtue | Ambition | "I am driven by a strong desire to achieve my goals, working tirelessly to push through any opposition." | passive | persistent | self | Knight, Hellsworn Paladin, Samurai, Holysworn Paladin, Guardian, Soulsworn Paladin, Wizard | Anytime your action deals damage to an opponent or you successfully casts a spell on them, you gain +2 temporary HP per Tier. If this effects occurs again before the temporary HP are consumed, it does not stack but rather refreshes to the maximum amount. | |
Scoundrel's Code, Iconoclasm, Conquest, Immortality | Virtue | Audacity | "I am unafraid to take risks and push the boundaries of convention, daring to dream big and pursue the extraordinary." | passive | persistent | self | Swashbuckler, Hellsworn Paladin, Soulsworn Paladin, Wizard, Knight, Samurai, Guardian, Primalsworn Paladin, Vigilante | Any time you are actively taking a risk (i.e. being the first to charge into battle, running through dragon fire to save someone, or challenging a foe), any non-physical damage or physical damage that also includes a magical component, inflicts 10% per Tier of that damage to the opponent/source that caused it. | |
Hellsworn, Soulsworn, Scoundrel's Code | Virtue | Authenticity | "I remain true to myself and my values, never compromising my principles or pretending to be someone I'm not" | passive | persistent | self | Hellsworn Paladin, Soulsworn Paladin, Swashbuckler | +2 per Tier Advantage on Honor tests when rolling to stack a Code • while active any non-Honor Instant used to oppose, penalize or damage an opponent also auto-stacks a Code |
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Chivalry, Hellsworn, Krateros | Virtue | Battle | "I do not shy away from battle, I have honed my skills to ensure my readiness to face any foe." | passive | persistent | self | Knight, Hellsworn Paladin, Samurai, Primalsworn Paladin, Guardian | While the Virtue is active any 'strike', 'shot', or unarmed attack has +1 damage per Tier and also grants +1 reaction each round. • At Tier 3 increases to +2 reactions. • At Tier 6 increases to +3 reactions |
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Balance | Primalsworn, Life Keeper | Virtue | Beauty | "I appreciate and cultivate beauty in all its forms, finding inspiration and solace in the splendor of the natural world." | passive | persistent | self | Primalsworn Paladin, Knight, Samurai, Holysworn Paladin, Guardian | While in wild and/or natural settings or surrounded by a great deal of life (GM discretion), healing effects used on you, or by you, gain +2 per Tier healing. |
Divine Order, Liberator | Virtue | Benevolence | "I act for the betterment of others, sharing kindness, joy, and comfort to those in need and striving to make the world a better place for all." | passive | persistent | self | Samurai, Holysworn Paladin, Soulsworn Paladin, Wizard, Knight | If a blow would put a friendly below 0HP, as a reaction, may move out of turn (up to 2x maximum movement on foot) to intercept and take the damage onto yourself • If this causes you to fall below 0 HP instead, all enemies within 2" per Tier are stunned for two rounds. |
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Guardian's Code, Sacred Quest, Krateros | Virtue | Bravery | "I charge into danger without a second thought, an instinctual response devoid of fear or concern for my own well being." | passive | persistent | self | Guardian, Knight, Samurai, Holysworn Paladin, Hellsworn Paladin, Primalsworn Paladin, Soulsworn Paladin | Gain +1 Advantage per Tier against any fear or fear like effect, and become immune to any fear effect that does not also include a Stat roll. Neither of these effects applies if you moved away from a threat during your last movement turn. | |
Holysworn, Scoundrel's Code, Demonic Bargain | Virtue | Charisma | "I possess a magnetic charm and presence, able to captivate, persuade and inspire others with my words and deeds." | passive | persistent | self | Holysworn Paladin, Swashbuckler, Hellsworn Paladin, Soulsworn Paladin, Guardian | Gain +2 Advantage on any persuasion roll and +1 Advantage per Tier on all other Charm stat rolls (stacks if using Charm to persuade). Also, any time you are hit by an opponent, if you pass a Charm test they cannot attack you on your next turn unless there is no other possible targets. | |
Guardian's Code, Holysworn | Virtue | Compassion | "I show kindness towards all living creation, offering aid and support to those in need and striving to alleviate suffering wherever it may be found." | passive | persistent | self | Guardian, Holysworn Paladin | When coming to the aid of another who is truly in need (i.e. could not properly defend themselves without your intervention), gain +1 Advantage per Tier on any stat test used to assist them and +1 per Tier damage of any kind against the source of the threat. | |
Soulsworn, Judicial Combat | Virtue | Confidence | "I am self-assurance in all that I do, trusting in my own abilities and instincts to guide me through life's challenges and triumphs." | passive | persistent | self | Soulsworn Paladin, Knight, Samurai, Swashbuckler | While active, gain 1.5x stat driven combat modifiers as follows Strength (melee damage), Agility (melee hit), Perception (ranged hit), Intellect (spirit cast), and Wisdom (faith cast). This does not include combat modifiers related to crit, or any combat modifiers resultign from secondary skills, enchants, craftings, etc... • At Tier 3 increases to 2x. • At Tier 6 increases to 3x |
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Hellsworn, Immortality, Demonic Bargain | Virtue | Control | "I can control anyone and anything if I apply myself to it with fervent conviction." | passive | persistent | self | Hellsworn Paladin, Knight, Wizard, Guardian, Primalsworn Paladin, Vigilante, Soulsworn Paladin, Swashbuckler | Any time you score a critical hit or cast on a target, you may choose any one of the following effects, as available by Tier: • Tier 1: Stunned for up to 2 rounds • Tier 2: Charmed, target cannot attack or harm you in any way until you deal damage to them again or battle ends. • Tier 3: Mesmerized, effectively immobilized until taking damage from you or battle ends. • Tier 4: Enthralled, target must use regular attacks (or move to do so) against a target of your choice. • Tier 5: Compelled: Target must immediately remove itself from the battlefield, using any means possible. • Tier 6: Enslaved, target will obey your every command (but not including self harm) until taking damage from you or you rest. • Tier 7: Deathly Enslaved, same as Tier 6 except can order them to hurt or kill themselves (if they fail a resolve test). |
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Guardian's Code, Cabalist | Virtue | Cooperation | "I value teamwork, recognizing that we are stronger together than we are alone, and fostering harmony and unity in all my endeavors." | passive | persistent | self | Guardian, Knight, Wizard | When assisting an ally's stat roll, you grant +1 advantage per Tier. Also, when an ally within your LoS misses, critically misses, fails a casting roll, or miscasts, you can use your Reaction to allow them to re-roll using your combat modifiers instead of their own. | |
Chivalry, Bushido, Iconoclasm | Virtue | Courage | "In the face of danger, I acknowledge my fear and find the strength to overcome it." | passive | persistent | self | Knight, Samurai, Hellsworn Paladin, Soulsworn Paladin, Wizard | Gain +6 per Tier temporary HP and +3 Resolve whenever the combined Threat Rating of enemies within 3" is greater than your level | |
Bushido, Scoundrel's Code, Servant of the Crown | Virtue | Courtesy | "I treat those both above and below me with courtesy, upholding the social graces that bind us together and allow our societies to function." | passive | persistent | self | Samurai, Swashbuckler, Knight, Guardian, Holysworn Paladin | You suffer -1 per Tier to all Initiative Scores, but gain up to 1 per Tier extra block, parry or ward-off reaction when attacked by an opponent that is higher than you on the Turn Order. | |
Beyond the Law, Carnage | Virtue | Violence | "I firmly believe that the strategic application of violence can solve anything." | passive | persistent | self | Vigilante, Swashbuckler, Hellsworn Paladin | Gain +2 physical damage per Tier. Also, gain +1 Advantage whenever using violence, pain, or the threat thereof to persuade or intimidate a target. | |
Primalsworn, Beyond the Law | Virtue | Cunning | "I naturally possess a sharp wit and clever mind, able to outsmart opponents and navigate complex situations with finesse and ingenuity." | passive | persistent | self | Primalsworn Paladin, Vigilante, Swashbuckler | Gain +1 Advantage per Tier anytime you are involved in a Stat Roll-off where you are using Intellect, Wisdom, Charm, Avoidance, or Stealth. Also gain +5 per Tier resistance against any type of magical CC effect. | |
Servant of Creation, A Power Older | Virtue | Curiosity | "I am driven by insatiable curiosity, constantly seeking to expand my knowledge and understanding of the world, and never ceasing to ask questions and explore new horizons." | passive | persistent | self | Wizard, Primalsworn Paladin, Hellsworn Paladin | As a Reaction, when anyone successfully casts a spell on you with a Tier equal or lesser to your own, you may cast the same spell (for free) on your own next turn. Cannot be of an opposing power. | |
Eye for an Eye, Vanquisher | Virtue | Decisiveness | "I make decisions with confidence and conviction, trusting in my instincts and intuition to guide me, I do not second guess myself." | passive | persistent | self | Vigilante, Guardian, Swashbuckler, Soulsworn Paladin, Holysworn Paladin, Hellsworn Paladin, Wizard | Gain +2% per Tier critical hit and cast chance | |
Conquest, Eye for an Eye, Neutrality | Virtue | Detachment | "I remain objective, freeing myself from attachments and maintaining clarity of mind and purpose so that I may do what must be done." | passive | persistent | self | Knight, Hellsworn Paladin, Samurai, Vigilante, Guardian, Swashbuckler, Soulsworn Paladin | While active, you cannot use any kind of healing skill, spell, item or effect on anyone other than yourself, however you gain 10% per Tier of your armor as bonus Resistance to any kind of magical effect or spell. This effect doubles if dealt damage to an ally within the last turn. | |
Eye for an Eye, Iconoclasm, Sworn Vengeance | Virtue | Determination | "I pursue my goals with unwavering determination, refusing to be deterred by setbacks or obstacles on the path to success." | passive | persistent | self | Vigilante, Guardian, Swashbuckler, Soulsworn Paladin, Hellsworn Paladin, Wizard | Any time you miss an attack or fail a casting roll, your next attack or casting roll gains +10 per Tier to hit or cast. If it was a critical miss or miscast, the next attack or casting roll cannot be a critical miss or miscast under any circumstances. | |
Guardian's Code, Holysworn, Sacred Quest | Virtue | Devotion | "I am deeply committed to my cause or beliefs, dedicating myself wholeheartedly to its pursuit and willing to make sacrifices in service to it." | passive | persistent | self | Guardian, Holysworn Paladin, Knight, Samurai, Hellsworn Paladin, Primalsworn Paladin, Soulsworn Paladin | Whenever you fail a block, parry, or faith difficulty roll you can reroll it, and add advantage up to a maximum of +1 per Tier, however doing so self-inflicts 3 damage per Tier, ignoring all shields, damage absorption, or damage negation. | |
Servant of Creation, Mortal Code, Freedom Keeper | Virtue | Dignity | "I uphold the inherent value and worth of every individual, no matter their station, all are deserving of decency in life and in death." | passive | persistent | self | Wizard, Primalsworn Paladin, Holysworn Paladin, Hellsworn Paladin, Vigilante, Guardian, Swashbuckler | Your healing spells, skills, and consumables gain an extra +1d4 healing. Your attacks and offensive spells against undead gain +1d4 damage. Both effects increase to +1d6 at Tier 3, +1d8 at Tier 4, +1d10 at Tier 5, +1d12 at Tier 5, and +1d20 at Tier 7. Any target slain by your hand is immune to any form of undeath, for as long as you live. | |
Hellsworn, Sacred Quest | Virtue | Discipline | "I adhere to a strict regimen of training, honing my skills and abilities through diligent practice and repetition to ensure I will not falter when I face my trials." | passive | persistent | self | Hellsworn Paladin, Knight, Samurai, Holysworn Paladin, Primalsworn Paladin, Soulsworn Paladin | May re-roll any failed stat test (not including Faith), resistance roll, or hit/cast roll if doing so would assist in completing a Sacred Quest or fulfilling the orders of a power or person you are sworn to. Cannot occur more than once per Tier each day. | |
Divine Order, The Grand Balance | Virtue | Elegance | "I carry myself with elegance and refinement in all that I do, cultivating a sense of grace and poise that elevates the spirit and inspires admiration in others." | passive | persistent | self | Samurai, Holysworn Paladin, Soulsworn Paladin, Wizard, Primalsworn Paladin | Gain +5 to hit per Tier with melee and ranged physical attacks and any graceful weapon deals +1 damage per Tier. Also, grants +2 Dodge contribution to AC per Tier and whenever you successfully dodge a melee attack you may, as a Reaction, make a half damage main hand counter attack. | |
Street Justice, Liberator | Virtue | Empathy | "I possess deep empathy and understanding for the feelings and experiences of others, connecting with them on a profound level and offering support and comfort in times of need." | passive | persistent | self | Vigilante, Knight, Holysworn Paladin, Soulsworn Paladin | When anyone in your party, or that you are trying to assist in some way takes damage, you may reduce that damage by 2 per Tier, but doing so inflicts 3 per Tier mental damage (can be resisted). | |
Chaos, Order, Balance | Street Justice, Watcher on the Wall, Life Keeper | Virtue | Endurance | "I will run and not grow weary, I will endure where others falter, I am the wall upon which the storm will break." | passive | persistent | self | Vigilante, Holysworn Paladin, Primalsworn Paladin, Wizard, Guardian, Knight, Samurai | Gain 5 +1 per Tier temporary HP and +1 Advantage per Tier on Stamina stat rolls. • While active Exhaustion stacks are treated as 1 less than they currently are. |
Apocalypse, Carnage | Virtue | Entropy | "I embrace chaos, for entropy and change are inevitable and one day all will return to the chaos from which it came." | passive | persistent | self | Wizard, Vigilante, Hellsworn Paladin, Swashbuckler | All main hand attacks and spells deal an additional 1d6 (+2 per Tier) "Chaos" damage (if applicable, treat as a combination of Dark, Fire &, Air). This additional damage is doubled against targets sworn to order/law or heavily influenced by it. | |
Libertas, Soul Eater, The Devil's Due | Virtue | Extravagance | "I indulge in the pleasures of life with extravagant abandon, embracing luxury and opulence as a celebration of the abundance of the world around me. Besides life is too short to not enjoy it." | passive | persistent | self | Guardian, Vigilante, Swashbuckler, Hellsworn Paladin, Primalsworn Paladin, Samurai | Use any code skill as though you were consuming 1 additional stack. This can allow you to activate a Code Skill at 1 Tier higher than your current maximum as well (i.e. if at T3 and having a Rank 3 code skill, consuming 3 stacks would activate the skill as thoguh it was 4 stacks). But also reduces your Natural resistance to alcohol and drugs by 40, -5 per Tier. | |
Holysworn, Hellsworn, Primalsworn, Soulsworn | Virtue | Faithfulness | "I am true to my faith, placing great emphasis on my beliefs to carry me through any situation I might face." | passive | persistent | self | Holysworn Paladin, Hellsworn Paladin, Primalsworn Paladin, Soulsworn Paladin | Gain +1 Advantage per Tier on Faith test. Does not stack with Oath of Adherence. | |
Scoundrel's Code, Street Justice, Carnage | Virtue | Fame | "I seek fame, striving to leave a lasting legacy that will be remembered for generations to come, and failing that my deeds will at least go down in infamy." | passive | persistent | self | Swashbuckler, Vigilante, Hellsworn Paladin | Gain +3% per Tier crit chance (all types), however any time you score a crit, any target that can reasonably attack you on its next turn will do so if failing a Resolve test (treat as a Taunt like effect) | |
Chivalry, Guardian's Code, Bushido, Servant of the Crown | Virtue | Fidelity | "I remain steadfast in my commitments, honoring my word and standing by those who have earned my trust through loyalty and mutual respect." | passive | persistent | self | Knight, Guardian, Samurai, Holysworn Paladin | Select one friendly target in LoS. For the duration of the battle that target has +1 per Tier Initiative Score and you gain +1 movement when moving towards that target and add 50% of your Resolve as bonus resistance to all resistances. • At Tier 3 increase to +2 movement and 100% of Resolve. • At Tier 6 increase to +3 movement and 150% of Resolve. • Movement bonus doubles of the target is unconscious or slain. |
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Bushido, Egocentric Code | Virtue | Focus | "I maintain unwavering focus and concentration on my goals, blocking out distractions and staying centered on the task at hand until it is accomplished." | passive | persistent | self | Samurai, Soulsworn Paladin, Swashbuckler | Has the following effects based on your class: • Samurai: You cannot lose more than 1 Focus per turn and at Tier 3 consuming any number of code stacks grants +1 Focus. At Tier 6 this increases to +2 Focus. • Paladin: You lose 1 per Tier less Faith when you faith a Faith difficulty roll. • Swashbuckler: Gain +1 Advantage per Tier on Stealth tests |
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Hellsworn, Sworn Vengeance, Apocalypse | Virtue | Forcefulness | "I always assert myself, wielding my influence and power to effect change and shape the course of events according to my will." | passive | persistent | self | Hellsworn Paladin, Swashbuckler, Vigilante, Guardian, Wizard | Roll the "single digit" d10 on all your d100 hit or casting rolls twice, and select the preferred outcome. At Tier 3, switch this to the "double digit" d10. At Tier 6, roll two sets of d100 and pick the preferred set. | |
Spiritual Truths, Watcher on the Wall, Freedom Keeper | Virtue | Foresight | "I am adept at predicting what may come, allowing me to respond appropriately to any threat." | passive | persistent | self | Wizard, Holysworn Paladin, Primalsworn Paladin, Guardian, Swashbuckler | You may make a second reaction each round if passing an Intellect test (+1 Advantage per Tier). Also, when you are the victim of a critical hit or cast, you can use a reaction to reduce the incoming damage by 10% per Tier | |
Holysworn, The Grand Balance | Virtue | Forgiveness | "I offer forgiveness and reconciliation freely, letting go of grudges and resentments to forge a better path." | passive | persistent | self | Holysworn Paladin, Primalsworn Paladin, Soulsworn Paladin, Wizard | Any time an opponent leaves contact, if you do not use a reaction to attack them, you may instead use that reaction to cast any non-offensive instant power. At Tier 3 you may instead use that reaction to cast any non-offensive action power. | |
Scoundrel's Code, Egocentric Code | Virtue | Fortune | "I cannot explain, but also cannot deny, that I am blessed with good fortune and luck, attracting success and prosperity I always seem to come out on top." | passive | persistent | self | Swashbuckler, Samurai, Soulsworn Paladin | While active, once per tier each day, may re-roll a single undesirable dice roll, but must abide by second roll (this can include forcing an enemy to re-roll). Usage does not refresh with new battles, hard locked as a per day skill, even if swapping Virtues back and forth. Stacks with "Lucky" racial passive. | |
Order, Balance | Chivalry, Life Keeper | Virtue | Generosity | "I freely share my resources and aid those in need, fostering goodwill and cooperation within my community and beyond." | passive | persistent | 10" | Knight, Samurai, Holysworn Paladin, Primalsworn Paladin, Guardian | Any healing effect, skill, item or power you use on yourself, or that is used on you by an ally, heals an ally for 10% per Tier of that same amount. |
Spiritual Truths, Chivalry, Bushido | Virtue | Honesty | "I do do not lie, regardless of the consequence." | passive | persistent | self | Wizard, Knight, Samurai | Gain +1 spell power per Tier and +3 to hit per Tier with physical attacks | |
Chivalry, Bushido, Holysworn | Virtue | Honor | "I conduct myself with dignity and respect, adhering to a code of ethics that guides my actions and earns me the respect of my peers." | passive | persistent | self | Knight, Samurai, Holysworn Paladin | +3 per Tier Advantage on Honor tests when rolling to stack a Code • while active may also use an Instant to auto-stack a Code |
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Servant of Creation, Liberator | Virtue | Hope | "I am a light even in the darkest of times, where there is despair I will bring hope for the future, when all else is lost still I will stand for a brighter day." | passive | persistent | self | Wizard, Primalsworn Paladin, Knight, Holysworn Paladin, Soulsworn Paladin | Anytime an ally within your LOS is a victim of a critical hit or cast, you are healed for 1d6 per Tier. If an ally is reduced to or less HP, you gain an extra turn that is completed just before that Ally's position in the turn order. | |
Spiritual Truths, Mortal Code | Virtue | Humility | "I recognize my place in creation, important in its own small way and ultimately finite." | passive | persistent | self | Wizard, Holysworn Paladin, Hellsworn Paladin, Primalsworn Paladin, Vigilante | When you elect to drop to the bottom of the turn order, you may immediately use an instant. This does does not count towards your turn at the end of the turn order. | |
Eye for an Eye, Libertas, Cabalist | Virtue | Idealism | "I am guided by lofty ideals and principles, striving to create a better world even when it seems impractical, and never wavering in my commitment to worthy causes." | passive | persistent | self | Vigilante, Guardian, Swashbuckler, Soulsworn Paladin, Knight, Wizard | Each time the Virtue of Idealism is activated, you must state the ideal outcome for a given situation/roll (i.e. I will always Critically hit, or I will not fail a Resolve test). While active, anytime you do not achieve this ideal outcome you can retry once, but must accept the subsequent result. There is not hard limit to the number of times this can be done, but any time the ideal outcome is NOT achieved, you automatically suffer 1d6 per Tier mental damage (always at your max Tier). | |
Leader of Men, Vanquisher, Soul Eater | Virtue | Initiative | "I am the first to act, stepping forward to take charge and make things happen." | passive | persistent | self | Knight, Holysworn Paladin, Samurai, Hellsworn Paladin, Soulsworn Paladin, Wizard, Vigilante, Primalsworn Paladin | Gain +2 per Tier Initiative score and +1 Advantage per Tier on Initiative stat rolls | |
Spiritual Truths, Neutrality, Cabalist | Virtue | Insight | "I see past the surface, piercing through the illusions and lies to uncover the ultimate truths." | passive | persistent | self | Wizard, Soulsworn Paladin, Swashbuckler, Vigilante, Knight | You innately see through most forms of illusions, lies or invisibility, if passing at Perception test. Gain +1 advantage per Tier when doing so and also when using active detection (Perception vs Avoidance/Stealth stat test) to detect hidden targets. | |
Soul Eater, Realm Warder, Freedom Keeper, Carnage | Virtue | Instinct | "I trust in my instincts and intuition to guide me through life's challenges, relying on my inner wisdom and gut feelings to make decisions and navigate uncertainties." | passive | persistent | self | Hellsworn Paladin, Primalsworn Paladin, Wizard, Guardian, Swashbuckler, Vigilante | Gain +0.5 per Tier advantage on all Defensive Reactions and +1 per Tier Dodge. | |
Leader of Men, Law Keeper | Virtue | Integrity | "I uphold the highest standards of integrity and honesty in all my dealings, staying true to my word and principles, even when it is difficult or inconvenient to do so." | passive | persistent | self | Knight, Holysworn Paladin, Samurai, Guardian | Your highest resistance can be used instead of any other resistance, but not more than once per Tier each hour or battle. | |
Chivalry, Bushido, Street Justice, Law Keeper | Virtue | Justice | "I advocate for fairness and equality, seeking to ensure that all individuals are treated justly and that wrongdoing is met with appropriate consequences." | passive | persistent | 10" | Knight, Samurai, Vigilante, Holysworn Paladin, Guardian | While active, grants two mutually exclusive instant skills that can be used against any humanoid target w/in 10" that attacked someone in your party (or a non-combatant) • Justice Demanded: an instant that treats the target as Taunted if failing a Resolve test • Justice Served: an instant that grants +1 to hit/cast per Tier on your next attack/offensive power, and if hitting automatically stacks an honor code. |
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Spiritual Truths, Realm Warder, Libertas | Virtue | Knowledge | "I thirst for knowledge, recognizing its great power to deliver us from the bondage of ignorance." | passive | persistent | self | Wizard, Primalsworn Paladin, Guardian, Vigilante, Swashbuckler | Gain +5% spirit crit chance and +1 Advantage per Tier on Intellect stat rolls | |
Leader of Men, Feudal Lord, Rebel's Code | Virtue | Leadership | "I lead by example, never expecting someone else to get the job done, instead inspiring others through action, deed, vision, or if necessary, fear." | passive | persistent | self | Knight, Holysworn Paladin, Samurai, Guardian, Soulsworn Paladin, Vigilante, Swashbuckler | Whenever you successfully score a critical hit or cast, any ally within the Oath radius gains +50% crit chance on the next attack or skill from the same Primary skill mechanic or physical damage source that you scored the crit on. (i.e. a physical melee crit grants +50% crit to any physical melee attack, a physical ranged crit grants +50% crit to any physical ranged attack, a faith crit grants +50% crit to any faith power, etc...) | |
Demonic Bargain, The Devil's Due, Apocalypse | Virtue | Malevolence | "I embrace the wickedness within, harnessing its dark power to achieve my goals and strike fear into the hearts of my enemies." | passive | persistent | self | Hellsworn Paladin, Soulsworn Paladin, Guardian, Swashbuckler, Samurai, Wizard, Vigilante | All your attacks deal an additional 1d8 Demonic damage. This increases to +2d8 at Tier 4 and +3d8 at Tier 6. Non-damage debuff skills or powers (i.e. curse, hex, etc...) also deal this as damage before applying their effects (do not include spell power damage). | |
Soulsworn, Demonic Bargain, The Devil's Due | Virtue | Mastery | "I have found the secret within the soul of creation, mastery over all things." | passive | persistent | self | Soulsworn Paladin, Hellsworn Paladin, Guardian, Swashbuckler, Samurai | Increases your Mental Resistance by 5 per Tier and reduce opponents Resistance by 5 per Tier for all Resistance EXCEPT Mental Resistance. | |
Servant of the Crown, A Power Older, A Power Greater | Virtue | Meekness | "I never seeking to impose my will upon others, but instead serve others more worthy than I and giving honor where it is due." | passive | persistent | self | Knight, Samurai, Guardian, Holysworn Paladin, Hellsworn Paladin, Primalsworn Paladin, Wizard | Provided you have not used some form of taunt effect, opponents will not target you unless there is no other valid target available. If this is not practical to implement, targets must pass a Wisdom test to target you (at -1 Disadvantage per Tier). | |
Chivalry, Mortal Code, Neutrality | Virtue | Mercy | "I show mercy to those who are in need or have shown remorse for their actions." | passive | persistent | self | Knight, Holysworn Paladin, Hellsworn Paladin, Primalsworn Paladin, Vigilante, Soulsworn Paladin, Swashbuckler | If one of your attacks would reduce an opponent's HP to less than zero, it instead reduces their HP to exactly zero. You also gain +2 healing per Tier with any power, skill, or item when used on a target that is at less than 25% of max (no effect on self heals). | |
Honor Among Thieves, Egocentric Code, Immortality | Virtue | Merit | "I recognize, value and reward merit and achievement wherever it is found." | passive | persistent | self | Vigilante, Swashbuckler, Samurai, Soulsworn Paladin, Knight, Wizard, Guardian, Primalsworn Paladin | When an opponent hits you with an attack or spell that succeeds by less than 10 (i.e. your AC is 40 and they hit for 49 or less), your next attack or spell cast against that target gains +10 to hit/cast per Tier and +1 damage per Tier. | |
Hellsworn, Primalsworn, Krateros | Virtue | Might | "I possess great power and will demonstrate it when necessary." | passive | persistent | self | Hellsworn Paladin, Primalsworn Paladin, Knight, Samurai, Guardian | Non-critical hits do +10% per Tier damage of any type (has no effect on Critical hits) | |
Chivalry, Holysworn | Virtue | Nobility | "I recognize that true nobility is not inherited, it is earned." | passive | persistent | self | Knight, Holysworn Paladin | Everytime you deal damage with an attack (or succeed with a spell), your AC increases by +2, stacking up to once per Tier (i.e. max +14 AC ). This effect persists until the Virtue is cancelled or replaced. | |
A Power Older, A Power Greater | Virtue | Obedience | "I submit myself willingly to authority, obeying orders and rules with humility and respect, and trusting in the wisdom and guidance of a power greater (or older)." | passive | persistent | self | Hellsworn Paladin, Primalsworn Paladin, Wizard, Holysworn Paladin | While carrying out orders or otherwise under the authority of the power(s) you serve, you gain +2 Spell Power per Tier and the duration of any power you use is increased by 1 round (if applicable). | |
Chaos, Balance | Scoundrel's Code, Life Keeper, Rebel's Code | Virtue | Optimism | "I maintain unwavering optimism and positivity in the face of adversity, believing in the inherent goodness of the world and the potential for positive change." | passive | persistent | self | Swashbuckler, Knight, Samurai, Holysworn Paladin, Primalsworn Paladin, Guardian, Vigilante | When rolling for damage, for every 1 per Tier damage away from the minimum possible damage, you may re-roll but must abide by second roll. (i.e. if rolling 1d12 damage at Tier 3, a roll of 1, 2, 3, or 4 could be rerolled). Also applies to healing and shielding powers/skills. |
Judicial Combat, Divine Order, Cabalist | Virtue | Order | "I bring order and structure to chaos, upholding the laws and principles that govern civilized society, even if the masses do not truly comprehend the need." | passive | persistent | self | Knight, Samurai, Soulsworn Paladin, Swashbuckler, Holysworn Paladin, Wizard | All your attacks deal an additional 1d6 (+2 per Tier) "Order" damage (if applicable, treat as a combination of Light, Water, & Earth). This additional damage is doubled against targets sworn to chaos/entropy or heavily influenced by it. | |
Iconoclasm, Watcher on the Wall | Virtue | Patience | "I am able to endure trials and tribulations with patience, I do not lose my temper or my composure but instead wait calmly for the right moment to act." | passive | persistent | self | Hellsworn Paladin, Soulsworn Paladin, Wizard, Holysworn Paladin, Primalsworn Paladin, Guardian | If no offensive instants or actions are taken for one round (including when victim to enemy CC), on the next round your first offensive instant or action has +3 damage per Tier and +5 hit/cast per Tier. | |
Beyond the Law, Watcher on the Wall, Mortal Code | Virtue | Perception | "I have finely honed senses, nothing escapes my notice and my aim is always true." | passive | persistent | self | Vigilante, Swashbuckler, Holysworn Paladin, Primalsworn Paladin, Wizard, Guardian, Hellsworn Paladin | Gain +5% ranged crit chance and +1 Advantage per Tier on Perception stat rolls | |
Soulsworn, Iconoclasm, Feudal Lord | Virtue | Persuasion | "I am confident in my ability to persuade others to challenge all that they think they know true and ensure that they act in accordance with my will." | passive | persistent | self | Soulsworn Paladin, Hellsworn Paladin, Wizard, Knight, Samurai, Holysworn Paladin, Guardian | Gain +1 Advantage per Tier with any form of Persuasion and reduce opponents Mental Resistance by 5 per Tier | |
Vanquisher, The Devil's Due, Judicial Combat | Virtue | Precision | "I execute my actions with precision, paying attention to detail and striving for perfection in all that I do." | passive | persistent | self | Holysworn Paladin, Hellsworn Paladin, Soulsworn Paladin, Wizard, Vigilante, Samurai, Knight, Swashbuckler | You may make up to 1 per Tier Precision Attacks each day without having to roll twice. | |
Beyond the Law, Honor Among Thieves | Virtue | Quick-wit | "I am quick-witted and resourceful, able to think on my feet and respond swiftly to changing circumstances." | passive | persistent | self | Vigilante, Swashbuckler | If your attack or spell fails to hit your target, as a Reaction, you may choose to attempt to Taunt the target. This requires that they take a Resolve test at -1 disavantage per Tier, and failing they are Taunted and suffer -15 to hit or cast on their next turn. | |
Street Justice, Sworn Vengeance | Virtue | Rage | "I know there is a time and place to allow my rage to consume me, driving me heights of passion and violence otherwise unobtainable." | passive | persistent | self | Vigilante, Swashbuckler, Guardian | Any time you use a skill that costs at least 10% of your Fury max, or when victim of a critical hit, your next attack gains +1d6 per Tier physical damage. | |
Watcher on the Wall, Realm Warder | Virtue | Resilience | "I am well versed in the threats and dangers that prevail throughout creation, against these I have trained myself to withstand, and if failing to at least recover quickly." | passive | persistent | self | Holysworn Paladin, Primalsworn Paladin, Wizard, Guardian | Choose one resistance when the Virtue is first activated and at the outset of any new battle/encounter, increase that resistance by 10 per Tier. Also reduces the duration of any CC effect by half. If the CC effect is only 1 round, then gain +1 Advantage on any stat test involved in resisting it. | |
Street Justice, Sacred Quest, Realm Warder | Virtue | Resolve | "I do not back down from a fight, nor balk in the face of adversity, resisting any force that would seek to control me." | passive | persistent | self | Vigilante, Knight, Samurai, Holysworn Paladin, Hellsworn Paladin, Primalsworn Paladin, Soulsworn Paladin, Wizard | Force a re-roll of any fear or mind-control like effects successfully used against you and gain +1 Advantage per Tier on Resolve stat rolls | |
Street Justice, Rebel's Code | Virtue | Resourcefulness | "I am adept at finding solutions to problems, utilizing my creativity, talents, and ingenuity to overcome obstacles and achieve my objectives" | passive | persistent | self | Vigilante, Swashbuckler | When a vigor or fury skill is successful, regain up to 1 per Tier of the Vigor or Fury spend. | |
Chivalry, The Grand Balance, A Power Older, Servant of the Crown | Virtue | Respect | "I show respect for all, but recognize that it must also be earned." | passive | persistent | self | Knight, Primalsworn Paladin, Soulsworn Paladin, Wizard, Hellsworn Paladin, Samurai, Guardian, Holysworn Paladin | For every opponent that acts before you in the turn order, gain +1 physical and +1 spell power (up to a maximum of +1 per Tier) on your turn. If an opponent fails at whatever they were attempting to do on their turn, you immediately jump 1 point ahead of them on your Initiative Score for the remained of the battle. | |
Spiritual Truths, Guardian's Code, Street Justice, Primalsworn | Virtue | Responsibility | "I am not my own, true honor comes from acknowledging that I am responsible for others and to others." | passive | persistent | self | Wizard, Guardian, Vigilante, Primalsworn Paladin | +2 per Tier Advantage on Honor tests when rolling to stack a Code • while active any non-Honor Instant used to benefit, heal or shield an ally also auto-stacks a Code |
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Hellsworn, Conquest, Sworn Vengeance | Virtue | Ruthlessness | "I am willing to take any necessary actions, even if they are harsh or difficult, in order to achieve my goals." | passive | persistent | self | Hellsworn Paladin, Knight, Samurai, Swashbuckler, Vigilante, Guardian | Gain +10% per tier crit chance against any target that is currently Vulnerable, or under the effects of hard CC, such as Stunned, Immobilized, Incapacitated, etc... The bonus crit chance is cut in half if target is only under the effect of soft CC, such as Slowed, Silenced, Blinded, etc... | |
Feudal Lord, Law Keeper, The Grand Balance | Virtue | Stability | "I am a steadfast anchor in times of turmoil and uncertainty, I provide stability and security to those around me." | passive | persistent | self | Knight, Samurai, Holysworn Paladin, Guardian, Soulsworn Paladin, Primalsworn Paladin, Wizard | Negates 1 per Tier of all types of physical damage. Does not stack with any other form of damage negation or absorption. | |
Conquest, Leader of Men, Apocalypse | Virtue | Strategy | "I am calculated and controlled, knowing the value in taking a step back to assess the proper strategic approach to every challenge." | passive | persistent | self | Knight, Hellsworn Paladin, Samurai, Holysworn Paladin, Wizard, Vigilante | Whenever you willingly choose to drop to the bottom of the turn order, you immediately gain an additional reaction to use this turn. Increases by Tier: • At Tier 3 can instead gain an extra instant on your turn. • At Tier 4 can instead gain 2x movement. • At Tier 5 can instead gain an extra action on your turn. • At Tier 6 can instead gain a whole extra turn. |
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Guardian's Code, Krateros, Liberator | Virtue | Strength | "I rely on the strength of arms and body to overcome any obstacle, confident that they will not be found lacking." | passive | persistent | self | Guardian, Knight, Samurai, Primalsworn Paladin, Holysworn Paladin, Soulsworn Paladin | Gain +1 physical damage and +1 Advantage per Tier on Strength Stat rolls | |
Scoundrel's Code, Egocentric Code, Immortality | Virtue | Survival | "I rely upon on my own skills alone to adapt and persevere through even the most dire of situations and can survive against all odds." | passive | persistent | self | Swashbuckler, Samurai, Soulsworn Paladin, Knight, Wizard, Guardian, Primalsworn Paladin, Vigilante | Negate 3 damage per Tier from AoE or environmental effects. Gain +1 Advantage per Tier on Avoidance and Stealth stat rolls | |
Spiritual Truths, Bushido, Soulsworn | Virtue | Temperance | "I exercise moderation and self-restraint in all things, avoiding excess and indulgence, and striving to maintain balance and harmony in mind, body, and spirit." | passive | persistent | self | Wizard, Samurai, Soulsworn Paladin | Gain +1 Advantage per Tier and +5 Resistance per Tier against any form of temptation or vice. While virtue is active, you cannot critically hit or cast, but instead when scoring the equivalent of a critical hit or cast you regain: • 10% per Tier of your max Spirit • +1 Focus per Tier • +1 Faith per Tier |
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Guardian's Code, Sacred Quest, Soul Eater | Virtue | Tenacity | "I refuse to give up, no matter what I may face, I press forward until I achieve victory." | passive | persistent | self | Guardian, Knight, Samurai, Holysworn Paladin, Hellsworn Paladin, Primalsworn Paladin, Soulsworn Paladin | So long as your moving towards a foe or other important objective you are immune to all movement impairing effects, including difficult terrain penalties. • At Tier 3, under the same conditions, you also become immune to knock downs, snares and stuns. • At Tier 6, this increases to include immunity to knock backs or knock ups. |
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Servant of Creation, Neutrality | Virtue | Tolerance | "I embrace tolerance and acceptance of all beings, recognizing the inherent worth of every individual, regardless of race, creed, religion or background." | passive | persistent | self | Wizard, Primalsworn Paladin, Soulsworn Paladin, Swashbuckler, Vigilante | You gain +2 advantage per Tier to on any stat test to resist Fear, Hatred, Taunts, or other such effects. I any of these effects are stated to be automatically or do not mention a stat roll you may use a Resolve or Charm test to resist it, with the above listed advantage. | |
Leader of Men, Rebel's Code, A Power Greater | Virtue | Trust | "I place my trust in others with an open-heart and open-mind, through sincerity and bonds of trust we can all prosper." | passive | persistent | self | Knight, Holysworn Paladin, Samurai, Vigilante, Swashbuckler, Hellsworn Paladin, Primalsworn Paladin, Wizard | You can elect to have an ally within 1" per Tier make an attack roll, casting roll, or stat test on your behalf, and use their combat modifiers or stats instead of your own. | |
Soulsworn, Eye for an Eye, Libertas | Virtue | Will | "I have an indomitable will, I will allow nothing to dissuade me from my choose path." | passive | persistent | self | Soulsworn Paladin, Vigilante, Guardian, Swashbuckler | Gain use of the Willpower Racial passive, once per day (stacks with existing High elf racial passive). • At Tier 3, increases to twice per day. • At Tier 6, increases to thrice per day. |
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Holysworn, Soulsworn, Primalsworn | Virtue | Wisdom | "I am guided by the wisdom of the past and the experiences of those who have come before me, placing great value on their words and deeds," | passive | persistent | self | Holysworn Paladin, Soulsworn Paladin, Primalsworn Paladin | Gain +5% faith crit chance and gain +1 Advantage per Tier on Wisdom stat rolls | |
Primalsworn, A Power Greater, Divine Order | Virtue | Wonder | "I approach the world with a sense of wonder and awe, marveling at the mysteries of creation and remaining open to the infinite possibilities that lie beyond." | passive | persistent | self | Primalsworn Paladin, Holysworn Paladin, Hellsworn Paladin, Wizard, Samurai, Soulsworn Paladin | Any time someone (friend or foe) within your LOS scores a crit, you gain +10% crit chance, stacking up to once per Tier (i.e. max +70% at Tier 7). The Bonus crit persists until scoring a crit with any type of attack or spell, at which point it returns to zero and must be stacked up again. | |
Sworn Vengeance, Vanquisher | Virtue | Wrath | "With righteous anger and indignation I confront injustice, vowing that no evil will go unpunished." | passive | persistent | self | Swashbuckler, Vigilante, Guardian, Holysworn Paladin, Hellsworn Paladin, Soulsworn Paladin, Wizard | When fighting any force, enemy, or institution you deem to be evil, unjust, or in direct opposition to your own values or beliefs, you gain +2d4 damage on all regular main hand attacks or strikes as well as single target action based damaging spells. • This damage matches your primary spell damage type (of is treated as Mental damage for non-spell casters). • However, you also automatically receive this much damage at the start of each of your turns. • Increases to +2d6 at Tier 3, +2d8 at Tier 4, +2d10 at Tier 5, +2d12 at Tier 5, and +2d20 at Tier 7. |
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Bushido, Scoundrel's Code, Soulsworn, Law Keeper | Oath | Adherence | "I pledge myself to this way of life, adhering to it even when others question or falter, I remain steadfast." | passive | persistent | 3" +3" per code stack | Samurai, Swashbuckler, Soulsworn Paladin, Knight, Holysworn Paladin, Guardian | Gain +1 Advantage on Focus, Stealth,and Faith tests. Increases to +2 at Tier 3, +3 at Tier 5, +4 at Tier 7. | |
Cabalist, Honor Among Thieves, Egocentric Code | Oath | Advantage | "I will always seek to turn every situation to my own advantage." | passive | persistent | 3" +3" per code stack | Knight, Wizard, Vigilante, Swashbuckler, Samurai, Soulsworn Paladin | Whenever someone within your oath radius passes a stat test, you gain +1 Advantage per Tier on the next stat test of the same type. | |
Bushido, Guardian's Code, Leader of Men, Holysworn | Oath | Allegiance | "I have sworn my allegiance to this city, we will destroy those who seeks its downfall." | passive | persistent | 3" +3" per code stack | Samurai, Guardian, Knight, Holysworn Paladin | When fighting enemies that have clearly stated/indicated their opposition to your stated allegiance (i.e. to a city, nation, cause, order, commander, liege-lord, etc...), if passing a Resolve test at the start of each new round, you and your allies gain EITHER damage modifiers or spell power modifiers equal to +1 per Tier for that round. | |
Apocalypse, Vanquisher, Conquest | Oath | Annihilation | "I swear I shall not rest until my enemy is utterly destroyed, their very existence wiped from memory." | passive | persistent | 3" +3" per code stack | Wizard, Vigilante, Hellsworn Paladin, Holysworn Paladin, Soulsworn Paladin, Knight, Samurai | When attacking a force, enemy, or institution that you have sworn to destroy, you and any ally within your Oath radius gain +1d4 damage on all damage dealing actions (not including any off hand actions). Increases to +1d6 at Tier 3, +1d8 at Tier 4, +1d10 at Tier 5, +1d12 at Tier 5, and +1d20 at Tier 7. | |
Leader of Men, Divine Order | Oath | Authority | "I vow to wield power responsibly, my authority is not for my benefit but rather those I command." | passive | persistent | 3" +3" per code stack | Knight, Holysworn Paladin, Samurai, Soulsworn Paladin, Wizard | At the outset of any combat, gain +1 per Tier to Initiative Score when determining turn order | |
Libertas, Scoundrel's Code, Soulsworn | Oath | Autonomy | "You shall not rule me, for I have found the will to chart my own course." | passive | persistent | 3" +3" per code stack | Guardian, Vigilante, Swashbuckler, Soulsworn Paladin | Become immune to the following effects by Tier. • Tier 1: Taunt and taunt-like effects • Tier 2: Effects which influence thoughts or implant suggestions • Tier 3: Fear and fear-like effects • Tier 4: stun and incapacitating effects • Tier 5: Non-physical/natural effects that reduce, limit or prevent any portion of your turn • Tier 6: Any kind of mind control or effects which force actions against your will • Tier 7: Any kind of Death spell |
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The Grand Balance, Eye for an Eye | Oath | Correction | "This is out of balance, I swear I will whatever is needed to correct it." | passive | persistent | 3" +3" per code stack | Primalsworn Paladin, Soulsworn Paladin, Wizard, Vigilante, Guardian, Swashbuckler | If the total threat rating of all opponents within your Oath radius is greater than the total threat raing of you and your allies with the Oath Radius, each round you gain your choice of: • +5% per Tier critical hit or critical cast chance • +3 damage per Tier • +10 to hit or cast per Tier |
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Divine Order, Liberator | Oath | Righteousness | "I swear to hold myself to the highest moral standard, so that I might be justified by my actions and deeds." | passive | persistent | 3" +3" per code stack | Samurai, Holysworn Paladin, Soulsworn Paladin, Wizard, Knight | You and all allies within your Oath radius gain their choice of +0.5 per Tier Holy or Psionic spell power. This is also applied as bonus damage on any physical attack. | |
Egocentric Code, Iconoclasm | Oath | Betrayal | "Everyone will betray you eventually, so be sure to betray them first." | passive | persistent | 3" +3" per code stack | Samurai, Soulsworn Paladin, Swashbuckler, Hellsworn Paladin, Wizard | When you betray someone within your oath radius, you auto-crit all attacks or casting rolls against that target while they remain within your Oath radius. | |
Guardian's Code, Freedom Keeper, Honor Among Thieves, Leader of Men | Oath | Brotherhood | "No matter our differences, no matter the circumstances, no matter the costs, we are bound together in brotherhood." | passive | persistent | 3" +3" per code stack | Guardian, Swashbuckler, Vigilante, Knight, Holysworn Paladin, Samurai | When any ally within the Oath radius suffers from a critical hit/cast, they only take regular damage. All other allies within the Oath have that same amount of damage split as evenly as possible amongst them. | |
Bushido, Chivalry, Sacred Quest | Oath | Charity | "I swear to extend a helping hand to those in need, sharing the bounties of life to foster compassion and generosity." | passive | persistent | 3" +3" per code stack | Samurai, Knight, Holysworn Paladin, Hellsworn Paladin, Primalsworn Paladin, Soulsworn Paladin | All healing effects gain a +1 per Tier bonus amount on initial amount (treat similar to and stacks with, spell power modifiers) | |
Spiritual Truths, The Grand Balance, Neutrality | Oath | Clarity | "I is my duty to seek clarity, unveiling the truth with a discerning eye and dispelling the shadows that cloud understanding." | passive | persistent | 3" +3" per code stack | Wizard, Primalsworn Paladin, Soulsworn Paladin, Swashbuckler, Vigilante | Oath giver can passively detect or sense the presence of good, evil, order, and chaos within Oath radius. If passing an Intellect or Wisdom test (with +1 Advantage per Tier) can also gain a limited understanding of any particular effects. | |
Judicial Combat, Krateros, Hellsworn | Oath | Combat | "I was born for battle, not truly alive unless in combat with a worthy foe." | passive | persistent | 3" +3" per code stack | Knight, Samurai, Soulsworn Paladin, Swashbuckler, Primalsworn Paladin, Guardian, Hellsworn Paladin | If the Oath giver can justify that the foe is worthy, gain +3 to hit per Tier for all types of physical damage | |
Leader of Men, Feudal Lord, Soulsworn | Oath | Command | "I take upon myself the mantle of command, pledging to lead with strength, wisdom, and an iron will." | passive | persistent | 3" +3" per code stack | Knight, Holysworn Paladin, Samurai, Guardian, Soulsworn Paladin | Anytime the Oath giver elects to drop to the bottom of the turn order, allies within the Oath radius gain +3 per Tier Initiative Score for that round. Any enemy target that was bumped lower in the turn order as a result of this losses either their instant or reaction that round. | |
Servant of Creation, A Power Greater | Oath | Communion | "Even as I attune myself to the inner most thoughts of others, I swear to respect and honor the intimacy of those thoughts." | passive | persistent | 3" +3" per code stack | Wizard, Primalsworn Paladin, Holysworn Paladin, Hellsworn Paladin | Can mentally communicate at will with any sentient being within your Oath radius via an exchange of thoughts. If they are not willingly participating in the exchange of thoughts targets can use mental resistance roll to block this effect, with a -3 per Tier modifier. | |
Apocalypse, Conquest, Hellsworn | Oath | Conquest | "It is not enough to simple defeat the enemy, they must be utterly crushed so that they will never rise again." | passive | persistent | 3" +3" per code stack | Wizard, Vigilante, Hellsworn Paladin, Knight, Samurai | If dealing damage against a target that is of the same size or smaller, it also knocks the target down if it fails a Stamina test (with -1 Disadvantage per Tier). • If the target is already knocked down or incapacitated in some way deal +2 damage per Tier instead • upon standing the target is Frightened of whomever knocked it down |
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Cabalist, The Devil's Due | Oath | Corruption | "I swear to corrupt anything within my reach, twisting its purpose to serve my own." | passive | persistent | 3" +3" per code stack | Knight, Wizard, Samurai, Hellsworn Paladin | The first time any target that is currently under the effects of a persistent beneficial spell effect (i.e. Blessing, Aspect, Omen, Boon, Oath, Virtue, Shield etc...) enters your Oath radius, its effects become the opposite of what is intended. • Temporary HP and Shields are immediately removed and inflicted as damage. • If opposite effects are impractical or ambiguous simply negate the effect • Use resistance equal to 10x the Tier of the caster of the effect, and if the effect is higher Tier than you it is immune. |
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Hellsworn, Eye for an Eye, Carnage | Oath | Cruelty | "Of this I give my word, I will inflict such suffering upon you as to forever remind you of your folly." | passive | persistent | 3" +3" per code stack | Hellsworn Paladin, Vigilante, Guardian, Swashbuckler, Soulsworn Paladin | If dealing damage against a target, inflicts a 2 damage per Tier stackable bleed effect. While healing can remove this bleed effect, the value of the heal must be greater than the total bleed effect to do so, and in doing so all HP gain from that heal is negated. | |
Chivalry, Scoundrel's Code, Street Justice | Oath | Daring | "I am the first into the fray, embracing the thrill of each new challenge as an example to all." | passive | persistent | 3" +3" per code stack | Knight, Swashbuckler, Vigilante | If charging an opponent that is not already engaged in combat, your weapons gain a temporary Charge attribute of +1 hit per Tier and +0.5 damage per Tier. This stacks with other charge modiers/attributes. | |
Mortal Code, Sworn Vengeance | Oath | Death | "I am the bringer of death, sworn to honor the cycle of life and acknowledge the necessity of our mortal lives, there is sanctity in its passing." | passive | persistent | 3" +3" per code stack | Holysworn Paladin, Hellsworn Paladin, Primalsworn Paladin, Vigilante, Swashbuckler, Guardian | Any target that dies within the Oath radius heals the Oath giver and any allies within the oath radius for 1d6HP +2 per Tier. Alternatively, this can be taken as Vigor, Fury, or Spirit, or immediately adds +1 honor code stack, +1 Faith, +2 Stealth, or +2 Focus. | |
Servant of Creation, Vanquisher, Sacred Quest, Sworn Vengeance | Oath | Dedication | "I dedicate myself to the task at hand and hereby swear I shall see it through." | passive | persistent | 3" +3" per code stack | Wizard, Primalsworn Paladin, Holysworn Paladin, Hellsworn Paladin, Soulsworn Paladin, Vigilante, Knight, Samurai, Swashbuckler, Guardian | While in the service of your dedicated task, you and any ally within your Oath radius is Immovable. At Tier 4, also become Unyielding. At Tier 6 also become Uncontrollable. | |
Servant of the Crown, A Power Greater | Oath | Deference | "I recognize the wisdom of those who came before, seeking guidance from what has been to inform my present choices." | passive | persistent | 3" +3" per code stack | Knight, Samurai, Guardian, Holysworn Paladin, Hellsworn Paladin, Primalsworn Paladin, Wizard | Anyone affected by your oath can choose to test off of your Wisdom instead of their own. You and they, gain +0.5 per Tier advantage when doing so. May also re-roll failed Wisdom tests but must abide by second roll. | |
Rebel's Code, Street Justice, Watcher on the Wall, Iconoclasm | Oath | Defiance | "I declare my defiance, unyielding in the face of overwhelming odds, my resolve shall hold." | passive | persistent | 3" +3" per code stack | Vigilante, Swashbuckler, Holysworn Paladin, Primalsworn Paladin, Wizard, Guardian, Hellsworn Paladin, Soulsworn Paladin | Anyone affected by your oath can choose to test off of your Resolve instead of their own. You and they, gain +0.5 per Tier advantage when doing so. May also re-roll failed Resolve tests but must abide by second roll. | |
Scoundrel's Code, The Devil's Due | Oath | Depravity | "If am corrupt, then I will be the chief of sinners." | passive | persistent | 3" +3" per code stack | Swashbuckler, Samurai, Hellsworn Paladin | If at least two or more allies are within your Oath radius, your depravity is so distracting that you or one of your allies can hide even if LoS has not been broken, so long as no opponent with LoS is within the radius. | |
Soul Eater, Apocalypse | Oath | Desolation | "Desolation will follow in my wake, despair all ye who would resist me." | passive | persistent | 3" +3" per code stack | Hellsworn Paladin, Primalsworn Paladin, Wizard, Vigilante | Passively inflicts 1d4 mental damage when any opposing target first enters the Oath radius. Damage can be resisted. • Increase to 1d6 at Tier 2 • Increase to 1d8 at Tier 3 • Increase to 1d10 at Tier 4 • Increase to 1d12 at Tier 5 and add +2 for each Tier above that. |
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Cabalist, Hellsworn | Oath | Discord | "Be assured, you will find no common cause here, I will ever work to sow the seeds of discord among you." | passive | persistent | 3" +3" per code stack | Knight, Wizard, Hellsworn Paladin | Anytime an enemy within the Oath radius attempts to cast a beneficial spell on an ally (i.e. healing, boons, blessings, etc...), that ally must choose to resist it, and gains +5 resistance per Tier of the Oath giver. | |
Scoundrel's Code, Iconoclasm | Oath | Dissonance | "I swear I will disrupt your false harmony, laying bare your hypocrisy for all to see." | passive | persistent | 3" +3" per code stack | Swashbuckler, Hellsworn Paladin, Soulsworn Paladin, Wizard | Enemy casters within the Oath radius have +5% Miscast chance per Tier | |
Conquest, Demonic Bargain | Oath | Domination | "I pledge to dominate my surroundings, asserting control over all within my grasp." | passive | persistent | 3" +3" per code stack | Knight, Hellsworn Paladin, Samurai, Soulsworn Paladin, Guardian, Swashbuckler | Enemies within the Oath radius take 1d4 mental damage every time they fail to hit with a physical attack (dodged or armor saved) or fail to cast a spell. Damage can be resisted. • Increase to 1d6 at Tier 2 • Increase to 1d8 at Tier 3 • Increase to 1d10 at Tier 4 • Increase to 1d12 at Tier 5 and add +2 for each Tier above that |
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Chivalry, Guardian's Code, Holysworn, Leader of Men | Oath | Duty | "I am committed to my task, shouldering any burden until my mission is complete." | passive | persistent | 3" +3" per code stack | Knight, Guardian, Holysworn Paladin, Samurai | If acting under orders or working to complete a specific quest or mission, one ally per Tier within the Oath radius can re-roll a single damage dice on their turn and keep whichever outcome they desire. | |
Spiritual Truths, Soulsworn, A Power Greater, Mortal Code | Oath | Enlightenment | "The pursuit of knowledge stands paramount, it is my duty to share the true knowledge of creation will all who have ears to hear." | passive | persistent | 3" +3" per code stack | Wizard, Soulsworn Paladin, Holysworn Paladin, Hellsworn Paladin, Primalsworn Paladin, Vigilante | Anyone affected by your oath can choose to test off of your Intellect instead of their own. You and they, gain +0.5 per Tier advantage when doing so. May also re-roll failed Intellect tests but must abide by second roll. | |
Judicial Combat, Honor Among Thieves | Oath | Equity | "I swear to provide a fair fight, but if you can't even land a blow, you've no business facing me." | passive | persistent | 3" +3" per code stack | Knight, Samurai, Soulsworn Paladin, Swashbuckler, Vigilante | All opponents within your Oath radius take 1d4 mental damage if they miss an attack. This also applies if they fail at casting a spell, however the damage matches the damage type of the spell. If they are immune or hardened to this damage type they take mental damage instead. Increases to 1d6 at Tier 3, 1d8 at Tier 4, 1d10 at Tier 5, 1d12 at Tier 5, and 1d20 at Tier 7. | |
Bushido, Soulsworn, Chivalry | Oath | Excellence | "I swear to hold myself to the highest possible standard and seek mastery of my craft, thereby inspiring greatness in others." | passive | persistent | 3" +3" per code stack | Samurai, Soulsworn Paladin, Knight | Once per turn may re-roll any miss (including a critical) but must abide by second roll | |
Soul Eater, Scoundrel's Code, Carnage | Oath | Excess | "I will always take another portion, for what is yours is mine if I get to it first. You'd do the same if you were wise." | passive | persistent | 3" +3" per code stack | Hellsworn Paladin, Primalsworn Paladin, Swashbuckler, Vigilante | Any time an enemy target is slain or healed for 5HP or more within the Oath radius, the Oath giver and any allies roll an Initiative stat test (Oath giver has +1 advantage per Tier on their roll). The highest scoring roll is healed for 1d10 +2 per Tier | |
Hellsworn, Demonic Bargain, Krateros | Oath | Exploitation | "It is my duty to prey upon the weak for personal gain. To do otherwise is to be weak myself." | passive | persistent | 3" +3" per code stack | Hellsworn Paladin, Soulsworn Paladin, Guardian, Swashbuckler, Knight, Samurai, Primalsworn Paladin | Deal +2 damage per Tier anytime you attack a target with less current HP than you, or with a damage type that it it has a sensitivity or weakness to, or that is the lowest of values between all resistances and AC. | |
Freedom Keeper, Liberator, Rebel's Code | Oath | Freedom | "I swear to uphold the freedoms of others, that none shall find themselves under the yoke of tyranny." | passive | persistent | 3" +3" per code stack | Guardian, Swashbuckler, Knight, Holysworn Paladin, Soulsworn Paladin, Vigilante | Gain +5 Resistance per Tier and +1 Advantage per Tier on stat rolls against any type of CC effects or powers. | |
Immortality, Carnage, Soulsworn | Oath | Glory | "I dedicate myself to achieving glory, leaving an indelible mark upon the annals of history." | passive | persistent | 3" +3" per code stack | Knight, Wizard, Guardian, Primalsworn Paladin, Vigilante, Hellsworn Paladin, Swashbuckler, Soulsworn Paladin | If the Oath giver strikes a glorious killing blow or otherwise defeats a significant foe, up to 1 ally per Tier within the Oath radius can take an immediate additional move or action. | |
Watcher on the Wall, Realm Warder | Oath | Guardianship | "I have been given guardianship of this land, and I will die before I let the enemy have it." | passive | persistent | 3" +3" per code stack | Holysworn Paladin, Primalsworn Paladin, Wizard, Guardian | When guarding or defending a location of strategic, mystical, spiritual, or societal importance, you and your allies within your Oath radius gain the following, per Tier: +1 advantage on Resolve test, +3 Temporary HP, +2 AC, +2 Resistance (all types) | |
Spiritual Truths, Primalsworn | Oath | Harmony | "I swear to uphold the harmony of existence, order and chaos held in equal measure that the balance can be maintained." | passive | persistent | 3" +3" per code stack | Wizard, Primalsworn Paladin | Any Balance based spirit or faith powers cast by the Oath giver or allies can be rolled twice, with the prefered result being used. This also applies to Order based spirit/faith powers when used directly against or in opposition to sources of Chaos, and vice versa. | |
Carnage, Sworn Vengeance | Oath | Havoc | "I vow to slake my fury upon all within my reach." | passive | persistent | 3" +3" per code stack | Hellsworn Paladin, Swashbuckler, Vigilante, Guardian | Any time you successfully deal physical damage with an attack, you also inflict 2 per Tier demonic damage to everyone within your Oath radius | |
Libertas, Scoundrel's Code | Oath | Independence | "I declare our independence, free from the influence of those who would tell us how to live." | passive | persistent | 3" +3" per code stack | Guardian, Vigilante, Swashbuckler | Gain +5 Holy, Demonic, and Mental Resistance per Tier | |
Judicial Combat, Feudal Lord, Street Justice, Eye for an Eye | Oath | Judgement | "Judgement has been pronounced upon you, I shall not rest until I have seen it done." | passive | persistent | 3" +3" per code stack | Knight, Samurai, Soulsworn Paladin, Swashbuckler, Holysworn Paladin, Guardian, Vigilante | Pronounce judgment on a single enemy target. Until that enemy is destroyed, incapacitated, captured or otherwise defeated, everyone within the Oath radius can choose to re-roll any hit or casting roll made against that target, selecting the desired value. | |
Chivalry, Street Justice, Law Keeper | Oath | Injustice | "I am sworn to fight injustice at every turn, upholding the dignity and rights of all." | passive | persistent | 3" +3" per code stack | Knight, Vigilante, Samurai, Holysworn Paladin, Guardian | If acting in the name of justice or to see an injustice set right, you Frighten all foes within your Oath radius. | |
Law Keeper, Divine Order | Oath | Law | "I vow to uphold and enforce the rule of law, without partiality or prejudice." | passive | persistent | 3" +3" per code stack | Knight, Samurai, Holysworn Paladin, Guardian, Soulsworn Paladin, Wizard | Any action or activity that you or an ally within your Oath radius carry out in an effort to uphold and enforce the rule of law, cannot cause dishonor and physical attacks gain +1 Crushing blow per Tier (stacks with existing sources of Crushing blow). | |
Beyond the Law, Iconoclasm, Liberator | Oath | Liberation | "I have come to proclaim liberation for those in bondage, I swear freedom for the oppressed." | passive | persistent | 3" +3" per code stack | Vigilante, Swashbuckler, Hellsworn Paladin, Soulsworn Paladin, Wizard, Knight, Holysworn Paladin | Any targets within your Oath radius that are under the effects of a physical, mental, magical, or spiritual bondage of any kind gain +1 advantage per Tier or +5 resistance per Tier to any attempt to escape and/or resist their bondage, or for you to facilitate their escape. | |
Balance | Life Keeper, Immortality, Servant of Creation | Oath | Life | "I swear to uphold and preserve the sanctity of life in all its wondrous forms." | passive | persistent | 3" +3" per code stack | Knight, Samurai, Holysworn Paladin, Primalsworn Paladin, Guardian, Wizard, Vigilante | All healing effects within your Oath radius gain +2 per Tier. Undead within your Oath radius take +2 damage per Tier any time they would take damage. |
Chivalry, Guardian's Code, Servant of the Crown, Honor Among Thieves | Oath | Loyalty | "My sword stands ever-ready to defend my allies, I will never abandon them in their moment of need." | passive | persistent | 3" +3" per code stack | Knight, Guardian, Samurai, Holysworn Paladin, Vigilante, Swashbuckler | If any ally within the Oath radius is hit by a critical hit/cast, is knocked unconscious, or is hit by a CC effect which causes them to lose their entire turn, up to three other allies within the oath radius gain one extra portion to their own turn. This cannot occur more than once per round. Can only choose one extra portion, with types based on Tier. • Tier1: extra reaction • Tier 2: extra instant • Tier 3: extra main hand attack (as part of existing action) • Tier 4: extra full basic attack action • Tier 5: extra Move • Tier 6: extra action (of any kind) • Tier 7: extra turn (immediately following the completion of their own) |
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The Devil's Due, Demonic Bargain | Oath | Collection | "Your soul has a debt to pay, I have sworn to collect" | passive | persistent | 3" +3" per code stack | Samurai, Hellsworn Paladin, Soulsworn Paladin, Guardian, Swashbuckler | Select a single target within your Oath radius. You and any ally gain +0.5 damage per tier and +5 to hit/cast per tier against that target. When it is slain, you may identify a new target. If that target has a soul, when it dies it remains bound to you for as long as you maintain this oath, and can be used to make an independent 1d8 mental damage attack against any target within your Oath radius, gaining the bonuses as though it was your ally. You can store up to a maximum of 1 per Tier souls in this manner. | |
Liberator, Mortal Code | Oath | Redemption | "I pledge to offer redemption and second chance to those who seek it, even in the face of death." | passive | persistent | 3" +3" per code stack | Knight, Holysworn Paladin, Soulsworn Paladin, Hellsworn Paladin, Primalsworn Paladin, Vigilante | You and any ally within your Oath radius may choose to have any non-critical hit./cast damage that would kill or injury a target isntead drop the targets HP to 0. If anyone chooses NOT to do this or if a critical hit/cast kills or injures a target the oath is imemdiately cancelled. Any fatal damage against you or an ally with your Oath radius gains a 10% per Tier chance to instead reduce your HP to the minimum amount for a Critcal Injury instead. | |
Servant of the Crown, Bushido | Oath | Obedience | "My master's word is law, I will obey and see that his will is done." | passive | persistent | 3" +3" per code stack | Knight, Samurai, Guardian, Holysworn Paladin | When obeying the orders of a superior, you and allies within the Oath radius gain +1 movement, ignore difficult terrain penalties, and cut any movement reduction CC in half. | |
Hellsworn, Feudal Lord | Oath | Oppression | "I must at all times exercise my power over others, that they may know their place." | passive | persistent | 3" +3" per code stack | Hellsworn Paladin, Knight, Samurai, Holysworn Paladin, Guardian, Soulsworn Paladin | You and all allies within the Oath radius are treated as Fearsome, with -1 per Tier disadvantage against your Fearsome effects. | |
Chaos, Balance | Neutrality, Life Keeper | Oath | Pacifism | "I am sworn to do no harm." | passive | persistent | 3" +3" per code stack | Soulsworn Paladin, Swashbuckler, Vigilante, Knight, Samurai, Holysworn Paladin, Primalsworn Paladin, Guardian | Provided that you do no harm of anykind, gain your choice of +10% crit per Tier or +10% effectiveness per Tier on any spell or skill you use on yourself or anyone within your Oath radius. This applies to CC spells and effects provided they deal no direct or in-direct damage. The Oath is cancelled the moment you cause harm of anykind. |
Sacred Quest, Freedom Keeper, Immortality | Oath | Perseverance | "I swear to press on until I achieve success, unwilling to give up no matter the circumstances." | passive | persistent | 3" +3" per code stack | Knight, Samurai, Holysworn Paladin, Hellsworn Paladin, Primalsworn Paladin, Soulsworn Paladin, Guardian, Swashbuckler, Wizard, Vigilante | +3 hit/cast per Tier for all types of damage, for you and all allies within your Oath radius | |
Balance | Spiritual Truths, Primalsworn, Realm Warder, Life Keeper | Oath | Preservation | "I am sworn to preserve, not destroy. Safeguarding the wonders of the world around us." | passive | persistent | 3" +3" per code stack | Wizard, Primalsworn Paladin, Knight, Samurai, Holysworn Paladin, Guardian | Any damage that would drop the HP of a target you select below 0, instead drops it to 1HP and grants 2 per Tier temporary HP that last until depleted or the battle ends or 1 hour passes out of combat. This effect cannot occur more than once per hour. |
Chivalry, Guardian's Code, Holysworn, Freedom Keeper | Oath | Protection | "I swear to protect the defenseless and to be the shield for those who cannot stand alone." | passive | persistent | 3" +3" per code stack | Knight, Guardian, Holysworn Paladin, Swashbuckler | Grants +3 AC per Tier to all friendlies within Oath radius but reduces the Oath givers AC by the same amount. Any un-engaged enemy inside the oath radius must attack the caster if they are the closest target unless passing a Resolve test. | |
Holysworn, Soulsworn, Divine Order | Oath | Purity | "In the pursuit of purity, I vow to cleanse the tainted, purify the corrupted, and exemplify untarnished virtue in a world shrouded by darkness." | passive | persistent | 3" +3" per code stack | Holysworn Paladin, Soulsworn Paladin, Samurai, Wizard | You and all allies within your Oath radius have all resistances increased by +3 per Tier | |
Sacred Quest, Vanquisher, The Grand Balance, Beyond the Law | Oath | Purpose | "I swear I will not rest until my purpose is fulfilled" | passive | persistent | 3" +3" per code stack | Knight, Samurai, Holysworn Paladin, Hellsworn Paladin, Primalsworn Paladin, Soulsworn Paladin, Wizard, Vigilante, Swashbuckler | Choose a single enemy target. Until that enemy is destroyed, incapacitated, or otherwise defeated you and any ally within your Oath radius gain +1 movement. When defeated, can use a reaction to select a new target. Increases to +2 at Tier 3, +3 at Tier 4, +4 at Tier 6. | |
Beyond the Law, Iconoclasm, Rebel's Code | Oath | Rebellion | "Wherever the tyrant and the oppressor can be found, I so swear you will also find me revolt against them." | passive | persistent | 3" +3" per code stack | Vigilante, Swashbuckler, Hellsworn Paladin, Soulsworn Paladin, Wizard | You and anyone in your Oath radius that are openly opposing or fighting against an oppressive or tyrannical force gain, per Tier, +3 Temporary HP, +0.5 damage (all types), +5 to hit/cast and +0.5 Advantage on Stat tests (including Stealth) for the duration of the battle or rebellious activity being undertaken. | |
Primalsworn, Eye for an Eye, Judicial Combat | Oath | Restitution | "I pledge to restore what has been lost, to mend what has been broken, and to seek reparation for those who have suffered injustice." | passive | persistent | 3" +3" per code stack | Primalsworn Paladin, Vigilante, Guardian, Swashbuckler, Soulsworn Paladin, Knight, Samurai | Any victim of a critical hit or cast gains +10% per Tier crit chance on their next attack or spell | |
Bushido, The Grand Balance, Neutrality | Oath | Restraint | "I swear to temper my impulses and always provide a well measured response." | passive | persistent | 3" +3" per code stack | Samurai, Primalsworn Paladin, Soulsworn Paladin, Wizard, Swashbuckler, Vigilante | If a non-critical hit or cast made by you or any allies within the Oath radius would drop an enemy target below 0HP, they may choose instead to drop them to exactly 0HP. | |
Street Justice, Holysworn, Eye for an Eye | Oath | Retribution | "I am the righteous hand of retribution, ensuring that no wrong goes unpunished | passive | persistent | 3" +3" per code stack | Vigilante, Holysworn Paladin, Guardian, Swashbuckler, Soulsworn Paladin | All direct damage action based primary skills used against an enemy that dealt damage to you on their turn gain 1d4 damage. • Increase to 1d6 at Tier 3 • Increase to 1d8 at Tier 5 • Increase to 1d10 at Tier 7 |
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Order, Balance | A Power Greater, Life Keeper | Oath | Reverence | "I vow to show respect, admiration, and awe for creation [or whatever power I serve], defending and upholding it in all its forms." | passive | persistent | 3" +3" per code stack | Holysworn Paladin, Hellsworn Paladin, Primalsworn Paladin, Wizard, Knight, Samurai, Guardian | When guarding or defending a location that has a connection to the power you serve or is physical representation of it in some way, the area inside your Oath radius becomes sacred ground. Any opponent, and even allies who don't show the proper reverence, must pass a Resolve test to remain or move into the oath radius. They must only pass this test once. However, regardless of the test, if at the start of their turn they are inside this Oath radius they take 1d8 per Tier damage, based in the appropriate damage type that you rever. If this is not practically obvious, assume mental damage. |
A Power Older, Apocalypse, Beyond the Law | Oath | Ruination | "Whatever they seek to build, I vow to tear down." | passive | persistent | 3" +3" per code stack | Hellsworn Paladin, Primalsworn Paladin, Wizard, Vigilante, Swashbuckler | At the start of each of your turns, may attempt to dispel any known beneficial magic effect you choose within the Oath radius (shields, boons, blessings, etc...). Use resistance equal to 20x the Tier of the caster of the effect. Has no effect on magic effects that are of a higher Tier than you. | |
Chivalry, Spiritual Truths, Guardian's Code, Holysworn | Oath | Sacrifice | "I give my oath to lay down my life for others, for there is no greater love." | passive | persistent | 3" +3" per code stack | Knight, Wizard, Guardian, Holysworn Paladin | As a reaction, before damage is rolled, the Oath giver may move OR sprint up to their full movement stat to intercept an attack made against anyone within their Oath radius that is victim of a critical hit/cast or that would drop below 0HP. • The attack is carried out on the oath giver instead using the exact same rolls. • Cannot move on their own next turn and if required to sprint, can take no turn at all. |
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A Power Older, Immortality, Sacred Quest | Oath | Secrecy | "I am sworn to secrecy. Of what, you will never know." | passive | persistent | 3" +3" per code stack | Hellsworn Paladin, Primalsworn Paladin, Wizard, Knight, Guardian, Vigilante, Samurai, Holysworn Paladin, Soulsworn Paladin | Within your Oath radius, you and any ally that is hiding gain +1 per Tier advantage on rolls to avoid detection. Stealth classes also gain this advantage on Stealth tests. | |
Egocentric Code, Libertas, Soul Eater | Oath | Self-service | "I swear to serve myself first and foremost, and to inspire others to do the same, for one can only truly count on themselves." | passive | persistent | 3" +3" per code stack | Samurai, Soulsworn Paladin, Swashbuckler, Guardian, Vigilante, Hellsworn Paladin, Primalsworn Paladin | You and any ally within your Oath radius gain +10% per Tier crit chance on any self cast spell or skill. IF their is no roll invovled instead grants +10% per Tier effectiveness. If anyone wihtin the Oath radius uses abeneficial spell or skill on someone other than themselves the Oath is immediately cancelled. | |
Chivalry, Guardian's Code, Servant of Creation, Servant of the Crown | Oath | Service | "In service to others do we find true strength and honor" | passive | persistent | 3" +3" per code stack | Knight, Guardian, Wizard, Primalsworn Paladin, Samurai, Holysworn Paladin | Gain 3 temporary HP per tier of the Oath giver. | |
Hellsworn, Vanquisher, Sworn Vengeance, Law Keeper | Oath | Severity | "I will show no mercy and give no quarter." | passive | persistent | 3" +3" per code stack | Hellsworn Paladin, Holysworn Paladin, Soulsworn Paladin, Wizard, Vigilante, Swashbuckler, Guardian, Knight, Samurai | If dealing damage against a target, you and any ally within your Oath radius may strike again with a regular main hand and off hand attack, as part of the same action (must adhere to 4-3-2 rule). ANY show of mercy within your Oath radius cancels this Oath immediately. | |
Street Justice, Beyond the Law, Cabalist | Oath | Shadows | "I am ever present, but rarely seen, sworn to see our cause fulfilled, even if none will ever know who it was that struck the blow." | passive | persistent | 3" +3" per code stack | Vigilante, Swashbuckler, Knight, Wizard | When using any action while obscured in shadow, passing an Avoidance test (with +1 advantage per Tier) will cause non-allies to believe the action was taken by another target within your Oath radius. This could act as a taunt like effect, or even cause an enemy to think it was attack by one of its allies. Must be within reason, GM discretion applies. | |
Holysworn, Primalsworn, Realm Warder | Oath | Shelter | "It is my sacred oath to shelter the weary, the weak, the traveller, and the refugee. I will ever be a refuge in the storm and a safe haven to those in need." | passive | persistent | 3" +3" per code stack | Holysworn Paladin, Primalsworn Paladin, Wizard | Any target within the Oath radius that currently has less HP than the Oath giver, takes up to 5 less damage per Tier with that damage instead dealt to the Oath giver. | |
Mortal Code, Egocentric Code, Watcher on the Wall | Oath | Solitude | "I shall stand alone, for in solitude I find clarity of purpose." | passive | persistent | 3" +3" per code stack | Holysworn Paladin, Hellsworn Paladin, Primalsworn Paladin, Vigilante, Samurai, Soulsworn Paladin, Swashbuckler, Wizard, Guardian | If there are more enemies than allies within your Oath radius, you gain the following benefits: • +1d6 Vigor, Fury, or Spirit each round. Increasing to +2d6 at Tier 4. • +1 Focus, Faith, Stealth each round. Increasing to +2 at Tier 4 • Gain these benefits every hour outside of combat (where applicable). |
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Servant of Creation, Watcher on the Wall | Oath | Stewardship | "It is an honor to be entrusted with this. I pledge myself to its care well being." | passive | persistent | 3" +3" per code stack | Wizard, Primalsworn Paladin, Holysworn Paladin, Guardian | While the Oath is active, select a single target person, item, or location (specific) that you have been given stewardship of. While within a range equal to your oath radius of it, you gain +0.5 per Tier physical damage and spell power and any time the target takes damage you take half of it instead as mental damage. | |
Feudal Lord, Demonic Bargain | Oath | Subjugation | "I swear to exert my control over all those within my reach, they will do as I command." | passive | persistent | 3" +3" per code stack | Knight, Samurai, Holysworn Paladin, Guardian, Soulsworn Paladin, Hellsworn Paladin, Swashbuckler | When the Oath is first activated and at the start of each new encounter, select a single spell Archetype that cannot be cast by anyone within the Oath radius or on targets within the radius. Whenever a different archetype is successfully cast within your oath radius, as a Reaction you may change the subjugated Archetype to match once that spell has been completed. | |
A Power Older, The Devil's Due | Oath | Submission | "I swear compliance and subservience to my masters." | passive | persistent | 3" +3" per code stack | Hellsworn Paladin, Primalsworn Paladin, Wizard, Samurai | While doing the bidding of your master(s) or those who hold power over you, any one within your Oath radius (including yourself) that uses a rank or tier based power or skill, does so as if it was 1 rank or Tier higher than it should be. | |
Conquest, A Power Older, Krateros, Soulsworn | Oath | Supremacy | "I am sworn to demonstrate my supremacy, those who bask in my greatness will be rewarded." | passive | persistent | 3" +3" per code stack | Knight, Hellsworn Paladin, Samurai, Primalsworn Paladin, Wizard, Guardian, Soulsworn Paladin | Any ally within the Oath radius may use the Oath givers critical hit or cast chance for a matching damage type if it is higher than their own. If it is not, they instead gain +2% crit per Tier. | |
Bushido, Spiritual Truths, Rebel's Code, Neutrality | Oath | Truth | "I am honor bound to pursue and speak the truth, even when it is uncomfortable to do so." | passive | persistent | 3" +3" per code stack | Samurai, Wizard, Vigilante, Swashbuckler, Soulsworn Paladin | The resistances of all friends, foes and spell effects within the Oath radius are reduced by 5 per Tier | |
Chivalry, Bushido, Holysworn, Conquest | Oath | Valor | "I give my solemn oath to stand resolute in the face of adversity and fear, a beacon of valor for all who behold me." | passive | persistent | 3" +3" per code stack | Knight, Samurai, Holysworn Paladin, Hellsworn Paladin | Gain +1 damage/healing per Tier (all types) and +1 advantage per Tier on Resolve rolls when facing an enemy group or single opponent that has a higher Threat Rating than the party (where the parties Threat rating is equal to the combined level of all PCs +Threat Rating of any pets/minions) • recalculate the Threat Rating of both groups each time someone is knocked unconscious or killed |
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Sworn Vengeance, Street Justice, Hellsworn | Oath | Vengeance | "I am the swift hand of vengeance, the blunt instrument that repays violence with violence." | passive | persistent | 3" +3" per code stack | Swashbuckler, Vigilante, Guardian, Hellsworn Paladin | When an enemy deals damage to an ally within your Oath radius you may, as a Reaction, attack that target with a regular ranged, thrown or melee main hand attack. May move up to 0.5"/Tier if required to bring you into melee range. | |
Guardian's Code, Street Justice, Primalsworn, Watcher on the Wall | Oath | Vigilance | "I declare my oath, to be ever watchful of danger and alert to any threat." | passive | persistent | 3" +3" per code stack | Guardian, Vigilante, Primalsworn Paladin, Holysworn Paladin, Wizard | As a reaction, when an enemy within your Oath radius attempts to cast a spell you may attempt to interrupt them if passing a Perception test. Suffer -1 Disadvantage per Tier of enemy caster but +1 Advantage per Tier of the Oath giver. | |
Spiritual Truths, Primalsworn, Krateros, Libertas | Oath | Vitality | "I give my oath to be a beacon of life and energy, a force that renews the vigor of all living beings." | passive | persistent | 3" +3" per code stack | Wizard, Primalsworn Paladin, Knight, Samurai, Guardian, Vigilante, Swashbuckler | Gain +1 Vigor OR Spirit OR Fury at the start of each turn. Increases to +2 at Tier 3, +3 at Tier 5, +4 at Tier 7. | |
Scoundrel's Code, Primalsworn, Soul Eater | Oath | Voracity | "I will never shy away from battle, for I hunger for the thrill of combat." | passive | persistent | 3" +3" per code stack | Swashbuckler, Primalsworn Paladin, Hellsworn Paladin | Gain +1 melee damage. Increases to +2 at Tier 3, +3 at Tier 5, +4 at Tier 7. | |
Spiritual Truths, Primalsworn, Realm Warder | Oath | Warding | "I am sworn to stand against the storm." | passive | persistent | 3" +3" per code stack | Wizard, Primalsworn Paladin | Oath giver selects one spirit or faith damage type. Allies within Oath radius gains +10 per Tier resistance to that damage type. |