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Chimera Potion

Realm of Strife™ > Gear  > Equipment  > Items > Chimera Potion

The concept for Chimera Potions proposed by Ben Neufeld, as voted upon by the Realm of Strife Patron’s Guild as part of the 2022 IdeaForge contest.

The alchemists of Volanthia, City of Mages, are known for their bold and often dangerous experiments.  They test all manner of mundane and magical components in search of the “next great potion”. Recently experiments using the flesh of slain Chimera’s have yielded promising results. What better component to use than one that is harvested from an unnaturally and magically mutated creature. This lien of experimentation has lead to the development of Chimera Potions.

Chimera Potions


While the effects of a Chimera Potion are largely random, it can provide unique and powerful physical mutations based on a variety of bestial creature types. The effects are temporary and wear off after 1 day (or a full-rest). Any mutations that would occur while sleeping instead translate into nightmarish dreams based on the mutation in question.

Chimera potions can be dispelled, against an Arcane resistance equal to 5x the total number of mutations.

When ingested, Chimera potions immediately cause a number of Chimera mutations, based on the potency of the potion:

  • Lesser Chimera Potion = 2 Chimera mutations & 1 additional mutation each hour afterwards (up to a maximum of 6 mutations)
  • Greater Chimera Potion = 3 Chimera mutations & 1 additional mutation each hour afterwards (up to a maximum of 8 mutations)
  • Matchless Chimera Potion = 4 Chimera mutations & 1 additional mutation each hour afterwards (up to a maximum of 10 mutations)

Chimera mutations are resolved by rolling a D12 for each mutation and reference the mutations table below. Each time a mutation of the same type occurs, it ranks up with effects being cumulative. Upon exceeding Rank 3, the mutations become overpowering and cause an “animal brain” effect, essentially forcing panicked or irrational behavior akin to the type of mutation. This behavior remains in effect until the potion wears off, or is dispelled.

Mutation Chart

D12 Creature Type
1 Vermin
2 Invertebrate
3 Ungulate
4 Primate
5 Equine
6 Canine
7 Feline
8 Ursine
9 Reptilian
10 Amphibian
11 Avian
12 Draconic

Mutation Types


Vermin

Invertebrate

Ungulate

Primate

Equine

Canine

Feline

Ursine

Reptilian

Aquatic

Avian

Draconic