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Twin-Core (Crafting)

Realm of Strife™ > Gear  > Crafting  > Rune Crafting > Twin-Core (Crafting)

The “Twin-Core” Crafting concept was developed by Mitchell Toth (Calgary, Alberta) as part of his ‘Knight Regular package’ backer reward from the 2014 Realm of Strife Kickstarter Campaign.

The “Twin-Core” Crafting is a type of weapon-only Rune Crafting that links two weapons together. It can only be applied if both weapons are crafted at the same time and effectively pairs the two weapons together until such a time as one or both are destroyed. BOTH weapons must be crafted, therefore the cost of the Twin-Core crafting is considered on each weapon. Because both weapons are considered Crafted, no further Rune Craftings can be applied to either weapon. However, unlike other Rune Crafted weapons Advanced Craftings can still be applied to each weapon independently (i.e. you could have two Keen Twin-Core Battle Axes.)

The Twin-Core Craftings have a very unique effect; when an Enchant is added to one of the paired “Twin-Core” weapons it is automatically also applied to the other weapon in the pair, so long as they are within a few meters of each other. This effectively allows for two enchants to be present on a weapon at the same time, and if the schools of the two enchants are different, also two different damage type sources. Some restrictions do apply, though most Enchants with effects that are NOT similar are mutually inclusive.

Example of mutually inclusive Enchants:
If a Twin-Core weapon pair had Improved Daybreak on one and Greater Force on the other, when used as a pair both would benefit from Improved Daybreak and Greater Force, combining their effects to be:

  • +1 damage, can push target back3″ on wound and if Criting auto clears one negative effect form the user; with damage being considered physical + light + storm

Twin-Core weapons must still obey the rules that you cannot have two of the same Enchant present on your equipment, thus making them mutually exclusive and redundant.

Example of mutually exclusive Enchants:
If a Twin-Core weapon pair had Improved Daybreak on one and Greater Daybreak on the other, when used as a pair both would benefit from Greater Daybreak but the Improved Daybreak would be redundant, resulting in:

  • +3 damage (from G. Daybreak) and if Criting auto clears one negative effect form the user; with damage being considered physical + light

While technically allowed, stacking of similar effects, such as damage bonuses, is redundant with Twin-Core weapons, even if the Enchants are Mutually Inclusive. In cases such as this, take the most effective version of the similar effect and ignore the other. If the enchants are from two different schools of power they still cause damage from BOTH schools even if some of the effects are ignored.

Example of mutually inclusive Enchants, but with similar effects:
If a Twin-Core weapon pair had Improved Daybreak on one and Greater Pain on the other, when used as a pair both would benefit from Improved Daybreak and Greater Pain, however combining their effects would ignore the lower damage bonus, acting as follows:

  • +3 damage (from G. Pain) and if Criting auto clears one negative effect form the user; with damage being considered physical + light + common-arcane

Combining mutually inclusive but opposing powers completely negates the effects of both enchants, but not their damage source.

Example of mutually inclusive, but opposing Enchants:
If a Twin-Core weapon pair had Improved Daybreak on one and Greater Nightfall on the other, when used as a pair both weapons would cancel each other out because one is a Light based and one is Dark based, resulting in:

  • no special enchant effects but with damage considered physical + light + dark