Creatures and characters in the Realm of Strife come in a vast assortment of sizes, from the diminutive Fairy to the colossol Progenitor Dragon, and everything in between.
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Creature Sizes
For simplicity sake, the standard size of the majority of characters is based of the size of a human, given a size of medium. This is the base line from which all other creatures are measured, either as smaller or larger than the standard medium (Human) size.
Creature Size | Size Modifier | Size Traits | Per Level Base HP | HP Dice per Level | Approximate Combat Space | Typical Height or Length (metric) | Typical Height or Length (imperial) | Common Examples |
Micro | -32 | non-combatant unless in swarms | Stamina x 0 | swarm | swarm | <1cm | <0.4 inches | Mosquito Swarms |
Fine | -16 | non-combatant unless in swarms | Stamina x 1/16 | swarm | swarm | 1-10cm | 0.4-4.0 inches | Scarab Swarms |
Diminutive | -8 | can form swarms or fight in packs | Stamina x 1/8 | 1d4 | 1-16 per 1×1 space | 10-25cm | 4-10 inches | Rat, Fruit Bat, Fairy, Brownie |
Tiny | -4 | can fight in packs | Stamina x 1/4 | 1d6 | 1-4 per 1×1 space | 25-50cm | 10-20 inches | Boogerling, Hawk, Fox, Monkey, Domestic Cat |
Small | -2 | wear undersized armor | Stamina x 1/2 | 1d8 | 1-2 per 1×1 space | 0.5-1.0m | 1.6-3.3 feet | Halfling, Gnome, Goblin, Kobold, Lynx, Dragon Hatchling |
Medium | 0 | standard/regular size | Stamina x 1/2 | 1d10 | 1 per 1×1 space | 1.0-2.0m | 3.3-6.6 feet | Human, Dwarf, Orc, Wolf, Leopard, Black Bear, Dragon Whelp |
Large | 2 | wear oversized armor | Stamina x 1/2 | 1d12 | 1×1 (upright) or 1×2 (prone) | 2.0-4.0m | 6.6-13 feet | Minotaur, Ogre, Centaur, Horse, Rhinocerous, Grizzly Bear, Lion, Warg, Dragon Wyrm |
Huge | 4 | Crushing Blow 2, Toughness 1, Reach +1 | Stamina x 3/4 | 2d8 | 2×2 (upright) or 2×3 (prone) | 4.0-8.0m | 13-26 feet | Giant, Elephant, Great White Shark, Drake, Elder Troll |
Massive | 8 | Crushing Blow 4, Toughness 2, Reach +2 | Stamina x 1 | 2d10 | custom | 8.0-14m | 26-46 feet | Dragon, Tyrannosaurus, Ancient Troll |
Gargantuan | 16 | Crushing Blow 8, Toughness 4, Reach +3 | Stamina x 1.5 | 2d12 | custom | 14-22m | 46-72 feet | Regal Dragon, Sauropod, Kraken |
Colossal | 32 | Crushing Blow 16, Toughness 8, Reach +4 | Stamina x 2 | 3d10 | custom | 22m+ | 72+ feet | Titan, Ancient Dragon |
Note: Combat space is measured in tabletop inches, with the typical space being a 1″x1″ square, or a 1″ diameter circle or hex. The creature does not fill this entire space, but it is considered to occupy and control that space, while being able to move within it at no cost as required.
Size Modifier
When taking creature sizes into account, it is typically the difference between creatures/characters that is important, resulting in a calculated Size Modifier that can be applied for various uses.
The size modifier is calculated as a difference between the target and creature/character that is attacking or casting against it:
Total Calculated Size Modifier = Target Size Modifier – Attacker/Instigator Size Modifier
example:
Massive Creature vs. Small PC = 8 – (-2)= +10
Small PC vs Massive Creature = (-2) – 8 = -10
The difference in Size Modifiers or Total Size Modifier is primarily used on four occasions:
Rolling to Hit a Target
When rolling to hit a target with any physical attack or LoS power, the chances to hit increase as the size of the target, relative to the attacker, increases. Where as if the target is smaller than the attacker, chances to hit decrease. In either case the total calculated difference in Size Modifiers is applied to the d100 hit/cast roll.
- If target is larger than attacker: modifier is positive (easier to hit)
- If target and attacker are the same size: size modifiers are irrelevant
- If target is smaller than attacker: modifier is negative (harder to hit)
Rolling to Spot Hidden Targets
When rolling to spot a hidden target, (Perception vs. Avoidance Stat Roll-off), the chances to spot a target that is larger than the spotter are increased. Conversely, if the target is smaller than the spotter it is more difficult to spot it. In these cases, apply the total calculated difference in Size Modifiers to the spotters d12 Stat Roll-off value as Advantage or Disadvantage
- If target is larger than spotter: modifier is positive (easier to spot)
- If target and spotter are the same size: size modifiers are irrelevant
- If target is smaller than spotter: modifier is negative (harder to spot)
Block, Parry, Ward-off
When attempting to block, parry or ward-off as a reaction:
- If the target is larger than you: gain Disadvantage equal to total size modifier (absolute value)
- If target and attacker are the same size: size modifiers are irrelevant
- If the target is smaller than you: gain Advantage equal to total size modifier (absolute value)
Stat Tests and Roll-offs
When determining advantage or disadvantage on stat tests and stat roll-offs related to Strength, Stamina and Resolve:
- If the instigator is the larger participant: gain Advantage equal to total size modifier (absolute value)
- If target and attacker are the same size: size modifiers are irrelevant
- If the instigator is the smaller participant: gain Disadvantage equal to total size modifier (absolute value)
When determining advantage or disadvantage on stat tests and stat roll-offs related to Agility, Avoidance and Initiative:
- If the instigator is the larger participant: gain Disadvantage equal to total size modifier (absolute value)
- If target and attacker are the same size: size modifiers are irrelevant
- If the instigator is the smaller participant: gain Advantage equal to total size modifier (absolute value)
Bonus Trample Damage
If a creature has the ‘trample’ trait, and is larger than the target it is trampling, the difference in size modifiers is added as bonus trample damage. I.e. a giant (Huge) a 2d6 trample stomps over a human (medium), therefore dealing 2d6+4 damage.
Immunity to CC
As creatures get larger in size they gain some measure of innate immunity to certain types of CC (even if not stated in their Codex of Creation entry).
Physical CC
For CC effects caused by a physical attack or skill this is based on how many sizes larger they are than their attacker:
Size Difference | Common matchups | Examples | Attacker treats target as… |
1 size larger | Small vs. Medium Medium vs. Large Large vs. Huge |
Halfling vs. Orc Human vs. Ogre Minotaur vs. Elephant |
Immovable |
2 sizes larger | Small vs. Large Medium vs. Huge Large vs. Massive |
Halfling vs. Ogre Human vs. Elephant Minotaur vs. Tyrannosaurus |
Immovable + Unyielding |
3 sizes larger | Small vs. Huge Medium vs. Massive Large vs. Gargantuan |
Halfling vs. Elephant Human vs. Tyrannosaurus Minotaur vs. Kraken |
Immovable + Unyielding + Uncontrollable |
4 sizes larger | Small vs. Massive Medium vs. Gargantuan Large vs. Colossal |
Halfling vs. Tyrannosaurus Human vs. Kraken Minotaur vs. Ancient Dragon |
Indomitable |
5+ sizes larger | Small vs. Gargantuan Medium vs. Colossal |
Halfling vs. Kraken Human vs. Ancient Dragon |
Invincible |
Spell CC
For CC effects caused by spells, the physical size difference is irrelevant. Instead the creature gains immunities according to the Tier of the Power or Tier of the Caster of that power (which ever is higher):
Target Creature Size is… | Immovable to… | Unyielding to… | Uncontrollable to… | Indomitable to… | Invincible to… |
Tiny or smaller | nothing | ||||
Small | Tier 0 | nothing | |||
Medium | Tier 1 or less | Tier 0 | nothing | ||
Large | Tier 2 or less | Tier 1 or less | Tier 0 | nothing | |
Huge | Tier 3 or less | Tier 2 or less | Tier 1 or less | Tier 0 | nothing |
Massive | Tier 4 or less | Tier 3 or less | Tier 2 or less | Tier 1 or less | Tier 0 |
Gargantuan | Tier 5 or less | Tier 4 or less | Tier 3 or less | Tier 2 or less | Tier 1 or less |
Colossal | Tier 6 or less | Tier 5 or less | Tier 4 or less | Tier 3 or less | Tier 2 or less |
Example:
- A Tier 2 caster use Whirlwind to attempt to knock back an Ogre. However an Ogre is Large target and is Immovable to Tier 2 powers or less, affording it immunity to the Knockback effect of Whirlwind
- A Tier 2 caster uses Arcane Shackles to immobilize an Ogre. The Ogre is a Large target and is Immovable to Tier 2 powers or less, but only Unyielding to Tier 1 powers or less. Therefore the immobilize effect of Arcane Shackles can function as normal.
If the CC effect is caused by a Runecrafted and/or Enchanted item, assume that the Tier of the CC effect is equal to the Tier of the Runecrafting or Enchant. If the wielder of that item is a Spirit or Faith class that casts powers from the same Domain as the Runecrafted or Enchanted item, they may instead choose to use the Tier of the Caster.
Example:
- A sword enchanted with Minor Force (a Tier 1 air magic based enchant) is wielded by a soldier. It would have an effective Tier of 1 when determining if it could knock back a target and therefore would only take effect on a target with creature size of Small or less
- A staff enchanted with Minor Force (a Tier 1 air magic based enchant) is wielded by a Tier 2 Air Mage. It would have an effective Tier of 2 (greater of the item or the caster) when determining if it could knock back a target and therefore could take effect on a target with creature size of Medium or less