Marksmen are the undisputed masters of conventional ranged weaponry. Their skills with bows, crossbows, and throwing knives are without peer. Why bother with the messiness and inherent risk involved in facing an enemy in close combat when you can bring them down with a well-placed shot at a hundred paces? While their dedication to their craft makes them lethal at range, it also makes them quite vulnerable in close combat. They are often found in the company of tough melee fighters that can keep foes distracted while they rain death down upon them.
A Marksman’s skill set makes them very popular among commoners. They can often be found in busy town squares dazzling the locals out of their hard earned coin by shooting apples off the town drunks head or painting a halo of knives around the head of some pretty young lady. Despite being great entertainers, their lethality should never be underestimated. With just a minor adjustment that crowd-pleasing arrow could end a life in an instant. This makes them valued among military commanders who employ Marksmen to train new recruits, take down high profile targets, and even command units of bowmen on the battlefield.
Typical Roles: Ranged Damage
Damage Types: Physical
Class Mechanic: Vigor and Focus
Available Races: High Elf, Wild Elf, Gnome, Halfling, Human, Half-Elf, Half-Orc, Kayden, Centaur
Initial Gold: varies by race from 104.5 to 176.0
During Character Creation you may choose to use the Default Stat Line, before racial modifiers, instead of rolling for stats, or if after rolling ten sets of stats you don’t like the results
Natural Armor Proficiency: Cloth, Leather
Trainable Armor Proficiency: Mail
Natural Weapon Proficiency: Knives, Bows, Crossbows
Trainable Weapon Proficiency: Swords, Bludgeons, Axes
See Equipment section for details. When using weapons or armor that your class is not proficient with, see Combat Penalties. There is no level or title prerequisite to train in a new proficiency, however you must receive the appropriate Training.
note: If wishing to specialize in a weapon type that the Marksman does not have as a natural proficiency, you may save the point to be spend at a later date
Though not always seen as such, archery is a martial art unto itself and much of a Marksman’s Focus is directed primarily towards ranged skills. But with so much emphasis placed on attacking at range, they are seen as vulnerable in close combat. Many foes will attempt to close range with a Marksman as quickly as possible. A wise Marksman will therefore also train in a variety of self defense skills. Though typically there is no formalized training, as a Marksman travels the land wowing audiences or hiring themselves out to the highest bidder, they cross paths with many other students of the martial arts and can sometimes learn new skills from them. The Marksman follows the standard methods for Learning New Focus Skills.
The maximum number of skill points that can be allotted to each focus discipline are as follows:
- Fist: unavailable
- Kick: unavailable
- Armed: unavailable
- Ranged: 35 skill points
- Defense: 15 skill points
Learning new Vigor Skills is a function of training. The simplest way to learn a new Vigor skill is to pay a Combat Trainer to teach the skill that is of interest. However, a Marksman can also pick up new skills from an experienced fellow Marksman, Warrior, Soldier, Ranger or other Vigor class. Once a skill is learned, it can be improved simply though repeated use.
New vigor skills require training unless they are upgrades (i.e. Offensive Stance -> Improved Offensive Stance), see Learning New Vigor Skills for details.
Marksmen use the following chart for levelling up:
- Re-calculate Vigor Max each level
- New vigor abilities require training unless they are upgrades (i.e. Offensive Stance -> Improved Offensive Stance), see Learning New Vigor Abilities for details
- New focus abilities require training unless they are upgrades (i.e. Rank1 Head Shot -> Rank2 Head Shot), see Learning New Focus Abilities for details
Specializations are recommended for advanced players only, and are accomplished through the Secondary Skill system (see Specialist Skills). Marksmen may choose to specialize their skills in up to one weapon use and/or one combat style.
- Max one Weapon Specialist skills (choose from: Knives, Bows, Crossbows, Swords, Bludgeons, Axes)
- Max one Combat Specialist skill (choose from: Freehand, Paired Weapon, Freestyle, Sharp Shooter, Skirmisher, Peltast, Mounted, Physical Defense)
Marksmen gain titles based on their deeds and reputation both on and off the battlefield. To truly succeed as a marksman requires not only skill with a ranged weapon, but also the ability to spread tales of your prowess and wow audiences. A marksman is really only as good as the stories say they are.
The titles awarded by a Marksman’s Renown are as follows:
Finnius Rosencrantz V, famed Gnomish Inventor, Airship captain, and member of the Heroes Guild of Eleutheria.