Marksmen are the undisputed masters of conventional ranged weaponry. Their skills with bows, crossbows, and throwing knives are without peer. Why bother with the messiness and inherent risk involved in facing an enemy in close combat when you can bring them down with a well-placed shot at a hundred paces? While their dedication to their craft makes them lethal at range, it also makes them quite vulnerable in close combat. They are often found in the company of tough melee fighters that can keep foes distracted while they rain death down upon them.
A Marksman’s skill set makes them very popular among commoners. They can often be found in busy town squares dazzling the locals out of their hard earned coin by shooting apples off the town drunks head or painting a halo of knives around the head of some pretty young lady. Despite being great entertainers, their lethality should never be underestimated. With just a minor adjustment that crowd-pleasing arrow could end a life in an instant. This makes them valued among military commanders who employ Marksmen to train new recruits, take down high profile targets, and even command units of bowmen on the battlefield.
Typical Roles: Ranged Damage
Damage Types: Physical
Class Mechanic: Vigor and Focus
Available Races: High Elf, Wild Elf, Gnome, Halfling, Human, Half-Elf, Half-Orc, Kayden, Centaur
Initial Gold: varies by race from 104.5 to 176.0
During Character Creation you may choose to use the Default Stat Line, before racial modifiers, instead of rolling for stats, or if after rolling ten sets of stats you don’t like the results
Natural Armor Proficiency: Cloth, Leather
Trainable Armor Proficiency: Mail
Natural Weapon Proficiency: Knives, Bows, Crossbows
Trainable Weapon Proficiency: Swords, Bludgeons, Axes
Class Passives & Secondary Skill
note: If wishing to specialize in a weapon type that the Marksman does not have as a natural proficiency, you may save the point to be spend at a later date
Marksmen use the following chart for levelling up:
- Re-calculate Vigor Max each level
- New vigor abilities require training unless they are upgrades (i.e. Offensive Stance -> Improved Offensive Stance), see Learning New Vigor Abilities for details
- New focus abilities require training unless they are upgrades (i.e. Rank1 Head Shot -> Rank2 Head Shot), see Learning New Focus Abilities for details
Specializations are recommended for advanced players only, and are accomplished through the Secondary Skill system (see Specialist Skills). Marksmen may choose to specialize their skills in up to one weapon use and/or one combat style.
- Max one Weapon Specialist skills (choose from: Knives, Bows, Crossbows, Swords, Bludgeons, Axes)
- Max one Combat Specialist skill (choose from: Freehand, Paired Weapon, Freestyle, Sharp Shooter, Skirmisher, Peltast, Mounted, Physical Defense)
Marksmen gain titles based on their deeds and reputation both on and off the battlefield. To truly succeed as marksman requires not only skill with a ranged weapon, but also the ability to progate tales of your prowess and wow audiences. A marksman is really only as good as the stories say they are.
The standard Renown based title ups for Marksmen are as follows:
|Crowd Pleaser||3||recognition by 5+ people must have received a standing ovation by crowd of people after completing a challenging shot||+3 Rng Hit|
|Trick Shooter||6||recognition by 50+ people Friendly or Unfriendly common reputation must have successfully hit a target while in a precarious or otherwise bizarre situation/position||+3 Rng Hit +1 Secondary Skill point in either Sharp Shooter, Skirmisher, or Peltast|
|Professional||9||recognition by 500+ people Honored or Hostile common reputation must have been hired as a professional marksman to either train troops or complete a significant marksman related task||+3 Rng Hit +1 Rng Damage Kill Shot (passive)|
|Sniper||13||recognition by 5000+ people Revered or Hated common reputation must have scored a critical hit on a target at 40+ inches of tabletop range once during your career||+2 Focus ability pts +3 Rng Hit|
|Legend||17||recognition by 50000+ people Revered or Hated common reputation one or more tale of your legendary exploits must be in circulation||+3 Focus ability pts +3 Rng Hit|