Under Development…
- Travel Times
- Random Encounters
- Passive Threat Detection
- Loot
- Times Scales
- Marching Order
- Currency
- Between Adventures
- Doom track
- and many more topics…
Expenses
This section is directly sourced from the 5e SRD rules for expenses. This system works directly with the Realm of Strife ruleset, with only minor changes. It will be used until such a time as Realm of Strife develops its own approach. Gray Sky Games does not claim any of the text in the following section as its own.
When not descending into the depths of the earth, exploring ruins for lost treasures, or waging war against the encroaching darkness, adventurers face more mundane realities. Even in a fantastical world, people require basic necessities such as shelter, sustenance, and clothing. These things cost money, although some lifestyles cost more than others.
Lifestyle Expenses
Lifestyle expenses provide you with a simple way to account for the cost of living in a fantasy world. They cover your accommodations, food and drink, and all your other necessities. Furthermore, expenses cover the cost of maintaining your equipment so you can be ready when adventure next calls.
At the start of each week or month (your choice), choose a lifestyle from the Expenses table and pay the price to sustain that lifestyle. The prices listed are per day, so if you wish to calculate the cost of your chosen lifestyle over a thirty-day period, multiply the listed price by 30. Your lifestyle might change from one period to the next, based on the funds you have at your disposal, or you might maintain the same lifestyle throughout your character’s career.
Your lifestyle choice can have consequences. Maintaining a wealthy lifestyle might help you make contacts with the rich and powerful, though you run the risk of attracting thieves. Likewise, living frugally might help you avoid criminals, but you are unlikely to make powerful connections.
Lifestyle | Price/Day |
Wretched | 1 cp or less |
Squalid | 5 cp |
Poor | 1 sp |
Modest | 5 sp |
Comfortable | 1 gp |
Affluent | 5 gp |
Wealthy | 10 gp |
Aristocratic | 10 gp or more (likely requires a aristocratic title) |
Wretched
You live in inhumane conditions. With no place to call home, you shelter wherever you can, sneaking into barns, huddling in old crates, and relying on the good graces of people better off than you. A wretched lifestyle presents abundant dangers. Violence, disease, and hunger follow you wherever you go. Other wretched people covet your armor, weapons, and adventuring gear, which represent a fortune by their standards. You are beneath the notice of most people.
Squalid
You live in a leaky stable, a mud-floored hut just outside town, or a vermin-infested boarding house in the worst part of town. You have shelter from the elements, but you live in a desperate and often violent environment, in places rife with disease, hunger, and misfortune. You are beneath the notice of most people, and you have few legal protections. Most people at this lifestyle level have suffered some terrible setback. They might be disturbed, marked as exiles, or suffer from disease.
Poor
A poor lifestyle means going without the comforts available in a stable community. Simple food and lodgings, threadbare clothing, and unpredictable conditions result in a sufficient, though probably unpleasant, experience. Your accommodations might be a room in a flophouse or in the common room above a tavern. You benefit from some legal protections, but you still have to contend with violence, crime, and disease. People at this lifestyle level tend to be unskilled laborers, costermongers, peddlers, thieves, mercenaries, and other disreputable types.
Modest
A modest lifestyle keeps you out of the slums and ensures that you can maintain your equipment. You live in an older part of town, renting a room in a boarding house, inn, or temple. You don’t go hungry or thirsty, and your living conditions are clean, if simple. Ordinary people living modest lifestyles include soldiers with families, laborers, students, priests, hedge wizards, and the like.
Comfortable
Choosing a comfortable lifestyle means that you can afford nicer clothing and can easily maintain your equipment. You live in rented dwellings, such as a small cottage or a comfortable room above a shop in town. You always stay in private rooms when at an inns. You associate with merchants, skilled tradespeople, small shop owners, and military officers.
Affluent
(added for Realm of Strife)
An affluent lifestyle means that not only your needs are met, but also many of your wants as well. Though you won’t have any servants in your employ, you can afford to have nice things, and some measure of influence. You tend to stay in only the finest inns and can afford to own your own home, which is likely a multi-room dwelling in a decent part of town. You might even have some minor land holdings and the influence and social standing that carries with it.
Wealthy
Choosing a wealthy lifestyle means living a life of luxury, though you might not have achieved the social status associated with the old money of nobility or royalty. You live a lifestyle comparable to that of a highly successful merchant, a favored servant of the royalty, or the owner of a few small businesses. You have respectable lodgings, usually a spacious home, small manor, or estate in a good part of town or a comfortable suite at a fine inn. You likely have a small staff of servants.
Aristocratic
You live a life of plenty and comfort. You move in circles populated by the most powerful people in the community. You have excellent lodgings, perhaps a townhouse in the nicest part of town or rooms in the finest inn. You dine at the best restaurants, retain the most skilled and fashionable tailor, and have servants attending to your every need. You receive invitations to the social gatherings of the rich and powerful, and spend evenings in the company of politicians, guild leaders, high priests, and nobility. You must also contend with the highest levels of deceit and treachery. The wealthier you are, the greater the chance you will be drawn into political intrigue as a pawn or participant.
Self-Sufficiency
The expenses and lifestyles described here assume that you are spending your time between adventures in town, availing yourself of whatever services you can afford—paying for food and shelter, paying townspeople to sharpen your sword and repair your armor, and so on. Some characters, though, might prefer to spend their time away from civilization, sustaining themselves in the wild by hunting, foraging, and repairing their own gear.
Maintaining this kind of lifestyle doesn’t require you to spend any coin, but it is time-consuming. Many Survival Secondary Skills let you live at lifestyles equivalent to those listed above, though never exceeding Comfortable.