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Dark Magic

School of MagicDark
DomainArcane
PolarityChaos
Realm of OriginThe Void
Associated ColorsBlack
Associated MaterialsOnyx, Obsidian
Crafting/Enchanting MaterialDark Matter
School of PowersShadow
Academic NameShadowmancy
Traditional NameLore of Night
School of Powers, VolatileVoid
Academic NameNethermancy
Traditional NameLore of Oblivion

Dark Magic is the spiritual manifestation of the Void—a realm not of substance, but of absence. It is the shadow cast by creation itself, the echo left behind when light departs. To those who study it, darkness is not merely the lack of illumination but the truest state of being: still, silent, and infinite. Shadow Powers draw upon this primordial emptiness, bending perception and reality alike to their will. Within the shadows, secrets thrive and unseen truths whisper, granting their wielders mastery over deception, concealment, and fear. To move through darkness is to become it—slipping between the edges of awareness, where the difference between presence and absence becomes meaningless.

Yet beyond the veil of shadow lies the Void itself, a chasm of unmaking where even thought is devoured. Those who reach too far into this abyss draw upon the volatile essence of Nethermancy, the Lore of Oblivion. Such powers erase rather than destroy, unraveling the very fabric of existence. The Void offers great temptation, for in its hollow silence lies the promise of release from all pain, all order, all meaning. But the Call of the Void is ever-present, whispering to those who wield its power, luring them toward oblivion. To answer that call is to vanish entirely—body, spirit, and soul consumed by the very nothingness they sought to command. In the end, all light fades, all things fall silent, and only the Void remains.

A dark wizard (created using Gemini)

Passive Effects


Passive Effects for Dark Magic are unique to each School of Powers:

Shadow Power Passives

Applies to Shadow Powers only NOT Void Powers

Insidious Force

  • -10 to enemy resist if power is used from behind the target or target is unaware it is being targeted (i.e. caster is hidden)

Void Power Passives

Volatile Powers

  • All Void Powers are considered Volatile Powers

Call of the Void

Using Void powers is a dangerous affair, as it opens the caster up the eternal emptiness of the void, inexplicably calling them towards oblivion.

  • Immediately after any successful cast of a Void Power roll 1d10 per stack of Volatile Void energy, if rolling one or more “0’s” the caster succumbs to the Call of the Void
  • If succumbing to the Call of the Void, effects vary depending on whether an offensive or non-offensive power was used
    • offensive power: the caster will redirect the power onto themselves (or if not possible, the nearest ally)
    • non-offensive power: the caster cancels the power at the last second (still losing the spirit) and instead auto self inflicts a wound (typically with whatever main hand weapon is equipped)

Shadow & Void Power List


See Spirit Disciplines & Archetypes for detailed descriptions of each Discipline and Archetype (including its Critical Cast and Miscast results). Use the filters below to refine your search.