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Mystical Skills

Realm of Strife™ > Secondary Skills > Mystical Skills

Mystical skills are a school of Secondary Skills that focus on harnessing and manipulating magical energies. While tied in many ways to the spirit and faith skill mechanics, not all Mystical skills require you to be a spirit or faith class. Characters with mystical skills possess a deep understanding of magic and its intricacies. Mystical skills often require the study of ancient tomes, mentorship from experienced practitioners, or communing with supernatural entities to unlock long forgotten secrets.

Each mystical skill may have its own unique focus and abilities, such as the animator’s ability to imbue inanimate objects with a form of artificial life, the enchanter’s expertise in imbuing items with magical properties, of the spell scribes ability to create consumable spell scrolls.

Regardless of the particular discipline selected, Mystical skills provide players with opportunities for character development and immersion in a world of magic and mysticism. Some skills can even be used to provide players with additional income or provide valuable services to their own party of adventurers.

Due to the open ended nature of many of the Mystical skills, GMs should communicate up front with players selecting these skills and give care to understanding and managing expectations. A player that invests heavily into some of these skills only to be told later that what they wish to do is not possible (or is outside the GMs ability or desire to manage) can leave players feeling dissatisfied.

Animator


Animators use magic to breathe a semblance of life into inanimate objects. The simplest form of this involves animating normal objects to serve some function, such as a broom to sweep by itself, a lamp to hover without a lamp stand, or a cart to drive itself. This skill can also be used to create humanoid constructs called golems form a variety of materials such as stone, clay, or metals.

Animators study long and hard to master their craft and must be fairly advanced in their career before progressing further. As such, Animation requires a minimum of level 3 to learn the first rank with additional level requirements for each rank after that.

Animators are NOT required to be Spirit classes, however, Spirit classes are typically more proficient at it.

One attempt at animation may be made each day and requires a workspace or shop on a scale appropriate to the size of the project. To perform an animation requires Arcane, Elemental or Natural essences to provide the prerequisite magical energy.

See the Animation page for more details on creating Animations.

Requires: Animator work space/shop, materials, level requirements

Enchanter


With the enchanter skill you will be granted the knowledge to place enchantments on inanimate objects such as weapons, armor, chests, doors, books, etc… given the right components, a recipe, and the know-how the sky is the limit. You can also remove (dispel) enchantments from items outside of combat and harvest some of the components (but not essences) as well as potentially learn the recipe. See the Enchanting page for more details.

The chart below shows the following: bonus to dispel / % of components harvested/% to learn the recipe

RankMinor (T1)Improved (T2)Greater (T3)Superior (T4)Matchless (T5)
1+0/10%/5%
2+5/30%/10%+0/20%/5%
3+10/50%/20%+5/40%/10%+0/30%/5%
4+15/70%/40%+10/60%/20%+5/50%/10%+0/40%/5%
5+20/90%/80%+15/80%/40%+10/70%/20%+5/60%/10%+0/50%/5%

Must roll to dispel first (see enchanting/crafting section) before harvesting and checking to see if you learn the recipe. Casters can use powers outside of combat to dispel instead of or in addition to using the enchanter skill.

Requires: Enchanters sanctum, recipe, components

Magician


Magicians are dabblers in the Spirit powers and are tolerated for the most part by true practitioners as they are mostly harmless. It has been known from time to time for a Magician of some degree of skill and a compulsion to meddle to disappear after a visit from a Mage Warden. A character with this skill is granted the ability to use a very limited amount of Spirit powers. With this skill, a character can become more versatile and more powerful in many ways, although a user must have an Intellect score of 16 or above. This skill does nothing for Spirit classes.
Magicians must use their own HP for powers as they have no Spirit pool, they may however ignore school restrictions.

NOTE: taking Tier 2 or 3 powers requires encroaching on powers governed by the particular Colleges and as such will garner VERY negative attention. Characters do so at their own risk.

Requires: Relatively high intellect, level requirements

Mariner


Even a crew of the most skilled sailors in the world risks ending up in a dark, watery grave without a mariner on board to navigate the craft. With a wealth of knowledge regarding the seas, the stars, and the winds, mariners can help direct a ship to more effectively voyage. It has even been said that some mariners can draw on the depths of the sea itself to increase their own power.

Runecraft


Runecraft is the practice of inscribing or imprinting powerful faith and spirit runes onto normal weapons, armor and other equipment to imbue them with fantastic powers. This is a very delicate procedure and can only be attempted during the initial crafting of a new weapon armor piece or other such item. While it can be practiced separately from other crafting Secondary Skills (i.e. Blacksmithing, Tailoring, Leatherworking) it still must be used in tandem, so it is best to either be partnered with an experienced crafter or possess additional crafting skills for yourself. See the Runecrafting page for more details.

Requires recipes and proper materials, see the Rune Crafting section for more details. If the crafting fails 1d100% of the crafting materials can be recovered.

Extra – Shattering a rune is a means of essentially dispelling or removing a Runecrafting (see Shattering Runes).

Spell Scribe


Spell scribes possess a unique skillset that allows the transciption of spells onto a physical scroll or parchment. Once this is accomplished the scroll can be consumed to trigged the spell store upon it.

For more information see the Scroll Crafting page.

Required: relatively high intellect, level requirements

Spell Crafter


Though creating new spells carries a high degree of inherent risk – it also capable of producing incredible and unique results. Few things are more fulfilling for a caster than using their own unique spell to devastating or spectacular effect on the battlefield. But beware, experimentation with new spells can draw the ire of the Mage Wardens, or worse yet, the Dragonflights themselves.

For more information see the Spell Crafting page.

Requires: Spellcrafter’s sanctum, level requirements