Alchemy is a crafting skill that produces two main types of consumable goods, potions and poisons. While these are often found for sale at an Apothecary, that is simply the store front. Any good Apothecary is either buying potions and poisons from an Alchemist or is themselves one. Alchemy ratings are organized by an increasing scale of rarity, going from Common, to Uncommon, to Rare, to very Rare.
Contents
Alchemist Ranks
Alchemy is restricted by the Rank of the Alchemist:
Rank1 – Apprentice Alchemist: Can learn, brew, experiment, and discover common potions and poisons
Rank2 – Journeyman Alchemist: Can learn, brew, experiment, and discover up to uncommon potions and poisons
Rank3 – Artisan Alchemist: Can learn, brew, experiment, and discover up to rare potions and poisons
Rank4 – Master Alchemist: Can learn, brew, experiment, and discover up to very rare potions and poisons
The relative rank effects each of the alchemists skills in different ways.
Alchemist Skills
There are four main skill components available to an Alchemist.
Learning Recipes
Finding or being taught a recipe and either committing it to memory or writing it a scroll or tome. The Rank of an Alchemist has no bearing on what recipes they can learn, commit to memory or transcribe. However, knowing a recipe does not mean that you can craft that potion or poison if your rank is no high enough.
Apothecary Shops have recipes that are readily available for purchase. Over the counter recipes typically cost 25 times the price of that potion or poison. As the rarity increases the likelihood of finding that recipe in a shop decreases, with very rare recipes being a close guarded secret among highly skilled alchemists.
Brewing Potions and Poisons
Making potions or poisons requires using the appropriate components from a known recipe and Alchemy gear matching the rating of the recipe. To be successful, the Alchemist must pass an Intellect or Wisdom test (their choice) as modified by the rarity of the recipe and the Rank of the Alchemist.
Common | Uncommon | Rare | Very Rare | |
Rank1 – Apprentice | No modifier | n/a | n/a | n/a |
Rank2 – Journeyman | +2 Advantage | No modifier | n/a | n/a |
Rank3 – Artisan | +4 Advantage | +2 Advantage | No Modifier | n/a |
Rank4 – Master | +6 Advantage | +4 Advantage | +2 Advantage | No modifier |
Gear Required | Alchemy Toolkit (1 dose batch) | Field Alchemy Kit (3 dose batch) | Alchemy Lab (10 dose batch) | Advanced Alchemy Lab (12 dose batch) |
Alchemists can attempt to make one batch each day, where the batch size is dependent on the Alchemy gear used and the entire batch must be of the same potion or poison. An attempt requires a period of relatively uninterrupted concentration equal to that of a full rest. Fresh batches must be transferred into empty containers, bottles or vials within 2 minutes or they will spoil.
Experimentation
Experimentation involves the tried and true method of trial and error to learn a recipe for a particular potion or poison without any prior knowledge of it. the real trick here is that even if randomly stumbling upon the correct combination of components, the only way to know if it actually worked is to test the resulting concoction. Finding a willing test subject can sometimes be challenging, or just plain expensive. Many a crazed Alchemist has tired to save themselves the hassle and simply tests it themselves, only to discover the potion was not what they thought it was. This is a dangerous road to travel, as a failed experiment may make the test subject very ill.
Note: GMs should only allow experimentation if the player agrees to not look up the recipes ahead of time.
Discovering Recipes
Alchemists can attempt to learn the recipe for a particular potion or poison by breaking down the components of a existing viable sample of that potion or poison. This follows the same restrictions as brewing potions or poisons, but has disadvantage applied based on the rarity. Failure results in the sample being destroyed.
Alchemy Rating | Discovery Modifier |
Common | -2 Disadvantage |
Uncommon | -4 Disadvantage |
Rare | -6 Disadvantage |
Very Rare | -8 Disadvantage |
Advanced Potions
Some potions are particularly advanced and require additional rules. The list below are potions that have their own page for rules and descriptions:
Full Alchemy Item List
Recipes for potions and poisons can be found by expanding each item. The components listed are for crafting a single dose. An appropriately sized container is also required.
For components that list a (1/10th) requirement, the leftover fractions can be saved for later use.
Poison glands (or sacks) are naturally occurring and harvested of of poisonous and/or venomous creatures. These can be used directly as a poison source (i.e. as a coating on a weapon), but as a one time use consumable only. Where as if they are used with the Alchemist skill to brew poisons, 1 gland can create up to 10 doses of that same poison.
The crafting cost listed is the summation of the over the counter cost of all required components plus includes 1 SP for an empty vial. If the Alchemist has some or all of the components available this can be subtracted off the crafting price.
Name | Type | Sub-Type | Alchemy Rating | Price | Size | Quantity | Duration | Description | Crafting Cost | Recipe | Loot # |
---|---|---|---|---|---|---|---|---|---|---|---|
Minor Healing Potion | consumable | potion | Common | 0.5 | s | 1 vial | immediate | heals 1d6 | 0.4 | Distilled Water x1, Peaceleaf x1 | PT001 |
Light Healing Potion | consumable | potion | Common | 0.7 | s | 1 vial | immediate | heals 1d10 req lvl 3 | 0.6 | Distilled Water x1, Peaceleaf x2 | PT002 |
Lesser Healing Potion | consumable | potion | Uncommon | 1.2 | s | 1 vial | immediate | heals 2d8 req lvl 5 | 0.9 | Spring Water x1, Peaceleaf x3 | PT003 |
Improved Healing Potion | consumable | potion | Uncommon | 1.4 | s | 1 vial | immediate | heals 2d10+2 req lvl 7 | 1.1 | Spring Water x1, Peaceleaf x4 | PT004 |
Major Healing Potion | consumable | potion | Rare | 2.9 | s | 1 vial | immediate | heals 2d12+4req lvl 9 | 1.9 | Mineral Water x1, Peaceleaf x5, Yesif's Root x1 | PT005 |
Greater Healing Potion | consumable | potion | Rare | 3.2 | s | 1 vial | immediate | heals 3d10+4 req lvl 11 | 2.1 | Mineral Water x1, Peaceleaf x6, Yesif's Root x1 | PT006 |
Superior Healing Potion | consumable | potion | Very Rare | 6.2 | s | 1 vial | immediate | heals 3d12+4 req lvl 13 | 3.1 | Enchanted Water x1, Peaceleaf x7, Yesif's Root x2 | PT007 |
Matchless Healing Potion | consumable | potion | Very Rare | 6.6 | s | 1 vial | immediate | heals 2d20+8 req lvl 15 | 3.3 | Enchanted Water x1, Peaceleaf x8, Yesif's Root x2 | PT008 |
Minor Vigor Potion | consumable | potion | Common | 0.6 | s | 1 vial | immediate | +8 vigor | 0.5 | Distilled Water x1, Junn Berry x1, Teren Root x1 | PT009 |
Major Vigor Potion | consumable | potion | Uncommon | 1.2 | s | 1 vial | immediate | +16 vigor | 0.9 | Spring Water x1, Junn Berry x2, Teren Root x2 | PT010 |
Minor Fury Potion | consumable | potion | Common | 0.6 | s | 1 vial | immediate | +3 fury | 0.5 | Distilled Water x1, Peaceleaf x1, Junn Berry x1 | PT011 |
Major Fury Potion | consumable | potion | Uncommon | 1.2 | s | 1 vial | immediate | +6 fury | 0.9 | Spring Water x1, Peaceleaf x2, Junn Berry x2 | PT012 |
Minor Spirit Potion | consumable | potion | Common | 0.7 | s | 1 vial | immediate | +10 spirit | 0.6 | Distilled Water x1, Junn Berry x1, Blackthorn x1 | PT013 |
Major Spirit Potion | consumable | potion | Uncommon | 1.4 | s | 1 vial | immediate | +20 spirit | 1.1 | Spring Water x1, Junn Berry x2, Blackthorn x2 | PT014 |
Minor Focus Potion | consumable | potion | Common | 0.7 | s | 1 vial | immediate | +1 Focus | 0.6 | Distilled Water x1, Junn Berry x1, Pyrian Mushroom x1 | PT015 |
Major Focus Potion | consumable | potion | Uncommon | 1.4 | s | 1 vial | immediate | +2 Focus | 1.1 | Spring Water x1, Junn Berry x2, Pyrian Mushroom x2 | PT016 |
Minor Honor Potion | consumable | potion | Uncommon | 1.5 | s | 1 vial | 1 battle or hour | +3 Advantage on Honor tests for 1 battle | 1.2 | Spring Water x1, Junn Berry x1, Jade Flower x2, Lomen Seed x1 | PT017 |
Major Honor Potion | consumable | potion | Rare | 2.9 | s | 1 vial | 1 battle or hour | +5 Advantage on Honor tests for 1 battle | 1.9 | Mineral Water x1, Junn Berry x2, Jade Flower x2, Lomen Seed x2 | PT018 |
Warriors Elixir | consumable | potion | Uncommon | 1.2 | s | 1 vial | immediate | +8 vigor & +3 fury | 0.9 | Spring Water x1, Peaceleaf x1, Junn Berry x2, Teren Root x1 | PT019 |
Shamans Elixir | consumable | potion | Uncommon | 1.3 | s | 1 vial | immediate | +3 fury & +10 spirit | 1.0 | Spring Water x1, Peaceleaf x1, Junn Berry x2, Blackthorn x1 | PT020 |
Battlemages Elixir | consumable | potion | Uncommon | 1.3 | s | 1 vial | immediate | +10 spirit & +8 vigor | 1.0 | Spring Water x1, Junn Berry x2, Teren Root x1, Blackthorn x1 | PT021 |
Weapon Masters Elixir | consumable | potion | Uncommon | 1.3 | s | 1 vial | immediate | +8 Vigor & +1 Focus | 1.0 | Spring Water x1, Junn Berry x2, Teren Root x1, Pyrian Mushroom x1 | PT022 |
Pit-Fighters Elixir | consumable | potion | Uncommon | 1.3 | s | 1 vial | immediate | +6 Fury & +1 Focus | 1.0 | Spring Water x1, Peaceleaf x1, Junn Berry x2, Pyrian Mushroom x1 | PT023 |
Runeweavers Elixir | consumable | potion | Uncommon | 1.4 | s | 1 vial | immediate | +10 Spirit & +1 Focus | 1.1 | Spring Water x1, Junn Berry x2, Blackthorn x1, Pyrian Mushroom x1 | PT024 |
Guardians Elixir | consumable | potion | Rare | 2.6 | s | 1 vial | 1 battle or hour | +8 Vigor (applied immediately) & +3 Advantage on Honor tests for 1 battle | 1.7 | Mineral Water x1, Junn Berry x2, Teren Root x1, Jade Flower x2, Lomen Seed x1 | PT025 |
Vigilantes Elixir | consumable | potion | Rare | 2.6 | s | 1 vial | 1 battle or hour | +6 Fury (applied immediately) & +3 Advantage on Honor tests for 1 battle | 1.7 | Mineral Water x1, Peaceleaf x1, Junn Berry x2, Jade Flower x2, Lomen Seed x1 | PT026 |
Wizards Elixir | consumable | potion | Rare | 2.7 | s | 1 vial | 1 battle or hour | +10 Spirit (applied immediately) & +3 Advantage on Honor tests for 1 battle | 1.8 | Mineral Water x1, Junn Berry x2, Blackthorn x1, Jade Flower x2, Lomen Seed x1 | PT027 |
Samurais Elixir | consumable | potion | Rare | 2.7 | s | 1 vial | 1 battle or hour | +1 Focus (applied immediately) & +3 Advantage on Honor tests for 1 battle | 1.8 | Mineral Water x1, Junn Berry x2, Jade Flower x2, Pyrian Mushroom x1, Lomen Seed x1 | PT028 |
Crude Smoke Bomb | consumable | potion | Uncommon | 1.7 | s | 1 vial | 3 rounds | Thrown (-2), radius 3" while in smoke gain +1 stealth & blocks LoS, smoke persists for 1 rnd per dose (i.e. vial 1, bottle 3) | 1.3 | Spring Water x1, Junn Berry x1, Kinr Mushroom x1, Volatile Powder x2 | PT029 |
Improved Smoke Bomb | consumable | potion | Rare | 3.9 | s | 1 vial | 3 rounds | Thrown (-2), radius 3" while in smoke gain +2 stealth & blocks LoS, smoke persists for 1 rnd per dose (i.e. vial 1, bottle 3) | 2.6 | Mineral Water x1, Junn Berry x1, Kinr Mushroom x2, Volatile Powder x5 | PT030 |
Superior Smoke Bomb | consumable | potion | Very Rare | 9.0 | s | 1 vial | 3 rounds | Thrown (-2), radius 3" while in smoke gain +3 stealth & blocks LoS, smoke persists for 1 rnd per dose (i.e. vial 1, bottle 3) | 4.5 | Enchanted Water x1, Junn Berry x1, Kinr Mushroom x3, Volatile Powder x10 | PT031 |
Crude Flash Powder | consumable | potion | Common | 0.8 | s | 1 vial | 1 round | Thrown (-8), targets w/in 2" will turn to face distraction if they fail a resolve test (+5 advantage if already engaged in close combat) | 0.7 | Distilled Water x1, Pyrian Mushroom x1, Volatile Powder x1 | PT032 |
Improved Flash Powder | consumable | potion | Uncommon | 1.7 | s | 1 vial | 0 round | Thrown (-8), targets w/in 2" will turn to face distraction if they fail a -5 disadvantage resolve test (+5 advantage if already engaged in close combat) | 1.3 | Spring Water x1, Pyrian Mushroom x2, Volatile Powder x2 | PT033 |
Superior Flash Powder | consumable | potion | Rare | 3.6 | s | 1 vial | 1 round | Thrown (-8), targets w/in 2" will turn to face distraction if they fail a -10 disadvantage resolve test (+5 advantage if already engaged in close combat) | 2.4 | Mineral Water x1, Pyrian Mushroom x3, Volatile Powder x5 | PT034 |
Potion Of Strength | consumable | potion | Common | 0.7 | s | 1 vial | 1 day | +2 Advantage on Strength tests for 1 day | 0.6 | Distilled Water x1, Teren Root x1, Jade Flower x1 | PT035 |
Potion Of Agility | consumable | potion | Uncommon | 1.2 | s | 1 vial | 1 day | +2 Advantage on Agility tests for 1 day | 0.9 | Spring Water x1, Jade Flower x1, Sweet Leaf x1 | PT036 |
Potion Of Stamina | consumable | potion | Common | 0.7 | s | 1 vial | 1 day | +2 Advantage on Stamina tests for 1 day | 0.6 | Distilled Water x1, Peaceleaf x1, Jade Flower x1 | PT037 |
Potion Of Intellect | consumable | potion | Common | 0.8 | s | 1 vial | 1 day | +2 Advantage on Intellect tests for 1 day | 0.7 | Distilled Water x1, Blackthorn x1, Jade Flower x1 | PT038 |
Potion Of Wisdom | consumable | potion | Uncommon | 1.2 | s | 1 vial | 1 day | +2 Advantage on Wisdom tests for 1 day | 0.9 | Spring Water x1, Jade Flower x1, Yesif's Root x1 | PT039 |
Potion Of Avoidance | consumable | potion | Uncommon | 1.3 | s | 1 vial | 2 day | +2 Advantage on Avoidance tests for 1 day | 1.0 | Spring Water x1, Jade Flower x1, Kinr Mushroom x1 | PT040 |
Potion Of Perception | consumable | potion | Uncommon | 1.3 | s | 1 vial | 3 day | +2 Advantage on Perception tests for 1 day | 1.0 | Spring Water x1, Jade Flower x1, Sanquin Sap x1 | PT041 |
Potion Of Resolve | consumable | potion | Common | 0.8 | s | 1 vial | 4 day | +2 Advantage on Resolve tests for 1 day | 0.7 | Distilled Water x1, Jade Flower x1, Pyrian Mushroom x1 | PT042 |
Potion Of Initiative | consumable | potion | Common | 0.8 | s | 1 vial | 5 day | +2 Advantage on Initiative tests for 1 day | 0.7 | Distilled Water x1, Jade Flower x1, Wedin Bark x1 | PT043 |
Potion Of Charm | consumable | potion | Uncommon | 1.2 | s | 1 vial | 6 day | +2 Advantage on Charm tests for 1 day | 0.9 | Spring Water x1, Jade Flower x1, Lomen Seed x1 | PT044 |
Minor Swiftness Potion | consumable | potion | Rare | 2.7 | s | 1 vial | 1 battle or hour | +1 movement for 1 battle (or 1 hour outside of combat) | 1.8 | Mineral Water x1, Red Thistle x1, Wedin Bark x4 | PT045 |
Major Swiftness Potion | consumable | potion | Very Rare | 7.0 | s | 1 vial | 1 battle or hour | +2 movement for 1 battle (or 1 hour outside of combat) | 3.5 | Enchanted Water x1, Red Thistle x2, Wedin Bark x8 | PT046 |
Minor Accuracy Potion | consumable | potion | Uncommon | 1.8 | s | 1 vial | 1 battle or hour | +5 to hit with ranged for 1 battle (or 1 hour outside of combat) | 1.4 | Spring Water x1, Red Thistle x1, Sanquin Sap x2 | PT047 |
Major Accuracy Potion | consumable | potion | Rare | 4.1 | s | 1 vial | 1 battle or hour | +10 to hit with ranged for 1 battle (or 1 hour outside of combat) | 2.7 | Mineral Water x1, Red Thistle x2, Sanquin Sap x4 | PT048 |
Minor Attack Potion | consumable | potion | Uncommon | 1.3 | s | 1 vial | 1 battle or hour | +1 melee damage for 1 battle (or 1 hour outside of combat) | 1.0 | Spring Water x1, Red Thistle x1, Teren Root x3 | PT049 |
Major Attack Potion | consumable | potion | Rare | 2.9 | s | 1 vial | 1 battle or hour | +2 melee damage for 1 battle (or 1 hour outside of combat) | 1.9 | Mineral Water x1, Red Thistle x2, Teren Root x6 | PT050 |
Minor Striking Potion | consumable | potion | Uncommon | 1.5 | s | 1 vial | 1 battle or hour | +5 to hit with melee for 1 battle (or 1 hour outside of combat) | 1.2 | Spring Water x1, Red Thistle x1, Sweet Leaf x2 | PT051 |
Major Striking Potion | consumable | potion | Rare | 3.5 | s | 1 vial | 1 battle or hour | +10 to hit with melee for 1 battle (or 1 hour outside of combat) | 2.3 | Mineral Water x1, Red Thistle x2, Sweet Leaf x4 | PT052 |
Scouts Elixir | consumable | potion | Rare | 4.2 | s | 1 vial | 1 battle or hour | +1 movement & +5 to hit with ranged for 1 battle (or 1 hour outside of combat) | 2.8 | Mineral Water x1, Red Thistle x1, Wedin Bark x4, Sanquin Sap x2 | PT053 |
Reckless Elixir | consumable | potion | Rare | 3.6 | s | 1 vial | 1 battle or hour | +1 movement & +1 melee damage for 1 battle (or 1 hour outside of combat) | 2.4 | Mineral Water x1, Red Thistle x1, Teren Root x3, Wedin Bark x4 | PT054 |
Champion Elixir | consumable | potion | Rare | 3.9 | s | 1 vial | 1 battle or hour | +1 movement & +5 to hit with melee for 1 battle (or 1 hour outside of combat) | 2.6 | Mineral Water x1, Red Thistle x1, Sweet Leaf x2, Wedin Bark x4 | PT055 |
Master Elixir | consumable | potion | Rare | 3.6 | s | 1 vial | 1 battle or hour | +5 to hit with melee & ranged for 1 battle (or 1 hour outside of combat) | 2.4 | Mineral Water x1, Red Thistle x1, Sweet Leaf x2, Sanquin Sap x2 | PT056 |
Combat Elixir | consumable | potion | Rare | 3.0 | s | 1 vial | 1 battle or hour | +5 to hit & +1 damage with melee for 1 battle (or 1 hour outside of combat) | 2.0 | Mineral Water x1, Red Thistle x1, Teren Root x3, Sweet Leaf x2 | PT057 |
Arcane Resistance Potion | consumable | potion | Very Rare | 7.0 | s | 1 vial | 1 battle or hour | +15 arcane resistance for 1 battle (or 1 hour outside of combat) | 3.5 | Enchanted Water x1, Blackthorn x1, Moon Flower x1, Arcane Essence x1 | PT058 |
Elemental Resistance Potion | consumable | potion | Very Rare | 7.0 | s | 1 vial | 1 battle or hour | +15 elemental resistance for 1 battle (or 1 hour outside of combat) | 3.5 | Enchanted Water x1, Blackthorn x1, Moon Flower x1, Elemental Essence x1 | PT059 |
Natural Resistance Potion | consumable | potion | Very Rare | 7.0 | s | 1 vial | 1 battle or hour | +15 natural resistance for 1 battle (or 1 hour outside of combat) | 3.5 | Enchanted Water x1, Blackthorn x1, Moon Flower x1, Natural Essence x1 | PT060 |
Holy Resistance Potion | consumable | potion | Very Rare | 7.2 | s | 1 vial | 1 battle or hour | +15 holy resistance for 1 battle (or 1 hour outside of combat) | 3.6 | Enchanted Water x1, Moon Flower x1, Yesif's Root x1, Holy Essence x1 | PT061 |
Demonic Resistance Potion | consumable | potion | Very Rare | 7.2 | s | 1 vial | 1 battle or hour | +15 demonic resistance for 1 battle (or 1 hour outside of combat) | 3.6 | Enchanted Water x1, Moon Flower x1, Yesif's Root x1, Demonic Essence x1 | PT062 |
Mental Resistance Potion | consumable | potion | Very Rare | 7.2 | s | 1 vial | 1 battle or hour | +15 mental resistance for 1 battle (or 1 hour outside of combat) | 3.6 | Enchanted Water x1, Moon Flower x1, Yesif's Root x1, Soul Essence x1 | PT063 |
Potion Of Toughness | consumable | potion | Very Rare | 6.8 | s | 1 vial | 1 battle or hour | Grants 1 Toughness for every 5 levels for 1 hour | 3.4 | Enchanted Water x1, Peaceleaf x1, Moon Flower x1, Material Essence x1 | PT064 |
Potion Of Scales | consumable | potion | Uncommon | 1.2 | s | 1 vial | 1 battle or hour | Causes scales to grow on your skin, temporarily increasing hp by an amount equal to your stamina with a maximum of 1 per level, lasts for 1 day or 1 battle, -5 charm | 0.9 | Spring Water x1, Peaceleaf x1, Red Thistle x1, Sulfron Buds x1 | PT065 |
Blur Potion | consumable | potion | Uncommon | 1.8 | s | 1 vial | 1 battle or hour | Makes you body appear blurry to others, for 1 battle (or 1 hour outside of combat). Increases AC by 10 if wearing no better than cloth or leather armor or by 5 if wearing any mail or plate. | 1.4 | Spring Water x1, Red Thistle x1, Kinr Mushroom x2 | PT066 |
Potion Of Gills | consumable | potion | Very Rare | 8.2 | s | 1 vial | 1 day | Grow a set of gills for up to 1 day or until resting, allowing you to breathe under water | 4.1 | Enchanted Water x1, Sulfron Buds x4, Material Essence x1 | PT067 |
Potion Of Purification | consumable | potion | Rare | 3.0 | s | 1 vial | immediate | removes curses, corrupted blessings, omens, or spirit based hex powers, using resistance equal to 5x the level of the caster of the effect | 2.0 | Mineral Water x1, Red Thistle x2, Junn Berry x2, Moon Flower x2, Holy Water x(1/10th) | PT068 |
Potion of Amplification | consumable | potion | Very Rare | 8.4 | s | 1 vial | Whoever consumes this potion will feel their spells and skills with an area of effect temporarily amplified. Increase the radius by 1d4", all spells with an area of effect, Honor Oaths, and Fury Warcrys | 4.2 | Enchanted Water x1, Peaceleaf x1, Blackthorn x1, Lomen Seed x1, Yesif's Root x1, Soul Essence x1 | PT069 | |
Demon Rage Potion | consumable | potion | Uncommon | 1.4 | s | 1 vial | 1 battle or hour | when dealing melee damage, roll 2d6, the higher roll is added as physical damage to your attack and the lower roll as physical damage to yourself | 1.1 | Spring Water x1, Red Thistle x2, Junn Berry x1, Demon Blood x(1/10th) | PT070 |
Potion Of Tunnel Sight | consumable | potion | Rare | 3.9 | s | 1 vial | 1 day | grants Tunnel Sight for 1 day or until resting (see Racial passives) | 2.6 | Mineral Water x1, Red Thistle x1, Sulfron Buds x1, Jade Flower x1, Sanquin Sap x2, Demigod's Tears x(1/10th) | PT071 |
Love Potion | consumable | potion | Rare | 3.9 | s | 1 vial | 1 hour | Causes whomever drinks it to "fall in love" with the first creature they see. Lasts for 1 hour or until taking damage from that creature. While "in-love" they cannot willfully attack or harm their love interest. Upon its effects wearing off, they are fully aware they were charmed. | 2.6 | Mineral Water x1, Lomen Seed x4, Astral Ash x(1/10th) | PT072 |
Volatile Catalyst | consumable | potion | Rare | 2.7 | s | 1 vial | immediate | Adds 1 Stack of an appropraite Volatile magic (random if not a spirit user) | 1.8 | Mineral Water x1, Sulfron Buds x2, Junn Berry x1, Blackthorn x2 | PT073 |
Stabilizing Catalyst | consumable | potion | Very Rare | 8.0 | s | 1 vial | immediate | Removes 1 Stack of Volatile magic (no effect if none present) | 4.0 | Enchanted Water x1, Sulfron Buds x4, Junn Berry x1, Blackthorn x4, Moon Flower x2 | PT074 |
Explosive Concoction | consumable | potion | Rare | 2.9 | s | 1 vial | immediate | explodes on impact, 1d6+4 damage, bottles do 3x dam; Flask: can be used as a thrown weapon, no to hit roll, target instead takes a Dodge test with disadvantage | 1.9 | Mineral Water x1, Red Thistle x2, Sulfron Buds x2, Volatile Powder x3 | PT075 |
Spirit Vapors | consumable | potion | Rare | 2.9 | s | 1 vial | 1 round or minute | reduces all spirit resistances by 10 for 1 round, bottles do 3x reduction; Flask: can be used as a thrown weapon | 1.9 | Mineral Water x1, Red Thistle x1, Junn Berry x2, Blackthorn x1, Moon Flower x1, Manastone x(1/10th) | PT076 |
Blinding Potion | consumable | potion | Rare | 3.0 | s | 1 vial | 1 round or minute | auto blinds 1 round, bottles last 2 more rounds but can pass a Perception test to cancel effect; Flask: can be used as a thrown weapon | 2.0 | Mineral Water x1, Red Thistle x1, Junn Berry x1, Blackthorn x1, Sanquin Sap x1, Prismatic Glass x(1/10th) | PT077 |
Flask Of Whispers | consumable | potion | Rare | 2.7 | s | 1 vial | 1 round or minute | physically prevents speaking above a light whisper & if failing a Stam test, silence for 1 round (up to 3rounds for bottles, roll Stam test each round); Flask: can be used as a thrown weapon | 1.8 | Mineral Water x1, Red Thistle x1, Junn Berry x1, Blackthorn x1, Pyrian Mushroom x1, Dark Matter x(1/10th) | PT078 |
Alchemists Fire | consumable | potion | Rare | 2.6 | s | 1 vial | 1+1d6 rounds or minutes | 1d4+1 fire dam (3x initial damage for bottles), burns for 1d6 additional rounds, can't be put out with water only smothered; Flask: can be used as a thrown weapon | 1.7 | Mineral Water x1, Red Thistle x2, Junn Berry x2, Blackthorn x1, Brimstone x(1/10th) | PT079 |
Distilled Acid | consumable | potion | Rare | 2.9 | s | 1 vial | immediate | 1d4+1 acid damage and applies 1 stack of Corrosion, bottles do 3x dam & apply 3 stacks of Corrosion; Flask: can be used as a thrown weapon | 1.9 | Mineral Water x1, Red Thistle x1, Sulfron Buds x1, Junn Berry x2, Blackthorn x1, Brimstone x(1/10th) | PT080 |
Flask Of Frost | consumable | potion | Rare | 3.2 | s | 1 vial | 1 round or minute | 1d2 frost dam & -1 movement for 1 round, bottles do 1d6 dam & -3 movement for 1 round; Flask: can be used as a thrown weapon | 2.1 | Mineral Water x1, Red Thistle x1, Sulfron Buds x1, Junn Berry x2, Blackthorn x1, Jade Flower x1, Everice x(1/10th) | PT081 |
Concussive Potion | consumable | potion | Rare | 2.4 | s | 1 vial | 1 round or minute | for 1 full round all attacks against target have +25% stun chance, 3 rounds for bottles; Flask: can be used as a thrown weapon | 1.6 | Mineral Water x1, Red Thistle x1, Junn Berry x2, Blackthorn x1, Thaumatite Ore x(1/10th) | PT082 |
Flask Of Winds | consumable | potion | Rare | 2.4 | s | 1 vial | immediate | 1d2" knockback w/ 25% knockdown, bottles do 1d6" knockback w/ 75% knockdown; Flask: can be used as a thrown weapon | 1.6 | Mineral Water x1, Red Thistle x1, Junn Berry x2, Blackthorn x1, Aether x(1/10th) | PT083 |
Flask Of Fumigation | consumable | potion | Uncommon | 1.5 | s | 1 vial | immediate | Must be mixed with an equal dose of poison to have any effect. Vaporizes on impact, inflicting the effects of the poison it was mixed with in a 1" radius for a vial or 3" radius for a bottle; Flask: can be used as a thrown weapon | 1.2 | Spring Water x1, Red Thistle x1, Sulfron Buds x1, Primordial Sap x(1/10th) | PT084 |
Potion Of Fates | consumable | potion | Rare | 2.4 | s | 1 vial | 1 battle or hour | +15 to crit miss & +5 crit hit chance, lasts until crit hitting or missing, bottles do 3x effect; Flask: can be used as a thrown weapon | 1.6 | Mineral Water x1, Red Thistle x1, Junn Berry x2, Blackthorn x1, Stardust x(1/10th) | PT085 |
Touch Of Heaven | consumable | potion | Rare | 3.3 | s | 1 vial | immediate | 1d6+4 holy dam vs undead, demons, or demonically influenced targets, bottles do 3x dam; Flask: can be used as a thrown weapon | 2.2 | Mineral Water x1, Red Thistle x2, Junn Berry x2, Yesif's Root x2, Holy Water x(1/10th) | PT086 |
Fetid Concoction | consumable | potion | Very Rare | 5.8 | s | 1 vial | 1 battle or hour | must pass stam test or spend either move or action vomiting, counts as a Tier2 disease, bottles apply -3 disadvantage to the stam test and count as Tier5 disease; Flask: can be used as a thrown weapon | 2.9 | Enchanted Water x1, Peaceleaf x1, Red Thistle x1, Junn Berry x2, Jade Flower x1, Yesif's Root x2, Demon Blood x(1/10th) | PT087 |
Mind Warp | consumable | potion | Very Rare | 6.4 | s | 1 vial | 1 battle or hour | reduces init score by 3 & -6 hit & causes hallucinations for 2 hours, bottles do 3x effects; Flask: can be used as a thrown weapon | 3.2 | Enchanted Water x1, Red Thistle x1, Junn Berry x2, Sweet Leaf x1, Wedin Bark x1, Yesif's Root x2, Astral Ash x(1/10th) | PT088 |
Breathless Sleep | consumable | potion | Very Rare | 8.0 | s | 1 vial | several hours | induces a death-like sleep that lasts for several hours, any damage in subsequent rounds ends the effect; Flask: can be used as a thrown weapon | 4.0 | Enchanted Water x1, Junn Berry x2, Sanquin Sap x2, Moon Flower x2, Yesif's Root x2, Demigod's Tears x(1/10th) | PT089 |
Lesser Chimera Potion | consumable | potion | Uncommon | 1.8 | s | 1 vial | 1 day | Immediately causes 2 Chimera mutations & 1 additional mutation each hour afterwards, see "Chimera Potion" page for details | 1.4 | Spring Water x1, Sulfron Buds x2, Chimera Flesh x1 | PT090 |
Greater Chimera Potion | consumable | potion | Rare | 4.1 | s | 1 vial | 1 day | Immediately causes 3 Chimera mutations & 1 additional mutation each hour afterwards, see "Chimera Potion" page for details | 2.7 | Mineral Water x1, Sulfron Buds x4, Chimera Flesh x2 | PT091 |
Matchless Chimera Potion | consumable | potion | Very Rare | 8.4 | s | 1 vial | 1 day | Immediately causes 4 Chimera mutations & 1 additional mutation each hour afterwards, see "Chimera Potion" page for details | 4.2 | Enchanted Water x1, Sulfron Buds x6, Chimera Flesh x3 | PT092 |
Simple Antidote | consumable | potion | Common | 0.7 | s | 1 vial | immediate | immediately removes 1 simple poison | 0.6 | Distilled Water x1, Moon Flower x1, Common Poison Gland x(1/10th) | PT093 |
Complex Antidote | consumable | potion | Uncommon | 1.7 | s | 1 vial | immediate | immediately removes 1 complex or lesser poison | 1.3 | Spring Water x1, Teren Root x1, Moon Flower x2, Uncommon Poison Gland x(1/10th) | PT094 |
Superior Antidote | consumable | potion | Rare | 3.5 | s | 1 vial | immediate | immediately removes 1 superior or lesser poison | 2.3 | Mineral Water x1, Teren Root x2, Moon Flower x3, Rare Poison Gland x(1/10th) | PT095 |
Matchless Antidote | consumable | potion | Very Rare | 7.4 | s | 1 vial | immediate | immediately removes 1 matcheless or lesser poison | 3.7 | Enchanted Water x1, Teren Root x3, Moon Flower x4, Very Rare Poison Gland x(1/10th) | PT096 |
Simple Crippling Poison | consumable | poison | Common | 0.7 | s | 1 vial | 1 round or minute | target is Slowed for 1 round | 0.6 | Distilled Water x1, Sulfron Buds x1, Common Poison Gland x(1/10th) | PX001 |
Complex Crippling Poison | consumable | poison | Uncommon | 1.8 | s | 1 vial | 2 rounds or minutes | target is Slowed for 1 round, and then Immobilized for 1 round | 1.4 | Spring Water x1, Sulfron Buds x2, Wedin Bark x1, Uncommon Poison Gland x(1/10th) | PX002 |
Superior Crippling Poison | consumable | poison | Rare | 3.8 | s | 1 vial | 3 rounds or minutes | target is Slowed for 1 round, and then Immobilized for up to 2 rounds | 2.5 | Mineral Water x1, Sulfron Buds x3, Wedin Bark x2, Rare Poison Gland x(1/10th) | PX003 |
Matchless Crippling Poison | consumable | poison | Very Rare | 8.6 | s | 1 vial | 4 rounds or minutes | target is Slowed for 1 round, and then Immobilized for up to 3 rounds | 4.3 | Enchanted Water x1, Sulfron Buds x4, Wedin Bark x4, Very Rare Poison Gland x(1/10th) | PX004 |
Simple Deadly Poison | consumable | poison | Common | 0.7 | s | 1 vial | 6 rounds or minutes | 1d6 damage | 0.6 | Distilled Water x1, Peaceleaf x1, Red Thistle x1, Common Poison Gland x(1/10th) | PX005 |
Complex Deadly Poison | consumable | poison | Uncommon | 1.4 | s | 1 vial | 6 rounds or minutes | 2d6 damage | 1.1 | Spring Water x1, Peaceleaf x2, Red Thistle x2, Uncommon Poison Gland x(1/10th) | PX006 |
Superior Deadly Poison | consumable | poison | Rare | 3.0 | s | 1 vial | 6 rounds or minutes | 3d6 damage | 2.0 | Mineral Water x1, Peaceleaf x3, Red Thistle x4, Rare Poison Gland x(1/10th) | PX007 |
Matchless Deadly Poison | consumable | poison | Very Rare | 6.6 | s | 1 vial | 6 rounds or minutes | 4d6 damage | 3.3 | Enchanted Water x1, Peaceleaf x4, Red Thistle x6, Very Rare Poison Gland x(1/10th) | PX008 |
Simple Weakening Poison | consumable | poison | Common | 0.8 | s | 1 vial | 6 rounds or minutes | -2 Disadvantage on all stat rolls | 0.7 | Distilled Water x1, Jade Flower x2, Common Poison Gland x(1/10th) | PX009 |
Complex Weakening Poison | consumable | poison | Uncommon | 1.7 | s | 1 vial | 6 rounds or minutes | -4 Disadvantage on all stat rolls | 1.3 | Spring Water x1, Jade Flower x4, Uncommon Poison Gland x(1/10th) | PX010 |
Superior Weakening Poison | consumable | poison | Rare | 3.3 | s | 1 vial | 6 rounds or minutes | -6 Disadvantage on all stat rolls | 2.2 | Mineral Water x1, Jade Flower x6, Rare Poison Gland x(1/10th) | PX011 |
Matchless Weakening Poison | consumable | poison | Very Rare | 7.0 | s | 1 vial | 6 rounds or minutes | -8 Disadvantage on all stat rolls | 3.5 | Enchanted Water x1, Jade Flower x8, Very Rare Poison Gland x(1/10th) | PX012 |
Simple Bewildering Poison | consumable | poison | Common | 0.6 | s | 1 vial | 6 rounds or minutes | -10 to hit or cast | 0.5 | Distilled Water x1, Jade Flower x1, Common Poison Gland x(1/10th) | PX013 |
Complex Bewildering Poison | consumable | poison | Uncommon | 1.5 | s | 1 vial | 6 rounds or minutes | -1 movement, -20 to hit or cast | 1.2 | Spring Water x1, Jade Flower x2, Wedin Bark x1, Uncommon Poison Gland x(1/10th) | PX014 |
Superior Bewildering Poison | consumable | poison | Rare | 3.3 | s | 1 vial | 6 rounds or minutes | -2 movement, -30 to hit or cast | 2.2 | Mineral Water x1, Jade Flower x3, Wedin Bark x2, Rare Poison Gland x(1/10th) | PX015 |
Matchless Bewildering Poison | consumable | poison | Very Rare | 7.2 | s | 1 vial | 6 rounds or minutes | -3 movement, -40 to hit or cast | 3.6 | Enchanted Water x1, Jade Flower x4, Wedin Bark x3, Very Rare Poison Gland x(1/10th) | PX016 |
Simple Exhausting Poison | consumable | poison | Common | 0.8 | s | 1 vial | 1 round or minute | +1 stack of Exhaustion; effects cannot cause death from Exhaustion | 0.7 | Distilled Water x1, Sweet Leaf x1, Common Poison Gland x(1/10th) | PX017 |
Complex Exhausting Poison | consumable | poison | Uncommon | 1.7 | s | 1 vial | 2 rounds or minutes | +1 stack of Exhaustion per round, for up to 2 rounds; effects cannot cause death from Exhaustion | 1.3 | Spring Water x1, Sweet Leaf x2, Uncommon Poison Gland x(1/10th) | PX018 |
Superior Exhausting Poison | consumable | poison | Rare | 3.9 | s | 1 vial | 3 rounds or minutes | +1 stack of Exhaustion per round, for up to 3 rounds; effects cannot cause death from Exhaustion | 2.6 | Mineral Water x1, Sweet Leaf x4, Rare Poison Gland x(1/10th) | PX019 |
Matchless Exhausting Poison | consumable | poison | Very Rare | 8.6 | s | 1 vial | 3 rounds or minutes | +1 stack of Exhaustion per round, for up to 4 rounds; effects cannot cause death from Exhaustion | 4.3 | Enchanted Water x1, Sweet Leaf x6, Very Rare Poison Gland x(1/10th) | PX020 |
Simple Necrotic Poison | consumable | poison | Common | 0.7 | s | 1 vial | 6 rounds or minutes | lose function of infected/random limb, -25% to incoming heals; uses the lesser of natural or demonic resistance | 0.6 | Distilled Water x1, Peaceleaf x1, Teren Root x1, Rotten Plant Material (not included in crafting cost) x1 | PX021 |
Complex Necrotic Poison | consumable | poison | Uncommon | 1.4 | s | 1 vial | 6 rounds or minutes | lose function of infected/random limb, -50% to incoming heals; uses the lesser of natural or demonic resistance | 1.1 | Spring Water x1, Peaceleaf x2, Teren Root x2, Rotten Animal Flesh (not included in crafting cost) x1 | PX022 |
Superior Necrotic Poison | consumable | poison | Rare | 2.9 | s | 1 vial | 6 rounds or minutes | lose function of infected/random limb, -75% to incoming heals; uses the lesser of natural or demonic resistance | 1.9 | Mineral Water x1, Peaceleaf x3, Teren Root x4, Rotten 3rd Creation Flesh (not included in crafting cost) x1 | PX023 |
Matchless Necrotic Poison | consumable | poison | Very Rare | 6.6 | s | 1 vial | 6 rounds or minutes | lose function of infected/random limb, negates all incoming heals; uses the lesser of natural or demonic resistance | 3.3 | Enchanted Water x1, Peaceleaf x4, Teren Root x8, Rotten Demon Flesh (not included in crafting cost) x1 | PX024 |
Simple Languishing Poison | consumable | poison | Common | 0.7 | s | 1 vial | 6 rounds or minutes | -4 to initiative score | 0.6 | Distilled Water x1, Wedin Bark x1, Common Poison Gland x(1/10th) | PX025 |
Complex Languishing Poison | consumable | poison | Uncommon | 1.4 | s | 1 vial | 6 rounds or minutes | -6 to initiative score | 1.1 | Spring Water x1, Wedin Bark x2, Uncommon Poison Gland x(1/10th) | PX026 |
Superior Languishing Poison | consumable | poison | Rare | 3.3 | s | 1 vial | 6 rounds or minutes | -8 to initiative score | 2.2 | Mineral Water x1, Wedin Bark x4, Rare Poison Gland x(1/10th) | PX027 |
Matchless Languishing Poison | consumable | poison | Very Rare | 7.4 | s | 1 vial | 6 rounds or minutes | -10 to initiative score | 3.7 | Enchanted Water x1, Wedin Bark x6, Very Rare Poison Gland x(1/10th) | PX028 |
Simple Disrupting Poison | consumable | poison | Common | 0.7 | s | 1 vial | 2 rounds or minutes | cannot use any kind of special skills/powers | 0.6 | Distilled Water x1, Red Thistle x2, Junn Berry x1, Common Poison Gland x(1/10th) | PX029 |
Complex Disrupting Poison | consumable | poison | Uncommon | 1.4 | s | 1 vial | 1 battle or hour | cannot use any kind of special skills/powers | 1.1 | Spring Water x1, Red Thistle x4, Junn Berry x2, Uncommon Poison Gland x(1/10th) | PX030 |
Superior Disrupting Poison | consumable | poison | Rare | 2.9 | s | 1 vial | 4 hours | cannot use any kind of special skills/powers; target suffers -15 to poison resist rolls | 1.9 | Mineral Water x1, Red Thistle x6, Junn Berry x3, Rare Poison Gland x(1/10th) | PX031 |
Matchless Disrupting Poison | consumable | poison | Very Rare | 6.2 | s | 1 vial | 1 day | cannot use any kind of special skills/powers; target suffers -30 to poison resist rolls | 3.1 | Enchanted Water x1, Red Thistle x8, Junn Berry x4, Very Rare Poison Gland x(1/10th) | PX032 |
Volatile Powder | component | alchemy | n/a | 2.0 | s | 10 | n/a | non-herbal alchemy component, explosive properties | 0.0 | n/a | CM01 |
Distilled Water | component | alchemy | n/a | 0.1 | n/a | 1 serving | n/a | requires a container; fluid | 0.0 | n/a | CM02 |
Spring Water | component | alchemy | n/a | 0.2 | n/a | 1 serving | n/a | requires a container; fluid | 0.0 | n/a | CM03 |
Mineral Water | component | alchemy | n/a | 0.4 | n/a | 1 serving | n/a | requires a container; fluid | 0.0 | n/a | CM04 |
Enchanted Water | component | alchemy | n/a | 0.8 | n/a | 1 serving | n/a | requires a container; fluid | 0.0 | n/a | CM05 |
Chimera Flesh | component | alchemy | n/a | 0.5 | s | 1 | non-herbal alchemy component, magical properties; spoils after two weeks if not preserved; Eating a Chimera's flesh restores 1d6 Spirit per serving but induces a day long feverish sleep plagued with wild hallucinations | 0.0 | n/a | ||
Limestone Powder | component | alchemy | n/a | 1.0 | s | 10 | n/a | non-herbal alchemy component; used to neutralize corrosion (1 dose per stack of corrosion) | 0.0 | n/a | |
Alchemy Toolkit | gear | alchemy | n/a | 10.0 | m | 1 | n/a | allows for crafting common alchemy recipes | 0.0 | n/a | GR01 |
Field Alchemy Kit | gear | alchemy | 40.0 | 12 slots | 1 | n/a | allows for crafting up to uncommon alchemy recipes | GR02 | |||
Alchemy Lab | gear | alchemy | 120.0 | 24 slots | 1 | n/a | allows for crafting up to rare alchemy recipes | GR03 | |||
Advanced Alchemy Lab | gear | alchemy | 200.0 | 40 slots | 1 | n/a | allows for crafting up to very alchemy recipes | GR04 | |||
Tome Of Common Alchemy | gear | alchemy | 188.0 | s | 1 | n/a | includes all common potion and poison recipes | GR05 | |||
Tome Of Uncommon Alchemy | gear | alchemy | 667.0 | m | 1 | n/a | includes all uncommon potion and poison recipes | GR06 | |||
Tome Of Rare Alchemy | gear | alchemy | 1,715.0 | m | 1 | n/a | includes all rare potion and poison recipes | GR07 | |||
Common Poison Gland | component | alchemy & herblore | 1.0 | s | 1 | 1 use | provides a single dose of poisin based on the type of gland (see poison types). If used in Alchemy can distill down to 10 doses (see Alchemy). | ||||
Uncommon Poison Gland | component | alchemy & herblore | 2.0 | s | 1 | 1 use | provides a single dose of poisin based on the type of gland (see poison types). If used in Alchemy can distill down to 10 doses (see Alchemy). | ||||
Rare Poison Gland | component | alchemy & herblore | 5.0 | s | 1 | 1 use | provides a single dose of poisin based on the type of gland (see poison types). If used in Alchemy can distill down to 10 doses (see Alchemy). | ||||
Very Rare Poison Gland | component | alchemy & herblore | 10.0 | s | 1 | 1 use | provides a single dose of poisin based on the type of gland (see poison types). If used in Alchemy can distill down to 10 doses (see Alchemy). |