List of Common Object Strengths

Material Typical Absorption Immune to (no damage) Hardened to (half damage) Sensitive to (double damage) Weakened by (ignore absorption)
Soft Fibers Cloth, Hemp none
Tough Fibers Silk none
Leather none
Glass man-made or naturally occurring (i.e. Obsidian) 10% Acid, Light Earth/Land Weapons w/ Crushing Blow
Ice 10% Water/Frost Heat/Fire Weapons w/ Crushing Blow
Ceramic clay, porcelain 25% Storm Heat/Fire Frost Weapons w/ Crushing Blow
Bone 10% Weapons w/ Crushing Blow
Crystal 25% Light
Soft Woods cedar, pine, spruce, etc… 25% Heat/Fire Weapons w/ Cleaving
Hard Woods ash, maple, oak, elm, etc… 50% Heat/Fire Weapons w/ Cleaving
Soft Metals bronze, copper, brass, tin, etc… 50% Earth/Land Storm, Acid Heat/Fire, Weapons w/ Crushing Blow or
Armor Piercing
Hard Metals iron, steel, titanium, etc… 75% Earth/Land Storm, Acid Heat/Fire, Weapons w/ Crushing Blow or
Armor Piercing
Stone 75% Earth/Land Water/Frost Heat/Fire, Weapons w/ Crushing Blow or
Armor Piercing
Rubber 75% Storm Heat/Fire Weapons w/ Cleaving

Note: all inorganic materials are immune to poison, disease, psychological effects and most non-physical faith-based damage/effects