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Air Magic

School of MagicAir
DomainElemental
Polarity Chaos
OriginsThe Realm of Storms
Associated Colors White, Grey Tones
Associated Materials Quartz
Crafting/Enchant MaterialAether
School of PowersWind
Academic NameAeromancy
Traditional NameLore of Sky
School of Powers, VolatileStorm
Academic NameElectromancy
Traditional NameLore of Thunder

Lore coming soon…

Passive Effects


Passive Effects for Air Magic are unique to each School of Powers:

Air Power Passives

Applies to Air powers only NOT Storm Powers

Gathering Winds

  • After casting 4 Air powers in a row the next Air Power has the casters choice of EITHER being free-to-cast or +15% Critical Cast chance

Storm Power Passives

Volatile Powers

  • All Storm Powers are considered Volatile Powers

Overcharged

  • After casting 4 Storm powers in a row the next Storm Power has +15% to BOTH Critical Cast & Critical Fail
  • Overcharged is reset whenever a Critical Cast/Fail occurs or after casting a Venting Power

Air & Storm Power List


See Spirit Disciplines & Archetypes for detailed descriptions of each Discipline and Archetype (including its Critical Cast and Critical Failure results). Use the filters below to refine your search.